Shipwright/soh/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c

127 lines
3.9 KiB
C

/*
* File: z_obj_elevator.c
* Overlay: Obj_Elevator
* Description: Stone Elevator
*/
#include "z_obj_elevator.h"
#include "objects/object_d_elevator/object_d_elevator.h"
#define FLAGS 0
void ObjElevator_Init(Actor* thisx, GlobalContext* globalCtx);
void ObjElevator_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ObjElevator_Update(Actor* thisx, GlobalContext* globalCtx);
void ObjElevator_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80B92C5C(ObjElevator* this);
void func_80B92C80(ObjElevator* this, GlobalContext* globalCtx);
void func_80B92D20(ObjElevator* this);
void func_80B92D44(ObjElevator* this, GlobalContext* globalCtx);
const ActorInit Obj_Elevator_InitVars = {
ACTOR_OBJ_ELEVATOR,
ACTORCAT_BG,
FLAGS,
OBJECT_D_ELEVATOR,
sizeof(ObjElevator),
(ActorFunc)ObjElevator_Init,
(ActorFunc)ObjElevator_Destroy,
(ActorFunc)ObjElevator_Update,
(ActorFunc)ObjElevator_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneForward, 2000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 600, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 2000, ICHAIN_STOP),
};
static f32 sScales[] = { 0.1f, 0.05f };
void ObjElevator_SetupAction(ObjElevator* this, ObjElevatorActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
void func_80B92B08(ObjElevator* this, GlobalContext* globalCtx, CollisionHeader* collision, s32 flag) {
s16 pad1;
CollisionHeader* colHeader = NULL;
s16 pad2;
Actor* thisx = &this->dyna.actor;
DynaPolyActor_Init(&this->dyna, flag);
CollisionHeader_GetVirtual(collision, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
if (this->dyna.bgId == BG_ACTOR_MAX) {
osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__,
thisx->id, thisx->params);
}
}
void ObjElevator_Init(Actor* thisx, GlobalContext* globalCtx) {
ObjElevator* this = (ObjElevator*)thisx;
f32 temp_f0;
func_80B92B08(this, globalCtx, &object_d_elevator_Col_000360, DPM_PLAYER);
Actor_SetScale(thisx, sScales[thisx->params & 1]);
Actor_ProcessInitChain(thisx, sInitChain);
temp_f0 = (thisx->params >> 8) & 0xF;
this->unk_16C = temp_f0 + temp_f0;
func_80B92C5C(this);
osSyncPrintf("(Dungeon Elevator)(arg_data 0x%04x)\n", thisx->params);
}
void ObjElevator_Destroy(Actor* thisx, GlobalContext* globalCtx) {
ObjElevator* this = (ObjElevator*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void func_80B92C5C(ObjElevator* this) {
ObjElevator_SetupAction(this, func_80B92C80);
}
void func_80B92C80(ObjElevator* this, GlobalContext* globalCtx) {
f32 sub;
Actor* thisx = &this->dyna.actor;
if ((this->dyna.unk_160 & 2) && !(this->unk_170 & 2)) {
sub = thisx->world.pos.y - thisx->home.pos.y;
if (fabsf(sub) < 0.1f) {
this->unk_168 = thisx->home.pos.y + ((thisx->params >> 0xC) & 0xF) * 80.0f;
} else {
this->unk_168 = thisx->home.pos.y;
}
func_80B92D20(this);
}
}
void func_80B92D20(ObjElevator* this) {
ObjElevator_SetupAction(this, func_80B92D44);
}
void func_80B92D44(ObjElevator* this, GlobalContext* globalCtx) {
Actor* thisx = &this->dyna.actor;
if (fabsf(Math_SmoothStepToF(&thisx->world.pos.y, this->unk_168, 1.0f, this->unk_16C, 0.0f)) < 0.001f) {
Audio_PlayActorSound2(thisx, NA_SE_EV_FOOT_SWITCH);
func_80B92C5C(this);
} else {
Audio_PlayActorSound2(thisx, NA_SE_EV_STONE_STATUE_OPEN - SFX_FLAG);
}
}
void ObjElevator_Update(Actor* thisx, GlobalContext* globalCtx) {
ObjElevator* this = (ObjElevator*)thisx;
if (this->actionFunc) {
this->actionFunc(this, globalCtx);
}
this->unk_170 = this->dyna.unk_160;
}
void ObjElevator_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, object_d_elevator_DL_000180);
}