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179 lines
8.6 KiB
C
179 lines
8.6 KiB
C
#ifndef OBJECTS_OBJECT_IM_H
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#define OBJECTS_OBJECT_IM_H 1
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#include "align_asset_macro.h"
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#define dgImpaRaiseArmsAnim "__OTR__objects/object_im/gImpaRaiseArmsAnim"
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static const ALIGN_ASSET(2) char gImpaRaiseArmsAnim[] = dgImpaRaiseArmsAnim;
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#define dgImpaPresentShadowMedallionAnim "__OTR__objects/object_im/gImpaPresentShadowMedallionAnim"
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static const ALIGN_ASSET(2) char gImpaPresentShadowMedallionAnim[] = dgImpaPresentShadowMedallionAnim;
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#define dgImpaThrowDekuNutAnim "__OTR__objects/object_im/gImpaThrowDekuNutAnim"
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static const ALIGN_ASSET(2) char gImpaThrowDekuNutAnim[] = dgImpaThrowDekuNutAnim;
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#define dgImpaIdleAnim "__OTR__objects/object_im/gImpaIdleAnim"
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static const ALIGN_ASSET(2) char gImpaIdleAnim[] = dgImpaIdleAnim;
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#define dobject_im_TLUT_001880 "__OTR__objects/object_im/object_im_TLUT_001880"
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static const ALIGN_ASSET(2) char object_im_TLUT_001880[] = dobject_im_TLUT_001880;
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#define dgImpaBrownGradientTex "__OTR__objects/object_im/gImpaBrownGradientTex"
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static const ALIGN_ASSET(2) char gImpaBrownGradientTex[] = dgImpaBrownGradientTex;
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#define dgImpaSkinAndArmGuardTex "__OTR__objects/object_im/gImpaSkinAndArmGuardTex"
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static const ALIGN_ASSET(2) char gImpaSkinAndArmGuardTex[] = dgImpaSkinAndArmGuardTex;
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#define dgImpaElbowTex "__OTR__objects/object_im/gImpaElbowTex"
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static const ALIGN_ASSET(2) char gImpaElbowTex[] = dgImpaElbowTex;
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#define dgImpaShoulderPadBottomEdgeTex "__OTR__objects/object_im/gImpaShoulderPadBottomEdgeTex"
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static const ALIGN_ASSET(2) char gImpaShoulderPadBottomEdgeTex[] = dgImpaShoulderPadBottomEdgeTex;
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#define dgImpaShoulderSkinTex "__OTR__objects/object_im/gImpaShoulderSkinTex"
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static const ALIGN_ASSET(2) char gImpaShoulderSkinTex[] = dgImpaShoulderSkinTex;
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#define dgImpaChestPlateTex "__OTR__objects/object_im/gImpaChestPlateTex"
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static const ALIGN_ASSET(2) char gImpaChestPlateTex[] = dgImpaChestPlateTex;
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#define dgImpaEmblemTex "__OTR__objects/object_im/gImpaEmblemTex"
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static const ALIGN_ASSET(2) char gImpaEmblemTex[] = dgImpaEmblemTex;
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#define dgImpaSpearEmblemTex "__OTR__objects/object_im/gImpaSpearEmblemTex"
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static const ALIGN_ASSET(2) char gImpaSpearEmblemTex[] = dgImpaSpearEmblemTex;
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#define dgImpaChestPlateStrapTex "__OTR__objects/object_im/gImpaChestPlateStrapTex"
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static const ALIGN_ASSET(2) char gImpaChestPlateStrapTex[] = dgImpaChestPlateStrapTex;
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#define dgImpaChestPlateEdgeTex "__OTR__objects/object_im/gImpaChestPlateEdgeTex"
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static const ALIGN_ASSET(2) char gImpaChestPlateEdgeTex[] = dgImpaChestPlateEdgeTex;
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#define dgImpaNeckTex "__OTR__objects/object_im/gImpaNeckTex"
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static const ALIGN_ASSET(2) char gImpaNeckTex[] = dgImpaNeckTex;
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#define dgImpaSwordHandleTex "__OTR__objects/object_im/gImpaSwordHandleTex"
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static const ALIGN_ASSET(2) char gImpaSwordHandleTex[] = dgImpaSwordHandleTex;
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#define dgImpaPantsAndSkinTex "__OTR__objects/object_im/gImpaPantsAndSkinTex"
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static const ALIGN_ASSET(2) char gImpaPantsAndSkinTex[] = dgImpaPantsAndSkinTex;
