mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-15 05:55:07 -05:00
1029 lines
44 KiB
C
1029 lines
44 KiB
C
#include "global.h"
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#include "objects/object_gi_key/object_gi_key.h"
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#include "objects/object_gi_jewel/object_gi_jewel.h"
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#include "objects/object_gi_melody/object_gi_melody.h"
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#include "objects/object_gi_heart/object_gi_heart.h"
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#include "objects/object_gi_compass/object_gi_compass.h"
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#include "objects/object_gi_bosskey/object_gi_bosskey.h"
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#include "objects/object_gi_medal/object_gi_medal.h"
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#include "objects/object_gi_nuts/object_gi_nuts.h"
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#include "objects/object_gi_hearts/object_gi_hearts.h"
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#include "objects/object_gi_arrowcase/object_gi_arrowcase.h"
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#include "objects/object_gi_bombpouch/object_gi_bombpouch.h"
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#include "objects/object_gi_bottle/object_gi_bottle.h"
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#include "objects/object_gi_stick/object_gi_stick.h"
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#include "objects/object_gi_map/object_gi_map.h"
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#include "objects/object_gi_shield_1/object_gi_shield_1.h"
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#include "objects/object_gi_magicpot/object_gi_magicpot.h"
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#include "objects/object_gi_bomb_1/object_gi_bomb_1.h"
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#include "objects/object_gi_purse/object_gi_purse.h"
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#include "objects/object_gi_gerudo/object_gi_gerudo.h"
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#include "objects/object_gi_arrow/object_gi_arrow.h"
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#include "objects/object_gi_bomb_2/object_gi_bomb_2.h"
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#include "objects/object_gi_egg/object_gi_egg.h"
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#include "objects/object_gi_scale/object_gi_scale.h"
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#include "objects/object_gi_shield_2/object_gi_shield_2.h"
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#include "objects/object_gi_hookshot/object_gi_hookshot.h"
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#include "objects/object_gi_ocarina/object_gi_ocarina.h"
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#include "objects/object_gi_milk/object_gi_milk.h"
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#include "objects/object_gi_pachinko/object_gi_pachinko.h"
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#include "objects/object_gi_boomerang/object_gi_boomerang.h"
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#include "objects/object_gi_bow/object_gi_bow.h"
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#include "objects/object_gi_glasses/object_gi_glasses.h"
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#include "objects/object_gi_liquid/object_gi_liquid.h"
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#include "objects/object_gi_shield_3/object_gi_shield_3.h"
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#include "objects/object_gi_letter/object_gi_letter.h"
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#include "objects/object_gi_clothes/object_gi_clothes.h"
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#include "objects/object_gi_bean/object_gi_bean.h"
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#include "objects/object_gi_fish/object_gi_fish.h"
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#include "objects/object_gi_saw/object_gi_saw.h"
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#include "objects/object_gi_hammer/object_gi_hammer.h"
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#include "objects/object_gi_grass/object_gi_grass.h"
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#include "objects/object_gi_longsword/object_gi_longsword.h"
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#include "objects/object_gi_niwatori/object_gi_niwatori.h"
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#include "objects/object_gi_bottle_letter/object_gi_bottle_letter.h"
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#include "objects/object_gi_ocarina_0/object_gi_ocarina_0.h"
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#include "objects/object_gi_boots_2/object_gi_boots_2.h"
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#include "objects/object_gi_seed/object_gi_seed.h"
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#include "objects/object_gi_gloves/object_gi_gloves.h"
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#include "objects/object_gi_coin/object_gi_coin.h"
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#include "objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.h"
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#include "objects/object_gi_redead_mask/object_gi_redead_mask.h"
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#include "objects/object_gi_skj_mask/object_gi_skj_mask.h"
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#include "objects/object_gi_rabit_mask/object_gi_rabit_mask.h"
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#include "objects/object_gi_truth_mask/object_gi_truth_mask.h"
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#include "objects/object_gi_eye_lotion/object_gi_eye_lotion.h"
