Shipwright/soh/src/code/loadfragment2.c
Baoulettes a5df9dddf0
Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
2022-07-05 19:29:34 -04:00

17 lines
690 B
C

#include "global.h"
void* Overlay_AllocateAndLoad(uintptr_t vRomStart, uintptr_t vRomEnd, void* vRamStart, void* vRamEnd) {
void* allocatedVRamAddr = SYSTEM_ARENA_MALLOC_RDEBUG((intptr_t)vRamEnd - (intptr_t)vRamStart);
if (gOverlayLogSeverity >= 3) {
osSyncPrintf("OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x)\n", vRamStart, vRamEnd, allocatedVRamAddr,
((uintptr_t)vRamEnd - (uintptr_t)vRamStart) + (uintptr_t)allocatedVRamAddr, (uintptr_t)vRamStart - (uintptr_t)allocatedVRamAddr);
}
if (allocatedVRamAddr != NULL) {
Overlay_Load(vRomStart, vRomEnd, vRamStart, vRamEnd, allocatedVRamAddr);
}
return allocatedVRamAddr;
}