mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-15 05:55:07 -05:00
2556 lines
98 KiB
C
2556 lines
98 KiB
C
#include "global.h"
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#include "ultra64.h"
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#include "vt.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "objects/gameplay_field_keep/gameplay_field_keep.h"
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#include "soh/frame_interpolation.h"
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typedef enum {
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/* 0 */ LENS_FLARE_CIRCLE0,
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/* 1 */ LENS_FLARE_CIRCLE1,
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/* 2 */ LENS_FLARE_RING
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} LensFlareType;
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typedef enum {
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/* 0x00 */ LIGHTNING_BOLT_START,
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/* 0x01 */ LIGHTNING_BOLT_WAIT,
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/* 0x02 */ LIGHTNING_BOLT_DRAW,
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/* 0xFF */ LIGHTNING_BOLT_INACTIVE = 0xFF
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} LightningBoltState;
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typedef struct {
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/* 0x00 */ u16 startTime;
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/* 0x02 */ u16 endTime;
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/* 0x04 */ u8 unk_04;
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/* 0x05 */ u8 unk_05;
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} struct_8011FB48; // size = 0x6
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typedef struct {
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/* 0x00 */ u8 state;
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/* 0x04 */ Vec3f offset;
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/* 0x10 */ Vec3f pos;
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/* 0x1C */ s8 pitch;
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/* 0x1D */ s8 roll;
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/* 0x1E */ u8 textureIndex;
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/* 0x1F */ u8 delayTimer;
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} LightningBolt; // size = 0x20
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typedef struct {
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/* 0x00 */ s32 unk_00;
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/* 0x04 */ s32 unk_04;
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} Struct_8011FAF0; // size = 0x8
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Struct_8011FAF0 D_8011FAF0[] = {
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{ 6, 0x00000000 }, { 5, 0x00020000 }, { 4, 0x00030000 }, { 3, 0x00038000 },
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{ 2, 0x0003C000 }, { 1, 0x0003E000 }, { 0, 0x0003F000 }, { 0, 0x0003F800 },
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};
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u8 gWeatherMode = 0; // "E_wether_flg"
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u8 D_8011FB34 = 0;
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u8 D_8011FB38 = 0;
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u8 gSkyboxBlendingEnabled = false;
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u16 gTimeIncrement = 0;
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u16 D_8011FB44 = 0xFFFC;
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struct_8011FB48 D_8011FB48[][7] = {
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{
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{ 0x0000, 0x2AAC, 3, 3 },
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{ 0x2AAC, 0x4000, 3, 0 },
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{ 0x4000, 0x5556, 0, 1 },
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{ 0x5556, 0xAAAB, 1, 1 },
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{ 0xAAAB, 0xB556, 1, 2 },
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{ 0xB556, 0xCAAC, 2, 3 },
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{ 0xCAAC, 0xFFFF, 3, 3 },
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},
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{
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{ 0x0000, 0x2AAC, 7, 7 },
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{ 0x2AAC, 0x4000, 7, 4 },
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{ 0x4000, 0x5556, 4, 5 },
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{ 0x5556, 0xAAAB, 5, 5 },
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{ 0xAAAB, 0xB556, 5, 6 },
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{ 0xB556, 0xCAAC, 6, 7 },
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{ 0xCAAC, 0xFFFF, 7, 7 },
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},
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{
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{ 0x0000, 0x2AAC, 11, 11 },
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{ 0x2AAC, 0x4000, 11, 8 },
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{ 0x4000, 0x5556, 8, 9 },
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{ 0x5556, 0xAAAB, 9, 9 },
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{ 0xAAAB, 0xB556, 9, 10 },
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{ 0xB556, 0xCAAC, 10, 11 },
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{ 0xCAAC, 0xFFFF, 11, 11 },
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},
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{
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{ 0x0000, 0x2AAC, 15, 15 },
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{ 0x2AAC, 0x4000, 15, 12 },
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{ 0x4000, 0x5556, 12, 13 },
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{ 0x5556, 0xAAAB, 13, 13 },
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{ 0xAAAB, 0xB556, 13, 14 },
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{ 0xB556, 0xCAAC, 14, 15 },
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{ 0xCAAC, 0xFFFF, 15, 15 },
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},
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{
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{ 0x0000, 0x2AAC, 23, 23 },
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{ 0x2AAC, 0x4000, 23, 20 },
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{ 0x4000, 0x5556, 20, 21 },
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{ 0x5556, 0xAAAB, 21, 21 },
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{ 0xAAAB, 0xB556, 21, 22 },
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{ 0xB556, 0xCAAC, 22, 23 },
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{ 0xCAAC, 0xFFFF, 23, 23 },
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},
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};
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struct_8011FC1C D_8011FC1C[][9] = {
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{
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{ 0x0000, 0x2AAC, 0, 3, 3 },
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{ 0x2AAC, 0x3556, 1, 3, 0 },
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{ 0x3556, 0x4000, 0, 0, 0 },
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{ 0x4000, 0x5556, 1, 0, 1 },
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{ 0x5556, 0xAAAB, 0, 1, 1 },
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// { 0x5556, 0xAAAB, 0, 2, 2 },
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{ 0xAAAB, 0xB556, 1, 1, 2 },
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{ 0xB556, 0xC001, 0, 2, 2 },
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{ 0xC001, 0xCAAC, 1, 2, 3 },
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{ 0xCAAC, 0xFFFF, 0, 3, 3 },
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},
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{
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{ 0x0000, 0x2AAC, 0, 7, 7 },
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{ 0x2AAC, 0x3556, 1, 7, 4 },
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{ 0x3556, 0x4000, 0, 4, 4 },
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{ 0x4000, 0x5556, 1, 4, 5 },
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{ 0x5556, 0xAAAB, 0, 5, 5 },
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{ 0xAAAB, 0xB556, 1, 5, 6 },
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{ 0xB556, 0xC001, 0, 6, 6 },
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{ 0xC001, 0xCAAC, 1, 6, 7 },
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{ 0xCAAC, 0xFFFF, 0, 7, 7 },
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},
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{
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{ 0x0000, 0x1556, 0, 3, 3 },
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{ 0x1556, 0x2AAC, 1, 3, 0 },
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{ 0x2AAC, 0x5556, 0, 0, 0 },
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{ 0x5556, 0x6AAB, 1, 0, 1 },
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{ 0x6AAB, 0x9556, 0, 1, 1 },
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{ 0x9556, 0xAAAB, 1, 1, 2 },
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{ 0xAAAB, 0xD556, 0, 2, 2 },
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{ 0xD556, 0xEAAB, 1, 2, 3 },
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{ 0xEAAB, 0xFFFF, 0, 3, 3 },
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},
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{
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{ 0x0000, 0x3556, 0, 11, 11 },
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{ 0x3556, 0x4000, 1, 11, 8 },
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{ 0x4000, 0x4AAB, 0, 8, 8 },
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{ 0x4AAB, 0x5556, 1, 8, 9 },
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{ 0x5556, 0xAAAB, 0, 9, 9 },
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{ 0xAAAB, 0xB556, 1, 9, 10 },
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{ 0xB556, 0xC001, 0, 10, 10 },
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{ 0xC001, 0xCAAC, 1, 10, 11 },
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{ 0xCAAC, 0xFFFF, 0, 11, 11 },
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},
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};
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SkyboxFile gSkyboxFiles[] = {
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{
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ROM_FILE(vr_fine0_static),
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ROM_FILE(vr_fine0_pal_static),
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},
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{
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ROM_FILE(vr_fine1_static),
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ROM_FILE(vr_fine1_pal_static),
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},
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{
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ROM_FILE(vr_fine2_static),
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ROM_FILE(vr_fine2_pal_static),
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},
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{
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ROM_FILE(vr_fine3_static),
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ROM_FILE(vr_fine3_pal_static),
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},
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{
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ROM_FILE(vr_cloud0_static),
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ROM_FILE(vr_cloud0_pal_static),
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},
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{
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ROM_FILE(vr_cloud1_static),
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ROM_FILE(vr_cloud1_pal_static),
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},
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{
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ROM_FILE(vr_cloud2_static),
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ROM_FILE(vr_cloud2_pal_static),
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},
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{
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ROM_FILE(vr_cloud3_static),
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ROM_FILE(vr_cloud3_pal_static),
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},
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{
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ROM_FILE(vr_holy0_static),
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ROM_FILE(vr_holy0_pal_static),
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},
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};
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u8 D_8011FDCC = 0;
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u8 D_8011FDD0 = 0;
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f32 D_8011FDD4 = 0.0f;
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u8 gCustomLensFlareOn;
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Vec3f gCustomLensFlarePos;
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s16 gLensFlareUnused;
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s16 gLensFlareScale;
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f32 gLensFlareColorIntensity;
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s16 gLensFlareScreenFillAlpha;
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LightningBolt sLightningBolts[3];
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LightningStrike gLightningStrike;
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s16 sLightningFlashAlpha;
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s16 D_8015FD7E;
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s16 D_8015FD80;
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LightNode* sNGameOverLightNode;
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LightInfo sNGameOverLightInfo;
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LightNode* sSGameOverLightNode;
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LightInfo sSGameOverLightInfo;
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u8 sGameOverLightsIntensity;
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u16 D_8015FDB0;
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s32 func_8006F0A0(s32 a0) {
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s32 ret = ((a0 >> 4 & 0x7FF) << D_8011FAF0[a0 >> 15 & 7].unk_00) + D_8011FAF0[a0 >> 15 & 7].unk_04;
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return ret;
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}
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u16 Environment_GetPixelDepth(s32 x, s32 y) {
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return OTRGetPixelDepth(x, y);
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}
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void Environment_GraphCallback(GraphicsContext* gfxCtx, void* param) {
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PlayState* play = (PlayState*)param;
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OTRGetPixelDepthPrepare(D_8015FD7E, D_8015FD80);
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Lights_GlowCheckPrepare(play);
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D_8011FB44 = Environment_GetPixelDepth(D_8015FD7E, D_8015FD80);
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Lights_GlowCheck(play);
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}
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void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 unused) {
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u8 i;
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PlayState* play = play2;
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gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
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if (((void)0, gSaveContext.dayTime) > 0xC000 || ((void)0, gSaveContext.dayTime) < 0x4555) {
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((void)0, gSaveContext.nightFlag = 1);
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} else {
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((void)0, gSaveContext.nightFlag = 0);
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}
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play->state.gfxCtx->callback = Environment_GraphCallback;
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play->state.gfxCtx->callbackParam = play;
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Lights_DirectionalSetInfo(&envCtx->dirLight1, 80, 80, 80, 80, 80, 80);
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LightContext_InsertLight(play, &play->lightCtx, &envCtx->dirLight1);
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Lights_DirectionalSetInfo(&envCtx->dirLight2, 80, 80, 80, 80, 80, 80);
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LightContext_InsertLight(play, &play->lightCtx, &envCtx->dirLight2);
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envCtx->skybox1Index = 99;
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envCtx->skybox2Index = 99;
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envCtx->unk_19 = 0;
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envCtx->unk_1A = 0;
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envCtx->unk_21 = 0;
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envCtx->unk_22 = 0;
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envCtx->skyboxDmaState = SKYBOX_DMA_INACTIVE;
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envCtx->unk_1F = 0;
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envCtx->unk_20 = 0;
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envCtx->unk_84 = 0.0f;
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envCtx->unk_88 = 0.0f;
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envCtx->unk_BD = 0;
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envCtx->unk_BE = 0;
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envCtx->unk_D8 = 1.0f;
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envCtx->unk_DC = 0;
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envCtx->gloomySkyMode = 0;
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envCtx->unk_DE = 0;
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envCtx->lightningMode = LIGHTNING_MODE_OFF;
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envCtx->unk_E0 = 0;
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envCtx->fillScreen = false;
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envCtx->screenFillColor[0] = 0;
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envCtx->screenFillColor[1] = 0;
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envCtx->screenFillColor[2] = 0;
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envCtx->screenFillColor[3] = 0;
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envCtx->customSkyboxFilter = false;
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envCtx->skyboxFilterColor[0] = 0;
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envCtx->skyboxFilterColor[1] = 0;
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envCtx->skyboxFilterColor[2] = 0;
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envCtx->skyboxFilterColor[3] = 0;
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envCtx->sandstormState = 0;
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envCtx->sandstormPrimA = 0;
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envCtx->sandstormEnvA = 0;
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gLightningStrike.state = LIGHTNING_STRIKE_WAIT;
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gLightningStrike.flashRed = 0;
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gLightningStrike.flashGreen = 0;
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gLightningStrike.flashBlue = 0;
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sLightningFlashAlpha = 0;
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gSaveContext.cutsceneTransitionControl = 0;
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envCtx->adjAmbientColor[0] = envCtx->adjAmbientColor[1] = envCtx->adjAmbientColor[2] = envCtx->adjLight1Color[0] =
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envCtx->adjLight1Color[1] = envCtx->adjLight1Color[2] = envCtx->adjFogColor[0] = envCtx->adjFogColor[1] =
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envCtx->adjFogColor[2] = envCtx->adjFogNear = envCtx->adjFogFar = 0;
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envCtx->sunPos.x = -(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f;
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envCtx->sunPos.y = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f;
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envCtx->sunPos.z = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f;
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envCtx->windDirection.x = 80;
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envCtx->windDirection.y = 80;
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envCtx->windDirection.z = 80;
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envCtx->blendIndoorLights = false;
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envCtx->unk_BF = 0xFF;
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envCtx->unk_D6 = 0xFFFF;
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R_ENV_TIME_INCREMENT = gTimeIncrement = envCtx->timeIncrement = 0;
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R_ENV_DISABLE_DBG = true;
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if (CREG(3) != 0) {
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gSaveContext.chamberCutsceneNum = CREG(3) - 1;
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}
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play->envCtx.unk_EE[0] = 0;
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play->envCtx.unk_EE[1] = 0;
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play->envCtx.unk_EE[2] = 0;
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play->envCtx.unk_EE[3] = 0;
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play->envCtx.unk_F2[0] = 0;
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if (gSaveContext.retainWeatherMode != 0) {
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if (((void)0, gSaveContext.sceneSetupIndex) < 4) {
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switch (gWeatherMode) {
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case 1:
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envCtx->unk_17 = 1;
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envCtx->unk_18 = 1;
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envCtx->unk_1F = 3;
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envCtx->unk_20 = 3;
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play->envCtx.unk_EE[3] = 0;
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play->envCtx.unk_EE[2] = 0;
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break;
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case 2:
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case 3:
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case 4:
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envCtx->unk_17 = 1;
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envCtx->unk_18 = 1;
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envCtx->unk_1F = 2;
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envCtx->unk_20 = 2;
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play->envCtx.unk_EE[3] = 0;
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play->envCtx.unk_EE[2] = 0;
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break;
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case 5:
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envCtx->unk_17 = 1;
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envCtx->unk_18 = 1;
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envCtx->unk_1F = 4;
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envCtx->unk_20 = 4;
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play->envCtx.unk_EE[3] = 0;
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play->envCtx.unk_EE[2] = 0;
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break;
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default:
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break;
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}
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if (play->skyboxId == SKYBOX_NORMAL_SKY) {
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if (gWeatherMode == 3) {
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play->envCtx.unk_EE[2] = play->envCtx.unk_EE[3] = 0x40;
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} else if (gWeatherMode == 4) {
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play->envCtx.unk_EE[0] = 0x14;
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play->envCtx.unk_EE[1] = 0x14;
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} else if (gWeatherMode == 5) {
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play->envCtx.unk_EE[0] = 0x1E;
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play->envCtx.unk_EE[1] = 0x1E;
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}
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}
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}
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} else {
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gWeatherMode = 0;
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}
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D_8011FB38 = 0;
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D_8011FB34 = 0;
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gSkyboxBlendingEnabled = false;
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gSaveContext.retainWeatherMode = 0;
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R_ENV_LIGHT1_DIR(0) = 80;
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R_ENV_LIGHT1_DIR(1) = 80;
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R_ENV_LIGHT1_DIR(2) = 80;
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R_ENV_LIGHT2_DIR(0) = -80;
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R_ENV_LIGHT2_DIR(1) = -80;
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R_ENV_LIGHT2_DIR(2) = -80;
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cREG(9) = 10;
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cREG(10) = 0;
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cREG(11) = 0;
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cREG(12) = 0;
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cREG(13) = 0;
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cREG(14) = 0;
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D_8015FCC8 = 1;
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for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
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sLightningBolts[i].state = LIGHTNING_BOLT_INACTIVE;
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}
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play->roomCtx.unk_74[0] = 0;
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play->roomCtx.unk_74[1] = 0;
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for (i = 0; i < ARRAY_COUNT(play->csCtx.npcActions); i++) {
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play->csCtx.npcActions[i] = 0;
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}
|
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if (Object_GetIndex(&play->objectCtx, OBJECT_GAMEPLAY_FIELD_KEEP) < 0 && !play->envCtx.sunMoonDisabled) {
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play->envCtx.sunMoonDisabled = true;
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// "Sun setting other than field keep! So forced release!"