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#include "objects/object_gi_powder/object_gi_powder.h"
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#include "objects/object_gi_mushroom/object_gi_mushroom.h"
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#include "objects/object_gi_ticketstone/object_gi_ticketstone.h"
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#include "objects/object_gi_brokensword/object_gi_brokensword.h"
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#include "objects/object_gi_prescription/object_gi_prescription.h"
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#include "objects/object_gi_bracelet/object_gi_bracelet.h"
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#include "objects/object_gi_soldout/object_gi_soldout.h"
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#include "objects/object_gi_frog/object_gi_frog.h"
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#include "objects/object_gi_golonmask/object_gi_golonmask.h"
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#include "objects/object_gi_zoramask/object_gi_zoramask.h"
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#include "objects/object_gi_gerudomask/object_gi_gerudomask.h"
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#include "objects/object_gi_hoverboots/object_gi_hoverboots.h"
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#include "objects/object_gi_m_arrow/object_gi_m_arrow.h"
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#include "objects/object_gi_sutaru/object_gi_sutaru.h"
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#include "objects/object_gi_goddess/object_gi_goddess.h"
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#include "objects/object_gi_fire/object_gi_fire.h"
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#include "objects/object_gi_insect/object_gi_insect.h"
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#include "objects/object_gi_butterfly/object_gi_butterfly.h"
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#include "objects/object_gi_ghost/object_gi_ghost.h"
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#include "objects/object_gi_soul/object_gi_soul.h"
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#include "objects/object_gi_dekupouch/object_gi_dekupouch.h"
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#include "objects/object_gi_rupy/object_gi_rupy.h"
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#include "objects/object_gi_sword_1/object_gi_sword_1.h"
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#include "objects/object_st/object_st.h"
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// "Get Item" Model Draw Functions
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void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId);
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void GetItem_DrawSoldOut(PlayState* play, s16 drawId);
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void GetItem_DrawBlueFire(PlayState* play, s16 drawId);
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void GetItem_DrawPoes(PlayState* play, s16 drawId);
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void GetItem_DrawFairy(PlayState* play, s16 drawId);
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void GetItem_DrawMirrorShield(PlayState* play, s16 drawId);
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void GetItem_DrawSkullToken(PlayState* play, s16 drawId);
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void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId);
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void GetItem_DrawCompass(PlayState* play, s16 drawId);
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void GetItem_DrawPotion(PlayState* play, s16 drawId);
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void GetItem_DrawGoronSword(PlayState* play, s16 drawId);
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void GetItem_DrawDekuNuts(PlayState* play, s16 drawId);
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void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId);
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void GetItem_DrawFish(PlayState* play, s16 drawId);
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void GetItem_DrawOpa0(PlayState* play, s16 drawId);
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void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId);
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void GetItem_DrawXlu01(PlayState* play, s16 drawId);
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void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId);
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void GetItem_DrawMagicArrow(PlayState* play, s16 drawId);
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void GetItem_DrawMagicSpell(PlayState* play, s16 drawId);
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void GetItem_DrawOpa1023(PlayState* play, s16 drawId);
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void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId);
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void GetItem_DrawSmallRupee(PlayState* play, s16 drawId);
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void GetItem_DrawScale(PlayState* play, s16 drawId);
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void GetItem_DrawBulletBag(PlayState* play, s16 drawId);
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void GetItem_DrawWallet(PlayState* play, s16 drawId);
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void GetItem_DrawJewel(PlayState* play, s16 drawId);
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void GetItem_DrawJewelKokiri(PlayState* play, s16 drawId);
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void GetItem_DrawJewelGoron(PlayState* play, s16 drawId);
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void GetItem_DrawJewelZora(PlayState* play, s16 drawId);