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#define dgImpaBlackTex "__OTR__objects/object_im/gImpaBlackTex"
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static const ALIGN_ASSET(2) char gImpaBlackTex[] = dgImpaBlackTex;
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#define dgImpaChestDL "__OTR__objects/object_im/gImpaChestDL"
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static const ALIGN_ASSET(2) char gImpaChestDL[] = dgImpaChestDL;
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#define dgImpaRightShoulderDL "__OTR__objects/object_im/gImpaRightShoulderDL"
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static const ALIGN_ASSET(2) char gImpaRightShoulderDL[] = dgImpaRightShoulderDL;
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#define dgImpaRightArmDL "__OTR__objects/object_im/gImpaRightArmDL"
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static const ALIGN_ASSET(2) char gImpaRightArmDL[] = dgImpaRightArmDL;
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#define dgImpaLeftShoulderDL "__OTR__objects/object_im/gImpaLeftShoulderDL"
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static const ALIGN_ASSET(2) char gImpaLeftShoulderDL[] = dgImpaLeftShoulderDL;
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#define dgImpaLeftArmDL "__OTR__objects/object_im/gImpaLeftArmDL"
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static const ALIGN_ASSET(2) char gImpaLeftArmDL[] = dgImpaLeftArmDL;
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#define dgImpaTorsoDL "__OTR__objects/object_im/gImpaTorsoDL"
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static const ALIGN_ASSET(2) char gImpaTorsoDL[] = dgImpaTorsoDL;
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#define dgImpaRightThighDL "__OTR__objects/object_im/gImpaRightThighDL"
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static const ALIGN_ASSET(2) char gImpaRightThighDL[] = dgImpaRightThighDL;
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#define dgImpaRightLegDL "__OTR__objects/object_im/gImpaRightLegDL"
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static const ALIGN_ASSET(2) char gImpaRightLegDL[] = dgImpaRightLegDL;
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#define dgImpaLeftThighDL "__OTR__objects/object_im/gImpaLeftThighDL"
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static const ALIGN_ASSET(2) char gImpaLeftThighDL[] = dgImpaLeftThighDL;
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#define dgImpaLeftLegDL "__OTR__objects/object_im/gImpaLeftLegDL"
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static const ALIGN_ASSET(2) char gImpaLeftLegDL[] = dgImpaLeftLegDL;
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#define dgImpaEyesTLUT "__OTR__objects/object_im/gImpaEyesTLUT"
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static const ALIGN_ASSET(2) char gImpaEyesTLUT[] = dgImpaEyesTLUT;
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#define dobject_im_TLUT_007140 "__OTR__objects/object_im/object_im_TLUT_007140"
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static const ALIGN_ASSET(2) char object_im_TLUT_007140[] = dobject_im_TLUT_007140;
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#define dgImpaEyeOpenTex "__OTR__objects/object_im/gImpaEyeOpenTex"
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static const ALIGN_ASSET(2) char gImpaEyeOpenTex[] = dgImpaEyeOpenTex;
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#define dgImpaEyeHalfTex "__OTR__objects/object_im/gImpaEyeHalfTex"
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static const ALIGN_ASSET(2) char gImpaEyeHalfTex[] = dgImpaEyeHalfTex;
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#define dgImpaEyeClosedTex "__OTR__objects/object_im/gImpaEyeClosedTex"
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static const ALIGN_ASSET(2) char gImpaEyeClosedTex[] = dgImpaEyeClosedTex;
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#define dgImpaEarTex "__OTR__objects/object_im/gImpaEarTex"
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static const ALIGN_ASSET(2) char gImpaEarTex[] = dgImpaEarTex;
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#define dgImpaHeadUnmaskedDL "__OTR__objects/object_im/gImpaHeadUnmaskedDL"
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static const ALIGN_ASSET(2) char gImpaHeadUnmaskedDL[] = dgImpaHeadUnmaskedDL;
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#define dgImpaHeadGradientTex "__OTR__objects/object_im/gImpaHeadGradientTex"
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static const ALIGN_ASSET(2) char gImpaHeadGradientTex[] = dgImpaHeadGradientTex;
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#define dobject_im_Tex_007750 "__OTR__objects/object_im/object_im_Tex_007750"
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static const ALIGN_ASSET(2) char object_im_Tex_007750[] = dobject_im_Tex_007750;