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osSyncPrintf(VT_COL(YELLOW, BLACK) "\n\nフィールド常駐以外、太陽設定!よって強制解除!\n" VT_RST);
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}
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gCustomLensFlareOn = false;
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func_800AA15C();
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}
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u8 Environment_SmoothStepToU8(u8* pvalue, u8 target, u8 scale, u8 step, u8 minStep) {
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s16 stepSize = 0;
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||
s16 diff = target - *pvalue;
|
||
|
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if (target != *pvalue) {
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||
stepSize = diff / scale;
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||
if ((stepSize >= (s16)minStep) || ((s16)-minStep >= stepSize)) {
|
||
if ((s16)step < stepSize) {
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stepSize = step;
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}
|
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if ((s16)-step > stepSize) {
|
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stepSize = -step;
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}
|
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*pvalue += (u8)stepSize;
|
||
} else {
|
||
if (stepSize < (s16)minStep) {
|
||
stepSize = minStep;
|
||
*pvalue += (u8)stepSize;
|
||
if (target < *pvalue) {
|
||
*pvalue = target;
|
||
}
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}
|
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if ((s16)-minStep < stepSize) {
|
||
stepSize = -minStep;
|
||
*pvalue += (u8)stepSize;
|
||
if (*pvalue < target) {
|
||
*pvalue = target;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return diff;
|
||
}
|
||
|
||
u8 Environment_SmoothStepToS8(s8* pvalue, s8 target, u8 scale, u8 step, u8 minStep) {
|
||
s16 stepSize = 0;
|
||
s16 diff = target - *pvalue;
|
||
|
||
if (target != *pvalue) {
|
||
stepSize = diff / scale;
|
||
if ((stepSize >= (s16)minStep) || ((s16)-minStep >= stepSize)) {
|
||
if ((s16)step < stepSize) {
|
||
stepSize = step;
|
||
}
|
||
if ((s16)-step > stepSize) {
|
||
stepSize = -step;
|
||
}
|
||
*pvalue += (s8)stepSize;
|
||
} else {
|
||
if (stepSize < (s16)minStep) {
|
||
stepSize = minStep;
|
||
*pvalue += (s8)stepSize;
|
||
if (target < *pvalue) {
|
||
*pvalue = target;
|
||
}
|
||
}
|
||
if ((s16)-minStep < stepSize) {
|
||
stepSize = -minStep;
|
||
*pvalue += (s8)stepSize;
|
||
if (*pvalue < target) {
|
||
*pvalue = target;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return diff;
|
||
}
|
||
|
||
f32 Environment_LerpWeight(u16 max, u16 min, u16 val) {
|
||
f32 diff = max - min;
|
||
f32 ret;
|
||
|
||
if (diff != 0.0f) {
|
||
ret = 1.0f - (max - val) / diff;
|
||
|
||
if (!(ret >= 1.0f)) {
|
||
return ret;
|
||
}
|
||
}
|
||
|
||
return 1.0f;
|
||
}
|
||
|
||
f32 Environment_LerpWeightAccelDecel(u16 endFrame, u16 startFrame, u16 curFrame, u16 accelDuration, u16 decelDuration) {
|
||
f32 endFrameF;
|
||
f32 startFrameF;
|
||
f32 curFrameF;
|
||
f32 accelDurationF;
|
||
f32 decelDurationF;
|
||
f32 totalFrames;
|
||
f32 temp;
|
||
f32 framesElapsed;
|
||
f32 ret;
|
||
|
||
if (curFrame <= startFrame) {
|
||
return 0.0f;
|
||
}
|
||
|
||
if (curFrame >= endFrame) {
|
||
return 1.0f;
|
||
}
|
||
|
||
endFrameF = (s32)endFrame;
|
||
startFrameF = (s32)startFrame;
|
||
curFrameF = (s32)curFrame;
|
||
totalFrames = endFrameF - startFrameF;
|
||
framesElapsed = curFrameF - startFrameF;
|
||
accelDurationF = (s32)accelDuration;
|
||
decelDurationF = (s32)decelDuration;
|
||
|
||
if ((startFrameF >= endFrameF) || (accelDurationF + decelDurationF > totalFrames)) {
|
||
// "The frame relation between end_frame and start_frame is wrong!!!"
|
||
osSyncPrintf(VT_COL(RED, WHITE) "\nend_frameとstart_frameのフレーム関係がおかしい!!!" VT_RST);
|
||
osSyncPrintf(VT_COL(RED, WHITE) "\nby get_parcent_forAccelBrake!!!!!!!!!" VT_RST);
|
||
|
||
return 0.0f;
|
||
}
|
||
|
||
temp = 1.0f / ((totalFrames * 2.0f) - accelDurationF - decelDurationF);
|
||
|
||
if (accelDurationF != 0.0f) {
|
||
if (framesElapsed <= accelDurationF) {
|
||
return temp * framesElapsed * framesElapsed / accelDurationF;
|
||
}
|
||
ret = temp * accelDurationF;
|
||
} else {
|
||
ret = 0.0f;
|
||
}
|
||
|
||
if (framesElapsed <= totalFrames - decelDurationF) {
|
||
ret += 2.0f * temp * (framesElapsed - accelDurationF);
|
||
return ret;
|
||
}
|
||
|
||
ret += 2.0f * temp * (totalFrames - accelDurationF - decelDurationF);
|
||
|
||
if (decelDurationF != 0.0f) {
|
||
ret += temp * decelDurationF;
|
||
if (framesElapsed < totalFrames) {
|
||
ret -= temp * (totalFrames - framesElapsed) * (totalFrames - framesElapsed) / decelDurationF;
|
||
}
|
||
}
|
||
|
||
return ret;
|
||
}
|
||
|
||
void func_8006FB94(EnvironmentContext* envCtx, u8 unused) {
|
||
if (envCtx->gloomySkyMode != 0) {
|
||
switch (envCtx->unk_DE) {
|
||
case 0:
|
||
if ((envCtx->gloomySkyMode == 1) && !gSkyboxBlendingEnabled) {
|
||
envCtx->unk_19 = 1;
|
||
envCtx->unk_17 = 0;
|
||
envCtx->unk_18 = 1;
|
||
envCtx->unk_1A = 100;
|
||
envCtx->unk_21 = 1;
|
||
envCtx->unk_1F = 0;
|
||
envCtx->unk_20 = 2;
|
||
D_8011FB34 = 2;
|
||
envCtx->unk_22 = envCtx->unk_24 = 100;
|
||
envCtx->unk_DE++;
|
||
}
|
||
break;
|
||
case 1:
|
||
if (!gSkyboxBlendingEnabled && (envCtx->gloomySkyMode == 2)) {
|
||
gWeatherMode = 0;
|
||
envCtx->unk_19 = 1;
|
||
envCtx->unk_17 = 1;
|
||
envCtx->unk_18 = 0;
|
||
envCtx->unk_1A = 100;
|
||
envCtx->unk_21 = 1;
|
||
envCtx->unk_1F = 2;
|
||
envCtx->unk_20 = 0;
|
||
D_8011FB34 = 0;
|
||
envCtx->unk_22 = envCtx->unk_24 = 100;
|
||
envCtx->unk_EE[0] = 0;
|
||
envCtx->gloomySkyMode = 0;
|
||
envCtx->unk_DE = 0;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
extern SkyboxTableEntry sSkyboxTable[];
|
||
|
||
void Environment_UpdateSkybox(PlayState* play, u8 skyboxId, EnvironmentContext* envCtx, SkyboxContext* skyboxCtx) {
|
||
size_t size;
|
||
u8 i;
|
||
u8 newSkybox1Index = 0xFF;
|
||
u8 newSkybox2Index = 0xFF;
|
||
u8 skyboxBlend = 0;
|
||
|
||
if (skyboxId == SKYBOX_CUTSCENE_MAP) {
|
||
envCtx->unk_17 = 3;
|
||
|
||
for (i = 0; i < ARRAY_COUNT(D_8011FC1C[envCtx->unk_17]); i++) {
|
||
if (gSaveContext.skyboxTime >= D_8011FC1C[envCtx->unk_17][i].startTime &&
|
||
(gSaveContext.skyboxTime < D_8011FC1C[envCtx->unk_17][i].endTime ||
|
||
D_8011FC1C[envCtx->unk_17][i].endTime == 0xFFFF)) {
|
||
if (D_8011FC1C[envCtx->unk_17][i].blend) {
|
||
envCtx->skyboxBlend = Environment_LerpWeight(D_8011FC1C[envCtx->unk_17][i].endTime,
|
||
D_8011FC1C[envCtx->unk_17][i].startTime,
|
||
((void)0, gSaveContext.skyboxTime)) *
|
||
255;
|
||
} else {
|
||
envCtx->skyboxBlend = 0;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
} else if (skyboxId == SKYBOX_NORMAL_SKY && !envCtx->skyboxDisabled) {
|
||
for (i = 0; i < ARRAY_COUNT(D_8011FC1C[envCtx->unk_17]); i++) {
|
||
if (gSaveContext.skyboxTime >= D_8011FC1C[envCtx->unk_17][i].startTime &&
|
||
(gSaveContext.skyboxTime < D_8011FC1C[envCtx->unk_17][i].endTime ||
|
||
D_8011FC1C[envCtx->unk_17][i].endTime == 0xFFFF)) {
|
||
newSkybox1Index = D_8011FC1C[envCtx->unk_17][i].skybox1Index;
|
||
newSkybox2Index = D_8011FC1C[envCtx->unk_17][i].skybox2Index;
|
||
gSkyboxBlendingEnabled = D_8011FC1C[envCtx->unk_17][i].blend;
|
||
|
||
if (gSkyboxBlendingEnabled) {
|
||
skyboxBlend = Environment_LerpWeight(D_8011FC1C[envCtx->unk_17][i].endTime,
|
||
D_8011FC1C[envCtx->unk_17][i].startTime,
|
||
((void)0, gSaveContext.skyboxTime)) *
|
||
255;
|
||
} else {
|
||
skyboxBlend = Environment_LerpWeight(D_8011FC1C[envCtx->unk_17][i].endTime,
|
||
D_8011FC1C[envCtx->unk_17][i].startTime,
|
||
((void)0, gSaveContext.skyboxTime)) *
|
||
255;
|
||
|
||
skyboxBlend = (skyboxBlend < 0x80) ? 0xFF : 0;
|
||
|
||
if ((envCtx->unk_19 != 0) && (envCtx->unk_19 < 3)) {
|
||
envCtx->unk_19++;
|
||
skyboxBlend = 0;
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
func_8006FB94(envCtx, skyboxBlend);
|
||
|
||
if (envCtx->unk_19 >= 3) {
|
||
newSkybox1Index = D_8011FC1C[envCtx->unk_17][i].skybox1Index;
|
||
newSkybox2Index = D_8011FC1C[envCtx->unk_18][i].skybox2Index;
|
||
|
||
skyboxBlend = ((f32)envCtx->unk_24 - envCtx->unk_1A--) / (f32)envCtx->unk_24 * 255;
|
||
|
||
if (envCtx->unk_1A <= 0) {
|
||
envCtx->unk_19 = 0;
|
||
envCtx->unk_17 = envCtx->unk_18;
|
||
}
|
||
}
|
||
|
||
if (newSkybox1Index == 0xFF) {
|
||
// "Environment VR data acquisition failed! Report to Sasaki!"