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void GetItem_DrawGenericMusicNote(PlayState* play, s16 drawId);
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typedef struct {
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/* 0x00 */ void (*drawFunc)(PlayState*, s16);
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/* 0x04 */ Gfx* dlists[8];
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} DrawItemTableEntry; // size = 0x24
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DrawItemTableEntry sDrawItemTable[] = {
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// bottle, OBJECT_GI_BOTTLE
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{ GetItem_DrawOpa0Xlu1, { gGiBottleStopperDL, gGiBottleDL } },
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// small key, OBJECT_GI_KEY
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{ GetItem_DrawOpa0, { gGiSmallKeyDL } },
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// minuet of forest, OBJECT_GI_MELODY
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{ GetItem_DrawXlu01, { gGiMinuetColorDL, gGiSongNoteDL } },
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// bolero of fire, OBJECT_GI_MELODY
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{ GetItem_DrawXlu01, { gGiBoleroColorDL, gGiSongNoteDL } },
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// serenade of water, OBJECT_GI_MELODY
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{ GetItem_DrawXlu01, { gGiSerenadeColorDL, gGiSongNoteDL } },
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// requiem of spirit, OBJECT_GI_MELODY
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{ GetItem_DrawXlu01, { gGiRequiemColorDL, gGiSongNoteDL } },
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// nocturne of shadow, OBJECT_GI_MELODY
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{ GetItem_DrawXlu01, { gGiNocturneColorDL, gGiSongNoteDL } },
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// prelude of light, OBJECT_GI_MELODY
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{ GetItem_DrawXlu01, { gGiPreludeColorDL, gGiSongNoteDL } },
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// recovery heart, OBJECT_GI_HEART
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{ GetItem_DrawRecoveryHeart, { gGiRecoveryHeartDL } },
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// boss key, OBJECT_GI_BOSSKEY
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{ GetItem_DrawOpa0Xlu1, { gGiBossKeyDL, gGiBossKeyGemDL } },
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// compass, OBJECT_GI_COMPASS
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{ GetItem_DrawCompass, { gGiCompassDL, gGiCompassGlassDL } },
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// forest medallion, OBJECT_GI_MEDAL
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{ GetItem_DrawEggOrMedallion, { gGiForestMedallionFaceDL, gGiMedallionDL } },
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// fire medallion, OBJECT_GI_MEDAL
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{ GetItem_DrawEggOrMedallion, { gGiFireMedallionFaceDL, gGiMedallionDL } },
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// water medallion, OBJECT_GI_MEDAL
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{ GetItem_DrawEggOrMedallion, { gGiWaterMedallionFaceDL, gGiMedallionDL } },
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// spirit medallion, OBJECT_GI_MEDAL
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{ GetItem_DrawEggOrMedallion, { gGiSpiritMedallionFaceDL, gGiMedallionDL } },
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// shadow medallion, OBJECT_GI_MEDAL
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{ GetItem_DrawEggOrMedallion, { gGiShadowMedallionFaceDL, gGiMedallionDL } },
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// light medallion, OBJECT_GI_MEDAL
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{ GetItem_DrawEggOrMedallion, { gGiLightMedallionFaceDL, gGiMedallionDL } },
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// deku nuts, OBJECT_GI_NUTS
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{ GetItem_DrawDekuNuts, { gGiNutDL } },
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// heart container, OBJECT_GI_HEARTS
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{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartContainerDL } },
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// heart piece, OBJECT_GI_HEARTS
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{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartPieceDL } },
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// quiver 30, OBJECT_GI_ARROWCASE
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{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver30InnerColorDL, gGiQuiver30OuterColorDL, gGiQuiverOuterDL } },
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// quiver 40, OBJECT_GI_ARROWCASE
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{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver40InnerColorDL, gGiQuiver40OuterColorDL, gGiQuiverOuterDL } },
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// quiver 50, OBJECT_GI_ARROWCASE
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{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver50InnerColorDL, gGiQuiver50OuterColorDL, gGiQuiverOuterDL } },
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// bomb bag 20, OBJECT_GI_BOMBPOUCH
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{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag20BagColorDL, gGiBombBag20RingColorDL, gGiBombBagRingDL } },
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// bomb bag 30, OBJECT_GI_BOMBPOUCH
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{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag30BagColorDL, gGiBombBag30RingColorDL, gGiBombBagRingDL } },
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// bomb bag 40, OBJECT_GI_BOMBPOUCH
