Shipwright/soh/include/z64audio.h
Christopher Leggett 8c8c761726
Custom Sequences (#2066)
* Allows OTRExporter to parse pairs of .seq and .meta files

* Gets added sequences available to SfxEditor and playing in game.

* Some cleanup of the names appearing in the SfxEditor.

* Moves sequence swap lower in the audio command stack.

* Increases temp cache memory available on title/file-select screen.

Certain sequences wouldn't play on the file select and title screen
because they were too large to be cached.

* Introduces workaround for 255 sequence limit.

* Bug fixes and cleanup.

* Fixes bug where fanfares would sometimes disable the sequence player.

* Fixes bug causing certain areas to discard caches when loading enemy music.

* Fixes potential config-related crash by replacing invalid characters.

* Allows custom bgm to play in all BGM categories.

* Properly randomizes the custom tracks.

* Moves custom sequences to a patch OTR.

* If custom music was not loaded, fall back to default values.

* Prevents OOB crash on Synthwave array and adds octave drop feature.

Added octave drop to experimental features, which drops the octave of
a note that is too high for the audio engine to actually play. Without
this, some custom sequences have notes which cap at a specific value
and sound terrible. At least with this they will still harmonize with
the other notes. Experimental tab added to the SfxEditor to house
the checkbox for the octave drop feature.

* Adds more pool memory for a few tracks that couldn't fit.

* Some cleanup on the generated music archive process.

* Fixes missed memory boost from earlier.

* Adds ability to remove enemy proximity music.

* Applies correct cache policy to fanfares to prevent unloading sequences.

* Removes case-sensitiveness of the sequence type.

* Fixes not reverting to sequence after miniboss.

* Fixes transition to/from miniboss (again) and ocarina bug.

To be clear, fixes the more rampant portable ocarina bug present in my earlier builds, not the authentic one.

* Finally properly fixes transitions between sequences

For miniboss fights and SfxEditor previews.

* Removes unneeded boolean expression.

* Adds randomize button to individual SFX Editor entries.

* Fixes lost woods music overwriting goron city music.

* Plays swapped Hyrule Field music when transitioning to daytime.

* Fixes swapping Gerudo Valley music when transitioning from daytime.

* Updates custom sequence OTRPath to match SequenceOTRizer.

* Reverts changes to OTRExporter in favor of external tool

* Fixes formatting issues.

* Attempts to fix formatting issue in git diff.

* Should actually fix formatting issues.

* Should fix mac/linux exclusive build error.

* Fixes segfault on macos.

* sort custom seqs

* Fixes audioseq crash when under 255 seqs

* Removes magic numbers.

* Removes commented out code.

* fixes formatting in SfxEditor.h

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Cleans up the one hardcoded QueueSeqCmd call.

* Fixes unneeded erroneous memory boost applied earlier.

* Applies additional formatting/cleanliness suggestions from review

* Fixes small logic bug

Co-authored-by: RaelCappra <rael.cappra@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-12-08 23:07:45 -05:00

