Shipwright/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp

820 lines
35 KiB
C++

#include "spoiler_log.hpp"
#include "../dungeon.h"
#include "../static_data.h"
#include "../context.h"
#include "../entrance.h"
#include "random.hpp"
#include "../trial.h"
#include "tinyxml2.h"
#include "utils.hpp"
#include "shops.hpp"
#include "hints.hpp"
#include "pool_functions.hpp"
#include "soh/Enhancements/randomizer/randomizer_check_objects.h"
#include <nlohmann/json.hpp>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <map>
#include <set>
#include <string>
#include <sstream>
#include <unordered_map>
#include <vector>
#include <iostream>
#include <fstream>
#include <filesystem>
#include <variables.h>
#include <Context.h>
#include "consolevariablebridge.h"
using json = nlohmann::ordered_json;
using namespace Rando;
json jsonData;
std::map<RandomizerHintTextKey, Rando::ItemLocation*> hintedLocations;
extern std::array<std::string, HINT_TYPE_MAX> hintTypeNames;
extern std::array<std::string, 17> hintCategoryNames;
extern Area* GetHintRegion(uint32_t);
namespace {
std::string placementtxt;
} // namespace
static SpoilerData spoilerData;
void GenerateHash() {
auto ctx = Rando::Context::GetInstance();
std::string hash = ctx->GetSettings()->GetHash();
// adds leading 0s to the hash string if it has less than 10 digits.
while (hash.length() < 10) {
hash = "0" + hash;
}
for (size_t i = 0, j = 0; i < ctx->hashIconIndexes.size(); i++, j += 2) {
int number = std::stoi(hash.substr(j, 2));
ctx->hashIconIndexes[i] = number;
}
// Clear out spoiler log data here, in case we aren't going to re-generate it
// spoilerData = { 0 };
}
const SpoilerData& GetSpoilerData() {
return spoilerData;
}
static auto GetGeneralPath() {
return "./randomizer/haha.xml";
}
static auto GetSpoilerLogPath() {
return GetGeneralPath();
}
static auto GetPlacementLogPath() {
return GetGeneralPath();
}
void WriteIngameSpoilerLog() {
auto ctx = Rando::Context::GetInstance();
uint16_t spoilerItemIndex = 0;
uint32_t spoilerStringOffset = 0;
uint16_t spoilerSphereItemoffset = 0;
uint16_t spoilerGroupOffset = 0;
// Intentionally junk value so we trigger the 'new group, record some stuff' code
uint8_t currentGroup = SpoilerCollectionCheckGroup::SPOILER_COLLECTION_GROUP_COUNT;
bool spoilerOutOfSpace = false;
// Create map of string data offsets for all _unique_ item locations and names in the playthrough
// Some item names, like gold skulltula tokens, can appear many times in a playthrough
std::unordered_map<uint32_t, uint16_t>
itemLocationsMap; // Map of LocationKey to an index into spoiler data item locations
itemLocationsMap.reserve(ctx->allLocations.size());
std::unordered_map<std::string, uint16_t>
stringOffsetMap; // Map of strings to their offset into spoiler string data array
stringOffsetMap.reserve(ctx->allLocations.size() * 2);
// Sort all locations by their group, so the in-game log can show a group of items by simply starting/ending at
// certain indices
std::stable_sort(ctx->allLocations.begin(), ctx->allLocations.end(), [](const RandomizerCheck& a, const RandomizerCheck& b) {
auto groupA = Rando::StaticData::GetLocation(a)->GetCollectionCheckGroup();
auto groupB = Rando::StaticData::GetLocation(b)->GetCollectionCheckGroup();
return groupA < groupB;
});
for (const RandomizerCheck key : ctx->allLocations) {
auto loc = Rando::StaticData::GetLocation(key);
auto itemLocation = ctx->GetItemLocation(key);
// Hide excluded locations from ingame tracker
// if (loc->IsExcluded()) {
// continue;
// }
// Beehives
if (!ctx->GetOption(RSK_SHUFFLE_BEEHIVES) && loc->IsCategory(Category::cBeehive)) {
continue;
}
// Cows
else if (!ctx->GetOption(RSK_SHUFFLE_COWS) && loc->IsCategory(Category::cCow)) {
continue;