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{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag40BagColorDL, gGiBombBag40RingColorDL, gGiBombBagRingDL } },
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// stick, OBJECT_GI_STICK
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{ GetItem_DrawOpa0, { gGiStickDL } },
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// dungeon map, OBJECT_GI_MAP
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{ GetItem_DrawOpa0, { gGiDungeonMapDL } },
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// deku shield, OBJECT_GI_SHIELD_1
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{ GetItem_DrawOpa0, { gGiDekuShieldDL } },
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// small magic jar, OBJECT_GI_MAGICPOT
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{ GetItem_DrawOpa0, { gGiMagicJarSmallDL } },
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// large magic jar, OBJECT_GI_MAGICPOT
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{ GetItem_DrawOpa0, { gGiMagicJarLargeDL } },
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// bombs, OBJECT_GI_BOMB_1
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{ GetItem_DrawOpa0, { gGiBombDL } },
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// stone of agony, OBJECT_GI_MAP
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{ GetItem_DrawOpa0, { gGiStoneOfAgonyDL } },
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// adult's wallet, OBJECT_GI_PURSE
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{ GetItem_DrawWallet,
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{ gGiWalletDL, gGiAdultWalletColorDL, gGiAdultWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL,
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gGiAdultWalletStringColorDL, gGiWalletStringDL, gGiAdultWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } },
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// giant's wallet, OBJECT_GI_PURSE
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{ GetItem_DrawWallet,
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{ gGiWalletDL, gGiGiantsWalletColorDL, gGiGiantsWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL,
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gGiGiantsWalletStringColorDL, gGiWalletStringDL, gGiGiantsWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } },
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// gerudo card, OBJECT_GI_GERUDO
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{ GetItem_DrawOpa0, { gGiGerudoCardDL } },
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// arrows (small), OBJECT_GI_ARROW
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{ GetItem_DrawOpa0, { gGiArrowSmallDL } },
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// arrows (medium), OBJECT_GI_ARROW
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{ GetItem_DrawOpa0, { gGiArrowMediumDL } },
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// arrows (large), OBJECT_GI_ARROW
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{ GetItem_DrawOpa0, { gGiArrowLargeDL } },
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// bombchus, OBJECT_GI_BOMB_2
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{ GetItem_DrawMaskOrBombchu, { gGiBombchuDL } },
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// egg, OBJECT_GI_EGG
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{ GetItem_DrawEggOrMedallion, { gGiEggMaterialDL, gGiEggDL } },
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// silver scale, OBJECT_GI_SCALE
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{ GetItem_DrawScale, { gGiScaleWaterDL, gGiSilverScaleWaterColorDL, gGiSilverScaleColorDL, gGiScaleDL } },
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// gold scale, OBJECT_GI_SCALE
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{ GetItem_DrawScale, { gGiScaleWaterDL, gGiGoldenScaleWaterColorDL, gGiGoldenScaleColorDL, gGiScaleDL } },
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// hylian shield, OBJECT_GI_SHIELD_2
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{ GetItem_DrawOpa0, { gGiHylianShieldDL } },
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// hookshot, OBJECT_GI_HOOKSHOT
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{ GetItem_DrawOpa0, { gGiHookshotDL } },
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// longshot, OBJECT_GI_HOOKSHOT
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{ GetItem_DrawOpa0, { gGiLongshotDL } },
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// ocarina of time, OBJECT_GI_OCARINA
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{ GetItem_DrawOpa0Xlu1, { gGiOcarinaTimeDL, gGiOcarinaTimeHolesDL } },
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// milk, OBJECT_GI_MILK
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{ GetItem_DrawOpa0Xlu1, { gGiMilkBottleContentsDL, gGiMilkBottleDL } },
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// keaton mask, OBJECT_GI_KI_TAN_MASK
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{ GetItem_DrawOpa0Xlu1, { gGiKeatonMaskDL, gGiKeatonMaskEyesDL } },
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// spooky mask, OBJECT_GI_REDEAD_MASK
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{ GetItem_DrawOpa0, { gGiSpookyMaskDL } },
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// slingshot, OBJECT_GI_PACHINKO
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{ GetItem_DrawOpa0, { gGiSlingshotDL } },
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// boomerang, OBJECT_GI_BOOMERANG
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{ GetItem_DrawOpa0, { gGiBoomerangDL } },
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// bow, OBJECT_GI_BOW
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{ GetItem_DrawOpa0, { gGiBowDL } },
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// lens, OBJECT_GI_GLASSES
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{ GetItem_DrawOpa0Xlu1, { gGiLensDL, gGiLensGlassDL } },