1130 lines
34 KiB
C

#ifndef Z64_AUDIO_H
#define Z64_AUDIO_H
#include <endianness.h>
#define MK_CMD(b0,b1,b2,b3) ((((b0) & 0xFF) << 0x18) | (((b1) & 0xFF) << 0x10) | (((b2) & 0xFF) << 0x8) | (((b3) & 0xFF) << 0))
#define NO_LAYER ((SequenceLayer*)(-1))
#define TATUMS_PER_BEAT 48
#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t)(ptr) != (uintptr_t)&gAudioContext.sequenceChannelNone)
#define MAX_CHANNELS_PER_BANK 3
#define ADSR_DISABLE 0
#define ADSR_HANG -1
#define ADSR_GOTO -2
#define ADSR_RESTART -3
#define AIBUF_LEN 0x580
#define CALC_RESAMPLE_FREQ(sampleRate) ((float)sampleRate / (s32)gAudioContext.audioBufferParameters.frequency)
#define MAX_SEQUENCES 0x400
extern char* fontMap[256];
typedef enum {
/* 0 */ ADSR_STATE_DISABLED,
/* 1 */ ADSR_STATE_INITIAL,
/* 2 */ ADSR_STATE_START_LOOP,
/* 3 */ ADSR_STATE_LOOP,
/* 4 */ ADSR_STATE_FADE,
/* 5 */ ADSR_STATE_HANG,
/* 6 */ ADSR_STATE_DECAY,
/* 7 */ ADSR_STATE_RELEASE,
/* 8 */ ADSR_STATE_SUSTAIN
} AdsrStatus;
typedef enum {
/* 0 */ MEDIUM_RAM,
/* 1 */ MEDIUM_UNK,
/* 2 */ MEDIUM_CART,
/* 3 */ MEDIUM_DISK_DRIVE
} SampleMedium;
typedef enum {
/* 0 */ CODEC_ADPCM,
/* 1 */ CODEC_S8,
/* 2 */ CODEC_S16_INMEMORY,
/* 3 */ CODEC_SMALL_ADPCM,
/* 4 */ CODEC_REVERB,
/* 5 */ CODEC_S16
} SampleCodec;
typedef enum {
/* 0 */ SEQUENCE_TABLE,
/* 1 */ FONT_TABLE,
/* 2 */ SAMPLE_TABLE
} SampleBankTableType;
typedef enum {
/* 0 */ CACHE_TEMPORARY,
/* 1 */ CACHE_PERSISTENT,
/* 2 */ CACHE_EITHER,
/* 3 */ CACHE_PERMANENT
} AudioCacheType;
typedef s32 (*DmaHandler)(OSPiHandle* handle, OSIoMesg* mb, s32 direction);
struct Note;
struct NotePool;
struct SequenceChannel;
struct SequenceLayer;
typedef struct AudioListItem {
// A node in a circularly linked list. Each node is either a head or an item:
// - Items can be either detached (prev = NULL), or attached to a list.
// 'value' points to something of interest.
// - List heads are always attached; if a list is empty, its head points
// to itself. 'count' contains the size of the list.
// If the list holds notes, 'pool' points back to the pool where it lives.
// Otherwise, that member is NULL.
/* 0x00 */ struct AudioListItem* prev;
/* 0x04 */ struct AudioListItem* next;
/* 0x08 */ union {
void* value; // either Note* or SequenceLayer*
s32 count;
} u;
/* 0x0C */ struct NotePool* pool;
} AudioListItem; // size = 0x10
typedef struct NotePool {
/* 0x00 */ AudioListItem disabled;
/* 0x10 */ AudioListItem decaying;
/* 0x20 */ AudioListItem releasing;
/* 0x30 */ AudioListItem active;
} NotePool;
// Pitch sliding by up to one octave in the positive direction. Negative
// direction is "supported" by setting extent to be negative. The code
// exterpolates exponentially in the wrong direction in that case, but that
// doesn't prevent seqplayer from doing it, AFAICT.
typedef struct {
/* 0x00 */ u8 mode; // bit 0x80 denotes something; the rest are an index 0-5
/* 0x02 */ u16 cur;
/* 0x04 */ u16 speed;
/* 0x08 */ f32 extent;
} Portamento; // size = 0xC
typedef struct {
/* 0x0 */ s16 delay;
/* 0x2 */ s16 arg;
} AdsrEnvelope; // size = 0x4
typedef struct {
/* 0x00 */ uintptr_t start;
/* 0x04 */ uintptr_t end;
/* 0x08 */ u32 count;
/* 0x0C */ char unk_0C[0x4];
/* 0x10 */ s16 state[16]; // only exists if count != 0. 8-byte aligned
} AdpcmLoop; // size = 0x30 (or 0x10)
typedef struct {
/* 0x00 */ s32 order;
/* 0x04 */ s32 npredictors;
/* 0x08 */ s16 book[1]; // size 8 * order * npredictors. 8-byte aligned
} AdpcmBook; // size >= 0x8
typedef struct
{
union {
struct {
/* 0x00 */ u32 codec : 4;
/* 0x00 */ u32 medium : 2;
/* 0x00 */ u32 unk_bit26 : 1;
/* 0x00 */ u32 unk_bit25 : 1;
/* 0x01 */ u32 size : 24;
};
u32 asU32;
};
/* 0x04 */ u8* sampleAddr;
/* 0x08 */ AdpcmLoop* loop;
/* 0x0C */ AdpcmBook* book;
u32 sampleRateMagicValue; // For wav samples only...
s32 sampleRate; // For wav samples only...
} SoundFontSample; // size = 0x10
typedef struct {
/* 0x00 */ SoundFontSample* sample;
/* 0x04 */ union {
u32 tuningAsU32;
f32 tuning;// frequency scale factor
};
} SoundFontSound; // size = 0x8
typedef struct {
/* 0x00 */ s16 numSamplesAfterDownsampling; // never read
/* 0x02 */ s16 chunkLen; // never read
/* 0x04 */ s16* toDownsampleLeft;
/* 0x08 */ s16* toDownsampleRight; // data pointed to by left and right are adjacent in memory
/* 0x0C */ s32 startPos; // start pos in ring buffer
