Shipwright/libultraship/libultraship/GameSettings.cpp
Random 09432ee7f4
Linux/GCC Support (#28)
* Initial Linux/GCC support commit

* Add instructins for linux in the README

* apply suggestions by @Erotemic and @Emill

* Fix python 3.10 symlink line

* Fix func_80041E80 type mismatch (#3)

Type mismatch functions.h:664

* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES

* Makefile: find C/CXX_FILES automatically

* Makefile: remove ugly conditions in find commands

* cleanup _MSC_VER usage

* fix Windows build

* cleanup extraction scripts

* fix Windows build

* Fix Windows path separator issue

* fix rumble support for linux

* use glew-cmake in dockerfile

* add pulseaudio backend

* fix ZAPDTR linkage

* Check for "soh.elf" in directory (#6)

hide second button if `soh.exe` or `soh.elf` is present

* Fix hardcoded segment addresses (#5)

* fix condition

* hack lus -> soh dep for ZAPDTR

Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-05-11 13:18:24 -04:00

71 lines
2.0 KiB
C++

#include "GameSettings.h"
// Audio
#include <cstddef>
#include <PR/ultra64/types.h>
#include <PR/ultra64/sptask.h>
#include <PR/ultra64/pi.h>
#include <PR/ultra64/message.h>
#include "ConfigFile.h"
#include "Cvar.h"
#include "GlobalCtx2.h"
#include "SohImGuiImpl.h"
#include "../../soh/include/z64audio.h"
#include "SohHooks.h"
#include "../../soh/soh/Enhancements/debugconsole.h"
#include "Window.h"
#include "Lib/Fast3D/gfx_rendering_api.h"
#define ABS(var) var < 0 ? -(var) : var
using namespace Ship;
namespace Game {
bool DeSyncAudio = false;
void UpdateAudio() {
Audio_SetGameVolume(SEQ_BGM_MAIN, CVar_GetFloat("gMainMusicVolume", 1));
Audio_SetGameVolume(SEQ_BGM_SUB, CVar_GetFloat("gSubMusicVolume", 1));
Audio_SetGameVolume(SEQ_FANFARE, CVar_GetFloat("gSFXMusicVolume", 1));
Audio_SetGameVolume(SEQ_SFX, CVar_GetFloat("gFanfareVolume", 1));
}
void LoadPadSettings() {
const std::shared_ptr<ConfigFile> pConf = GlobalCtx2::GetInstance()->GetConfig();
ConfigFile& Conf = *pConf;
for (const auto& [i, controllers] : Ship::Window::Controllers) {
for (const auto& controller : controllers) {
if (auto padConfSection = controller->GetPadConfSection()) {
}
}
}
}
void LoadSettings() {
DebugConsole_LoadCVars();
}
void SaveSettings() {
DebugConsole_SaveCVars();
}
void InitSettings() {
ModInternal::registerHookListener({ AUDIO_INIT, [](HookEvent ev) {
UpdateAudio();
}});
ModInternal::registerHookListener({ GFX_INIT, [](HookEvent ev) {
gfx_get_current_rendering_api()->set_texture_filter((FilteringMode) CVar_GetS32("gTextureFilter", THREE_POINT));
SohImGui::console->opened = CVar_GetS32("gConsoleEnabled", 0);
UpdateAudio();
}});
}
void SetSeqPlayerVolume(SeqPlayers playerId, float volume) {
Audio_SetGameVolume(playerId, volume);
}
}