|
||
osSyncPrintf(VT_COL(RED, WHITE) "\n環境VRデータ取得失敗! ささきまでご報告を!" VT_RST);
|
||
}
|
||
|
||
if ((envCtx->skybox1Index != newSkybox1Index) && (envCtx->skyboxDmaState == SKYBOX_DMA_INACTIVE)) {
|
||
envCtx->skyboxDmaState = SKYBOX_DMA_FILE1_START;
|
||
|
||
SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index];
|
||
|
||
for (int i = 0; i < 5; i++)
|
||
LoadSkyboxTex(skyboxCtx, 0, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64);
|
||
|
||
Skybox_Update(skyboxCtx);
|
||
|
||
envCtx->skybox1Index = newSkybox1Index;
|
||
|
||
//size = gSkyboxFiles[newSkybox1Index].file.vromEnd - gSkyboxFiles[newSkybox1Index].file.vromStart;
|
||
|
||
//osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
|
||
//DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[0],
|
||
//gSkyboxFiles[newSkybox1Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL,
|
||
//__FILE__, __LINE__);
|
||
}
|
||
|
||
if ((envCtx->skybox2Index != newSkybox2Index) && (envCtx->skyboxDmaState == SKYBOX_DMA_INACTIVE)) {
|
||
envCtx->skyboxDmaState = SKYBOX_DMA_FILE2_START;
|
||
|
||
SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index];
|
||
|
||
for (int i = 0; i < 5; i++)
|
||
LoadSkyboxTex(skyboxCtx, 1, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64);
|
||
|
||
Skybox_Update(skyboxCtx);
|
||
|
||
envCtx->skybox2Index = newSkybox2Index;
|
||
|
||
//size = gSkyboxFiles[newSkybox2Index].file.vromEnd - gSkyboxFiles[newSkybox2Index].file.vromStart;
|
||
//osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
|
||
//DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[1],
|
||
//gSkyboxFiles[newSkybox2Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL,
|
||
//__FILE__, __LINE__);
|
||
}
|
||
|
||
if (envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_DONE) {
|
||
envCtx->skyboxDmaState = SKYBOX_DMA_PAL1_START;
|
||
|
||
if ((newSkybox1Index & 1) ^ ((newSkybox1Index & 4) >> 2)) {
|
||
|
||
SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index];
|
||
LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8);
|
||
|
||
//size = gSkyboxFiles[newSkybox1Index].palette.vromEnd - gSkyboxFiles[newSkybox1Index].palette.vromStart;
|
||
//osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
|
||
//DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes,
|
||
//gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
|
||
//__FILE__, __LINE__);
|
||
} else {
|
||
SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index];
|
||
LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8);
|
||
|
||
//size = gSkyboxFiles[newSkybox1Index].palette.vromEnd - gSkyboxFiles[newSkybox1Index].palette.vromStart;
|
||
//osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
|
||
//DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size,
|
||
//gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
|
||
//__FILE__, __LINE__);
|
||
}
|
||
|
||
Skybox_Update(skyboxCtx);
|
||
}
|
||
|
||
if (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_DONE) {
|
||
envCtx->skyboxDmaState = SKYBOX_DMA_PAL2_START;
|
||
|
||
if ((newSkybox2Index & 1) ^ ((newSkybox2Index & 4) >> 2))
|
||
{
|
||
SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index];
|
||
LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8);
|
||
|
||
/*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd - gSkyboxFiles[newSkybox2Index].palette.vromStart;
|
||
osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
|
||
DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes,
|
||
gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
|
||
__FILE__, __LINE__);*/
|
||
} else
|
||
{
|
||
SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index];
|
||
LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8);
|
||
|
||
/*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd - gSkyboxFiles[newSkybox2Index].palette.vromStart;
|
||
osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
|
||
DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size,
|
||
gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
|
||
__FILE__, __LINE__);*/
|
||
}
|
||
|
||
Skybox_Update(skyboxCtx);
|
||
}
|
||
|
||
if ((envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_START) || (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_START)) {
|
||
//if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0)
|
||
{
|
||
envCtx->skyboxDmaState++;
|
||
}
|
||
} else if (envCtx->skyboxDmaState >= SKYBOX_DMA_FILE1_DONE) {
|
||
//if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0)
|
||
{
|
||
envCtx->skyboxDmaState = SKYBOX_DMA_INACTIVE;
|
||
}
|
||
}
|
||
|
||
envCtx->skyboxBlend = skyboxBlend;
|
||
}
|
||
}
|
||
|
||
void Environment_EnableUnderwaterLights(PlayState* play, s32 waterLightsIndex) {
|
||
if (waterLightsIndex == 0x1F) {
|
||
waterLightsIndex = 0;
|
||
// "Underwater color is not set in the water poly data!"
|
||
osSyncPrintf(VT_COL(YELLOW, BLACK) "\n水ポリゴンデータに水中カラーが設定されておりません!" VT_RST);
|
||
}
|
||
|
||
if (!play->envCtx.indoors) {
|
||
D_8011FB34 = play->envCtx.unk_20;
|
||
|
||
if (play->envCtx.unk_1F != waterLightsIndex) {
|
||
play->envCtx.unk_1F = waterLightsIndex;
|
||
play->envCtx.unk_20 = waterLightsIndex;
|
||
}
|
||
} else {
|
||
play->envCtx.blendIndoorLights = false; // instantly switch to water lights
|
||
play->envCtx.unk_BF = waterLightsIndex;
|
||
}
|
||
}
|
||
|
||
void Environment_DisableUnderwaterLights(PlayState* play) {
|
||
if (!play->envCtx.indoors) {
|
||
play->envCtx.unk_1F = D_8011FB34;
|
||
play->envCtx.unk_20 = D_8011FB34;
|
||
} else {
|
||
play->envCtx.blendIndoorLights = false; // instantly switch to previous lights
|
||
play->envCtx.unk_BF = 0xFF;
|
||
play->envCtx.unk_D8 = 1.0f;
|
||
}
|
||
}
|
||
|
||
void Environment_PrintDebugInfo(PlayState* play, Gfx** gfx) {
|
||
GfxPrint printer;
|
||
s32 pad[2];
|
||
|
||
GfxPrint_Init(&printer);
|
||
GfxPrint_Open(&printer, *gfx);
|
||
|
||
GfxPrint_SetPos(&printer, 22, 7);
|
||
GfxPrint_SetColor(&printer, 155, 155, 255, 64);
|
||
GfxPrint_Printf(&printer, "T%03d ", ((void)0, gSaveContext.totalDays));
|
||
GfxPrint_Printf(&printer, "E%03d", ((void)0, gSaveContext.bgsDayCount));
|
||
|
||
GfxPrint_SetColor(&printer, 255, 255, 55, 64);
|
||
GfxPrint_SetPos(&printer, 22, 8);
|
||
GfxPrint_Printf(&printer, "%s", "ZELDATIME ");
|
||
|
||
GfxPrint_SetColor(&printer, 255, 255, 255, 64);
|
||
GfxPrint_Printf(&printer, "%02d", (u8)(24 * 60 / (f32)0x10000 * ((void)0, gSaveContext.dayTime) / 60.0f));
|
||
|
||
if ((gSaveContext.dayTime & 0x1F) >= 0x10 || gTimeIncrement >= 6) {
|
||
GfxPrint_Printf(&printer, "%s", ":");
|
||
} else {
|
||
GfxPrint_Printf(&printer, "%s", " ");
|
||
}
|
||
|
||
GfxPrint_Printf(&printer, "%02d", (s16)(24 * 60 / (f32)0x10000 * ((void)0, gSaveContext.dayTime)) % 60);
|
||
|
||
GfxPrint_SetColor(&printer, 255, 255, 55, 64);
|
||
GfxPrint_SetPos(&printer, 22, 9);
|
||
GfxPrint_Printf(&printer, "%s", "VRBOXTIME ");
|
||
|
||
GfxPrint_SetColor(&printer, 255, 255, 255, 64);
|
||
GfxPrint_Printf(&printer, "%02d", (u8)(24 * 60 / (f32)0x10000 * ((void)0, gSaveContext.skyboxTime) / 60.0f));
|
||
|
||
if ((((void)0, gSaveContext.skyboxTime) & 0x1F) >= 0x10 || gTimeIncrement >= 6) {
|
||
GfxPrint_Printf(&printer, "%s", ":");
|
||
} else {
|
||
GfxPrint_Printf(&printer, "%s", " ");
|
||
}
|
||
|
||
GfxPrint_Printf(&printer, "%02d", (s16)(24 * 60 / (f32)0x10000 * ((void)0, gSaveContext.skyboxTime)) % 60);
|
||
|
||
GfxPrint_SetColor(&printer, 55, 255, 255, 64);
|
||
GfxPrint_SetPos(&printer, 22, 6);
|
||
|
||
if (!IS_DAY) {
|
||
GfxPrint_Printf(&printer, "%s", "YORU"); // "night"
|
||
} else {
|
||
GfxPrint_Printf(&printer, "%s", "HIRU"); // "day"
|
||
}
|
||
|
||
*gfx = GfxPrint_Close(&printer);
|
||
GfxPrint_Destroy(&printer);
|
||
}
|
||
|
||
#define TIME_ENTRY_1F (D_8011FB48[envCtx->unk_1F][i])
|
||
#define TIME_ENTRY_20 (D_8011FB48[envCtx->unk_20][i])
|
||
|
||
void func_80075B44(PlayState* play);
|
||
void func_800766C4(PlayState* play);
|
||
|
||
void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx,
|
||
PauseContext* pauseCtx, MessageContext* msgCtx, GameOverContext* gameOverCtx,
|
||
GraphicsContext* gfxCtx) {
|
||
f32 sp8C;
|
||
f32 sp88 = 0.0f;
|
||
u16 i;
|
||
u16 j;
|
||
u16 time;
|
||
EnvLightSettings* lightSettingsList = play->envCtx.lightSettingsList;
|
||
s32 adjustment;
|
||
|
||
if ((((void)0, gSaveContext.gameMode) != 0) && (((void)0, gSaveContext.gameMode) != 3)) {
|
||
func_800AA16C(play);
|
||
}
|
||
|
||
if (pauseCtx->state == 0) {
|
||
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
|
||
if (play->skyboxId == SKYBOX_NORMAL_SKY) {
|
||
play->skyboxCtx.rot.y -= 0.001f;
|
||
} else if (play->skyboxId == SKYBOX_CUTSCENE_MAP) {
|
||
play->skyboxCtx.rot.y -= 0.005f;
|
||
}
|
||
}
|
||
|
||
func_800766C4(play); // increments or decrements unk_EE[1] depending on some condition
|
||
func_80075B44(play); // updates bgm/sfx and other things as the day progresses
|
||
|
||
if (((void)0, gSaveContext.nextDayTime) >= 0xFF00 && ((void)0, gSaveContext.nextDayTime) != 0xFFFF) {
|
||
gSaveContext.nextDayTime -= 0x10;
|
||
osSyncPrintf("\nnext_zelda_time=[%x]", ((void)0, gSaveContext.nextDayTime));
|
||
|
||
if (((void)0, gSaveContext.nextDayTime) == 0xFF0E) {
|
||
func_80078884(NA_SE_EV_CHICKEN_CRY_M);
|
||
gSaveContext.nextDayTime = 0xFFFF;
|
||
} else if (((void)0, gSaveContext.nextDayTime) == 0xFF0D) {
|
||
func_800788CC(NA_SE_EV_DOG_CRY_EVENING);
|
||
gSaveContext.nextDayTime = 0xFFFF;
|
||
}
|
||
}
|
||
|
||
if ((pauseCtx->state == 0) && (gameOverCtx->state == GAMEOVER_INACTIVE)) {
|
||
if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == 0)) || (((void)0, gSaveContext.gameMode) == 3)) {
|
||
if ((envCtx->unk_1A == 0) && !FrameAdvance_IsEnabled(play) &&
|
||
(play->transitionMode == 0 || ((void)0, gSaveContext.gameMode) != 0)) {
|
||
|
||
if (IS_DAY || gTimeIncrement >= 0x190) {
|
||
gSaveContext.dayTime += gTimeIncrement;
|
||
} else {
|
||
gSaveContext.dayTime += gTimeIncrement * 2; // time moves twice as fast at night
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//! @bug `gTimeIncrement` is unsigned, it can't be negative
|
||
if (((((void)0, gSaveContext.sceneSetupIndex) >= 5 || gTimeIncrement != 0) &&
|
||
((void)0, gSaveContext.dayTime) > gSaveContext.skyboxTime) ||
|
||
(((void)0, gSaveContext.dayTime) < 0xAAB || gTimeIncrement < 0)) {
|
||
gSaveContext.skyboxTime = ((void)0, gSaveContext.dayTime);
|
||
}
|
||
|
||
time = gSaveContext.dayTime;
|
||
|
||
if (time > 0xC000 || time < 0x4555) {
|
||
gSaveContext.nightFlag = 1;
|
||
} else {
|
||
gSaveContext.nightFlag = 0;
|
||
}
|
||
|
||
if (SREG(0) != 0 || CREG(2) != 0) {
|
||
Gfx* displayList;
|
||
Gfx* prevDisplayList;
|
||
|
||
OPEN_DISPS(play->state.gfxCtx);
|
||
prevDisplayList = POLY_OPA_DISP;
|
||
displayList = Graph_GfxPlusOne(POLY_OPA_DISP);
|
||
gSPDisplayList(OVERLAY_DISP++, displayList);
|
||
Environment_PrintDebugInfo(play, &displayList);
|
||
gSPEndDisplayList(displayList++);
|
||
Graph_BranchDlist(prevDisplayList, displayList);
|
||
POLY_OPA_DISP = displayList;
|
||
CLOSE_DISPS(play->state.gfxCtx);
|
||
}
|
||
|
||
if ((envCtx->unk_BF != 0xFF) && (envCtx->unk_DC != 2) && (envCtx->unk_BD != envCtx->unk_BF) &&
|
||
(envCtx->unk_D8 >= 1.0f) && (envCtx->unk_BF < 0x20)) {
|
||
envCtx->unk_BE = envCtx->unk_BD;
|
||
envCtx->unk_BD = envCtx->unk_BF;
|
||
envCtx->unk_D8 = 0.0f;
|
||
}
|
||
|
||
if (envCtx->unk_BF != 0xFE) {
|
||
if (!envCtx->indoors && (envCtx->unk_BF == 0xFF)) {
|
||
for (i = 0; i < ARRAY_COUNT(D_8011FB48[envCtx->unk_1F]); i++) {
|
||
if ((gSaveContext.skyboxTime >= TIME_ENTRY_1F.startTime) &&
|
||
((gSaveContext.skyboxTime < TIME_ENTRY_1F.endTime) || TIME_ENTRY_1F.endTime == 0xFFFF)) {
|
||
u8 blend8[2];
|
||
s16 blend16[2];
|
||
|
||
sp8C = Environment_LerpWeight(TIME_ENTRY_1F.endTime, TIME_ENTRY_1F.startTime,
|
||
((void)0, gSaveContext.skyboxTime));
|
||
|
||
D_8011FDCC = TIME_ENTRY_1F.unk_04 & 3;
|
||
D_8011FDD0 = TIME_ENTRY_1F.unk_05 & 3;
|
||
D_8011FDD4 = sp8C;
|
||
|
||
if (envCtx->unk_21) {
|
||
sp88 = ((f32)envCtx->unk_24 - envCtx->unk_22) / envCtx->unk_24;
|
||
envCtx->unk_22--;
|
||
|
||
if (envCtx->unk_22 <= 0) {
|
||
envCtx->unk_21 = 0;
|
||
envCtx->unk_1F = envCtx->unk_20;
|
||
}
|
||
}
|
||
|
||
for (j = 0; j < 3; j++) {
|
||
// blend ambient color
|
||
blend8[0] = LERP(lightSettingsList[TIME_ENTRY_1F.unk_04].ambientColor[j],
|
||
lightSettingsList[TIME_ENTRY_1F.unk_05].ambientColor[j], sp8C);
|
||
blend8[1] = LERP(lightSettingsList[TIME_ENTRY_20.unk_04].ambientColor[j],
|
||
lightSettingsList[TIME_ENTRY_20.unk_05].ambientColor[j], sp8C);
|
||
*(envCtx->lightSettings.ambientColor + j) = LERP(blend8[0], blend8[1], sp88);
|
||
}
|
||
|
||
// set light1 direction for the sun
|
||
envCtx->lightSettings.light1Dir[0] =
|
||
-(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f);
|
||
envCtx->lightSettings.light1Dir[1] =
|
||
Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f;
|
||
envCtx->lightSettings.light1Dir[2] =
|
||
(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f);
|
||
|
||
// set light2 direction for the moon
|
||
envCtx->lightSettings.light2Dir[0] = -envCtx->lightSettings.light1Dir[0];
|
||
envCtx->lightSettings.light2Dir[1] = -envCtx->lightSettings.light1Dir[1];
|
||
envCtx->lightSettings.light2Dir[2] = -envCtx->lightSettings.light1Dir[2];
|
||
|
||
for (j = 0; j < 3; j++) {
|
||
// blend light1Color
|
||
blend8[0] = LERP(lightSettingsList[TIME_ENTRY_1F.unk_04].light1Color[j],
|
||
lightSettingsList[TIME_ENTRY_1F.unk_05].light1Color[j], sp8C);
|
||
blend8[1] = LERP(lightSettingsList[TIME_ENTRY_20.unk_04].light1Color[j],
|
||
lightSettingsList[TIME_ENTRY_20.unk_05].light1Color[j], sp8C);
|
||
*(envCtx->lightSettings.light1Color + j) = LERP(blend8[0], blend8[1], sp88);
|
||
|
||
// blend light2Color
|
||
blend8[0] = LERP(lightSettingsList[TIME_ENTRY_1F.unk_04].light2Color[j],
|
||
lightSettingsList[TIME_ENTRY_1F.unk_05].light2Color[j], sp8C);
|
||
blend8[1] = LERP(lightSettingsList[TIME_ENTRY_20.unk_04].light2Color[j],
|
||
lightSettingsList[TIME_ENTRY_20.unk_05].light2Color[j], sp8C);
|
||
*(envCtx->lightSettings.light2Color + j) = LERP(blend8[0], blend8[1], sp88);
|
||
}
|
||
|
||
// blend fogColor
|
||
for (j = 0; j < 3; j++) {
|
||
blend8[0] = LERP(lightSettingsList[TIME_ENTRY_1F.unk_04].fogColor[j],
|
||
lightSettingsList[TIME_ENTRY_1F.unk_05].fogColor[j], sp8C);
|
||
blend8[1] = LERP(lightSettingsList[TIME_ENTRY_20.unk_04].fogColor[j],
|
||
lightSettingsList[TIME_ENTRY_20.unk_05].fogColor[j], sp8C);
|
||
*(envCtx->lightSettings.fogColor + j) = LERP(blend8[0], blend8[1], sp88);
|
||
}
|
||
|
||
blend16[0] = LERP16((lightSettingsList[TIME_ENTRY_1F.unk_04].fogNear & 0x3FF),
|
||
(lightSettingsList[TIME_ENTRY_1F.unk_05].fogNear & 0x3FF), sp8C);
|
||
blend16[1] = LERP16(lightSettingsList[TIME_ENTRY_20.unk_04].fogNear & 0x3FF,
|
||
lightSettingsList[TIME_ENTRY_20.unk_05].fogNear & 0x3FF, sp8C);
|
||
|
||
envCtx->lightSettings.fogNear = LERP16(blend16[0], blend16[1], sp88);
|
||
|
||
blend16[0] = LERP16(lightSettingsList[TIME_ENTRY_1F.unk_04].fogFar,
|
||
lightSettingsList[TIME_ENTRY_1F.unk_05].fogFar, sp8C);
|
||
blend16[1] = LERP16(lightSettingsList[TIME_ENTRY_20.unk_04].fogFar,
|
||
lightSettingsList[TIME_ENTRY_20.unk_05].fogFar, sp8C);
|
||
|
||
envCtx->lightSettings.fogFar = LERP16(blend16[0], blend16[1], sp88);
|
||
|
||
if (TIME_ENTRY_20.unk_05 >= envCtx->numLightSettings) {
|
||
// "The color palette setting seems to be wrong!"