/* 0x10 */ s16 lengthA; // first length in ring buffer (from startPos, at most until end)
/* 0x12 */ s16 lengthB; // second length in ring buffer (from pos 0)
/* 0x14 */ u16 unk_14;
/* 0x16 */ u16 unk_16;
/* 0x18 */ u16 unk_18;
} ReverbRingBufferItem; // size = 0x1C
typedef struct {
/* 0x000 */ u8 resampleFlags;
/* 0x001 */ u8 useReverb;
/* 0x002 */ u8 framesToIgnore;
/* 0x003 */ u8 curFrame;
/* 0x004 */ u8 downsampleRate;
/* 0x005 */ s8 unk_05;
/* 0x006 */ u16 windowSize;
/* 0x008 */ s16 unk_08;
/* 0x00A */ s16 unk_0A;
/* 0x00C */ u16 unk_0C;
/* 0x00E */ u16 unk_0E;
/* 0x010 */ s16 leakRtl;
/* 0x012 */ s16 leakLtr;
/* 0x014 */ u16 unk_14;
/* 0x016 */ s16 unk_16;
/* 0x018 */ u8 unk_18;
/* 0x019 */ u8 unk_19;
/* 0x01A */ u8 unk_1A;
/* 0x01B */ u8 unk_1B;
/* 0x01C */ s32 nextRingBufPos;
/* 0x020 */ s32 unk_20;
/* 0x024 */ s32 bufSizePerChan;
/* 0x028 */ s16* leftRingBuf;
/* 0x02C */ s16* rightRingBuf;
/* 0x030 */ void* unk_30;
/* 0x034 */ void* unk_34;
/* 0x038 */ void* unk_38;
/* 0x03C */ void* unk_3C;
/* 0x040 */ ReverbRingBufferItem items[2][5];
/* 0x158 */ ReverbRingBufferItem items2[2][5];
/* 0x270 */ s16* filterLeft;
/* 0x274 */ s16* filterRight;
/* 0x278 */ s16* filterLeftState;
/* 0x27C */ s16* filterRightState;
/* 0x280 */ SoundFontSound sound;
/* 0x288 */ SoundFontSample sample;
/* 0x298 */ AdpcmLoop loop;
} SynthesisReverb; // size = 0x2C8
typedef struct {
/* 0x00 */ u8 loaded;
/* 0x01 */ u8 normalRangeLo;
/* 0x02 */ u8 normalRangeHi;
/* 0x03 */ u8 releaseRate;
/* 0x04 */ AdsrEnvelope* envelope;
/* 0x08 */ SoundFontSound lowNotesSound;
/* 0x10 */ SoundFontSound normalNotesSound;
/* 0x18 */ SoundFontSound highNotesSound;
} Instrument; // size = 0x20
typedef struct {
/* 0x00 */ u8 releaseRate;
/* 0x01 */ u8 pan;
/* 0x02 */ u8 loaded;
/* 0x04 */ SoundFontSound sound;
/* 0x14 */ AdsrEnvelope* envelope;
} Drum; // size = 0x14
typedef struct {
/* 0x00 */ u8 numInstruments;
/* 0x01 */ u8 numDrums;
/* 0x02 */ u8 sampleBankId1;
/* 0x03 */ u8 sampleBankId2;
/* 0x04 */ u16 numSfx;
/* 0x08 */ Instrument** instruments;
/* 0x0C */ Drum** drums;
/* 0x10 */ SoundFontSound* soundEffects;
s32 fntIndex;
} SoundFont; // size = 0x14
typedef struct {
/* 0x00 */ u8* pc;
/* 0x04 */ u8* stack[4];
/* 0x14 */ u8 remLoopIters[4];
/* 0x18 */ u8 depth;
/* 0x19 */ s8 value;
} SeqScriptState; // size = 0x1C
// Also known as a Group, according to debug strings.
typedef struct {
/* 0x000 */ u8 enabled : 1;
/* 0x000 */ u8 finished : 1;
/* 0x000 */ u8 muted : 1;
/* 0x000 */ u8 seqDmaInProgress : 1;
/* 0x000 */ u8 fontDmaInProgress : 1;
/* 0x000 */ u8 recalculateVolume : 1;
/* 0x000 */ u8 stopScript : 1;
/* 0x000 */ u8 unk_0b1 : 1;
/* 0x001 */ u8 state;
/* 0x002 */ u8 noteAllocPolicy;
/* 0x003 */ u8 muteBehavior;
/* 0x004 */ u16 seqId;
/* 0x005 */ u8 defaultFont;
/* 0x006 */ u8 unk_06[1];
/* 0x007 */ s8 playerIdx;
/* 0x008 */ u16 tempo; // tatums per minute
/* 0x00A */ u16 tempoAcc;
/* 0x00C */ u16 unk_0C;
/* 0x00E */ s16 transposition;
/* 0x010 */ u16 delay;
/* 0x012 */ u16 fadeTimer;
/* 0x014 */ u16 fadeTimerUnkEu;
/* 0x018 */ u8* seqData;
/* 0x01C */ f32 fadeVolume;
/* 0x020 */ f32 fadeVelocity;
/* 0x024 */ f32 volume;
/* 0x028 */ f32 muteVolumeScale;
/* 0x02C */ f32 fadeVolumeScale;
f32 gameVolume;
/* 0x030 */ f32 appliedFadeVolume;
/* 0x034 */ f32 unk_34;
/* 0x038 */ struct SequenceChannel* channels[16];
/* 0x078 */ SeqScriptState scriptState;
/* 0x094 */ u8* shortNoteVelocityTable;
/* 0x098 */ u8* shortNoteGateTimeTable;
/* 0x09C */ NotePool notePool;
/* 0x0DC */ s32 skipTicks;
/* 0x0E0 */ u32 scriptCounter;
/* 0x0E4 */ char unk_E4[0x74]; // unused struct members for sequence/sound font dma management, according to sm64 decomp
/* 0x158 */ s8 soundScriptIO[8];
} SequencePlayer; // size = 0x160
typedef struct {
/* 0x0 */ u8 releaseRate;
/* 0x1 */ u8 sustain;
/* 0x4 */ AdsrEnvelope* envelope;
} AdsrSettings; // size = 0x8
typedef struct {
/* 0x00 */ union {
struct A {
/* 0x00 */ u8 unk_0b80 : 1;
/* 0x00 */ u8 hang : 1;
/* 0x00 */ u8 decay : 1;
/* 0x00 */ u8 release : 1;
/* 0x00 */ u8 state : 4;
} s;
/* 0x00 */ u8 asByte;
} action;
/* 0x01 */ u8 envIndex;
/* 0x02 */ s16 delay;
/* 0x04 */ f32 sustain;
/* 0x08 */ f32 velocity;
/* 0x0C */ f32 fadeOutVel;
/* 0x10 */ f32 current;
/* 0x14 */ f32 target;
/* 0x18 */ char unk_18[4];
/* 0x1C */ AdsrEnvelope* envelope;
} AdsrState;
typedef struct {
