mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-01 16:15:07 -04:00
99260acaf1
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
114 lines
2.8 KiB
C
114 lines
2.8 KiB
C
#include "global.h"
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void func_80026230(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
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f32 cos;
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Gfx* displayListHead;
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f32 absCos;
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OPEN_DISPS(play->state.gfxCtx);
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displayListHead = POLY_OPA_DISP;
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cos = Math_CosS((0x8000 / arg3) * arg2);
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absCos = ABS(cos);
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gDPPipeSync(displayListHead++);
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if (color == NULL) {
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gDPSetFogColor(displayListHead++, 255, 0, 0, 0);
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} else {
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gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
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}
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gSPFogPosition(displayListHead++, 0, (s16)(absCos * 3000.0f) + 1500);
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POLY_OPA_DISP = displayListHead;
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CLOSE_DISPS(play->state.gfxCtx);
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}
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void func_80026400(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
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Gfx* displayListHead;
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f32 cos;
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if (arg3 != 0) {
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OPEN_DISPS(play->state.gfxCtx);
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cos = Math_CosS((0x4000 / arg3) * arg2);
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displayListHead = POLY_OPA_DISP;
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gDPPipeSync(displayListHead++);
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gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
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gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * ABS(cos)) + 1700);
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POLY_OPA_DISP = displayListHead;
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CLOSE_DISPS(play->state.gfxCtx);
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}
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}
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void func_80026608(PlayState* play) {
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx);
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gDPPipeSync(POLY_OPA_DISP++);
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POLY_OPA_DISP = Play_SetFog(play, POLY_OPA_DISP);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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void func_80026690(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
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f32 cos;
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Gfx* displayListHead;
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f32 absCos;
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OPEN_DISPS(play->state.gfxCtx);
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displayListHead = POLY_XLU_DISP;
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cos = Math_CosS((0x8000 / arg3) * arg2);
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absCos = ABS(cos);
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gDPPipeSync(displayListHead++);
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if (color == NULL) {
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gDPSetFogColor(displayListHead++, 255, 0, 0, 0);
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} else {
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gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
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}
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gSPFogPosition(displayListHead++, 0, (s16)(absCos * 3000.0f) + 1500);
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POLY_XLU_DISP = displayListHead;
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CLOSE_DISPS(play->state.gfxCtx);
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}
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void func_80026860(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
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f32 cos;
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Gfx* displayListHead;
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OPEN_DISPS(play->state.gfxCtx);
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displayListHead = POLY_XLU_DISP;
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cos = Math_CosS((0x4000 / arg3) * arg2);
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gDPPipeSync(displayListHead++);
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gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
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gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * ABS(cos)) + 1700);
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POLY_XLU_DISP = displayListHead;
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CLOSE_DISPS(play->state.gfxCtx);
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}
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void func_80026A6C(PlayState* play) {
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx);
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gDPPipeSync(POLY_XLU_DISP++);
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POLY_XLU_DISP = Play_SetFog(play, POLY_XLU_DISP);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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