|
||
osSyncPrintf(VT_COL(RED, WHITE) "\nカラーパレットの設定がおかしいようです!" VT_RST);
|
||
|
||
// "Palette setting = [] Last palette number = []"
|
||
osSyncPrintf(VT_COL(RED, WHITE) "\n設定パレット=[%d] 最後パレット番号=[%d]\n" VT_RST,
|
||
TIME_ENTRY_20.unk_05, envCtx->numLightSettings - 1);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
} else {
|
||
if (!envCtx->blendIndoorLights) {
|
||
for (i = 0; i < 3; i++) {
|
||
envCtx->lightSettings.ambientColor[i] = lightSettingsList[envCtx->unk_BD].ambientColor[i];
|
||
envCtx->lightSettings.light1Dir[i] = lightSettingsList[envCtx->unk_BD].light1Dir[i];
|
||
envCtx->lightSettings.light1Color[i] = lightSettingsList[envCtx->unk_BD].light1Color[i];
|
||
envCtx->lightSettings.light2Dir[i] = lightSettingsList[envCtx->unk_BD].light2Dir[i];
|
||
envCtx->lightSettings.light2Color[i] = lightSettingsList[envCtx->unk_BD].light2Color[i];
|
||
envCtx->lightSettings.fogColor[i] = lightSettingsList[envCtx->unk_BD].fogColor[i];
|
||
}
|
||
|
||
envCtx->lightSettings.fogNear = lightSettingsList[envCtx->unk_BD].fogNear & 0x3FF;
|
||
envCtx->lightSettings.fogFar = lightSettingsList[envCtx->unk_BD].fogFar;
|
||
envCtx->unk_D8 = 1.0f;
|
||
} else {
|
||
u8 blendRate = (lightSettingsList[envCtx->unk_BD].fogNear >> 0xA) * 4;
|
||
|
||
if (blendRate == 0) {
|
||
blendRate++;
|
||
}
|
||
|
||
if (envCtx->unk_D6 != 0xFFFF) {
|
||
blendRate = envCtx->unk_D6;
|
||
}
|
||
|
||
if (envCtx->unk_DC == 0) {
|
||
envCtx->unk_D8 += blendRate / 255.0f;
|
||
}
|
||
|
||
if (envCtx->unk_D8 > 1.0f) {
|
||
envCtx->unk_D8 = 1.0f;
|
||
}
|
||
|
||
for (i = 0; i < 3; i++) {
|
||
envCtx->lightSettings.ambientColor[i] =
|
||
LERP(lightSettingsList[envCtx->unk_BE].ambientColor[i],
|
||
lightSettingsList[envCtx->unk_BD].ambientColor[i], envCtx->unk_D8);
|
||
envCtx->lightSettings.light1Dir[i] =
|
||
LERP16(lightSettingsList[envCtx->unk_BE].light1Dir[i],
|
||
lightSettingsList[envCtx->unk_BD].light1Dir[i], envCtx->unk_D8);
|
||
envCtx->lightSettings.light1Color[i] =
|
||
LERP(lightSettingsList[envCtx->unk_BE].light1Color[i],
|
||
lightSettingsList[envCtx->unk_BD].light1Color[i], envCtx->unk_D8);
|
||
envCtx->lightSettings.light2Dir[i] =
|
||
LERP16(lightSettingsList[envCtx->unk_BE].light2Dir[i],
|
||
lightSettingsList[envCtx->unk_BD].light2Dir[i], envCtx->unk_D8);
|
||
envCtx->lightSettings.light2Color[i] =
|
||
LERP(lightSettingsList[envCtx->unk_BE].light2Color[i],
|
||
lightSettingsList[envCtx->unk_BD].light2Color[i], envCtx->unk_D8);
|
||
envCtx->lightSettings.fogColor[i] =
|
||
LERP(lightSettingsList[envCtx->unk_BE].fogColor[i],
|
||
lightSettingsList[envCtx->unk_BD].fogColor[i], envCtx->unk_D8);
|
||
}
|
||
envCtx->lightSettings.fogNear =
|
||
LERP16(lightSettingsList[envCtx->unk_BE].fogNear & 0x3FF,
|
||
lightSettingsList[envCtx->unk_BD].fogNear & 0x3FF, envCtx->unk_D8);
|
||
envCtx->lightSettings.fogFar = LERP16(lightSettingsList[envCtx->unk_BE].fogFar,
|
||
lightSettingsList[envCtx->unk_BD].fogFar, envCtx->unk_D8);
|
||
}
|
||
|
||
if (envCtx->unk_BD >= envCtx->numLightSettings) {
|
||
// "The color palette seems to be wrong!"
|
||
osSyncPrintf("\n" VT_FGCOL(RED) "カラーパレットがおかしいようです!");
|
||
|
||
// "Palette setting = [] Last palette number = []"
|
||
osSyncPrintf("\n" VT_FGCOL(YELLOW) "設定パレット=[%d] パレット数=[%d]\n" VT_RST, envCtx->unk_BD,
|
||
envCtx->numLightSettings);
|
||
}
|
||
}
|
||
}
|
||
|
||
envCtx->blendIndoorLights = true;
|
||
|
||
// Apply lighting adjustments
|
||
for (i = 0; i < 3; i++) {
|
||
if ((s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjAmbientColor[i]) > 255) {
|
||
lightCtx->ambientColor[i] = 255;
|
||
} else if ((s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjAmbientColor[i]) < 0) {
|
||
lightCtx->ambientColor[i] = 0;
|
||
} else {
|
||
lightCtx->ambientColor[i] = (s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjAmbientColor[i]);
|
||
}
|
||
|
||
if ((s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLight1Color[i]) > 255) {
|
||
envCtx->dirLight1.params.dir.color[i] = 255;
|
||
} else if ((s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLight1Color[i]) < 0) {
|
||
envCtx->dirLight1.params.dir.color[i] = 0;
|
||
} else {
|
||
envCtx->dirLight1.params.dir.color[i] =
|
||
(s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLight1Color[i]);
|
||
}
|
||
|
||
if ((s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLight1Color[i]) > 255) {
|
||
envCtx->dirLight2.params.dir.color[i] = 255;
|
||
} else if ((s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLight1Color[i]) < 0) {
|
||
envCtx->dirLight2.params.dir.color[i] = 0;
|
||
} else {
|
||
envCtx->dirLight2.params.dir.color[i] =
|
||
(s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLight1Color[i]);
|
||
}
|
||
|
||
if ((s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjFogColor[i]) > 255) {
|
||
lightCtx->fogColor[i] = 255;
|
||
} else if ((s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjFogColor[i]) < 0) {
|
||
lightCtx->fogColor[i] = 0;
|
||
} else {
|
||
lightCtx->fogColor[i] = (s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjFogColor[i]);
|
||
}
|
||
}
|
||
|
||
// Set both directional light directions
|
||
envCtx->dirLight1.params.dir.x = envCtx->lightSettings.light1Dir[0];
|
||
envCtx->dirLight1.params.dir.y = envCtx->lightSettings.light1Dir[1];
|
||
envCtx->dirLight1.params.dir.z = envCtx->lightSettings.light1Dir[2];
|
||
|
||
envCtx->dirLight2.params.dir.x = envCtx->lightSettings.light2Dir[0];
|
||
envCtx->dirLight2.params.dir.y = envCtx->lightSettings.light2Dir[1];
|
||
envCtx->dirLight2.params.dir.z = envCtx->lightSettings.light2Dir[2];
|
||
|
||
// Adjust fog near and far if necessary
|
||
adjustment = envCtx->lightSettings.fogNear + envCtx->adjFogNear;
|
||
|
||
if (adjustment <= 996) {
|
||
lightCtx->fogNear = adjustment;
|
||
} else {
|
||
lightCtx->fogNear = 996;
|
||
}
|
||
|
||
adjustment = envCtx->lightSettings.fogFar + envCtx->adjFogFar;
|
||
|
||
if (adjustment <= 12800) {
|
||
lightCtx->fogFar = adjustment;
|
||
} else {
|
||
lightCtx->fogFar = 12800;
|
||
}
|
||
|
||
// When environment debug is enabled, various environment related variables can be configured via the reg editor
|
||
if (R_ENV_DISABLE_DBG) {
|
||
R_ENV_AMBIENT_COLOR(0) = lightCtx->ambientColor[0];
|
||
R_ENV_AMBIENT_COLOR(1) = lightCtx->ambientColor[1];
|
||
R_ENV_AMBIENT_COLOR(2) = lightCtx->ambientColor[2];
|
||
|
||
R_ENV_LIGHT1_COLOR(0) = envCtx->dirLight1.params.dir.color[0];
|
||
R_ENV_LIGHT1_COLOR(1) = envCtx->dirLight1.params.dir.color[1];
|
||
R_ENV_LIGHT1_COLOR(2) = envCtx->dirLight1.params.dir.color[2];
|
||
|
||
R_ENV_LIGHT2_COLOR(0) = envCtx->dirLight2.params.dir.color[0];
|
||
R_ENV_LIGHT2_COLOR(1) = envCtx->dirLight2.params.dir.color[1];
|
||
R_ENV_LIGHT2_COLOR(2) = envCtx->dirLight2.params.dir.color[2];
|
||
|
||
R_ENV_FOG_COLOR(0) = lightCtx->fogColor[0];
|
||
R_ENV_FOG_COLOR(1) = lightCtx->fogColor[1];
|
||
R_ENV_FOG_COLOR(2) = lightCtx->fogColor[2];
|
||
|
||
R_ENV_FOG_FAR = lightCtx->fogFar;
|
||
R_ENV_FOG_NEAR = lightCtx->fogNear;
|
||
|
||
R_ENV_LIGHT1_DIR(0) = envCtx->dirLight1.params.dir.x;
|
||
R_ENV_LIGHT1_DIR(1) = envCtx->dirLight1.params.dir.y;
|
||
R_ENV_LIGHT1_DIR(2) = envCtx->dirLight1.params.dir.z;
|
||
|
||
R_ENV_LIGHT2_DIR(0) = envCtx->dirLight2.params.dir.x;
|
||
R_ENV_LIGHT2_DIR(1) = envCtx->dirLight2.params.dir.y;
|
||
R_ENV_LIGHT2_DIR(2) = envCtx->dirLight2.params.dir.z;
|
||
|
||
R_ENV_WIND_DIR(0) = envCtx->windDirection.x;
|
||
R_ENV_WIND_DIR(1) = envCtx->windDirection.y;
|
||
R_ENV_WIND_DIR(2) = envCtx->windDirection.z;
|
||
R_ENV_WIND_SPEED = envCtx->windSpeed;
|
||
} else {
|
||
lightCtx->ambientColor[0] = R_ENV_AMBIENT_COLOR(0);
|
||
lightCtx->ambientColor[1] = R_ENV_AMBIENT_COLOR(1);
|
||
lightCtx->ambientColor[2] = R_ENV_AMBIENT_COLOR(2);
|
||
|
||
envCtx->dirLight1.params.dir.color[0] = R_ENV_LIGHT1_COLOR(0);
|
||
envCtx->dirLight1.params.dir.color[1] = R_ENV_LIGHT1_COLOR(1);
|
||
envCtx->dirLight1.params.dir.color[2] = R_ENV_LIGHT1_COLOR(2);
|
||
|
||
envCtx->dirLight2.params.dir.color[0] = R_ENV_LIGHT2_COLOR(0);
|
||
envCtx->dirLight2.params.dir.color[1] = R_ENV_LIGHT2_COLOR(1);
|
||
envCtx->dirLight2.params.dir.color[2] = R_ENV_LIGHT2_COLOR(2);
|
||
lightCtx->fogColor[0] = R_ENV_FOG_COLOR(0);
|
||
lightCtx->fogColor[1] = R_ENV_FOG_COLOR(1);
|
||
lightCtx->fogColor[2] = R_ENV_FOG_COLOR(2);
|
||
lightCtx->fogNear = R_ENV_FOG_NEAR;
|
||
lightCtx->fogFar = R_ENV_FOG_FAR;
|
||
|
||
if (cREG(14)) {
|
||
R_ENV_LIGHT1_DIR(0) = Math_CosS(cREG(10)) * Math_CosS(cREG(11)) * 120.0f;
|
||
envCtx->dirLight1.params.dir.x = R_ENV_LIGHT1_DIR(0);
|
||
R_ENV_LIGHT1_DIR(1) = Math_SinS(cREG(10)) * Math_CosS(cREG(11)) * 120.0f;
|
||
envCtx->dirLight1.params.dir.y = R_ENV_LIGHT1_DIR(1);
|
||
R_ENV_LIGHT1_DIR(2) = Math_SinS(cREG(11)) * 120.0f;
|
||
envCtx->dirLight1.params.dir.z = R_ENV_LIGHT1_DIR(2);
|
||
|
||
R_ENV_LIGHT2_DIR(0) = Math_CosS(cREG(12)) * Math_CosS(cREG(13)) * 120.0f;
|
||
envCtx->dirLight2.params.dir.x = R_ENV_LIGHT2_DIR(0);
|
||
R_ENV_LIGHT2_DIR(1) = Math_SinS(cREG(12)) * Math_CosS(cREG(13)) * 120.0f;
|
||
envCtx->dirLight2.params.dir.y = R_ENV_LIGHT2_DIR(1);
|
||
R_ENV_LIGHT2_DIR(2) = Math_SinS(cREG(13)) * 120.0f;
|
||
envCtx->dirLight2.params.dir.z = R_ENV_LIGHT2_DIR(2);
|
||
} else {
|
||
envCtx->dirLight1.params.dir.x = R_ENV_LIGHT1_DIR(0);
|
||
envCtx->dirLight1.params.dir.y = R_ENV_LIGHT1_DIR(1);
|
||
envCtx->dirLight1.params.dir.z = R_ENV_LIGHT1_DIR(2);
|
||
|
||
envCtx->dirLight2.params.dir.x = R_ENV_LIGHT2_DIR(0);
|
||
envCtx->dirLight2.params.dir.y = R_ENV_LIGHT2_DIR(1);
|
||
envCtx->dirLight2.params.dir.z = R_ENV_LIGHT2_DIR(2);
|
||
}
|
||
|
||
envCtx->windDirection.x = R_ENV_WIND_DIR(0);
|
||
envCtx->windDirection.y = R_ENV_WIND_DIR(1);
|
||
envCtx->windDirection.z = R_ENV_WIND_DIR(2);
|
||
envCtx->windSpeed = R_ENV_WIND_SPEED;
|
||
}
|
||
|
||
if ((envCtx->dirLight1.params.dir.x == 0) && (envCtx->dirLight1.params.dir.y == 0) &&
|
||
(envCtx->dirLight1.params.dir.z == 0)) {
|
||
envCtx->dirLight1.params.dir.x = 1;
|
||
}
|
||
|
||
if ((envCtx->dirLight2.params.dir.x == 0) && (envCtx->dirLight2.params.dir.y == 0) &&
|
||
(envCtx->dirLight2.params.dir.z == 0)) {
|
||
envCtx->dirLight2.params.dir.x = 1;
|
||
}
|
||
}
|
||
}
|
||
|
||
void Environment_DrawSunAndMoon(PlayState* play) {
|
||
f32 alpha;
|
||
f32 color;
|
||
f32 y;
|
||
f32 scale;
|
||
f32 temp;
|
||
|
||
OPEN_DISPS(play->state.gfxCtx);
|
||
|
||
if (play->csCtx.state != 0) {
|
||
Math_SmoothStepToF(&play->envCtx.sunPos.x,
|
||
-(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f, 1.0f, 0.8f, 0.8f);
|
||
Math_SmoothStepToF(&play->envCtx.sunPos.y,
|
||
(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f, 1.0f, 0.8f, 0.8f);
|
||
//! @bug This should be z.