/* 0x00 */ u8 unused : 2;
/* 0x00 */ u8 bit2 : 2;
/* 0x00 */ u8 strongRight : 1;
/* 0x00 */ u8 strongLeft : 1;
/* 0x00 */ u8 stereoHeadsetEffects : 1;
/* 0x00 */ u8 usesHeadsetPanEffects : 1;
} StereoData;
typedef union {
/* 0x00 */ StereoData s;
/* 0x00 */ u8 asByte;
} Stereo;
typedef struct {
/* 0x00 */ u8 reverb;
/* 0x01 */ u8 unk_1;
/* 0x02 */ u8 pan;
/* 0x03 */ Stereo stereo;
/* 0x04 */ u8 unk_4;
/* 0x06 */ u16 unk_6;
/* 0x08 */ f32 freqScale;
/* 0x0C */ f32 velocity;
/* 0x10 */ s16* filter;
/* 0x14 */ s16 filterBuf[8];
} NoteAttributes; // size = 0x24
// Also known as a SubTrack, according to sm64 debug strings.
typedef struct SequenceChannel {
/* 0x00 */ u8 enabled : 1;
/* 0x00 */ u8 finished : 1;
/* 0x00 */ u8 stopScript : 1;
/* 0x00 */ u8 stopSomething2 : 1; // sets SequenceLayer.stopSomething
/* 0x00 */ u8 hasInstrument : 1;
/* 0x00 */ u8 stereoHeadsetEffects : 1;
/* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity
/* 0x00 */ u8 unused : 1;
union {
struct {
/* 0x01 */ u8 freqScale : 1;
/* 0x01 */ u8 volume : 1;
/* 0x01 */ u8 pan : 1;
} s;
/* 0x01 */ u8 asByte;
} changes;
/* 0x02 */ u8 noteAllocPolicy;
/* 0x03 */ u8 muteBehavior;
/* 0x04 */ u8 reverb; // or dry/wet mix
/* 0x05 */ u8 notePriority; // 0-3
/* 0x06 */ u8 someOtherPriority;
/* 0x07 */ u8 fontId;
/* 0x08 */ u8 reverbIndex;
/* 0x09 */ u8 bookOffset;
/* 0x0A */ u8 newPan;
/* 0x0B */ u8 panChannelWeight; // proportion of pan that comes from the channel (0..128)
/* 0x0C */ u8 unk_0C;
/* 0x0D */ u8 velocityRandomVariance;
/* 0x0E */ u8 gateTimeRandomVariance;
/* 0x0F */ u8 unk_0F;
/* 0x10 */ u16 vibratoRateStart;
/* 0x12 */ u16 vibratoExtentStart;
/* 0x14 */ u16 vibratoRateTarget;
/* 0x16 */ u16 vibratoExtentTarget;
/* 0x18 */ u16 vibratoRateChangeDelay;
/* 0x1A */ u16 vibratoExtentChangeDelay;
/* 0x1C */ u16 vibratoDelay;
/* 0x1E */ u16 delay;
/* 0x20 */ u16 unk_20;
/* 0x22 */ u16 unk_22;
/* 0x24 */ s16 instOrWave; // either 0 (none), instrument index + 1, or
// 0x80..0x83 for sawtooth/triangle/sine/square waves.
/* 0x26 */ s16 transposition;
/* 0x28 */ f32 volumeScale;
/* 0x2C */ f32 volume;
/* 0x30 */ s32 pan;
/* 0x34 */ f32 appliedVolume;
/* 0x38 */ f32 freqScale;
/* 0x3C */ u8 (*dynTable)[][2];
/* 0x40 */ struct Note* noteUnused;
/* 0x44 */ struct SequenceLayer* layerUnused;
/* 0x48 */ Instrument* instrument;
/* 0x4C */ SequencePlayer* seqPlayer;
/* 0x50 */ struct SequenceLayer* layers[4];
/* 0x60 */ SeqScriptState scriptState;
/* 0x7C */ AdsrSettings adsr;
/* 0x84 */ NotePool notePool;
/* 0xC4 */ s8 soundScriptIO[8]; // bridge between sound script and audio lib, "io ports"
/* 0xCC */ s16* filter;
/* 0xD0 */ Stereo stereo;
} SequenceChannel; // size = 0xD4
// Might also be known as a Track, according to sm64 debug strings (?).
typedef struct SequenceLayer {
/* 0x00 */ u8 enabled : 1;
/* 0x00 */ u8 finished : 1;
/* 0x00 */ u8 stopSomething : 1;
/* 0x00 */ u8 continuousNotes : 1; // keep the same note for consecutive notes with the same sound
/* 0x00 */ u8 bit3 : 1; // "loaded"?
/* 0x00 */ u8 ignoreDrumPan : 1;
/* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"?
/* 0x00 */ u8 notePropertiesNeedInit : 1;
/* 0x01 */ Stereo stereo;
/* 0x02 */ u8 instOrWave;
/* 0x03 */ u8 gateTime;
/* 0x04 */ u8 semitone;
/* 0x05 */ u8 portamentoTargetNote;
/* 0x06 */ u8 pan; // 0..128
/* 0x07 */ u8 notePan;
/* 0x08 */ s16 delay;
/* 0x0A */ s16 gateDelay;
/* 0x0C */ s16 delay2;
/* 0x0E */ u16 portamentoTime;
/* 0x10 */ s16 transposition; // #semitones added to play commands
// (seq instruction encoding only allows referring to the limited range
// 0..0x3F; this makes 0x40..0x7F accessible as well)
/* 0x12 */ s16 shortNoteDefaultDelay;
/* 0x14 */ s16 lastDelay;
/* 0x18 */ AdsrSettings adsr;
/* 0x20 */ Portamento portamento;
/* 0x2C */ struct Note* note;
/* 0x30 */ f32 freqScale;
/* 0x34 */ f32 unk_34;
/* 0x38 */ f32 velocitySquare2;
/* 0x3C */ f32 velocitySquare; // not sure which one of those corresponds to the sm64 original
/* 0x40 */ f32 noteVelocity;
/* 0x44 */ f32 noteFreqScale;
/* 0x48 */ Instrument* instrument;
/* 0x4C */ SoundFontSound* sound;
/* 0x50 */ SequenceChannel* channel;
/* 0x54 */ SeqScriptState scriptState;
/* 0x70 */ AudioListItem listItem;
} SequenceLayer; // size = 0x80
typedef struct {
/* 0x0000 */ s16 adpcmdecState[0x10];
/* 0x0020 */ s16 finalResampleState[0x10];