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#define dgImpaHair2Tex "__OTR__objects/object_im/gImpaHair2Tex"
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static const ALIGN_ASSET(2) char gImpaHair2Tex[] = dgImpaHair2Tex;
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#define dobject_im_Tex_0079D0 "__OTR__objects/object_im/object_im_Tex_0079D0"
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static const ALIGN_ASSET(2) char object_im_Tex_0079D0[] = dobject_im_Tex_0079D0;
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#define dgImpaShoulderPadTopTex "__OTR__objects/object_im/gImpaShoulderPadTopTex"
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static const ALIGN_ASSET(2) char gImpaShoulderPadTopTex[] = dgImpaShoulderPadTopTex;
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#define dobject_im_Tex_007B10 "__OTR__objects/object_im/object_im_Tex_007B10"
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static const ALIGN_ASSET(2) char object_im_Tex_007B10[] = dobject_im_Tex_007B10;
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#define dobject_im_Tex_007B50 "__OTR__objects/object_im/object_im_Tex_007B50"
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static const ALIGN_ASSET(2) char object_im_Tex_007B50[] = dobject_im_Tex_007B50;
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#define dgImpaFingers2Tex "__OTR__objects/object_im/gImpaFingers2Tex"
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static const ALIGN_ASSET(2) char gImpaFingers2Tex[] = dgImpaFingers2Tex;
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#define dgImpaHeadMaskedDL "__OTR__objects/object_im/gImpaHeadMaskedDL"
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static const ALIGN_ASSET(2) char gImpaHeadMaskedDL[] = dgImpaHeadMaskedDL;
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#define dgImpaLeftFootDL "__OTR__objects/object_im/gImpaLeftFootDL"
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static const ALIGN_ASSET(2) char gImpaLeftFootDL[] = dgImpaLeftFootDL;
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#define dgImpaLeftHandDL "__OTR__objects/object_im/gImpaLeftHandDL"
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static const ALIGN_ASSET(2) char gImpaLeftHandDL[] = dgImpaLeftHandDL;
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#define dgImpaRightFootDL "__OTR__objects/object_im/gImpaRightFootDL"
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static const ALIGN_ASSET(2) char gImpaRightFootDL[] = dgImpaRightFootDL;
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#define dgImpaRightHandDL "__OTR__objects/object_im/gImpaRightHandDL"
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static const ALIGN_ASSET(2) char gImpaRightHandDL[] = dgImpaRightHandDL;
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#define dgImpaHandPointingDL "__OTR__objects/object_im/gImpaHandPointingDL"
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static const ALIGN_ASSET(2) char gImpaHandPointingDL[] = dgImpaHandPointingDL;
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#define dgImpaSkel "__OTR__objects/object_im/gImpaSkel"
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static const ALIGN_ASSET(2) char gImpaSkel[] = dgImpaSkel;
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#define dobject_im_Anim_00FB10 "__OTR__objects/object_im/object_im_Anim_00FB10"
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static const ALIGN_ASSET(2) char object_im_Anim_00FB10[] = dobject_im_Anim_00FB10;
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#define dobject_im_Anim_0101C8 "__OTR__objects/object_im/object_im_Anim_0101C8"
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static const ALIGN_ASSET(2) char object_im_Anim_0101C8[] = dobject_im_Anim_0101C8;
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#define dgImpaStartWhistlingAnim "__OTR__objects/object_im/gImpaStartWhistlingAnim"
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static const ALIGN_ASSET(2) char gImpaStartWhistlingAnim[] = dgImpaStartWhistlingAnim;
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#define dgImpaWhistlingAnim "__OTR__objects/object_im/gImpaWhistlingAnim"
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static const ALIGN_ASSET(2) char gImpaWhistlingAnim[] = dgImpaWhistlingAnim;
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#define dgImpaPrepareSealGanonAnim "__OTR__objects/object_im/gImpaPrepareSealGanonAnim"
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static const ALIGN_ASSET(2) char gImpaPrepareSealGanonAnim[] = dgImpaPrepareSealGanonAnim;
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#define dgImpaSealGanonAnim "__OTR__objects/object_im/gImpaSealGanonAnim"
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static const ALIGN_ASSET(2) char gImpaSealGanonAnim[] = dgImpaSealGanonAnim;
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#endif // OBJECTS_OBJECT_IM_H
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