Shipwright/soh/src/overlays/actors/ovl_Boss_Sst/z_boss_sst_colchk.c

353 lines
8.7 KiB
C

#include "z_boss_sst.h"
static ColliderJntSphElementInit sJntSphItemsInitHand[11] = {
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 2, { { 2000, -1500, 250 }, 65 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 10, { { 0, 0, 0 }, 22 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 11, { { 500, 0, 0 }, 22 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 15, { { -250, -250, 0 }, 25 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 16, { { 500, -250, 0 }, 25 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 20, { { 250, -250, 0 }, 25 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 21, { { 500, -250, 0 }, 25 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 25, { { 0, 0, 0 }, 27 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 26, { { 750, 0, 0 }, 26 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 5, { { 750, -150, 0 }, 21 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 6, { { 750, 0, 0 }, 20 }, 100 },
},
};
static ColliderJntSphInit sJntSphInitHand = {
{
COLTYPE_HIT0,
AT_TYPE_ENEMY,
AC_ON | AC_TYPE_PLAYER,
OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_JNTSPH,
},
11,
sJntSphItemsInitHand,
};
static ColliderJntSphElementInit sJntSphItemsInitHead[11] = {
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x30 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 7, { { 1500, 0, 0 }, 70 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x30 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 6, { { 0, 0, 0 }, 75 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x30 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 4, { { 5000, 0, 0 }, 120 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x30 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 3, { { -2500, 0, 0 }, 150 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x30 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 43, { { 1500, 0, 0 }, 80 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x30 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 43, { { 7500, 0, 0 }, 70 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x30 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 44, { { 3000, 0, 0 }, 60 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x30 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 40, { { 1500, 0, 0 }, 80 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x30 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 40, { { 7500, 0, 0 }, 70 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x30 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 41, { { 3000, 0, 0 }, 60 }, 100 },
},
{
{
ELEMTYPE_UNK1,
{ 0x20000000, 0x00, 0x30 },
{ 0x00000080, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_NONE,
OCELEM_ON,
},
{ 8, { { 1500, 0, 0 }, 70 }, 100 },
},
};
static ColliderJntSphInit sJntSphInitHead = {
{
COLTYPE_HARD,
AT_TYPE_ENEMY,
AC_ON | AC_HARD | AC_TYPE_PLAYER,
OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_JNTSPH,
},
11,
sJntSphItemsInitHead,
};
static ColliderCylinderInit sCylinderInitHead = {
{
COLTYPE_HIT0,
AT_NONE,
AC_NONE | AC_TYPE_PLAYER,
OC1_NONE,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON,
OCELEM_NONE,
},
{ 85, 100, -50, { 0, 0, 0 } },
};
static ColliderCylinderInit sCylinderInitHand = {
{
COLTYPE_NONE,
AT_TYPE_ENEMY,
AC_NONE,
OC1_NONE,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x20000000, 0x04, 0x10 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NONE,
BUMP_NONE,
OCELEM_NONE,
},
{ 85, 1, 0, { 0, 0, 0 } },
};
static CollisionCheckInfoInit sColChkInfoInit = { 36, 100, 100, 200 };
static DamageTable sDamageTable = {
/* Deku nut */ DMG_ENTRY(0, 0x0),
/* Deku stick */ DMG_ENTRY(2, 0x0),
/* Slingshot */ DMG_ENTRY(1, 0x0),
/* Explosive */ DMG_ENTRY(2, 0x0),
/* Boomerang */ DMG_ENTRY(0, 0x0),
/* Normal arrow */ DMG_ENTRY(2, 0x0),
/* Hammer swing */ DMG_ENTRY(2, 0x0),
/* Hookshot */ DMG_ENTRY(2, 0x0),
/* Kokiri sword */ DMG_ENTRY(1, 0x0),
/* Master sword */ DMG_ENTRY(2, 0x0),
/* Giant's Knife */ DMG_ENTRY(4, 0x0),
/* Fire arrow */ DMG_ENTRY(2, 0x0),
/* Ice arrow */ DMG_ENTRY(4, 0x3),
/* Light arrow */ DMG_ENTRY(2, 0x0),
/* Unk arrow 1 */ DMG_ENTRY(4, 0x0),
/* Unk arrow 2 */ DMG_ENTRY(2, 0x0),
/* Unk arrow 3 */ DMG_ENTRY(2, 0x0),
/* Fire magic */ DMG_ENTRY(0, 0x0),
/* Ice magic */ DMG_ENTRY(4, 0x3),
/* Light magic */ DMG_ENTRY(4, 0x4),
/* Shield */ DMG_ENTRY(0, 0x0),
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
/* Kokiri spin */ DMG_ENTRY(1, 0x0),
/* Giant spin */ DMG_ENTRY(4, 0x0),
/* Master spin */ DMG_ENTRY(2, 0x0),
/* Kokiri jump */ DMG_ENTRY(2, 0x0),
/* Giant jump */ DMG_ENTRY(8, 0x0),
/* Master jump */ DMG_ENTRY(4, 0x0),
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
/* Unblockable */ DMG_ENTRY(0, 0x0),
/* Hammer jump */ DMG_ENTRY(4, 0x0),
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
};