/* 0x0040 */ s16 mixEnvelopeState[0x28];
/* 0x0090 */ s16 panResampleState[0x10];
/* 0x00B0 */ s16 panSamplesBuffer[0x20];
/* 0x00F0 */ s16 dummyResampleState[0x10];
} NoteSynthesisBuffers; // size = 0x110
typedef struct {
/* 0x00 */ u8 restart;
/* 0x01 */ u8 sampleDmaIndex;
/* 0x02 */ u8 prevHeadsetPanRight;
/* 0x03 */ u8 prevHeadsetPanLeft;
/* 0x04 */ u8 reverbVol;
/* 0x05 */ u8 numParts;
/* 0x06 */ u16 samplePosFrac;
/* 0x08 */ s32 samplePosInt;
/* 0x0C */ NoteSynthesisBuffers* synthesisBuffers;
/* 0x10 */ s16 curVolLeft;
/* 0x12 */ s16 curVolRight;
/* 0x14 */ u16 unk_14;
/* 0x16 */ u16 unk_16;
/* 0x18 */ u16 unk_18;
/* 0x1A */ u8 unk_1A;
/* 0x1C */ u16 unk_1C;
/* 0x1E */ u16 unk_1E;
} NoteSynthesisState; // size = 0x20
typedef struct {
/* 0x00 */ struct SequenceChannel* channel;
/* 0x04 */ u32 time;
/* 0x08 */ s16* curve;
/* 0x0C */ f32 extent;
/* 0x10 */ f32 rate;
/* 0x14 */ u8 active;
/* 0x16 */ u16 rateChangeTimer;
/* 0x18 */ u16 extentChangeTimer;
/* 0x1A */ u16 delay;
} VibratoState; // size = 0x1C
typedef struct {
/* 0x00 */ u8 priority;
/* 0x01 */ u8 waveId;
/* 0x02 */ u8 sampleCountIndex;
/* 0x03 */ u8 fontId;
/* 0x04 */ u8 unk_04;
/* 0x05 */ u8 stereoHeadsetEffects;
/* 0x06 */ s16 adsrVolScaleUnused;
/* 0x08 */ f32 portamentoFreqScale;
/* 0x0C */ f32 vibratoFreqScale;
/* 0x10 */ SequenceLayer* prevParentLayer;
/* 0x14 */ SequenceLayer* parentLayer;
/* 0x18 */ SequenceLayer* wantedParentLayer;
/* 0x1C */ NoteAttributes attributes;
/* 0x40 */ AdsrState adsr;
// may contain portamento, vibratoState, if those are not part of Note itself
} NotePlaybackState;
typedef struct {
struct {
/* 0x00 */ volatile u8 enabled : 1;
/* 0x00 */ u8 needsInit : 1;
/* 0x00 */ u8 finished : 1; // ?
/* 0x00 */ u8 unused : 1;
/* 0x00 */ u8 stereoStrongRight : 1;
/* 0x00 */ u8 stereoStrongLeft : 1;
/* 0x00 */ u8 stereoHeadsetEffects : 1;
/* 0x00 */ u8 usesHeadsetPanEffects : 1; // ?
} bitField0;
struct {
/* 0x01 */ u8 reverbIndex : 3;
/* 0x01 */ u8 bookOffset : 2;
/* 0x01 */ u8 isSyntheticWave : 1;
/* 0x01 */ u8 hasTwoParts : 1;
/* 0x01 */ u8 usesHeadsetPanEffects2 : 1;
} bitField1;
/* 0x02 */ u8 unk_2;
/* 0x03 */ u8 headsetPanRight;
/* 0x04 */ u8 headsetPanLeft;
/* 0x05 */ u8 reverbVol;
/* 0x06 */ u8 unk_06;
/* 0x07 */ u8 unk_07;
/* 0x08 */ u16 targetVolLeft;
/* 0x0A */ u16 targetVolRight;
/* 0x0C */ u16 resamplingRateFixedPoint;
/* 0x0E */ u16 unk_0E;
/* 0x10 */ union {
SoundFontSound* soundFontSound;
s16* samples; // used for synthetic waves
} sound;
/* 0x14 */ s16* filter;
/* 0x18 */ char pad_18[0x8];
} NoteSubEu; // size = 0x20
typedef struct Note {
/* 0x00 */ AudioListItem listItem;
/* 0x10 */ NoteSynthesisState synthesisState;
/* 0x30 */ NotePlaybackState playbackState;
/* 0x90 */ Portamento portamento;
/* 0x9C */ VibratoState vibratoState;
/* 0xB8 */ char unk_B8[0x4];
/* 0xBC */ u32 unk_BC;
/* 0xC0 */ NoteSubEu noteSubEu;
} Note; // size = 0xE0
typedef struct {
/* 0x00 */ u8 downsampleRate;
/* 0x02 */ u16 windowSize;
/* 0x04 */ u16 unk_4;
/* 0x06 */ u16 unk_6;
/* 0x08 */ u16 unk_8;
/* 0x0A */ u16 unk_A;
/* 0x0C */ u16 leakRtl;
/* 0x0E */ u16 leakLtr;
/* 0x10 */ s8 unk_10;
/* 0x12 */ u16 unk_12;
/* 0x14 */ s16 lowPassFilterCutoffLeft;
/* 0x16 */ s16 lowPassFilterCutoffRight;
} ReverbSettings; // size = 0x18
typedef struct {
/* 0x00 */ u32 frequency;
/* 0x04 */ u8 unk_04;
/* 0x05 */ u8 numNotes;
/* 0x06 */ u8 numSequencePlayers;
/* 0x07 */ u8 unk_07; // unused, set to zero
/* 0x08 */ u8 unk_08; // unused, set to zero
/* 0x09 */ u8 numReverbs;
/* 0x0C */ ReverbSettings* reverbSettings;
/* 0x10 */ u16 sampleDmaBufSize1;
/* 0x12 */ u16 sampleDmaBufSize2;
/* 0x14 */ u16 unk_14;
/* 0x18 */ u32 persistentSeqMem;
/* 0x1C */ u32 persistentFontMem;
/* 0x20 */ u32 persistentSampleMem;
/* 0x24 */ u32 temporarySeqMem;
/* 0x28 */ u32 temporaryFontMem;
/* 0x2C */ u32 temporarySampleMem;
/* 0x30 */ s32 persistentSampleCacheMem;
/* 0x34 */ s32 temporarySampleCacheMem;
} AudioSpec; // size = 0x38
typedef struct {
/* 0x00 */ s16 specUnk4;
/* 0x02 */ u16 frequency;
/* 0x04 */ u16 aiFrequency;
/* 0x06 */ s16 samplesPerFrameTarget;
/* 0x08 */ s16 maxAiBufferLength;
/* 0x0A */ s16 minAiBufferLength;
/* 0x0C */ s16 updatesPerFrame;
/* 0x0E */ s16 samplesPerUpdate;
/* 0x10 */ s16 samplesPerUpdateMax;
/* 0x12 */ s16 samplesPerUpdateMin;
/* 0x14 */ s16 numSequencePlayers;
/* 0x18 */ f32 resampleRate;
