mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 10:52:19 -05:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
152 lines
7.9 KiB
C
152 lines
7.9 KiB
C
#ifndef OBJECTS_OBJECT_SKJ_H
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#define OBJECTS_OBJECT_SKJ_H 1
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#include "align_asset_macro.h"
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#define dobject_skjTex_005300 "__OTR__objects/object_skj/object_skjTex_005300"
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static const ALIGN_ASSET(2) char object_skjTex_005300[] = dobject_skjTex_005300;
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#define dobject_skjTex_005500 "__OTR__objects/object_skj/object_skjTex_005500"
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static const ALIGN_ASSET(2) char object_skjTex_005500[] = dobject_skjTex_005500;
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#define dobject_skjTex_005700 "__OTR__objects/object_skj/object_skjTex_005700"
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static const ALIGN_ASSET(2) char object_skjTex_005700[] = dobject_skjTex_005700;
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#define dobject_skjTex_005900 "__OTR__objects/object_skj/object_skjTex_005900"
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static const ALIGN_ASSET(2) char object_skjTex_005900[] = dobject_skjTex_005900;
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#define dobject_skjTex_005B00 "__OTR__objects/object_skj/object_skjTex_005B00"
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static const ALIGN_ASSET(2) char object_skjTex_005B00[] = dobject_skjTex_005B00;
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#define dobject_skjTex_005B80 "__OTR__objects/object_skj/object_skjTex_005B80"
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static const ALIGN_ASSET(2) char object_skjTex_005B80[] = dobject_skjTex_005B80;
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#define dobject_skjTex_005D80 "__OTR__objects/object_skj/object_skjTex_005D80"
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static const ALIGN_ASSET(2) char object_skjTex_005D80[] = dobject_skjTex_005D80;
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#define dobject_skjTex_005DA0 "__OTR__objects/object_skj/object_skjTex_005DA0"
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static const ALIGN_ASSET(2) char object_skjTex_005DA0[] = dobject_skjTex_005DA0;
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#define dgSkullKidNeedleDL "__OTR__objects/object_skj/gSkullKidNeedleDL"
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static const ALIGN_ASSET(2) char gSkullKidNeedleDL[] = dgSkullKidNeedleDL;
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#define dgSkullKidSkullMaskDL "__OTR__objects/object_skj/gSkullKidSkullMaskDL"
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static const ALIGN_ASSET(2) char gSkullKidSkullMaskDL[] = dgSkullKidSkullMaskDL;
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#define dgSkullKidSkel "__OTR__objects/object_skj/gSkullKidSkel"
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static const ALIGN_ASSET(2) char gSkullKidSkel[] = dgSkullKidSkel;
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#define dgSkullKidLeftUpperLegDL "__OTR__objects/object_skj/gSkullKidLeftUpperLegDL"
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static const ALIGN_ASSET(2) char gSkullKidLeftUpperLegDL[] = dgSkullKidLeftUpperLegDL;
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#define dgSkullKidLeftLowerLegDL "__OTR__objects/object_skj/gSkullKidLeftLowerLegDL"
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static const ALIGN_ASSET(2) char gSkullKidLeftLowerLegDL[] = dgSkullKidLeftLowerLegDL;
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#define dgSkullKidLeftFootDL "__OTR__objects/object_skj/gSkullKidLeftFootDL"
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static const ALIGN_ASSET(2) char gSkullKidLeftFootDL[] = dgSkullKidLeftFootDL;
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#define dgSkullKidRightUpperLegDL "__OTR__objects/object_skj/gSkullKidRightUpperLegDL"
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static const ALIGN_ASSET(2) char gSkullKidRightUpperLegDL[] = dgSkullKidRightUpperLegDL;
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#define dgSkullKidRightLowerLegDL "__OTR__objects/object_skj/gSkullKidRightLowerLegDL"
