Shipwright/soh/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.h

30 lines
677 B
C

#ifndef Z_BG_SPOT03_TAKI_H
#define Z_BG_SPOT03_TAKI_H
#include "ultra64.h"
#include "global.h"
typedef enum {
WATERFALL_CLOSED,
WATERFALL_OPENING_IDLE,
WATERFALL_OPENING_ANIMATED,
WATERFALL_OPENED,
WATERFALL_CLOSING
} BgSpot03TakiState;
struct BgSpot03Taki;
typedef void (*BgSpot03TakiActionFunc)(struct BgSpot03Taki*, GlobalContext*);
typedef struct BgSpot03Taki {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ BgSpot03TakiActionFunc actionFunc;
/* 0x0168 */ s16 timer;
/* 0x016A */ u8 state;
/* 0x016C */ u16 switchFlag;
/* 0x0170 */ f32 openingAlpha;
/* 0x0174 */ u8 bufferIndex;
} BgSpot03Taki; // size = 0x0178
#endif