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// green potion, OBJECT_GI_LIQUID
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{ GetItem_DrawPotion,
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{ gGiPotionPotDL, gGiGreenPotColorDL, gGiGreenLiquidColorDL, gGiPotionLiquidDL, gGiGreenPatternColorDL,
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gGiPotionPatternDL } },
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// red potion, OBJECT_GI_LIQUID
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{ GetItem_DrawPotion,
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{ gGiPotionPotDL, gGiRedPotColorDL, gGiRedLiquidColorDL, gGiPotionLiquidDL, gGiRedPatternColorDL,
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gGiPotionPatternDL } },
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// blue potion, OBJECT_GI_LIQUID
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{ GetItem_DrawPotion,
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{ gGiPotionPotDL, gGiBluePotColorDL, gGiBlueLiquidColorDL, gGiPotionLiquidDL, gGiBluePatternColorDL,
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gGiPotionPatternDL } },
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// mirror shield, OBJECT_GI_SHIELD_3
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{ GetItem_DrawMirrorShield, { gGiMirrorShieldDL, gGiMirrorShieldSymbolDL } },
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// zelda's letter, OBJECT_GI_LETTER
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{ GetItem_DrawOpa0Xlu1, { gGiLetterDL, gGiLetterWritingDL } },
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// goron tunic, OBJECT_GI_CLOTHES
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{ GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiGoronCollarColorDL, gGiGoronTunicColorDL, gGiTunicDL } },
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// zora tunic, OBJECT_GI_CLOTHES
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{ GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiZoraCollarColorDL, gGiZoraTunicColorDL, gGiTunicDL } },
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// beans, OBJECT_GI_BEAN
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{ GetItem_DrawOpa0, { gGiBeanDL } },
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// fish, OBJECT_GI_FISH
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{ GetItem_DrawFish, { gGiFishDL } },
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// saw, OBJECT_GI_SAW
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{ GetItem_DrawOpa0, { gGiSawDL } },
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// hammer, OBJECT_GI_HAMMER
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{ GetItem_DrawOpa0, { gGiHammerDL } },
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// grass, OBJECT_GI_GRASS
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{ GetItem_DrawOpa0, { gGiGrassDL } },
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// biggorons sword, OBJECT_GI_LONGSWORD
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{ GetItem_DrawGoronSword, { gGiBiggoronSwordDL } },
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// chicken, OBJECT_GI_NIWATORI
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{ GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiChickenColorDL, gGiChickenEyesDL } },
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// ruto's letter, OBJECT_GI_BOTTLE_LETTER
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{ GetItem_DrawOpa0Xlu1, { gGiLetterBottleContentsDL, gGiLetterBottleDL } },
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// fairy ocarina, OBJECT_GI_OCARINA_0
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{ GetItem_DrawOpa0Xlu1, { gGiOcarinaFairyDL, gGiOcarinaFairyHolesDL } },
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// iron boots, OBJECT_GI_BOOTS_2
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{ GetItem_DrawOpa0Xlu1, { gGiIronBootsDL, gGiIronBootsRivetsDL } },
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// seeds, OBJECT_GI_SEED
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{ GetItem_DrawOpa0, { gGiSeedDL } },
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// silver gauntlets, OBJECT_GI_GLOVES
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{ GetItem_DrawOpa10Xlu32,
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{ gGiGauntletsDL, gGiSilverGauntletsColorDL, gGiGauntletsPlateDL, gGiSilverGauntletsPlateColorDL } },
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// golden gauntlets, OBJECT_GI_GLOVES
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{ GetItem_DrawOpa10Xlu32,
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{ gGiGauntletsDL, gGiGoldenGauntletsColorDL, gGiGauntletsPlateDL, gGiGoldenGauntletsPlateColorDL } },
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// yellow n coin, OBJECT_GI_COIN
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{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiYellowCoinColorDL, gGiNDL } },
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// red n coin, OBJECT_GI_COIN
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{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiRedCoinColorDL, gGiNDL } },
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// green n coin, OBJECT_GI_COIN
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{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiGreenCoinColorDL, gGiNDL } },
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// blue n coin, OBJECT_GI_COIN
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{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiBlueCoinColorDL, gGiNDL } },
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// skull mask, OBJECT_GI_SKJ_MASK
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{ GetItem_DrawOpa0, { gGiSkullMaskDL } },
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// bunny hood OBJECT_GI_RABIT_MASK