|
||
Math_SmoothStepToF(&play->envCtx.sunPos.y,
|
||
(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f, 1.0f, 0.8f, 0.8f);
|
||
} else {
|
||
play->envCtx.sunPos.x = -(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f;
|
||
play->envCtx.sunPos.y = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f;
|
||
play->envCtx.sunPos.z = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f;
|
||
}
|
||
|
||
if (gSaveContext.entranceIndex != 0xCD || ((void)0, gSaveContext.sceneSetupIndex) != 5) {
|
||
Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x,
|
||
play->view.eye.y + play->envCtx.sunPos.y,
|
||
play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW);
|
||
|
||
y = play->envCtx.sunPos.y / 25.0f;
|
||
temp = y / 80.0f;
|
||
|
||
alpha = temp * 255.0f;
|
||
if (alpha < 0.0f) {
|
||
alpha = 0.0f;
|
||
}
|
||
if (alpha > 255.0f) {
|
||
alpha = 255.0f;
|
||
}
|
||
|
||
alpha = 255.0f - alpha;
|
||
|
||
color = temp;
|
||
if (color < 0.0f) {
|
||
color = 0.0f;
|
||
}
|
||
|
||
if (color > 1.0f) {
|
||
color = 1.0f;
|
||
}
|
||
|
||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, (u8)(color * 75.0f) + 180, (u8)(color * 155.0f) + 100, 255);
|
||
gDPSetEnvColor(POLY_OPA_DISP++, 255, (u8)(color * 255.0f), (u8)(color * 255.0f), alpha);
|
||
|
||
scale = (color * 2.0f) + 10.0f;
|
||
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
|
||
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_LOAD);
|
||
Gfx_SetupDL_54Opa(play->state.gfxCtx);
|
||
|
||
static Vtx vertices[] = {
|
||
VTX(-31, -31, 0, 0, 0, 255, 255, 255, 255),
|
||
VTX(32, -31, 0, 2016, 0, 255, 255, 255, 255),
|
||
VTX(-31, 32, 0, 0, 2016, 255, 255, 255, 255),
|
||
VTX(32, 32, 0, 2016, 2016, 255, 255, 255, 255),
|
||
};
|
||
|
||
// Replacement for gSunDL
|
||
gSPMatrix(POLY_OPA_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
|
||
gDPPipeSync(POLY_OPA_DISP++);
|
||
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, gSunTex, G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP,
|
||
G_TX_NOMIRROR | G_TX_CLAMP,
|
||
6, 6, G_TX_NOLOD, G_TX_NOLOD);
|
||
gDPLoadMultiBlock_4b(POLY_OPA_DISP++, gSunEveningTex, 0x0100, 1, G_IM_FMT_I, 64, 64, 0,
|
||
G_TX_NOMIRROR | G_TX_CLAMP,
|
||
G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
|
||
gSPVertex(POLY_OPA_DISP++, vertices, 4, 0);
|
||
gSP2Triangles(POLY_OPA_DISP++, 0, 1, 2, 0, 2, 1, 3, 0);
|
||
|
||
Matrix_Translate(play->view.eye.x - play->envCtx.sunPos.x,
|
||
play->view.eye.y - play->envCtx.sunPos.y,
|
||
play->view.eye.z - play->envCtx.sunPos.z, MTXMODE_NEW);
|
||
|
||
color = -y / 120.0f;
|
||
color = CLAMP_MIN(color, 0.0f);
|
||
|
||
scale = -15.0f * color + 25.0f;
|
||
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
|
||
|
||
temp = -y / 80.0f;
|
||
temp = CLAMP_MAX(temp, 1.0f);
|
||
|
||
alpha = temp * 255.0f;
|
||
|
||
if (alpha > 0.0f) {
|
||
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_LOAD);
|
||
Gfx_SetupDL_51Opa(play->state.gfxCtx);
|
||
gDPPipeSync(POLY_OPA_DISP++);
|
||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 240, 255, 180, alpha);
|
||
gDPSetEnvColor(POLY_OPA_DISP++, 80, 70, 20, alpha);
|
||
gSPDisplayList(POLY_OPA_DISP++, gMoonDL);
|
||
}
|
||
}
|
||
|
||
CLOSE_DISPS(play->state.gfxCtx);
|
||
}
|
||
|
||
void Environment_DrawSunLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view,
|
||
GraphicsContext* gfxCtx, Vec3f pos, s32 unused) {
|
||
if ((play->envCtx.unk_EE[1] == 0) && (play->envCtx.unk_17 == 0)) {
|
||
Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, 2000,
|
||
370, Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f, 400, 1);
|
||
}
|
||
}
|
||
|
||
f32 sLensFlareScales[] = { 23.0f, 12.0f, 7.0f, 5.0f, 3.0f, 10.0f, 6.0f, 2.0f, 3.0f, 1.0f };
|
||
|
||
void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view,
|
||
GraphicsContext* gfxCtx, Vec3f pos, s32 unused, s16 scale, f32 colorIntensity,
|
||
s16 screenFillAlpha, u8 arg9) {
|
||
s16 i;
|
||
f32 tempX;
|
||
f32 tempY;
|
||
f32 tempZ;
|
||
f32 lookDirX;
|
||
f32 lookDirY;
|
||
f32 lookDirZ;
|
||
f32 tempX2;
|
||
f32 tempY2;
|
||
f32 tempZ2;
|
||
f32 posDirX;
|
||
f32 posDirY;
|
||
f32 posDirZ;
|
||
f32 length;
|
||
f32 dist;
|
||
f32 halfPosX;
|
||
f32 halfPosY;
|
||
f32 halfPosZ;
|
||
f32 cosAngle;
|
||
f32 pad160;
|
||
f32 unk88Target;
|
||
u32 isOffScreen = false;
|
||
f32 alpha;
|
||
f32 adjScale;
|
||
Vec3f screenPos;
|
||
f32 fogInfluence;
|
||
f32 temp;
|
||
f32 alphaScale;
|
||
Color_RGB8 lensFlareColors[] = {
|
||
{ 155, 205, 255 }, // blue
|
||
{ 255, 255, 205 }, // yellow
|
||
{ 255, 255, 205 }, // yellow
|
||
{ 255, 255, 205 }, // yellow
|
||
{ 155, 255, 205 }, // green
|
||
{ 205, 255, 255 }, // light blue
|
||
{ 155, 155, 255 }, // dark blue
|
||
{ 205, 175, 255 }, // purple
|
||
{ 175, 255, 205 }, // light green
|
||
{ 255, 155, 235 }, // pink
|
||
};
|
||
u32 lensFlareAlphas[] = {
|
||
50, 10, 25, 40, 70, 30, 50, 70, 50, 40,
|
||
};
|
||
u32 lensFlareTypes[] = {
|
||
LENS_FLARE_RING, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
|
||
LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
|
||
};
|
||
|
||
OPEN_DISPS(gfxCtx);
|
||
|
||
dist = Math3D_Vec3f_DistXYZ(&pos, &view->eye) / 12.0f;
|
||
|
||
// compute a unit vector in the look direction
|
||
tempX = view->lookAt.x - view->eye.x;
|
||
tempY = view->lookAt.y - view->eye.y;
|
||
tempZ = view->lookAt.z - view->eye.z;
|
||
|
||
length = sqrtf(SQ(tempX) + SQ(tempY) + SQ(tempZ));
|
||
|
||
lookDirX = tempX / length;
|
||
lookDirY = tempY / length;
|
||
lookDirZ = tempZ / length;
|
||
|
||
// compute a position along the look vector half as far as pos
|
||
halfPosX = view->eye.x + lookDirX * (dist * 6.0f);
|
||
halfPosY = view->eye.y + lookDirY * (dist * 6.0f);
|
||
halfPosZ = view->eye.z + lookDirZ * (dist * 6.0f);
|
||
|
||
// compute a unit vector in the direction from halfPos to pos
|
||
tempX2 = pos.x - halfPosX;
|
||
tempY2 = pos.y - halfPosY;
|
||
tempZ2 = pos.z - halfPosZ;
|
||
|
||
length = sqrtf(SQ(tempX2) + SQ(tempY2) + SQ(tempZ2));
|
||
|
||
posDirX = tempX2 / length;
|
||
posDirY = tempY2 / length;
|
||
posDirZ = tempZ2 / length;
|
||
|
||
// compute the cosine of the angle between lookDir and posDir
|
||
cosAngle = (lookDirX * posDirX + lookDirY * posDirY + lookDirZ * posDirZ) /
|
||
sqrtf((SQ(lookDirX) + SQ(lookDirY) + SQ(lookDirZ)) * (SQ(posDirX) + SQ(posDirY) + SQ(posDirZ)));
|
||
|
||
unk88Target = cosAngle * 3.5f;
|
||
unk88Target = CLAMP_MAX(unk88Target, 1.0f);
|
||
|
||
if (arg9 == 0) {
|
||
unk88Target = cosAngle;
|
||
}
|
||
|
||
if (!(cosAngle < 0.0f)) {
|
||
if (arg9) {
|
||
u32 shrink = ShrinkWindow_GetCurrentVal();
|
||
func_800C016C(play, &pos, &screenPos);
|
||
D_8015FD7E = (s16)screenPos.x;
|
||
D_8015FD80 = (s16)screenPos.y - 5.0f;
|
||
if (D_8011FB44 != 0xFFFC || screenPos.x < 0.0f || screenPos.y < shrink || screenPos.x > SCREEN_WIDTH ||
|
||
screenPos.y > (SCREEN_HEIGHT - shrink)) {
|
||
isOffScreen = true;
|
||
}
|
||
}
|
||
|
||
for (i = 0; i < ARRAY_COUNT(lensFlareTypes); i++) {
|
||
FrameInterpolation_RecordOpenChild("Lens Flare", i);
|
||
|
||
Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_NEW);
|
||
|
||
if (arg9) {
|
||
temp = Environment_LerpWeight(60, 15, play->view.fovy);
|
||
}
|
||
|
||
Matrix_Translate(-posDirX * i * dist, -posDirY * i * dist, -posDirZ * i * dist, MTXMODE_APPLY);
|
||
|
||
adjScale = sLensFlareScales[i] * cosAngle;
|
||
|
||
if (arg9) {
|
||
adjScale *= 0.001 * (scale + 630.0f * temp);
|
||
} else {
|
||
adjScale *= 0.0001f * scale * (2.0f * dist);
|
||
}
|
||
|
||
Matrix_Scale(adjScale, adjScale, adjScale, MTXMODE_APPLY);
|
||
|
||
alpha = colorIntensity / 10.0f;
|
||
alpha = CLAMP_MAX(alpha, 1.0f);
|
||
alpha = alpha * lensFlareAlphas[i];
|
||
alpha = CLAMP_MIN(alpha, 0.0f);
|
||
|
||
fogInfluence = (996 - play->lightCtx.fogNear) / 50.0f;
|
||
|
||
fogInfluence = CLAMP_MAX(fogInfluence, 1.0f);
|
||
|
||
alpha *= 1.0f - fogInfluence;
|
||
|
||
|
||
if (!(isOffScreen ^ 0)) {
|
||
Math_SmoothStepToF(&envCtx->unk_88, unk88Target, 0.5f, 0.05f, 0.001f);
|
||
} else {
|
||
Math_SmoothStepToF(&envCtx->unk_88, 0.0f, 0.5f, 0.05f, 0.001f);
|
||
}
|
||
|
||
POLY_XLU_DISP = func_800947AC(POLY_XLU_DISP++);
|
||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, lensFlareColors[i].r, lensFlareColors[i].g, lensFlareColors[i].b,
|
||
alpha * envCtx->unk_88);
|
||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
|
||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||
gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
|
||
0, PRIMITIVE, 0);
|
||
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
|
||
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
|
||
gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
|
||
|
||
switch (lensFlareTypes[i]) {
|
||
case LENS_FLARE_CIRCLE0:
|
||
case LENS_FLARE_CIRCLE1:
|
||
gSPDisplayList(POLY_XLU_DISP++, gLensFlareCircleDL);
|
||
break;
|
||
case LENS_FLARE_RING:
|
||
gSPDisplayList(POLY_XLU_DISP++, gLensFlareRingDL);
|
||
break;
|
||
}
|
||
|
||
FrameInterpolation_RecordCloseChild();
|
||
}
|
||
|
||
alphaScale = cosAngle - (1.5f - cosAngle);
|
||
|
||
if (screenFillAlpha != 0) {
|
||
if (alphaScale > 0.0f) {
|
||
POLY_XLU_DISP = Gfx_SetupDL_57(POLY_XLU_DISP);
|
||
|
||
alpha = colorIntensity / 10.0f;
|
||
alpha = CLAMP_MAX(alpha, 1.0f);
|
||
alpha = alpha * screenFillAlpha;
|
||
alpha = CLAMP_MIN(alpha, 0.0f);
|
||
|
||
fogInfluence = (996 - play->lightCtx.fogNear) / 50.0f;
|
||
|
||
fogInfluence = CLAMP_MAX(fogInfluence, 1.0f);
|
||
|
||
alpha *= 1.0f - fogInfluence;
|
||
|
||