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static const ALIGN_ASSET(2) char gSkullKidRightLowerLegDL[] = dgSkullKidRightLowerLegDL;
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#define dgSkullKidRightFootDL "__OTR__objects/object_skj/gSkullKidRightFootDL"
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static const ALIGN_ASSET(2) char gSkullKidRightFootDL[] = dgSkullKidRightFootDL;
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#define dgSkullKidChestAndClothesDL "__OTR__objects/object_skj/gSkullKidChestAndClothesDL"
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static const ALIGN_ASSET(2) char gSkullKidChestAndClothesDL[] = dgSkullKidChestAndClothesDL;
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#define dgSkullKidNeckDL "__OTR__objects/object_skj/gSkullKidNeckDL"
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static const ALIGN_ASSET(2) char gSkullKidNeckDL[] = dgSkullKidNeckDL;
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#define dgSKullKidHeadAndFaceDL "__OTR__objects/object_skj/gSKullKidHeadAndFaceDL"
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static const ALIGN_ASSET(2) char gSKullKidHeadAndFaceDL[] = dgSKullKidHeadAndFaceDL;
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#define dgSkullKidUpperHatDL "__OTR__objects/object_skj/gSkullKidUpperHatDL"
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static const ALIGN_ASSET(2) char gSkullKidUpperHatDL[] = dgSkullKidUpperHatDL;
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#define dgSkullKidLeftShoulderDL "__OTR__objects/object_skj/gSkullKidLeftShoulderDL"
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static const ALIGN_ASSET(2) char gSkullKidLeftShoulderDL[] = dgSkullKidLeftShoulderDL;
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#define dgSkullKidLeftArmDL "__OTR__objects/object_skj/gSkullKidLeftArmDL"
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static const ALIGN_ASSET(2) char gSkullKidLeftArmDL[] = dgSkullKidLeftArmDL;
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#define dgSkullKidLeftHandAndFluteDL "__OTR__objects/object_skj/gSkullKidLeftHandAndFluteDL"
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static const ALIGN_ASSET(2) char gSkullKidLeftHandAndFluteDL[] = dgSkullKidLeftHandAndFluteDL;
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#define dgSkullKidRightShoulderDL "__OTR__objects/object_skj/gSkullKidRightShoulderDL"
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static const ALIGN_ASSET(2) char gSkullKidRightShoulderDL[] = dgSkullKidRightShoulderDL;
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#define dgSkullKidRightArmDL "__OTR__objects/object_skj/gSkullKidRightArmDL"
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static const ALIGN_ASSET(2) char gSkullKidRightArmDL[] = dgSkullKidRightArmDL;
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#define dgSkullKidBackflipAnim "__OTR__objects/object_skj/gSkullKidBackflipAnim"
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static const ALIGN_ASSET(2) char gSkullKidBackflipAnim[] = dgSkullKidBackflipAnim;
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#define dgSkullKidShootNeedleAnim "__OTR__objects/object_skj/gSkullKidShootNeedleAnim"
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static const ALIGN_ASSET(2) char gSkullKidShootNeedleAnim[] = dgSkullKidShootNeedleAnim;
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#define dgSkullKidPlayFluteAnim "__OTR__objects/object_skj/gSkullKidPlayFluteAnim"
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static const ALIGN_ASSET(2) char gSkullKidPlayFluteAnim[] = dgSkullKidPlayFluteAnim;
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#define dgSkullKidDieAnim "__OTR__objects/object_skj/gSkullKidDieAnim"
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static const ALIGN_ASSET(2) char gSkullKidDieAnim[] = dgSkullKidDieAnim;
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#define dgSkullKidHitAnim "__OTR__objects/object_skj/gSkullKidHitAnim"
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static const ALIGN_ASSET(2) char gSkullKidHitAnim[] = dgSkullKidHitAnim;
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#define dgSkullKidLandAnim "__OTR__objects/object_skj/gSkullKidLandAnim"
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static const ALIGN_ASSET(2) char gSkullKidLandAnim[] = dgSkullKidLandAnim;
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#define dgSkullKidLookLeftAndRightAnim "__OTR__objects/object_skj/gSkullKidLookLeftAndRightAnim"