/* 0x1C */ f32 updatesPerFrameInv;
/* 0x20 */ f32 unkUpdatesPerFrameScaled;
/* 0x24 */ f32 unk_24;
} AudioBufferParameters;
typedef struct {
/* 0x0 */ u8* start;
/* 0x4 */ u8* cur;
/* 0x8 */ ptrdiff_t size;
/* 0xC */ s32 count;
} AudioAllocPool; // size = 0x10
typedef struct {
/* 0x0 */ u8* ptr;
/* 0x4 */ size_t size;
/* 0x8 */ s16 tableType;
/* 0xA */ s16 id;
} AudioCacheEntry; // size = 0xC
typedef struct {
/* 0x00 */ s8 inUse;
/* 0x01 */ s8 origMedium;
/* 0x02 */ s8 sampleBankId;
/* 0x03 */ char unk_03[0x5];
/* 0x08 */ u8* allocatedAddr;
/* 0x0C */ void* sampleAddr;
/* 0x10 */ size_t size;
} SampleCacheEntry; // size = 0x14
typedef struct {
/* 0x000 */ AudioAllocPool pool;
/* 0x010 */ SampleCacheEntry entries[32];
/* 0x290 */ ptrdiff_t size;
} AudioSampleCache; // size = 0x294
typedef struct {
/* 0x00*/ u32 numEntries;
/* 0x04*/ AudioAllocPool pool;
/* 0x14*/ AudioCacheEntry entries[16];
} AudioPersistentCache; // size = 0xD4
typedef struct {
/* 0x00*/ u32 nextSide;
/* 0x04*/ AudioAllocPool pool;
/* 0x14*/ AudioCacheEntry entries[2];
} AudioTemporaryCache; // size = 0x3C
typedef struct {
/* 0x000*/ AudioPersistentCache persistent;
/* 0x0D4*/ AudioTemporaryCache temporary;
/* 0x100*/ u8 unk_100[0x10];
} AudioCache; // size = 0x110
typedef struct {
u32 wantPersistent;
u32 wantTemporary;
} AudioPoolSplit2; // size = 0x8
typedef struct {
u32 wantSeq;
u32 wantFont;
u32 wantSample;
} AudioPoolSplit3; // size = 0xC
typedef struct {
u32 wantSeq;
u32 wantFont;
u32 wantSample;
u32 wantCustom;
} AudioPoolSplit4; // size = 0x10
typedef struct {
/* 0x00 */ u32 endAndMediumKey;
/* 0x04 */ SoundFontSample* sample;
/* 0x08 */ u8* ramAddr;
/* 0x0C */ u32 encodedInfo;
/* 0x10 */ s32 isFree;
} AudioPreloadReq; // size = 0x14
typedef struct {
#ifdef IS_BIGENDIAN
union{
u32 opArgs;
struct {
u8 op;
u8 arg0;
u8 arg1;
u8 arg2;
};
};
union {
void* data;
f32 asFloat;
s32 asInt;
struct {
u16 asUShort;
u8 pad2[2];
};
struct {
s8 asSbyte;
u8 pad1[3];
};
struct {
u8 asUbyte;
u8 pad0[3];
};
u32 asUInt;
};
#else
union{
u32 opArgs;
struct {
u8 arg2;
u8 arg1;
u8 arg0;
u8 op;
};
};
union {
u32 data;
f32 asFloat;
s32 asInt;
struct {
u8 pad2[2];
u16 asUShort;
};
struct {
u8 pad1[3];
s8 asSbyte;
};
struct {
u8 pad0[3];
u8 asUbyte;
};
u32 asUInt;
};
#endif
} AudioCmd;
typedef struct {
/* 0x00 */ s8 status;
/* 0x01 */ s8 delay;
/* 0x02 */ s8 medium;
/* 0x04 */ u8* ramAddr;
/* 0x08 */ u8* curDevAddr;
/* 0x0C */ u8* curRamAddr;
/* 0x10 */ size_t bytesRemaining;
/* 0x14 */ size_t chunkSize;
/* 0x18 */ s32 unkMediumParam;
/* 0x1C */ u32 retMsg;
/* 0x20 */ OSMesgQueue* retQueue;
/* 0x24 */ OSMesgQueue msgQueue;
/* 0x3C */ OSMesg msg;
/* 0x40 */ OSIoMesg ioMesg;
} AudioAsyncLoad; // size = 0x58
typedef struct {
/* 0x00 */ u8 medium;
/* 0x01 */ u8 seqOrFontId;
/* 0x02 */ u16 instId;
/* 0x04 */ s32 unkMediumParam;
/* 0x08 */ u8* curDevAddr;
/* 0x0C */ u8* curRamAddr;
/* 0x10 */ u8* ramAddr;
/* 0x14 */ s32 status;
/* 0x18 */ s32 bytesRemaining;
/* 0x1C */ s8* isDone;
/* 0x20 */ SoundFontSample sample;
/* 0x30 */ OSMesgQueue msgqueue;
/* 0x48 */ OSMesg msg;
/* 0x4C */ OSIoMesg ioMesg;
} AudioSlowLoad; // size = 0x64
typedef struct {
/* 0x00 */ uintptr_t romAddr;
/* 0x04 */ size_t size;
/* 0x08 */ s8 medium;
/* 0x09 */ s8 cachePolicy;
/* 0x0A */ s16 shortData1;
/* 0x0C */ s16 shortData2;
/* 0x0E */ s16 shortData3;
} AudioTableEntry; // size = 0x10
typedef struct {
/* 0x00 */ s16 numEntries;
/* 0x02 */ s16 unkMediumParam;
/* 0x04 */ uintptr_t romAddr;
/* 0x08 */ char pad[0x8];
/* 0x10 */ AudioTableEntry entries[512]; // (dynamic size)
} AudioTable; // size >= 0x20
typedef struct {
/* 0x00 */ OSTask task;
/* 0x40 */ OSMesgQueue* taskQueue;
/* 0x44 */ void* unk_44; // probably a message that gets unused.
/* 0x48 */ char unk_48[0x8];
} AudioTask; // size = 0x50
typedef struct {
/* 0x00 */ u8* ramAddr;
/* 0x04 */ u32 devAddr;
/* 0x08 */ u16 sizeUnused;
/* 0x0A */ u16 size;
/* 0x0C */ u8 unused;
/* 0x0D */ u8 reuseIndex; // position in sSampleDmaReuseQueue1/2, if ttl == 0
/* 0x0E */ u8 ttl; // duration after which the DMA can be discarded
} SampleDma; // size = 0x10
#include <ultra64/abi.h>
typedef struct {
/* 0x0000 */ char unk_0000;
/* 0x0001 */ s8 numSynthesisReverbs;
/* 0x0002 */ u16 unk_2;
/* 0x0004 */ u16 unk_4;
/* 0x0006 */ char unk_0006[0x0A];
/* 0x0010 */ s16* curLoadedBook;