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
|
||
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
|
||
|
||
if (!(isOffScreen ^ 0)) {
|
||
Math_SmoothStepToF(&envCtx->unk_84, alpha * alphaScale, 0.5f, 50.0f, 0.1f);
|
||
} else {
|
||
Math_SmoothStepToF(&envCtx->unk_84, 0.0f, 0.5f, 50.0f, 0.1f);
|
||
}
|
||
|
||
temp = colorIntensity / 120.0f;
|
||
temp = CLAMP_MIN(temp, 0.0f);
|
||
|
||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, (u8)(temp * 75.0f) + 180, (u8)(temp * 155.0f) + 100,
|
||
(u8)envCtx->unk_84);
|
||
gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
|
||
} else {
|
||
envCtx->unk_84 = 0.0f;
|
||
}
|
||
}
|
||
}
|
||
|
||
CLOSE_DISPS(gfxCtx);
|
||
}
|
||
|
||
f32 func_800746DC(void) {
|
||
return Rand_ZeroOne() - 0.5f;
|
||
}
|
||
|
||
void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx) {
|
||
s16 i;
|
||
s32 pad;
|
||
Vec3f vec;
|
||
f32 temp1;
|
||
f32 temp2;
|
||
f32 temp3;
|
||
f32 length;
|
||
f32 rotX;
|
||
f32 rotY;
|
||
f32 x50;
|
||
f32 y50;
|
||
f32 z50;
|
||
f32 x280;
|
||
f32 z280;
|
||
Vec3f unused = { 0.0f, 0.0f, 0.0f };
|
||
Vec3f windDirection = { 0.0f, 0.0f, 0.0f };
|
||
Player* player = GET_PLAYER(play);
|
||
|
||
if (!(play->cameraPtrs[0]->unk_14C & 0x100) && (play->envCtx.unk_EE[2] == 0)) {
|
||
OPEN_DISPS(gfxCtx);
|
||
|
||
vec.x = view->lookAt.x - view->eye.x;
|
||
vec.y = view->lookAt.y - view->eye.y;
|
||
vec.z = view->lookAt.z - view->eye.z;
|
||
|
||
length = sqrtf(SQXYZ(vec));
|
||
|
||
temp1 = vec.x / length;
|
||
temp2 = vec.y / length;
|
||
temp3 = vec.z / length;
|
||
|
||
x50 = view->eye.x + temp1 * 50.0f;
|
||
y50 = view->eye.y + temp2 * 50.0f;
|
||
z50 = view->eye.z + temp3 * 50.0f;
|
||
|
||
x280 = view->eye.x + temp1 * 280.0f;
|
||
z280 = view->eye.z + temp3 * 280.0f;
|
||
|
||
if (play->envCtx.unk_EE[1]) {
|
||
gDPPipeSync(POLY_XLU_DISP++);
|
||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 150, 255, 255, 30);
|
||
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 20);
|
||
}
|
||
|
||
// draw rain drops
|
||
for (i = 0; i < play->envCtx.unk_EE[1]; i++) {
|
||
FrameInterpolation_RecordOpenChild("Rain Drop", i);
|
||
|
||
temp2 = Rand_ZeroOne();
|
||
temp1 = Rand_ZeroOne();
|
||
temp3 = Rand_ZeroOne();
|
||
|
||
Matrix_Translate((temp2 - 0.7f) * 100.0f + x50, (temp1 - 0.7f) * 100.0f + y50,
|
||
(temp3 - 0.7f) * 100.0f + z50, MTXMODE_NEW);
|
||
|
||
windDirection.x = play->envCtx.windDirection.x;
|
||
windDirection.y = play->envCtx.windDirection.y;
|
||
windDirection.z = play->envCtx.windDirection.z;
|
||
|
||
vec.x = windDirection.x;
|
||
vec.y = windDirection.y + 500.0f + Rand_ZeroOne() * 200.0f;
|
||
vec.z = windDirection.z;
|
||
length = sqrtf(SQXZ(vec));
|
||
|
||
gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
|
||
rotX = Math_Atan2F(length, -vec.y);
|
||
rotY = Math_Atan2F(vec.z, vec.x);
|
||
Matrix_RotateY(-rotY, MTXMODE_APPLY);
|
||
Matrix_RotateX(M_PI / 2 - rotX, MTXMODE_APPLY);
|
||
Matrix_Scale(0.4f, 1.2f, 0.4f, MTXMODE_APPLY);
|
||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
|
||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||
gSPDisplayList(POLY_XLU_DISP++, gRaindropDL);
|
||
|
||
FrameInterpolation_RecordCloseChild();
|
||
}
|
||
|
||
// draw droplet rings on the ground
|
||
if (player->actor.world.pos.y < view->eye.y) {
|
||
u8 firstDone = false;
|
||
|
||
for (i = 0; i < play->envCtx.unk_EE[1]; i++) {
|
||
FrameInterpolation_RecordOpenChild("Droplet Ring", i);
|
||
|
||
if (!firstDone) {
|
||
Gfx_SetupDL_25Xlu(gfxCtx);
|
||
gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0);
|
||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 120);
|
||
firstDone++;
|
||
}
|
||
|
||
Matrix_Translate(func_800746DC() * 280.0f + x280, player->actor.world.pos.y + 2.0f,
|
||
func_800746DC() * 280.0f + z280, MTXMODE_NEW);
|
||
|
||
if ((LINK_IS_ADULT && ((player->actor.world.pos.y + 2.0f - view->eye.y) > -48.0f)) ||
|
||
(!LINK_IS_ADULT && ((player->actor.world.pos.y + 2.0f - view->eye.y) > -30.0f))) {
|
||
Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY);
|
||
} else {
|
||
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
|
||
}
|
||
|
||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
|
||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||
gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL);
|
||
|
||
FrameInterpolation_RecordCloseChild();
|
||
}
|
||
}
|
||
|
||
CLOSE_DISPS(gfxCtx);
|
||
}
|
||
}
|
||
|
||
void func_80074CE8(PlayState* play, u32 arg1) {
|
||
if ((play->envCtx.unk_BD != arg1) && (play->envCtx.unk_D8 >= 1.0f) &&
|
||
(play->envCtx.unk_BF == 0xFF)) {
|
||
if (arg1 > 30) {
|
||
arg1 = 0;
|
||
}
|
||
|
||
play->envCtx.unk_D8 = 0.0f;
|
||
play->envCtx.unk_BE = play->envCtx.unk_BD;
|
||
play->envCtx.unk_BD = arg1;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Draw color filters over the skybox. There are two filters.
|
||
* The first uses the global fog color, and an alpha calculated with `fogNear`.
|
||
* This filter draws unconditionally for skybox 29 at full alpha.
|
||
* (note: skybox 29 is unused in the original game)
|
||
* For the rest of the skyboxes it will draw if fogNear is less than 980.
|
||
*
|
||
* The second filter uses a custom color specified in `skyboxFilterColor`
|
||
* and can be enabled with `customSkyboxFilter`.
|
||
*
|
||
* An example usage of a filter is to dim the skybox in cloudy conditions.
|
||
*/
|
||
void Environment_DrawSkyboxFilters(PlayState* play) {
|
||
if (((play->skyboxId != SKYBOX_NONE) && (play->lightCtx.fogNear < 980)) ||
|
||
(play->skyboxId == SKYBOX_UNSET_1D)) {
|
||
f32 alpha;
|
||
|
||
OPEN_DISPS(play->state.gfxCtx);
|
||
|
||
Gfx_SetupDL_57Opa(play->state.gfxCtx);
|
||
|
||
alpha = (1000 - play->lightCtx.fogNear) * 0.02f;
|
||
|
||
if (play->skyboxId == SKYBOX_UNSET_1D) {
|
||
alpha = 1.0f;
|
||
}
|
||
|
||
if (alpha > 1.0f) {
|
||
alpha = 1.0f;
|
||
}
|
||
|
||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->lightCtx.fogColor[0], play->lightCtx.fogColor[1],
|
||
play->lightCtx.fogColor[2], 255.0f * alpha);
|
||
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
|
||
|
||
CLOSE_DISPS(play->state.gfxCtx);
|
||
}
|
||
|
||
if (play->envCtx.customSkyboxFilter) {
|
||
OPEN_DISPS(play->state.gfxCtx);
|
||
|
||
Gfx_SetupDL_57Opa(play->state.gfxCtx);
|
||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->envCtx.skyboxFilterColor[0],
|
||
play->envCtx.skyboxFilterColor[1], play->envCtx.skyboxFilterColor[2],
|
||
play->envCtx.skyboxFilterColor[3]);
|
||
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
|
||
|
||
CLOSE_DISPS(play->state.gfxCtx);
|
||
}
|
||
}
|
||
|
||
void Environment_DrawLightningFlash(PlayState* play, u8 red, u8 green, u8 blue, u8 alpha) {
|
||
OPEN_DISPS(play->state.gfxCtx);
|
||
|
||
Gfx_SetupDL_57Opa(play->state.gfxCtx);
|
||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, red, green, blue, alpha);
|
||
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
|
||
|
||
CLOSE_DISPS(play->state.gfxCtx);
|
||
}
|
||
|
||
void Environment_UpdateLightningStrike(PlayState* play) {
|
||
if (play->envCtx.lightningMode != LIGHTNING_MODE_OFF) {
|
||
switch (gLightningStrike.state) {
|
||
case LIGHTNING_STRIKE_WAIT:
|
||
// every frame theres a 10% chance of the timer advancing 50 units
|
||
if (Rand_ZeroOne() < 0.1f) {
|
||
gLightningStrike.delayTimer += 50.0f;
|
||
}
|
||
|
||
gLightningStrike.delayTimer += Rand_ZeroOne();
|
||
|
||
if (gLightningStrike.delayTimer > 500.0f) {
|
||
gLightningStrike.flashRed = 200;
|
||
gLightningStrike.flashGreen = 200;
|
||
gLightningStrike.flashBlue = 255;
|
||
gLightningStrike.flashAlphaTarget = 200;
|
||
|
||
gLightningStrike.delayTimer = 0.0f;
|
||
Environment_AddLightningBolts(play,
|
||
(u8)(Rand_ZeroOne() * (ARRAY_COUNT(sLightningBolts) - 0.1f)) + 1);
|
||
sLightningFlashAlpha = 0;
|
||
gLightningStrike.state++;
|
||
}
|
||
break;
|
||
case LIGHTNING_STRIKE_START:
|
||
gLightningStrike.flashRed = 200;
|
||
gLightningStrike.flashGreen = 200;
|
||
gLightningStrike.flashBlue = 255;
|
||
|
||
play->envCtx.adjAmbientColor[0] += 80;
|
||
play->envCtx.adjAmbientColor[1] += 80;
|
||
play->envCtx.adjAmbientColor[2] += 100;
|
||
|
||
sLightningFlashAlpha += 100;
|
||
|
||
if (sLightningFlashAlpha >= gLightningStrike.flashAlphaTarget) {
|
||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0);
|
||
gLightningStrike.state++;
|
||
gLightningStrike.flashAlphaTarget = 0;
|
||
}
|
||
break;
|
||
case LIGHTNING_STRIKE_END:
|
||
if (play->envCtx.adjAmbientColor[0] > 0) {
|
||
play->envCtx.adjAmbientColor[0] -= 10;
|
||
play->envCtx.adjAmbientColor[1] -= 10;
|
||
}
|
||
|
||
if (play->envCtx.adjAmbientColor[2] > 0) {
|
||
play->envCtx.adjAmbientColor[2] -= 10;
|
||
}
|
||
|
||
sLightningFlashAlpha -= 10;
|
||
|
||
if (sLightningFlashAlpha <= gLightningStrike.flashAlphaTarget) {
|
||
play->envCtx.adjAmbientColor[0] = 0;
|
||
play->envCtx.adjAmbientColor[1] = 0;
|
||
play->envCtx.adjAmbientColor[2] = 0;
|
||
|
||
gLightningStrike.state = LIGHTNING_STRIKE_WAIT;
|
||
|
||
if (play->envCtx.lightningMode == LIGHTNING_MODE_LAST) {
|
||
play->envCtx.lightningMode = LIGHTNING_MODE_OFF;
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (gLightningStrike.state != LIGHTNING_STRIKE_WAIT) {
|
||
Environment_DrawLightningFlash(play, gLightningStrike.flashRed, gLightningStrike.flashGreen,
|
||
gLightningStrike.flashBlue, sLightningFlashAlpha);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Request the number of lightning bolts specified by `num`
|
||
* Note: only 3 lightning bolts can be active at the same time.