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static const ALIGN_ASSET(2) char gSkullKidLookLeftAndRightAnim[] = dgSkullKidLookLeftAndRightAnim;
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#define dgSkullKidFightingStanceAnim "__OTR__objects/object_skj/gSkullKidFightingStanceAnim"
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static const ALIGN_ASSET(2) char gSkullKidFightingStanceAnim[] = dgSkullKidFightingStanceAnim;
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#define dgSkullKidWaitAnim "__OTR__objects/object_skj/gSkullKidWaitAnim"
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static const ALIGN_ASSET(2) char gSkullKidWaitAnim[] = dgSkullKidWaitAnim;
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#define dgSkullKidWalkToPlayerAnim "__OTR__objects/object_skj/gSkullKidWalkToPlayerAnim"
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static const ALIGN_ASSET(2) char gSkullKidWalkToPlayerAnim[] = dgSkullKidWalkToPlayerAnim;
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#define dgSkullKidSkullMaskTex "__OTR__objects/object_skj/gSkullKidSkullMaskTex"
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static const ALIGN_ASSET(2) char gSkullKidSkullMaskTex[] = dgSkullKidSkullMaskTex;
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#define dgSkullKidSkullMaskTeethTex "__OTR__objects/object_skj/gSkullKidSkullMaskTeethTex"
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static const ALIGN_ASSET(2) char gSkullKidSkullMaskTeethTex[] = dgSkullKidSkullMaskTeethTex;
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#define dgSkullKidSkullMaskNoseTex "__OTR__objects/object_skj/gSkullKidSkullMaskNoseTex"
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static const ALIGN_ASSET(2) char gSkullKidSkullMaskNoseTex[] = dgSkullKidSkullMaskNoseTex;
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#define dgSKJunaccounted_52C "__OTR__objects/object_skj/gSKJunaccounted_52C"
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static const ALIGN_ASSET(2) char gSKJunaccounted_52C[] = dgSKJunaccounted_52C;
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#define dgSKJunaccounted_E20 "__OTR__objects/object_skj/gSKJunaccounted_E20"
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static const ALIGN_ASSET(2) char gSKJunaccounted_E20[] = dgSKJunaccounted_E20;
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#define dgSKJunaccounted_EAA8 "__OTR__objects/object_skj/gSKJunaccounted_EAA8"
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static const ALIGN_ASSET(2) char gSKJunaccounted_EAA8[] = dgSKJunaccounted_EAA8;
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#define dgSKJunaccounted_ED94 "__OTR__objects/object_skj/gSKJunaccounted_ED94"
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static const ALIGN_ASSET(2) char gSKJunaccounted_ED94[] = dgSKJunaccounted_ED94;
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#define dgSKJunaccounted_7138 "__OTR__objects/object_skj/gSKJunaccounted_7138"
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static const ALIGN_ASSET(2) char gSKJunaccounted_7138[] = dgSKJunaccounted_7138;
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#define dgSKJunaccounted_8184 "__OTR__objects/object_skj/gSKJunaccounted_8184"
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static const ALIGN_ASSET(2) char gSKJunaccounted_8184[] = dgSKJunaccounted_8184;
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#define dgSKJunaccounted_8BAC "__OTR__objects/object_skj/gSKJunaccounted_8BAC"
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static const ALIGN_ASSET(2) char gSKJunaccounted_8BAC[] = dgSKJunaccounted_8BAC;
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#define dgSkullKidUnkLimb_5E2CDL_0036A0 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E2CDL_0036A0"
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static const ALIGN_ASSET(2) char gSkullKidUnkLimb_5E2CDL_0036A0[] = dgSkullKidUnkLimb_5E2CDL_0036A0;
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#define dgSkullKidUnkLimb_5E38DL_003E48 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E38DL_003E48"
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static const ALIGN_ASSET(2) char gSkullKidUnkLimb_5E38DL_003E48[] = dgSkullKidUnkLimb_5E38DL_003E48;
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#endif // OBJECTS_OBJECT_SKJ_H
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