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{ GetItem_DrawOpa0Xlu1, { gGiBunnyHoodDL, gGiBunnyHoodEyesDL } },
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// mask of truth, OBJECT_GI_TRUTH_MASK
|
|
{ GetItem_DrawOpa0Xlu1, { gGiMaskOfTruthDL, gGiMaskOfTruthAccentsDL } },
|
|
// eyedrops, OBJECT_GI_EYE_LOTION
|
|
{ GetItem_DrawOpa0Xlu1, { gGiEyeDropsCapDL, gGiEyeDropsBottleDL } },
|
|
// odd potion, OBJECT_GI_POWDER
|
|
{ GetItem_DrawOpa0, { gGiOddPotionDL } },
|
|
// odd mushroom, OBJECT_GI_MUSHROOM
|
|
{ GetItem_DrawOpa0, { gGiOddMushroomDL } },
|
|
// claim check, OBJECT_GI_TICKETSTONE
|
|
{ GetItem_DrawOpa0Xlu1, { gGiClaimCheckDL, gGiClaimCheckWritingDL } },
|
|
// broken goron's sword, OBJECT_GI_BROKENSWORD
|
|
{ GetItem_DrawGoronSword, { gGiBrokenGoronSwordDL } },
|
|
// prescription, OBJECT_GI_PRESCRIPTION
|
|
{ GetItem_DrawOpa0Xlu1, { gGiPrescriptionDL, gGiPrescriptionWritingDL } },
|
|
// goron bracelet, OBJECT_GI_BRACELET
|
|
{ GetItem_DrawOpa0, { gGiGoronBraceletDL } },
|
|
// sold out, OBJECT_GI_SOLDOUT
|
|
{ GetItem_DrawSoldOut, { gGiSoldOutDL } },
|
|
// frog, OBJECT_GI_FROG
|
|
{ GetItem_DrawOpa0Xlu1, { gGiFrogDL, gGiFrogEyesDL } },
|
|
// goron mask, OBJECT_GI_GOLONMASK
|
|
{ GetItem_DrawMaskOrBombchu, { gGiGoronMaskDL } },
|
|
// zora mask, OBJECT_GI_ZORAMASK
|
|
{ GetItem_DrawMaskOrBombchu, { gGiZoraMaskDL } },
|
|
// gerudo mask, OBJECT_GI_GERUDOMASK
|
|
{ GetItem_DrawMaskOrBombchu, { gGiGerudoMaskDL } },
|
|
// cojiro, OBJECT_GI_NIWATORI
|
|
{ GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiCojiroColorDL, gGiChickenEyesDL } },
|
|
// hover boots, OBJECT_GI_HOVERBOOTS
|
|
{ GetItem_DrawOpa0, { gGiHoverBootsDL } },
|
|
// fire arrows, OBJECT_GI_M_ARROW
|
|
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiFireArrowColorDL, gGiArrowMagicDL } },
|
|
// ice arrows, OBJECT_GI_M_ARROW
|
|
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiIceArrowColorDL, gGiArrowMagicDL } },
|
|
// light arrows, OBJECT_GI_M_ARROW
|
|
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiLightArrowColorDL, gGiArrowMagicDL } },
|
|
// skulltula token, OBJECT_GI_SUTARU
|
|
{ GetItem_DrawSkullToken, { gGiSkulltulaTokenDL, gGiSkulltulaTokenFlameDL } },
|
|
// din's fire, OBJECT_GI_GODDESS
|
|
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiDinsFireColorDL, gGiMagicSpellOrbDL } },
|
|
// farore's wind, OBJECT_GI_GODDESS
|
|
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiFaroresWindColorDL, gGiMagicSpellOrbDL } },
|
|
// nayru's Love, OBJECT_GI_GODDESS
|
|
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiNayrusLoveColorDL, gGiMagicSpellOrbDL } },
|
|
// blue fire, OBJECT_GI_FIRE
|
|
{ GetItem_DrawBlueFire, { gGiBlueFireChamberstickDL, gGiBlueFireFlameDL } },
|
|
// bugs, OBJECT_GI_INSECT
|
|
{ GetItem_DrawOpa0Xlu1, { gGiBugsContainerDL, gGiBugsGlassDL } },
|
|
// butterfly, OBJECT_GI_BUTTERFLY
|
|
{ GetItem_DrawOpa0Xlu1, { gGiButterflyContainerDL, gGiButterflyGlassDL } },
|
|
// poe, OBJECT_GI_GHOST
|
|
{ GetItem_DrawPoes,
|
|
{ gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiPoeColorDL } },
|
|
// fairy, OBJECT_GI_SOUL
|
|
{ GetItem_DrawFairy, { gGiFairyContainerBaseCapDL, gGiFairyContainerGlassDL, gGiFairyContainerContentsDL } },
|
|
// bullet bag 40, OBJECT_GI_DEKUPOUCH
|
|
{ GetItem_DrawBulletBag,
|
|
{ gGiBulletBagDL, gGiBulletBagColorDL, gGiBulletBagStringDL, gGiBulletBagStringColorDL, gGiBulletBagWritingDL } },
|
|
// green rupee, OBJECT_GI_RUPY
|
|
{ GetItem_DrawSmallRupee,
|
|
{ gGiRupeeInnerDL, gGiGreenRupeeInnerColorDL, gGiRupeeOuterDL, gGiGreenRupeeOuterColorDL } },
|
|
// blue rupee, OBJECT_GI_RUPY
|
|
{ GetItem_DrawSmallRupee,
|
|
{ gGiRupeeInnerDL, gGiBlueRupeeInnerColorDL, gGiRupeeOuterDL, gGiBlueRupeeOuterColorDL } },
|
|
// red rupee, OBJECT_GI_RUPY
|
|
{ GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiRedRupeeInnerColorDL, gGiRupeeOuterDL, gGiRedRupeeOuterColorDL } },
|
|
// big poe, OBJECT_GI_GHOST
|
|
{ GetItem_DrawPoes,
|
|
{ gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiBigPoeColorDL } },
|
|
// purple rupee, OBJECT_GI_RUPY
|
|
{ GetItem_DrawOpa10Xlu32,
|
|
{ gGiRupeeInnerDL, gGiPurpleRupeeInnerColorDL, gGiRupeeOuterDL, gGiPurpleRupeeOuterColorDL } },
|
|
// gold rupee, OBJECT_GI_RUPY
|
|
{ GetItem_DrawOpa10Xlu32,
|
|
{ gGiRupeeInnerDL, gGiGoldRupeeInnerColorDL, gGiRupeeOuterDL, gGiGoldRupeeOuterColorDL } },
|
|
// bullet bag 50, OBJECT_GI_DEKUPOUCH
|
|
{ GetItem_DrawBulletBag,
|
|
{ gGiBulletBagDL, gGiBulletBag50ColorDL, gGiBulletBagStringDL, gGiBulletBag50StringColorDL,
|
|
gGiBulletBagWritingDL } },
|
|
// kokiri sword, OBJECT_GI_SWORD_1
|
|
{ GetItem_DrawOpa0, { gGiKokiriSwordDL } },
|
|
// gold skulltula token, OBJECT_ST
|
|
{ GetItem_DrawSkullToken, { gSkulltulaTokenDL, gSkulltulaTokenFlameDL } },
|
|
|
|
{ GetItem_DrawJewelKokiri, { gGiKokiriEmeraldGemDL, gGiKokiriEmeraldSettingDL } },
|
|
{ GetItem_DrawJewelGoron, { gGiGoronRubyGemDL, gGiGoronRubySettingDL } },
|
|
{ GetItem_DrawJewelZora, { gGiZoraSapphireGemDL, gGiZoraSapphireSettingDL } },
|
|
|
|
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Generic
|
|
|
|
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Zelda's Lullaby
|
|
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Epona's song
|
|
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Saria's song
|
|
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Sun's song
|
|
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, //Song of time
|
|
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } } //Song of storms
|
|
};
|
|
|
|
/**
|
|
* Draw "Get Item" Model
|
|
* Calls the corresponding draw function for the given draw ID
|
|
*/
|
|
void GetItem_Draw(PlayState* play, s16 drawId) {
|
|
sDrawItemTable[drawId].drawFunc(play, drawId);
|
|
}
|
|
|
|
/**
|
|
* Draw "Get Item" Model from a `GetItemEntry`
|
|
* Uses the Custom Draw Function if it exists, or just calls `GetItem_Draw`
|
|
*/
|
|
void GetItemEntry_Draw(PlayState* play, GetItemEntry getItemEntry) {
|
|
// RANDOTODO: Make this more flexible for easier toggling of individual item recolors in the future.