/* 0x0014 */ NoteSubEu* noteSubsEu;
/* 0x0018 */ SynthesisReverb synthesisReverbs[4];
/* 0x0B38 */ char unk_0B38[0x30];
/* 0x0B68 */ SoundFontSample* usedSamples[128];
/* 0x0D68 */ AudioPreloadReq preloadSampleStack[128];
/* 0x1768 */ s32 numUsedSamples;
/* 0x176C */ s32 preloadSampleStackTop;
/* 0x1770 */ AudioAsyncLoad asyncLoads[0x10];
/* 0x1CF0 */ OSMesgQueue asyncLoadUnkMediumQueue;
/* 0x1D08 */ char unk_1D08[0x40];
/* 0x1D48 */ AudioAsyncLoad* curUnkMediumLoad;
/* 0x1D4C */ u32 slowLoadPos;
/* 0x1D50 */ AudioSlowLoad slowLoads[2];
/* 0x1E18 */ OSPiHandle* cartHandle;
/* 0x1E1C */ OSPiHandle* driveHandle;
/* 0x1E20 */ OSMesgQueue externalLoadQueue;
/* 0x1E38 */ OSMesg externalLoadMesgBuf[0x10];
/* 0x1E78 */ OSMesgQueue preloadSampleQueue;
/* 0x1E90 */ OSMesg preloadSampleMesgBuf[0x10];
/* 0x1ED0 */ OSMesgQueue currAudioFrameDmaQueue;
/* 0x1EE8 */ OSMesg currAudioFrameDmaMesgBuf[0x40];
/* 0x1FE8 */ OSIoMesg currAudioFrameDmaIoMesgBuf[0x40];
/* 0x25E8 */ OSMesgQueue syncDmaQueue;
/* 0x2600 */ OSMesg syncDmaMesg;
/* 0x2604 */ OSIoMesg syncDmaIoMesg;
/* 0x261C */ SampleDma* sampleDmas;
/* 0x2620 */ u32 sampleDmaCount;
/* 0x2624 */ u32 sampleDmaListSize1;
/* 0x2628 */ s32 unused2628;
/* 0x262C */ u8 sampleDmaReuseQueue1[0x100]; // read pos <= write pos, wrapping mod 256
/* 0x272C */ u8 sampleDmaReuseQueue2[0x100];
/* 0x282C */ u8 sampleDmaReuseQueue1RdPos;
/* 0x282D */ u8 sampleDmaReuseQueue2RdPos;
/* 0x282E */ u8 sampleDmaReuseQueue1WrPos;
/* 0x282F */ u8 sampleDmaReuseQueue2WrPos;
/* 0x2830 */ AudioTable* sequenceTable;
/* 0x2834 */ AudioTable* soundFontTable;
/* 0x2838 */ AudioTable* sampleBankTable;
/* 0x283C */ u8* sequenceFontTable;
/* 0x2840 */ u16 numSequences;
/* 0x2844 */ SoundFont* soundFonts;
/* 0x2848 */ AudioBufferParameters audioBufferParameters;
/* 0x2870 */ f32 unk_2870;
/* 0x2874 */ s32 sampleDmaBufSize1;
/* 0x2874 */ s32 sampleDmaBufSize2;
/* 0x287C */ char unk_287C[0x10];
/* 0x288C */ s32 sampleDmaBufSize;
/* 0x2890 */ s32 maxAudioCmds;
/* 0x2894 */ s32 numNotes;
/* 0x2898 */ s16 tempoInternalToExternal;
/* 0x289A */ s8 soundMode;
/* 0x289C */ s32 totalTaskCnt;
/* 0x28A0 */ s32 curAudioFrameDmaCount;
/* 0x28A4 */ s32 rspTaskIdx;
/* 0x28A8 */ s32 curAIBufIdx;
/* 0x28AC */ Acmd* abiCmdBufs[2];
/* 0x28B4 */ Acmd* curAbiCmdBuf;
/* 0x28B8 */ AudioTask* currTask;
/* 0x28BC */ char unk_28BC[0x4];
/* 0x28C0 */ AudioTask rspTask[2];
/* 0x2960 */ f32 unk_2960;
/* 0x2964 */ s32 refreshRate;
/* 0x2968 */ s16* aiBuffers[3];
/* 0x2974 */ s16 aiBufLengths[3];
/* 0x297C */ u32 audioRandom;
/* 0x2980 */ s32 audioErrorFlags;
/* 0x2984 */ volatile u32 resetTimer;
/* 0x2988 */ char unk_2988[0x8];
/* 0x2990 */ AudioAllocPool audioSessionPool;
/* 0x29A0 */ AudioAllocPool externalPool;
/* 0x29B0 */ AudioAllocPool audioInitPool;
/* 0x29C0 */ AudioAllocPool notesAndBuffersPool;
/* 0x29D0 */ char unk_29D0[0x20]; // probably two unused pools
/* 0x29F0 */ AudioAllocPool cachePool;
/* 0x2A00 */ AudioAllocPool persistentCommonPool;
/* 0x2A10 */ AudioAllocPool temporaryCommonPool;
/* 0x2A20 */ AudioCache seqCache;
/* 0x2B30 */ AudioCache fontCache;
/* 0x2C40 */ AudioCache sampleBankCache;
/* 0x2D50 */ AudioAllocPool permanentPool;
/* 0x2D60 */ AudioCacheEntry permanentCache[32];
/* 0x2EE0 */ AudioSampleCache persistentSampleCache;
/* 0x3174 */ AudioSampleCache temporarySampleCache;
/* 0x3408 */ AudioPoolSplit4 sessionPoolSplit;
/* 0x3418 */ AudioPoolSplit2 cachePoolSplit;
/* 0x3420 */ AudioPoolSplit3 persistentCommonPoolSplit;
/* 0x342C */ AudioPoolSplit3 temporaryCommonPoolSplit;
/* 0x3438 */ u8 sampleFontLoadStatus[0x30];
/* 0x3468 */ u8 fontLoadStatus[0x30];
/* 0x3498 */ u8 seqLoadStatus[MAX_SEQUENCES];
/* 0x3518 */ volatile u8 resetStatus;
/* 0x3519 */ u8 audioResetSpecIdToLoad;
/* 0x351C */ s32 audioResetFadeOutFramesLeft;
/* 0x3520 */ f32* unk_3520;
/* 0x3524 */ u8* audioHeap;
/* 0x3528 */ size_t audioHeapSize;
/* 0x352C */ Note* notes;
/* 0x3530 */ SequencePlayer seqPlayers[4];
/* 0x3AB0 */ SequenceLayer sequenceLayers[64];
/* 0x5AB0 */ SequenceChannel sequenceChannelNone;
/* 0x5B84 */ s32 noteSubEuOffset;
/* 0x5B88 */ AudioListItem layerFreeList;
/* 0x5B98 */ NotePool noteFreeLists;
/* 0x5BD8 */ u8 cmdWrPos;
/* 0x5BD9 */ u8 cmdRdPos;
/* 0x5BDA */ u8 cmdQueueFinished;
/* 0x5BDC */ u16 unk_5BDC[4];
/* 0x5BE4 */ OSMesgQueue* audioResetQueueP;
/* 0x5BE8 */ OSMesgQueue* taskStartQueueP;
