Shipwright/soh/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c

130 lines
4.3 KiB
C

/*
* File: z_bg_jya_amishutter.c
* Overlay: Bg_Jya_Amishutter
* Description: Circular metal grate. Lifts up when you get close to it.
*/
#include "z_bg_jya_amishutter.h"
#include "objects/object_jya_obj/object_jya_obj.h"
#define FLAGS 0
void BgJyaAmishutter_Init(Actor* thisx, GlobalContext* globalCtx);
void BgJyaAmishutter_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgJyaAmishutter_Update(Actor* thisx, GlobalContext* globalCtx);
void BgJyaAmishutter_Draw(Actor* thisx, GlobalContext* globalCtx);
void BgJyaAmishutter_SetupWaitForPlayer(BgJyaAmishutter* this);
void BgJyaAmishutter_WaitForPlayer(BgJyaAmishutter* this);
void func_80893428(BgJyaAmishutter* this);
void func_80893438(BgJyaAmishutter* this);
void func_808934B0(BgJyaAmishutter* this);
void func_808934C0(BgJyaAmishutter* this);
void func_808934FC(BgJyaAmishutter* this);
void func_8089350C(BgJyaAmishutter* this);
const ActorInit Bg_Jya_Amishutter_InitVars = {
ACTOR_BG_JYA_AMISHUTTER,
ACTORCAT_BG,
FLAGS,
OBJECT_JYA_OBJ,
sizeof(BgJyaAmishutter),
(ActorFunc)BgJyaAmishutter_Init,
(ActorFunc)BgJyaAmishutter_Destroy,
(ActorFunc)BgJyaAmishutter_Update,
(ActorFunc)BgJyaAmishutter_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 200, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
};
void BgJyaAmishutter_InitDynaPoly(BgJyaAmishutter* this, GlobalContext* globalCtx, CollisionHeader* collision,
s32 flag) {
s32 pad1;
CollisionHeader* colHeader = NULL;
s32 pad2;
DynaPolyActor_Init(&this->dyna, flag);
CollisionHeader_GetVirtual(collision, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
if (this->dyna.bgId == BG_ACTOR_MAX) {
osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__,
this->dyna.actor.id, this->dyna.actor.params);
}
}
void BgJyaAmishutter_Init(Actor* thisx, GlobalContext* globalCtx) {
BgJyaAmishutter* this = (BgJyaAmishutter*)thisx;
BgJyaAmishutter_InitDynaPoly(this, globalCtx, &gAmishutterCol, DPM_UNK);
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
BgJyaAmishutter_SetupWaitForPlayer(this);
}
void BgJyaAmishutter_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgJyaAmishutter* this = (BgJyaAmishutter*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void BgJyaAmishutter_SetupWaitForPlayer(BgJyaAmishutter* this) {
this->actionFunc = BgJyaAmishutter_WaitForPlayer;
}
void BgJyaAmishutter_WaitForPlayer(BgJyaAmishutter* this) {
if ((this->dyna.actor.xzDistToPlayer < 60.0f) && (fabsf(this->dyna.actor.yDistToPlayer) < 30.0f)) {
func_80893428(this);
}
}
void func_80893428(BgJyaAmishutter* this) {
this->actionFunc = func_80893438;
}
void func_80893438(BgJyaAmishutter* this) {
if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 100.0f, 3.0f)) {
func_808934B0(this);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_METALDOOR_STOP);
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_METALDOOR_SLIDE - SFX_FLAG);
}
}
void func_808934B0(BgJyaAmishutter* this) {
this->actionFunc = func_808934C0;
}
void func_808934C0(BgJyaAmishutter* this) {
if (this->dyna.actor.xzDistToPlayer > 300.0f) {
func_808934FC(this);
}
}
void func_808934FC(BgJyaAmishutter* this) {
this->actionFunc = func_8089350C;
}
void func_8089350C(BgJyaAmishutter* this) {
if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, 3.0f)) {
BgJyaAmishutter_SetupWaitForPlayer(this);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_METALDOOR_STOP);
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_METALDOOR_SLIDE - SFX_FLAG);
}
}
void BgJyaAmishutter_Update(Actor* thisx, GlobalContext* globalCtx) {
BgJyaAmishutter* this = (BgJyaAmishutter*)thisx;
this->actionFunc(this);
}
void BgJyaAmishutter_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, gAmishutterDL);
}