Shipwright/soh/src/overlays/actors/ovl_En_Cs/z_en_cs.h

38 lines
1.1 KiB
C

#ifndef Z_EN_CS_H
#define Z_EN_CS_H
#include "ultra64.h"
#include "global.h"
struct EnCs;
typedef void (*EnCsActionFunc)(struct EnCs*, GlobalContext*);
typedef struct EnCs {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnCsActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ s32 talkState;
/* 0x01E4 */ s32 eyeIndex;
/* 0x01E8 */ s32 eyeBlinkTimer;
/* 0x01EC */ s32 unk_1EC;
/* 0x01F0 */ char unk_1F0[4];
/* 0x01F4 */ s32 path;
/* 0x01F8 */ char unk_1F8[4];
/* 0x01FC */ s32 waypoint;
/* 0x0200 */ s32 animLoopCount; // How many time the current animation should loop before changing
/* 0x0204 */ f32 walkAngle;
/* 0x0208 */ f32 walkDist;
/* 0x020C */ f32 walkSpeed;
/* 0x0210 */ s32 currentAnimIndex;
/* 0x0214 */ char unk_214[4];
/* 0x0218 */ MtxF spookyMaskMtx;
/* 0x0258 */ struct_80034A14_arg1 npcInfo;
/* 0x0280 */ s32 flag;
/* 0x0284 */ Vec3s jointTable[16];
/* 0x02E4 */ Vec3s morphTable[16];
} EnCs; // size = 0x0344
#endif