/* 0x5BEC */ OSMesgQueue* cmdProcQueueP;
/* 0x5BF0 */ OSMesgQueue taskStartQueue;
/* 0x5C08 */ OSMesgQueue cmdProcQueue;
/* 0x5C20 */ OSMesgQueue audioResetQueue;
/* 0x5C38 */ OSMesg taskStartMsgs[1];
/* 0x5C3C */ OSMesg audioResetMesgs[1];
/* 0x5C40 */ OSMesg cmdProcMsgs[4];
/* 0x5C50 */ AudioCmd cmdBuf[0x100];
u16 seqToPlay[4];
u8 seqReplaced[4];
} AudioContext; // size = 0x6450
typedef struct {
/* 0x00 */ u8 reverbVol;
/* 0x01 */ u8 unk_1;
/* 0x02 */ u8 pan;
/* 0x03 */ Stereo stereo;
/* 0x04 */ f32 frequency;
/* 0x08 */ f32 velocity;
/* 0x0C */ char unk_0C[0x4];
/* 0x10 */ s16* filter;
/* 0x14 */ u8 unk_14;
/* 0x16 */ u16 unk_16;
} NoteSubAttributes; // size = 0x18
typedef struct {
/* 0x00 */ size_t heapSize;
/* 0x04 */ size_t initPoolSize;
/* 0x08 */ size_t permanentPoolSize;
} AudioContextInitSizes; // size = 0xC
typedef struct {
/* 0x00 */ f32 unk_00;
/* 0x04 */ f32 unk_04;
/* 0x08 */ f32 unk_08;
/* 0x0C */ u16 unk_0C;
/* 0x10 */ f32 unk_10;
/* 0x14 */ f32 unk_14;
/* 0x18 */ f32 unk_18;
/* 0x1C */ u16 unk_1C;
} unk_50_s; // size = 0x20
typedef struct {
/* 0x000 */ f32 volCur;
/* 0x004 */ f32 volTarget;
/* 0x008 */ f32 unk_08;
/* 0x00C */ u16 unk_0C;
/* 0x00E */ u8 volScales[0x4];
/* 0x012 */ u8 volFadeTimer;
/* 0x013 */ u8 fadeVolUpdate;
/* 0x014 */ u32 unk_14;
/* 0x018 */ u16 unk_18;
/* 0x01C */ f32 unk_1C;
/* 0x020 */ f32 unk_20;
/* 0x024 */ f32 unk_24;
/* 0x028 */ u16 unk_28;
/* 0x02C */ u32 unk_2C[8];
/* 0x04C */ u8 unk_4C;
/* 0x04D */ u8 unk_4D;
/* 0x04E */ u8 unk_4E;
/* 0x050 */ unk_50_s unk_50[0x10];
/* 0x250 */ u16 unk_250;
/* 0x252 */ u16 unk_252;
/* 0x254 */ u16 unk_254;
/* 0x256 */ u16 unk_256;
/* 0x258 */ u16 unk_258;
/* 0x25C */ u32 unk_25C;
/* 0x260 */ u8 unk_260;
} unk_D_8016E750; // size = 0x264
typedef enum {
/* 0 */ BANK_PLAYER,
/* 1 */ BANK_ITEM,
/* 2 */ BANK_ENV,
/* 3 */ BANK_ENEMY,
/* 4 */ BANK_SYSTEM,
/* 5 */ BANK_OCARINA,
/* 6 */ BANK_VOICE
} SoundBankTypes;
typedef enum {
/* 0 */ SFX_STATE_EMPTY,
/* 1 */ SFX_STATE_QUEUED,
/* 2 */ SFX_STATE_READY,
/* 3 */ SFX_STATE_PLAYING_REFRESH,
/* 4 */ SFX_STATE_PLAYING_1,
/* 5 */ SFX_STATE_PLAYING_2
} SfxState;
typedef struct {
/* 0x00 */ f32* posX;
/* 0x04 */ f32* posY;
/* 0x08 */ f32* posZ;
/* 0x0C */ u8 token;
/* 0x10 */ f32* freqScale;
/* 0x14 */ f32* vol;
/* 0x18 */ s8* reverbAdd;
/* 0x1C */ f32 dist;
/* 0x20 */ u32 priority; // lower is more prioritized
/* 0x24 */ u8 sfxImportance;
/* 0x26 */ u16 sfxParams;
/* 0x28 */ u16 sfxId;
/* 0x2A */ u8 state; // uses SfxState enum
/* 0x2B */ u8 freshness;
/* 0x2C */ u8 prev;
/* 0x2D */ u8 next;
/* 0x2E */ u8 channelIdx;
/* 0x2F */ u8 unk_2F;
} SoundBankEntry; // size = 0x30
/*
* SFX IDs
*
* index 0000000111111111 observed in audio code
* & 200 0000001000000000 single bit
* & 400 0000010000000000 single bit
* & 800 0000100000000000 single bit, what we currently call SFX_FLAG
* & 600 0000011000000000 2 bits
* & A00 0000101000000000 2 bits
* & C00 0000110000000000 2 bits, observed in audio code
* & E00 0000111000000000 all 3 bits
* bank 1111000000000000 observed in audio code
*/
#define SFX_BANK_SHIFT(sfxId) (((sfxId) >> 12) & 0xFF)
#define SFX_BANK_MASK(sfxId) ((sfxId) & 0xF000)
#define SFX_INDEX(sfxId) ((sfxId) & 0x01FF)
#define SFX_BANK(sfxId) SFX_BANK_SHIFT(SFX_BANK_MASK(sfxId))
typedef struct {
u32 priority; // lower is more prioritized
u8 entryIndex;
} ActiveSound;
typedef struct {
u8 importance;
u16 params;
} SoundParams;
typedef struct {
/* 0x0000 */ u8 noteIdx;
/* 0x0001 */ u8 unk_01;
/* 0x0002 */ u16 unk_02;
/* 0x0004 */ u8 volume;
/* 0x0005 */ u8 vibrato;
/* 0x0006 */ s8 tone;
/* 0x0007 */ u8 semitone;
} OcarinaNote; // size = 0x8
typedef struct {
u8 len;
u8 notesIdx[8];
} OcarinaSongInfo;
typedef struct {
u8 noteIdx;
u8 state; // original name: "status"
u8 pos; // original name: "locate"
} OcarinaStaff;
typedef enum {
/* 0 */ OCARINA_NOTE_D4,
/* 1 */ OCARINA_NOTE_F4,
/* 2 */ OCARINA_NOTE_A4,
/* 3 */ OCARINA_NOTE_B4,
/* 4 */ OCARINA_NOTE_D5,
/* -1 */ OCARINA_NOTE_INVALID = 0xFF
} OcarinaNoteIdx;
typedef struct {
char* seqData;
int32_t seqDataSize;
uint16_t seqNumber;
uint8_t medium;
uint8_t cachePolicy;
int32_t numFonts;
uint8_t fonts[16];
} SequenceData;
#ifdef __cplusplus
extern "C" {
#endif
void Audio_SetGameVolume(int player_id, f32 volume);
float Audio_GetGameVolume(int player_id);
#ifdef __cplusplus
}
#endif
#endif