|
||
*/
|
||
void Environment_AddLightningBolts(PlayState* play, u8 num) {
|
||
s16 boltsAdded = 0;
|
||
s16 i;
|
||
|
||
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
|
||
if (sLightningBolts[i].state == LIGHTNING_BOLT_INACTIVE) {
|
||
sLightningBolts[i].state = LIGHTNING_BOLT_START;
|
||
boltsAdded++;
|
||
|
||
if (boltsAdded >= num) {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Draw any active lightning bolt entries contained in `sLightningBolts`
|
||
*/
|
||
void Environment_DrawLightning(PlayState* play, s32 unused) {
|
||
static void* lightningTextures[] = {
|
||
gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex,
|
||
gEffLightning4Tex, gEffLightning5Tex, gEffLightning6Tex,
|
||
gEffLightning7Tex, gEffLightning8Tex, NULL,
|
||
};
|
||
s16 i;
|
||
f32 dx;
|
||
f32 dz;
|
||
f32 x;
|
||
f32 z;
|
||
s32 pad[2];
|
||
Vec3f unused1 = { 0.0f, 0.0f, 0.0f };
|
||
Vec3f unused2 = { 0.0f, 0.0f, 0.0f };
|
||
|
||
OPEN_DISPS(play->state.gfxCtx);
|
||
|
||
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
|
||
FrameInterpolation_RecordOpenChild("Lightning Bolt", i);
|
||
|
||
switch (sLightningBolts[i].state) {
|
||
case LIGHTNING_BOLT_START:
|
||
dx = play->view.lookAt.x - play->view.eye.x;
|
||
dz = play->view.lookAt.z - play->view.eye.z;
|
||
|
||
x = dx / sqrtf(SQ(dx) + SQ(dz));
|
||
z = dz / sqrtf(SQ(dx) + SQ(dz));
|
||
|
||
sLightningBolts[i].pos.x = play->view.eye.x + x * 9500.0f;
|
||
sLightningBolts[i].pos.y = Rand_ZeroOne() * 1000.0f + 4000.0f;
|
||
sLightningBolts[i].pos.z = play->view.eye.z + z * 9500.0f;
|
||
|
||
sLightningBolts[i].offset.x = (Rand_ZeroOne() - 0.5f) * 5000.0f;
|
||
sLightningBolts[i].offset.y = 0.0f;
|
||
sLightningBolts[i].offset.z = (Rand_ZeroOne() - 0.5f) * 5000.0f;
|
||
|
||
sLightningBolts[i].textureIndex = 0;
|
||
sLightningBolts[i].pitch = (Rand_ZeroOne() - 0.5f) * 40.0f;
|
||
sLightningBolts[i].roll = (Rand_ZeroOne() - 0.5f) * 40.0f;
|
||
sLightningBolts[i].delayTimer = 3 * (i + 1);
|
||
sLightningBolts[i].state++;
|
||
break;
|
||
case LIGHTNING_BOLT_WAIT:
|
||
sLightningBolts[i].delayTimer--;
|
||
|
||
if (sLightningBolts[i].delayTimer <= 0) {
|
||
sLightningBolts[i].state++;
|
||
}
|
||
break;
|
||
case LIGHTNING_BOLT_DRAW:
|
||
if (sLightningBolts[i].textureIndex < 7) {
|
||
sLightningBolts[i].textureIndex++;
|
||
} else {
|
||
sLightningBolts[i].state = LIGHTNING_BOLT_INACTIVE;
|
||
}
|
||
break;
|
||
}
|
||
|
||
if (sLightningBolts[i].state == LIGHTNING_BOLT_DRAW) {
|
||
Matrix_Translate(sLightningBolts[i].pos.x + sLightningBolts[i].offset.x,
|
||
sLightningBolts[i].pos.y + sLightningBolts[i].offset.y,
|
||
sLightningBolts[i].pos.z + sLightningBolts[i].offset.z, MTXMODE_NEW);
|
||
Matrix_RotateX(sLightningBolts[i].pitch * (M_PI / 180.0f), MTXMODE_APPLY);
|
||
Matrix_RotateZ(sLightningBolts[i].roll * (M_PI / 180.0f), MTXMODE_APPLY);
|
||
Matrix_Scale(22.0f, 100.0f, 22.0f, MTXMODE_APPLY);
|
||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 128);
|
||
gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 255, 128);
|
||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(lightningTextures[sLightningBolts[i].textureIndex]));
|
||
Gfx_SetupDL_61Xlu(play->state.gfxCtx);
|
||
gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
|
||
gSPDisplayList(POLY_XLU_DISP++, gEffLightningDL);
|
||
}
|
||
|
||
FrameInterpolation_RecordCloseChild();
|
||
}
|
||
|
||
CLOSE_DISPS(play->state.gfxCtx);
|
||
}
|
||
|
||
void Environment_PlaySceneSequence(PlayState* play) {
|
||
play->envCtx.unk_E0 = 0xFF;
|
||
|
||
// both lost woods exits on the bridge from kokiri to hyrule field
|
||
if (((void)0, gSaveContext.entranceIndex) == 0x4DE || ((void)0, gSaveContext.entranceIndex) == 0x5E0) {
|
||
Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION);
|
||
} else if (((void)0, gSaveContext.forcedSeqId) != NA_BGM_GENERAL_SFX) {
|
||
if (!Environment_IsForcedSequenceDisabled()) {
|
||
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | (s32)((void)0, gSaveContext.forcedSeqId));
|
||
}
|
||
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
|
||
} else if (play->sequenceCtx.seqId == NA_BGM_NO_MUSIC) {
|
||
if (play->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) {
|
||
return;
|
||
}
|
||
if (((void)0, gSaveContext.natureAmbienceId) != play->sequenceCtx.natureAmbienceId) {
|
||
Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId);
|
||
}
|
||
} else if (play->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) {
|
||
// "BGM Configuration"
|
||
osSyncPrintf("\n\n\nBGM設定game_play->sound_info.BGM=[%d] old_bgm=[%d]\n\n", play->sequenceCtx.seqId,
|
||
((void)0, gSaveContext.seqId));
|
||
if (((void)0, gSaveContext.seqId) != play->sequenceCtx.seqId) {
|
||
func_800F5550(play->sequenceCtx.seqId);
|
||
}
|
||
} else if (((void)0, gSaveContext.dayTime) > 0x4AAA && ((void)0, gSaveContext.dayTime) < 0xB71D) {
|
||
if (((void)0, gSaveContext.seqId) != play->sequenceCtx.seqId) {
|
||
func_800F5550(play->sequenceCtx.seqId);
|
||
}
|
||
|
||
play->envCtx.unk_E0 = 1;
|
||
} else {
|
||
if (((void)0, gSaveContext.natureAmbienceId) != play->sequenceCtx.natureAmbienceId) {
|
||
Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId);
|
||
}
|
||
|
||
if (((void)0, gSaveContext.dayTime) > 0xB71C && ((void)0, gSaveContext.dayTime) < 0xCAAC) {
|
||
play->envCtx.unk_E0 = 3;
|
||
} else if (((void)0, gSaveContext.dayTime) > 0xCAAC || ((void)0, gSaveContext.dayTime) < 0x4555) {
|
||
play->envCtx.unk_E0 = 5;
|
||
} else {
|
||
play->envCtx.unk_E0 = 7;
|
||
}
|
||
}
|
||
|
||
osSyncPrintf("\n-----------------\n", ((void)0, gSaveContext.forcedSeqId));
|
||
osSyncPrintf("\n 強制BGM=[%d]", ((void)0, gSaveContext.forcedSeqId)); // "Forced BGM"
|
||
osSyncPrintf("\n BGM=[%d]", play->sequenceCtx.seqId);
|
||
osSyncPrintf("\n エンブ=[%d]", play->sequenceCtx.natureAmbienceId);
|
||
osSyncPrintf("\n status=[%d]", play->envCtx.unk_E0);
|
||
|
||
Audio_SetEnvReverb(play->roomCtx.curRoom.echo);
|
||
}
|
||
|
||
// updates bgm/sfx and other things as the day progresses
|
||
void func_80075B44(PlayState* play) {
|
||
switch (play->envCtx.unk_E0) {
|
||
case 0:
|
||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5,
|
||
CHANNEL_IO_PORT_1, 0);
|
||
if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) {
|
||
osSyncPrintf("\n\n\nNa_StartMorinigBgm\n\n");
|
||
func_800F5510(play->sequenceCtx.seqId);
|
||
}
|
||
play->envCtx.unk_E0++;
|
||
break;
|
||
case 1:
|
||
if (gSaveContext.dayTime > 0xB71C) {
|
||
if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) {
|
||
Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xF000FF);
|
||
}
|
||
play->envCtx.unk_E0++;
|
||
}
|
||
break;
|
||
case 2:
|
||
if (gSaveContext.dayTime > 0xC000) {
|
||
func_800788CC(NA_SE_EV_DOG_CRY_EVENING);
|
||
play->envCtx.unk_E0++;
|
||
}
|
||
break;
|
||
case 3:
|
||
if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) {
|
||
Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId);
|
||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_1, 1);
|
||
}
|
||
play->envCtx.unk_E0++;
|
||
break;
|
||
case 4:
|
||
if (gSaveContext.dayTime > 0xCAAB) {
|
||
play->envCtx.unk_E0++;
|
||
}
|
||
break;
|
||
case 5:
|
||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_1, 0);
|
||
if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) {
|
||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_1 << 4 | NATURE_CHANNEL_CRITTER_3,
|
||
CHANNEL_IO_PORT_1, 1);
|
||
}
|
||
play->envCtx.unk_E0++;
|
||
break;
|
||
case 6:
|
||
if ((gSaveContext.dayTime < 0xCAAC) && (gSaveContext.dayTime > 0x4555)) {
|
||
gSaveContext.totalDays++;
|
||
gSaveContext.bgsDayCount++;
|
||
gSaveContext.dogIsLost = true;
|
||
func_80078884(NA_SE_EV_CHICKEN_CRY_M);
|
||
if ((Inventory_ReplaceItem(play, ITEM_WEIRD_EGG, ITEM_CHICKEN) ||
|
||
Inventory_HatchPocketCucco(play)) &&
|
||
play->csCtx.state == 0 && !Player_InCsMode(play)) {
|
||
Message_StartTextbox(play, 0x3066, NULL);
|
||
}
|
||
play->envCtx.unk_E0++;
|
||
}
|
||
break;
|
||
case 7:
|
||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_1 << 4 | NATURE_CHANNEL_CRITTER_3,
|
||
CHANNEL_IO_PORT_1, 0);
|
||
if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0)
|
||
{
|
||
// OTRTODO: This is where corrupt audio happens. Commenting this out seems to not introduce any side effects?
|
||
// Further investigation is needed...
|
||
//Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5,
|
||
//CHANNEL_IO_PORT_1, 1);
|
||
}
|
||
play->envCtx.unk_E0++;
|
||
break;
|
||
case 8:
|
||
if (gSaveContext.dayTime > 0x4AAB) {
|
||
play->envCtx.unk_E0 = 0;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
void Environment_DrawCustomLensFlare(PlayState* play) {
|
||
Vec3f pos;
|
||
|
||
if (gCustomLensFlareOn) {
|
||
pos.x = gCustomLensFlarePos.x;
|
||
pos.y = gCustomLensFlarePos.y;
|
||
pos.z = gCustomLensFlarePos.z;
|
||
|
||
Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos,
|
||
gLensFlareUnused, gLensFlareScale, gLensFlareColorIntensity,
|
||
gLensFlareScreenFillAlpha, 0);
|
||
}
|
||
}
|
||
|
||
void Environment_InitGameOverLights(PlayState* play) {
|
||
s32 pad;
|
||
Player* player = GET_PLAYER(play);
|
||
|
||
sGameOverLightsIntensity = 0;
|
||
|
||
Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, (s16)player->actor.world.pos.x - 10.0f,
|
||
(s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z - 10.0f, 0, 0, 0,
|
||
255);
|
||
sNGameOverLightNode = LightContext_InsertLight(play, &play->lightCtx, &sNGameOverLightInfo);
|
||
|
||
Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, (s16)player->actor.world.pos.x + 10.0f,
|
||
(s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z + 10.0f, 0, 0, 0,
|
||
255);
|
||
sSGameOverLightNode = LightContext_InsertLight(play, &play->lightCtx, &sSGameOverLightInfo);
|
||
}
|
||
|
||
void Environment_FadeInGameOverLights(PlayState* play) {
|
||
Player* player = GET_PLAYER(play);
|
||
s16 i;
|
||
|
||
Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, (s16)player->actor.world.pos.x - 10.0f,
|
||
(s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z - 10.0f,
|
||
sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255);
|
||
Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, (s16)player->actor.world.pos.x + 10.0f,
|
||
(s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z + 10.0f,
|
||
sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255);
|
||
|
||
if (sGameOverLightsIntensity < 254) {
|
||
sGameOverLightsIntensity += 2;
|
||
}
|
||
|
||
if (func_800C0CB8(play)) {
|
||
for (i = 0; i < 3; i++) {
|
||
if (play->envCtx.adjAmbientColor[i] > -255) {
|
||
play->envCtx.adjAmbientColor[i] -= 12;
|
||
play->envCtx.adjLight1Color[i] -= 12;
|
||
}
|
||
play->envCtx.adjFogColor[i] = -255;
|
||
}
|
||
|
||
if (play->envCtx.lightSettings.fogFar + play->envCtx.adjFogFar > 900) {
|
||
play->envCtx.adjFogFar -= 100;
|
||
}
|
||
|
||
if (play->envCtx.lightSettings.fogNear + play->envCtx.adjFogNear > 950) {
|
||
play->envCtx.adjFogNear -= 10;
|
||
}
|
||
} else {
|
||
play->envCtx.fillScreen = true;
|
||
play->envCtx.screenFillColor[0] = 0;
|
||
play->envCtx.screenFillColor[1] = 0;
|
||
play->envCtx.screenFillColor[2] = 0;
|
||
play->envCtx.screenFillColor[3] = sGameOverLightsIntensity;
|
||
}
|
||
}
|
||
|
||
void Environment_FadeOutGameOverLights(PlayState* play) {
|
||
Player* player = GET_PLAYER(play);
|
||
s16 i;
|
||
|
||
if (sGameOverLightsIntensity >= 3) {
|
||
sGameOverLightsIntensity -= 3;
|
||
} else {
|
||
sGameOverLightsIntensity = 0;
|
||
}
|
||
|
||
if (sGameOverLightsIntensity == 1) {
|
||
LightContext_RemoveLight(play, &play->lightCtx, sNGameOverLightNode);
|
||
LightContext_RemoveLight(play, &play->lightCtx, sSGameOverLightNode);
|
||