|
|
if (getItemEntry.drawFunc != NULL &&
|
|
(CVar_GetS32("gRandoMatchKeyColors", 0) || getItemEntry.getItemId == RG_DOUBLE_DEFENSE)) {
|
|
getItemEntry.drawFunc(play, &getItemEntry);
|
|
} else {
|
|
GetItem_Draw(play, getItemEntry.gid);
|
|
}
|
|
}
|
|
|
|
// All remaining functions in this file are draw functions referenced in the table and called by the function above
|
|
|
|
/* 0x0178 */ u8 primXluColor[3];
|
|
/* 0x017B */ u8 envXluColor[3];
|
|
/* 0x017E */ u8 primOpaColor[3];
|
|
/* 0x0181 */ u8 envOpaColor[3];
|
|
|
|
void GetItem_DrawJewelKokiri(PlayState* play, s16 drawId) {
|
|
primXluColor[2] = 160;
|
|
primXluColor[0] = 255;
|
|
primXluColor[1] = 255;
|
|
envXluColor[0] = 0;
|
|
envXluColor[1] = 255;
|
|
envXluColor[2] = 0;
|
|
primOpaColor[2] = 170;
|
|
primOpaColor[0] = 255;
|
|
primOpaColor[1] = 255;
|
|
envOpaColor[1] = 120;
|
|
envOpaColor[0] = 150;
|
|
envOpaColor[2] = 0;
|
|
|
|
GetItem_DrawJewel(play, drawId);
|
|
}
|
|
|
|
void GetItem_DrawJewelGoron(PlayState* play, s16 drawId) {
|
|
primXluColor[1] = 170;
|
|
primXluColor[0] = 255;
|
|
primXluColor[2] = 255;
|
|
envXluColor[2] = 100;
|
|
envXluColor[0] = 255;
|
|
envXluColor[1] = 0;
|
|
primOpaColor[2] = 170;
|
|
primOpaColor[0] = 255;
|
|
primOpaColor[1] = 255;
|
|
envOpaColor[1] = 120;
|
|
envOpaColor[0] = 150;
|
|
envOpaColor[2] = 0;
|
|
|
|
GetItem_DrawJewel(play, drawId);
|
|
}
|
|
|
|
void GetItem_DrawJewelZora(PlayState* play, s16 drawId) {
|
|
primXluColor[0] = 50;
|
|
primXluColor[1] = 255;
|
|
primXluColor[2] = 255;
|
|
envXluColor[2] = 150;
|
|
envXluColor[0] = 50;
|
|
envXluColor[1] = 0;
|
|
primOpaColor[2] = 170;
|
|
primOpaColor[0] = 255;
|
|
primOpaColor[1] = 255;
|
|
envOpaColor[1] = 120;
|
|
envOpaColor[0] = 150;
|
|
envOpaColor[2] = 0;
|
|
|
|
GetItem_DrawJewel(play, drawId);
|
|
}
|
|
|
|
void GetItem_DrawJewel(PlayState* play, s16 drawId) {
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
gSPSegment(POLY_XLU_DISP++, 9,
|
|
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 % 256, (256 - (0 % 256)) - 1, 64, 64, 1, 0 % 256,
|
|
(256 - (0 % 256)) - 1, 16, 16));
|
|
|
|
gSPSegment(POLY_OPA_DISP++, 8, Gfx_TexScroll(play->state.gfxCtx, (u8)0, (u8)0, 16, 16));
|
|
|
|
Matrix_Push();
|
|
Matrix_RotateZYX(0, -0x4000, 0x4000, MTXMODE_APPLY);
|
|
|
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_effect.c", 2597),
|
|
G_MTX_NOPUSH | G_MTX_LOAD);
|
|
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_effect.c", 2599),
|
|
G_MTX_NOPUSH | G_MTX_LOAD);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
|
|
// func_8002ED80(&this->actor, play, 0);
|
|
gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, primXluColor[0], primXluColor[1], primXluColor[2], 255);
|
|
gDPSetEnvColor(POLY_XLU_DISP++, envXluColor[0], envXluColor[1], envXluColor[2], 255);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
// func_8002EBCC(&this->actor, play, 0);
|
|
gDPSetPrimColor(POLY_OPA_DISP++, 0, 128, primOpaColor[0], primOpaColor[1], primOpaColor[2], 255);
|
|
gDPSetEnvColor(POLY_OPA_DISP++, envOpaColor[0], envOpaColor[1], envOpaColor[2], 255);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
|
|
Matrix_Pop();
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_26Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawSoldOut(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 5);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawBlueFire(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
|
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0),
|
|
0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
|
|
1 * -(play->state.frames * 8), 16, 32));
|
|
Matrix_Push();
|
|
Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY);
|
|
Matrix_ReplaceRotation(&play->billboardMtxF);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
Matrix_Pop();
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawPoes(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
|
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0),
|
|
0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
|
|
1 * -(play->state.frames * 6), 16, 32));
|
|
Matrix_Push();
|
|
Matrix_ReplaceRotation(&play->billboardMtxF);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
|
Matrix_Pop();
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawFairy(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
|
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0),
|
|
0 * (play->state.frames * 0), 32, 32, 1, 1 * (play->state.frames * 1),
|
|
1 * -(play->state.frames * 6), 32, 32));
|
|
Matrix_Push();
|
|
