mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-18 07:25:16 -05:00
f52a2a6406
subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
116 lines
4.6 KiB
C
116 lines
4.6 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib [shaders] example - Apply a shader to some shape or texture
|
|
*
|
|
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
|
*
|
|
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
|
|
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
|
|
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
|
|
*
|
|
* This example has been created using raylib 1.7 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
#if defined(PLATFORM_DESKTOP)
|
|
#define GLSL_VERSION 330
|
|
#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
|
|
#define GLSL_VERSION 100
|
|
#endif
|
|
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shapes and texture shaders");
|
|
|
|
Texture2D fudesumi = LoadTexture("resources/fudesumi.png");
|
|
|
|
// Load shader to be used on some parts drawing
|
|
// NOTE 1: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version
|
|
// NOTE 2: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
|
|
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION));
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
// TODO: Update your variables here
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
// Start drawing with default shader
|
|
|
|
DrawText("USING DEFAULT SHADER", 20, 40, 10, RED);
|
|
|
|
DrawCircle(80, 120, 35, DARKBLUE);
|
|
DrawCircleGradient(80, 220, 60, GREEN, SKYBLUE);
|
|
DrawCircleLines(80, 340, 80, DARKBLUE);
|
|
|
|
|
|
// Activate our custom shader to be applied on next shapes/textures drawings
|
|
BeginShaderMode(shader);
|
|
|
|
DrawText("USING CUSTOM SHADER", 190, 40, 10, RED);
|
|
|
|
DrawRectangle(250 - 60, 90, 120, 60, RED);
|
|
DrawRectangleGradientH(250 - 90, 170, 180, 130, MAROON, GOLD);
|
|
DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE);
|
|
|
|
// Activate our default shader for next drawings
|
|
EndShaderMode();
|
|
|
|
DrawText("USING DEFAULT SHADER", 370, 40, 10, RED);
|
|
|
|
DrawTriangle((Vector2){430, 80},
|
|
(Vector2){430 - 60, 150},
|
|
(Vector2){430 + 60, 150}, VIOLET);
|
|
|
|
DrawTriangleLines((Vector2){430, 160},
|
|
(Vector2){430 - 20, 230},
|
|
(Vector2){430 + 20, 230}, DARKBLUE);
|
|
|
|
DrawPoly((Vector2){430, 320}, 6, 80, 0, BROWN);
|
|
|
|
// Activate our custom shader to be applied on next shapes/textures drawings
|
|
BeginShaderMode(shader);
|
|
|
|
DrawTexture(fudesumi, 500, -30, WHITE); // Using custom shader
|
|
|
|
// Activate our default shader for next drawings
|
|
EndShaderMode();
|
|
|
|
DrawText("(c) Fudesumi sprite by Eiden Marsal", 380, screenHeight - 20, 10, GRAY);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
UnloadShader(shader); // Unload shader
|
|
UnloadTexture(fudesumi); // Unload texture
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
} |