} else if (sGameOverLightsIntensity >= 2) {
|
||
Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, (s16)player->actor.world.pos.x - 10.0f,
|
||
(s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z - 10.0f,
|
||
sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255);
|
||
Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, (s16)player->actor.world.pos.x + 10.0f,
|
||
(s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z + 10.0f,
|
||
sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255);
|
||
}
|
||
|
||
if (func_800C0CB8(play)) {
|
||
for (i = 0; i < 3; i++) {
|
||
Math_SmoothStepToS(&play->envCtx.adjAmbientColor[i], 0, 5, 12, 1);
|
||
Math_SmoothStepToS(&play->envCtx.adjLight1Color[i], 0, 5, 12, 1);
|
||
play->envCtx.adjFogColor[i] = 0;
|
||
}
|
||
play->envCtx.adjFogFar = 0;
|
||
play->envCtx.adjFogNear = 0;
|
||
} else {
|
||
play->envCtx.fillScreen = true;
|
||
play->envCtx.screenFillColor[0] = 0;
|
||
play->envCtx.screenFillColor[1] = 0;
|
||
play->envCtx.screenFillColor[2] = 0;
|
||
play->envCtx.screenFillColor[3] = sGameOverLightsIntensity;
|
||
if (sGameOverLightsIntensity == 0) {
|
||
play->envCtx.fillScreen = false;
|
||
}
|
||
}
|
||
}
|
||
|
||
void func_800766C4(PlayState* play) {
|
||
u8 max = MAX(play->envCtx.unk_EE[0], play->envCtx.unk_F2[0]);
|
||
|
||
if (play->envCtx.unk_EE[1] != max && ((play->state.frames % 8) == 0)) {
|
||
if (play->envCtx.unk_EE[1] < max) {
|
||
play->envCtx.unk_EE[1] += 2;
|
||
} else {
|
||
play->envCtx.unk_EE[1] -= 2;
|
||
}
|
||
}
|
||
}
|
||
|
||
void Environment_FillScreen(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue, u8 alpha, u8 drawFlags) {
|
||
if (alpha != 0) {
|
||
OPEN_DISPS(gfxCtx);
|
||
|
||
if (drawFlags & FILL_SCREEN_OPA) {
|
||
POLY_OPA_DISP = Gfx_SetupDL_57(POLY_OPA_DISP);
|
||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, red, green, blue, alpha);
|
||
gDPSetAlphaDither(POLY_OPA_DISP++, G_AD_DISABLE);
|
||
gDPSetColorDither(POLY_OPA_DISP++, G_CD_DISABLE);
|
||
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
|
||
}
|
||
|
||
if (drawFlags & FILL_SCREEN_XLU) {
|
||
POLY_XLU_DISP = Gfx_SetupDL_57(POLY_XLU_DISP);
|
||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, red, green, blue, alpha);
|
||
|
||
if ((u32)alpha == 255) {
|
||
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
|
||
}
|
||
|
||
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
|
||
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
|
||
gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
|
||
}
|
||
|
||
CLOSE_DISPS(gfxCtx);
|
||
}
|
||
}
|
||
|
||
Color_RGB8 sSandstormPrimColors[] = {
|
||
{ 210, 156, 85 },
|
||
{ 255, 200, 100 },
|
||
{ 225, 160, 50 },
|
||
{ 105, 90, 40 },
|
||
};
|
||
|
||
Color_RGB8 sSandstormEnvColors[] = {
|
||
{ 155, 106, 35 },
|
||
{ 200, 150, 50 },
|
||
{ 170, 110, 0 },
|
||
{ 50, 40, 0 },
|
||
};
|
||
|
||
u16 previousPatchedSandstormScreenSize = 0;
|
||
|
||
void Environment_PatchSandstorm(PlayState* play) {
|
||
if (previousPatchedSandstormScreenSize == ABS(OTRGetRectDimensionFromLeftEdge(0)) + ABS(OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH))) {
|
||
return;
|
||
}
|
||
|
||
Gfx gfxPatchSandstormRect[] = {
|
||
gsSPWideTextureRectangle(OTRGetRectDimensionFromLeftEdge(0) << 2, 0,
|
||
OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) << 2, 0x03C0, G_TX_RENDERTILE, 0, 0, 0x008C, -0x008C),
|
||
};
|
||
ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect0", 48, gfxPatchSandstormRect[0]);
|
||
ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect1", 50, gfxPatchSandstormRect[1]);
|
||
ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect2", 52, gfxPatchSandstormRect[2]);
|
||
|
||
previousPatchedSandstormScreenSize = ABS(OTRGetRectDimensionFromLeftEdge(0)) + ABS(OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH));
|
||
}
|
||
|
||
void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) {
|
||
s32 primA1;
|
||
s32 envA1;
|
||
s32 primA = play->envCtx.sandstormPrimA;
|
||
s32 envA = play->envCtx.sandstormEnvA;
|
||
Color_RGBA8 primColor;
|
||
Color_RGBA8 envColor;
|
||
s32 pad;
|
||
f32 sp98;
|
||
u16 sp96;
|
||
u16 sp94;
|
||
u16 sp92;
|
||
|
||
Environment_PatchSandstorm(play);
|
||
|
||
switch (sandstormState) {
|
||
case 3:
|
||
if ((play->sceneNum == SCENE_SPOT13) && (play->roomCtx.curRoom.num == 0)) {
|
||
envA1 = 0;
|
||
primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1;
|
||
} else {
|
||
primA1 = play->state.frames % 128;
|
||
if (primA1 > 64) {
|
||
primA1 = 128 - primA1;
|
||
}
|
||
primA1 += 73;
|
||
envA1 = 128;
|
||
}
|
||
break;
|
||
case 1:
|
||
primA1 = 255;
|
||
envA1 = (play->envCtx.sandstormPrimA >= 255) ? 255 : 128;
|
||
break;
|
||
case 2:
|
||
envA1 = 128;
|
||
if (play->envCtx.sandstormEnvA > 128) {
|
||
primA1 = 0xFF;
|
||
} else {
|
||
primA1 = play->state.frames % 128;
|
||
if (primA1 > 64) {
|
||
primA1 = 128 - primA1;
|
||
}
|
||
primA1 += 73;
|
||
}
|
||
if ((primA1 >= primA) && (primA1 != 255)) {
|
||
play->envCtx.sandstormState = 3;
|
||
}
|
||
break;
|
||
case 4:
|
||
envA1 = 0;
|
||
primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1;
|
||
|
||
if (primA == 0) {
|
||
play->envCtx.sandstormState = 0;
|
||
}
|
||
break;
|
||
}
|
||
|
||
if (ABS(primA - primA1) < 9) {
|
||
primA = primA1;
|
||
} else if (primA1 < primA) {
|
||
primA = primA - 9;
|
||
} else {
|
||
primA = primA + 9;
|
||
}
|
||
if (ABS(envA - envA1) < 9) {
|
||
envA = envA1;
|
||
} else if (envA1 < envA) {
|
||
envA = envA - 9;
|
||
} else {
|
||
envA = envA + 9;
|
||
}
|
||
play->envCtx.sandstormPrimA = primA;
|
||
play->envCtx.sandstormEnvA = envA;
|
||
|
||
sp98 = (512.0f - (primA + envA)) * (3.0f / 128.0f);
|
||
if (sp98 > 6.0f) {
|
||
sp98 = 6.0f;
|
||
}
|
||
if (play->envCtx.indoors || (play->envCtx.unk_BF != 0xFF)) {
|
||
primColor.r = sSandstormPrimColors[1].r;
|
||
primColor.g = sSandstormPrimColors[1].g;
|
||
primColor.b = sSandstormPrimColors[1].b;
|
||
envColor.r = sSandstormEnvColors[1].r;
|
||
envColor.g = sSandstormEnvColors[1].g;
|
||
envColor.b = sSandstormEnvColors[1].b;
|
||
} else if (D_8011FDCC == D_8011FDD0) {
|
||
primColor.r = sSandstormPrimColors[D_8011FDCC].r;
|
||
primColor.g = sSandstormPrimColors[D_8011FDCC].g;
|
||
primColor.b = sSandstormPrimColors[D_8011FDCC].b;
|
||
envColor.r = sSandstormEnvColors[D_8011FDCC].r;
|
||
envColor.g = sSandstormEnvColors[D_8011FDCC].g;
|
||
envColor.b = sSandstormEnvColors[D_8011FDCC].b;
|
||
} else {
|
||
primColor.r = (s32)F32_LERP(sSandstormPrimColors[D_8011FDCC].r, sSandstormPrimColors[D_8011FDD0].r, D_8011FDD4);
|
||
primColor.g = (s32)F32_LERP(sSandstormPrimColors[D_8011FDCC].g, sSandstormPrimColors[D_8011FDD0].g, D_8011FDD4);
|
||
primColor.b = (s32)F32_LERP(sSandstormPrimColors[D_8011FDCC].b, sSandstormPrimColors[D_8011FDD0].b, D_8011FDD4);
|
||
envColor.r = (s32)F32_LERP(sSandstormEnvColors[D_8011FDCC].r, sSandstormEnvColors[D_8011FDD0].r, D_8011FDD4);
|
||
envColor.g = (s32)F32_LERP(sSandstormEnvColors[D_8011FDCC].g, sSandstormEnvColors[D_8011FDD0].g, D_8011FDD4);
|
||
envColor.b = (s32)F32_LERP(sSandstormEnvColors[D_8011FDCC].b, sSandstormEnvColors[D_8011FDD0].b, D_8011FDD4);
|
||
}
|
||
|
||
envColor.r = ((envColor.r * sp98) + ((6.0f - sp98) * primColor.r)) * (1.0f / 6.0f);
|
||
envColor.g = ((envColor.g * sp98) + ((6.0f - sp98) * primColor.g)) * (1.0f / 6.0f);
|
||
envColor.b = ((envColor.b * sp98) + ((6.0f - sp98) * primColor.b)) * (1.0f / 6.0f);
|
||
|
||
sp96 = (s32)(D_8015FDB0 * (11.0f / 6.0f));
|
||
sp94 = (s32)(D_8015FDB0 * (9.0f / 6.0f));
|
||
sp92 = (s32)(D_8015FDB0 * (6.0f / 6.0f));
|
||
|
||
OPEN_DISPS(play->state.gfxCtx);
|
||
|
||
POLY_XLU_DISP = Gfx_SetupDL_64(POLY_XLU_DISP);
|
||
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE);
|
||
gDPSetColorDither(POLY_XLU_DISP++, G_CD_NOISE);
|
||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, primColor.r, primColor.g, primColor.b, play->envCtx.sandstormPrimA);
|
||
gDPSetEnvColor(POLY_XLU_DISP++, envColor.r, envColor.g, envColor.b, play->envCtx.sandstormEnvA);
|
||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||
Gfx_TwoTexScroll(play->state.gfxCtx, 0, (u32)sp96 % 0x1000, 0, 0x200, 0x20, 1, (u32)sp94 % 0x1000,
|
||
0xFFF - ((u32)sp92 % 0x1000), 0x100, 0x40));
|
||
gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE);
|
||
|
||
gSPDisplayList(POLY_XLU_DISP++, gFieldSandstormDL);
|
||
CLOSE_DISPS(play->state.gfxCtx);
|
||
|
||
D_8015FDB0 += (s32)sp98;
|
||
}
|
||
|
||
void Environment_AdjustLights(PlayState* play, f32 arg1, f32 arg2, f32 arg3, f32 arg4) {
|
||
f32 temp;
|
||
s32 i;
|
||
|
||
if (play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_5 && func_800C0CB8(play)) {
|
||
arg1 = CLAMP_MIN(arg1, 0.0f);
|
||
arg1 = CLAMP_MAX(arg1, 1.0f);
|
||
|
||
temp = arg1 - arg3;
|
||
if (arg1 < arg3) {
|
||
temp = 0.0f;
|
||
}
|
||
|
||
play->envCtx.adjFogNear = (arg2 - play->envCtx.lightSettings.fogNear) * temp;
|
||
|
||
if (arg1 == 0.0f) {
|
||
for (i = 0; i < 3; i++) {
|
||
play->envCtx.adjFogColor[i] = 0;
|
||
}
|
||
} else {
|
||
temp = arg1 * 5.0f;
|
||
temp = CLAMP_MAX(temp, 1.0f);
|
||
|
||
for (i = 0; i < 3; i++) {
|
||
play->envCtx.adjFogColor[i] = -(s16)(play->envCtx.lightSettings.fogColor[i] * temp);
|
||
}
|
||
}
|
||
|
||
if (arg4 <= 0.0f) {
|
||
return;
|
||
}
|
||
|
||
arg1 *= arg4;
|
||
|
||
for (i = 0; i < 3; i++) {
|
||
play->envCtx.adjAmbientColor[i] = -(s16)(play->envCtx.lightSettings.ambientColor[i] * arg1);
|
||
play->envCtx.adjLight1Color[i] = -(s16)(play->envCtx.lightSettings.light1Color[i] * arg1);
|
||
}
|
||
}
|
||
}
|
||
|
||
s32 Environment_GetBgsDayCount(void) {
|
||
return gSaveContext.bgsDayCount;
|
||
}
|
||
|
||
void Environment_ClearBgsDayCount(void) {
|
||
gSaveContext.bgsDayCount = 0;
|
||
}
|
||
|
||
s32 Environment_GetTotalDays(void) {
|
||
return gSaveContext.totalDays;
|
||
}
|
||
|
||
void Environment_ForcePlaySequence(u16 seqId) {
|
||
gSaveContext.forcedSeqId = seqId;
|
||
}
|
||
|
||
s32 Environment_IsForcedSequenceDisabled(void) {
|
||
s32 isDisabled = false;
|
||
|
||
if (gSaveContext.forcedSeqId == NA_BGM_DISABLED) {
|
||
isDisabled = true;
|
||
}
|
||
|
||
return isDisabled;
|
||
}
|
||
|
||
void Environment_PlayStormNatureAmbience(PlayState* play) {
|
||
if (play->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) {
|
||
Audio_PlayNatureAmbienceSequence(NATURE_ID_MARKET_NIGHT);
|
||
} else {
|
||
Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId);
|
||
}
|
||
|
||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 1);
|
||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_1, 1);
|
||
}
|
||
|
||
void Environment_StopStormNatureAmbience(PlayState* play) {
|
||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 0);
|
||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_1, 0);
|
||
|
||
if (func_800FA0B4(SEQ_PLAYER_BGM_MAIN) == NA_BGM_NATURE_AMBIENCE) {
|
||
gSaveContext.seqId = NA_BGM_NATURE_SFX_RAIN;
|
||
Environment_PlaySceneSequence(play);
|
||
}
|
||
}
|
||
|
||
void Environment_WarpSongLeave(PlayState* play) {
|
||
gWeatherMode = 0;
|
||
gSaveContext.cutsceneIndex = 0;
|
||
gSaveContext.respawnFlag = -3;
|
||
play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex;
|
||
play->sceneLoadFlag = 0x14;
|
||
play->fadeTransition = 3;
|
||
gSaveContext.nextTransitionType = 3;
|
||
|
||
switch (play->nextEntranceIndex) {
|
||
case 0x147:
|
||
Flags_SetEventChkInf(0xB9);
|
||
break;
|
||
case 0x0102:
|
||
Flags_SetEventChkInf(0xB1);
|
||
break;
|
||
case 0x0123:
|
||
Flags_SetEventChkInf(0xB8);
|
||
break;
|
||
case 0x00E4:
|
||
Flags_SetEventChkInf(0xB6);
|
||
break;
|
||
case 0x0053:
|
||
Flags_SetEventChkInf(0xA7);
|
||
break;
|
||
case 0x00FC:
|
||
break;
|
||
}
|
||
}
|