Matrix_ReplaceRotation(&play->billboardMtxF);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
|
Matrix_Pop();
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawMirrorShield(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPSegment(POLY_OPA_DISP++, 0x08,
|
|
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0) % 256,
|
|
1 * (play->state.frames * 2) % 256, 64, 64, 1,
|
|
0 * (play->state.frames * 0) % 128, 1 * (play->state.frames * 1) % 128, 32,
|
|
32));
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawSkullToken(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
|
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0),
|
|
1 * -(play->state.frames * 5), 32, 32, 1, 0 * (play->state.frames * 0),
|
|
0 * (play->state.frames * 0), 32, 64));
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_26Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawCompass(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 5);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawPotion(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPSegment(POLY_OPA_DISP++, 0x08,
|
|
Gfx_TwoTexScroll(play->state.gfxCtx, 0, -1 * (play->state.frames * 1),
|
|
1 * (play->state.frames * 1), 32, 32, 1, -1 * (play->state.frames * 1),
|
|
1 * (play->state.frames * 1), 32, 32));
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[5]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawGoronSword(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPSegment(POLY_OPA_DISP++, 0x08,
|
|
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 1),
|
|
0 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 1),
|
|
0 * (play->state.frames * 1), 32, 32));
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPSegment(POLY_OPA_DISP++, 0x08,
|
|
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 6),
|
|
1 * (play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 6),
|
|
1 * (play->state.frames * 6), 32, 32));
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
|
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 1),
|
|
1 * -(play->state.frames * 3), 32, 32, 1, 0 * (play->state.frames * 1),
|
|
1 * -(play->state.frames * 2), 32, 32));
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawFish(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
|
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0),
|
|
1 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 0),
|
|
1 * (play->state.frames * 1), 32, 32));
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawOpa0(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawGenericMusicNote(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
s16 color_slot = drawId-120; //0 = generic
|
|
s16* colors[7][3] = {
|
|
{255,255,255}, //Generic Song (full white)
|
|
{109, 73,143}, //Lullaby
|
|
{217,110, 48}, //Epona
|
|
{ 62,109, 23}, //Saria
|
|
{237,231, 62}, //Sun
|
|
{ 98,177,211}, //Time
|
|
{146,146,146} //Storms
|
|
};
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, __FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
|
|
gSPGrayscale(POLY_XLU_DISP++, true);
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
gSPGrayscale(POLY_XLU_DISP++, false);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawXlu01(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawMagicArrow(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawMagicSpell(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
|
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2),
|
|
1 * -(play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 1),
|
|
-1 * (play->state.frames * 2), 32, 32));
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawOpa1023(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawScale(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
|
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2),
|
|
-1 * (play->state.frames * 2), 64, 64, 1, 1 * (play->state.frames * 4),
|
|
1 * -(play->state.frames * 4), 32, 32));
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawBulletBag(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
|
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
|
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|
|
|
|
void GetItem_DrawWallet(PlayState* play, s16 drawId) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(play->state.gfxCtx);
|
|
|
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[4]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[5]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[6]);
|
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[7]);
|
|
|
|
CLOSE_DISPS(play->state.gfxCtx);
|
|
}
|