Shipwright/soh/src/overlays/actors/ovl_En_Tp/z_en_tp.h

40 lines
1.3 KiB
C

#ifndef Z_EN_TP_H
#define Z_EN_TP_H
#include "ultra64.h"
#include "global.h"
struct EnTp;
typedef void (*EnTpActionFunc)(struct EnTp*, GlobalContext*);
typedef struct EnTp {
/* 0x0000 */ Actor actor;
/* 0x014C */ s32 actionIndex;
/* 0x0150 */ s32 unk_150; // Some kind of state indicator
/* 0x0154 */ EnTpActionFunc actionFunc;
/* 0x0158 */ u8 damageEffect; // Used to propagate the effect to the other segments' actors
/* 0x015A */ s16 timer;
/* 0x015C */ s16 unk_15C; // Multipurpose, used to change the horizontal position of tail segments
/* 0x015E */ s16 alpha; // The dying types fade away
/* 0x0160 */ s16 red;
/* 0x0162 */ s16 kiraSpawnTimer;
/* 0x0164 */ s16 unk_164; // Used once, never set to nonzero
/* 0x0168 */ f32 heightPhase;
/* 0x016C */ f32 horizontalVariation;
/* 0x0170 */ f32 extraHeightVariation;
/* 0x0174 */ ColliderJntSph collider;
/* 0x0194 */ ColliderJntSphElement colliderItems[1];
/* 0x01D4 */ struct EnTp* head;
} EnTp; // size = 0x01D8
typedef enum {
/* -1 */ TAILPASARAN_HEAD = -1, // Used when scenes spawn them: code only cares about < 0
/* 0 */ TAILPASARAN_TAIL,
/* 10 */ TAILPASARAN_FRAGMENT = 10,
/* 11 */ TAILPASARAN_TAIL_DYING,
/* 12 */ TAILPASARAN_HEAD_DYING
} EnTpType;
#endif