}
// Merchants
else if (ctx->GetOption(RSK_SHUFFLE_MERCHANTS).Is(RO_SHUFFLE_MERCHANTS_OFF) && loc->IsCategory(Category::cMerchant)) {
continue;
}
// Adult Trade
else if (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && loc->IsCategory(Category::cAdultTrade)) {
continue;
}
// Chest Minigame
else if (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_GENERIC_OFF) &&
loc->IsCategory(Category::cChestMinigame)) {
continue;
}
// Gerudo Fortress
else if ((ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_NORMAL) &&
(loc->IsCategory(Category::cVanillaGFSmallKey) || loc->GetHintKey() == RHT_GF_GERUDO_MEMBERSHIP_CARD)) ||
(ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_FAST) && loc->IsCategory(Category::cVanillaGFSmallKey) &&
loc->GetHintKey() != RHT_GF_NORTH_F1_CARPENTER)) {
continue;
}
// Copy at most 51 chars from the name and location name to avoid issues with names that don't fit on screen
const char* nameFormatStr = "%.51s";
auto locName = loc->GetName();
if (stringOffsetMap.find(locName) == stringOffsetMap.end()) {
if (spoilerStringOffset + locName.size() + 1 >= SPOILER_STRING_DATA_SIZE) {
spoilerOutOfSpace = true;
break;
} else {
stringOffsetMap[locName] = spoilerStringOffset;
spoilerStringOffset +=
sprintf(&spoilerData.StringData[spoilerStringOffset], nameFormatStr, locName.c_str()) + 1;
}
}
// PURPLE TODO: LOCALIZATION
auto locItem = itemLocation->GetPlacedItemName().GetEnglish();
if (itemLocation->GetPlacedRandomizerGet() == RG_ICE_TRAP && loc->IsCategory(Category::cShop)) {
locItem = NonShopItems[TransformShopIndex(GetShopIndex(key))].Name.GetEnglish();
}
if (stringOffsetMap.find(locItem) == stringOffsetMap.end()) {
if (spoilerStringOffset + locItem.size() + 1 >= SPOILER_STRING_DATA_SIZE) {
spoilerOutOfSpace = true;
break;
} else {
stringOffsetMap[locItem] = spoilerStringOffset;
spoilerStringOffset +=
sprintf(&spoilerData.StringData[spoilerStringOffset], nameFormatStr, locItem.c_str()) + 1;
}
}
spoilerData.ItemLocations[spoilerItemIndex].LocationStrOffset = stringOffsetMap[locName];
spoilerData.ItemLocations[spoilerItemIndex].ItemStrOffset = stringOffsetMap[locItem];
spoilerData.ItemLocations[spoilerItemIndex].LocationStr = locName;
spoilerData.ItemLocations[spoilerItemIndex].ItemStr = locItem;
spoilerData.ItemLocations[spoilerItemIndex].CollectionCheckType = loc->GetCollectionCheck().type;
spoilerData.ItemLocations[spoilerItemIndex].LocationScene = loc->GetCollectionCheck().scene;
spoilerData.ItemLocations[spoilerItemIndex].LocationFlag = loc->GetCollectionCheck().flag;
// Collect Type and Reveal Type
if (key == RC_GANON) {
spoilerData.ItemLocations[spoilerItemIndex].CollectType = COLLECTTYPE_NEVER;
spoilerData.ItemLocations[spoilerItemIndex].RevealType = REVEALTYPE_ALWAYS;
} else if (key == RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS) {
spoilerData.ItemLocations[spoilerItemIndex].CollectType = COLLECTTYPE_REPEATABLE;
spoilerData.ItemLocations[spoilerItemIndex].RevealType = REVEALTYPE_ALWAYS;
}
// Shops
else if (loc->IsShop()) {
if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF)) {
spoilerData.ItemLocations[spoilerItemIndex].RevealType = REVEALTYPE_ALWAYS;
} else {
spoilerData.ItemLocations[spoilerItemIndex].RevealType = REVEALTYPE_SCENE;
}
if (itemLocation->GetPlacedItem().GetItemType() == ITEMTYPE_REFILL ||
itemLocation->GetPlacedItem().GetItemType() == ITEMTYPE_SHOP ||
itemLocation->GetPlacedItem().GetHintKey() == RHT_PROGRESSIVE_BOMBCHUS) {
spoilerData.ItemLocations[spoilerItemIndex].CollectType = COLLECTTYPE_REPEATABLE;
}
}
// Gold Skulltulas
else if (loc->IsCategory(Category::cSkulltula) &&
((ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_OFF)) ||
(ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_DUNGEONS) && !loc->IsDungeon()) ||
(ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_OVERWORLD) && loc->IsDungeon()))) {
spoilerData.ItemLocations[spoilerItemIndex].RevealType = REVEALTYPE_ALWAYS;
}
// Deku Scrubs
else if (loc->IsCategory(Category::cDekuScrub) && !loc->IsCategory(Category::cDekuScrubUpgrades) &&
ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_OFF)) {
spoilerData.ItemLocations[spoilerItemIndex].CollectType = COLLECTTYPE_REPEATABLE;
spoilerData.ItemLocations[spoilerItemIndex].RevealType = REVEALTYPE_ALWAYS;
}
auto checkGroup = loc->GetCollectionCheckGroup();
spoilerData.ItemLocations[spoilerItemIndex].Group = checkGroup;
// Group setup
if (checkGroup != currentGroup) {
currentGroup = checkGroup;
spoilerData.GroupOffsets[currentGroup] = spoilerGroupOffset;
}
++spoilerData.GroupItemCounts[currentGroup];
++spoilerGroupOffset;
itemLocationsMap[key] = spoilerItemIndex++;
}
spoilerData.ItemLocationsCount = spoilerItemIndex;
if (/*Settings::IngameSpoilers TODO: Remove: don't think we have any need for this*/ false) {
bool playthroughItemNotFound = false;
// Write playthrough data to in-game spoiler log
if (!spoilerOutOfSpace) {
for (uint32_t i = 0; i < ctx->playthroughLocations.size(); i++) {
if (i >= SPOILER_SPHERES_MAX) {
spoilerOutOfSpace = true;
break;
}
spoilerData.Spheres[i].ItemLocationsOffset = spoilerSphereItemoffset;
for (uint32_t loc = 0; loc < ctx->playthroughLocations[i].size(); ++loc) {
if (spoilerSphereItemoffset >= SPOILER_ITEMS_MAX) {
spoilerOutOfSpace = true;
break;
}
const auto foundItemLoc = itemLocationsMap.find(ctx->playthroughLocations[i][loc]);
if (foundItemLoc != itemLocationsMap.end()) {
spoilerData.SphereItemLocations[spoilerSphereItemoffset++] = foundItemLoc->second;
} else {
playthroughItemNotFound = true;
}
++spoilerData.Spheres[i].ItemCount;
}
++spoilerData.SphereCount;
}
}
if (spoilerOutOfSpace || playthroughItemNotFound) {
SPDLOG_ERROR("In-game spoiler log is out of space, playthrough data will not be written");
}
}
}
// Writes the location to the specified node.
static void WriteLocation(
std::string sphere, const RandomizerCheck locationKey, const bool withPadding = false) {
Rando::Location* location = Rando::StaticData::GetLocation(locationKey);
Rando::ItemLocation* itemLocation = Rando::Context::GetInstance()->GetItemLocation(locationKey);
// auto node = parentNode->InsertNewChildElement("location");
switch (gSaveContext.language) {
case LANGUAGE_ENG:
default:
jsonData["playthrough"][sphere][location->GetName()] = itemLocation->GetPlacedItemName().GetEnglish();
break;
case LANGUAGE_FRA:
jsonData["playthrough"][sphere][location->GetName()] = itemLocation->GetPlacedItemName().GetFrench();
break;
}
// node->SetAttribute("name", location->GetName().c_str());
// node->SetText(location->GetPlacedItemName().GetEnglish().c_str());
// if (withPadding) {
// constexpr int16_t LONGEST_NAME = 56; // The longest name of a location.
// constexpr int16_t PRICE_ATTRIBUTE = 12; // Length of a 3-digit price attribute.
// // Insert a padding so we get a kind of table in the XML document.
// int16_t requiredPadding = LONGEST_NAME - location->GetName().length();
// if (location->IsCategory(Category::cShop)) {
// // Shop items have short location names, but come with an additional price attribute.
// requiredPadding -= PRICE_ATTRIBUTE;
// }
// if (requiredPadding >= 0) {
// std::string padding(requiredPadding, ' ');
// node->SetAttribute("_", padding.c_str());
// }
// }
// if (location->IsCategory(Category::cShop)) {
// char price[6];
// sprintf(price, "%03d", location->GetPrice());
// node->SetAttribute("price", price);
// }
// if (!location->IsAddedToPool()) {
// #ifdef ENABLE_DEBUG
// node->SetAttribute("not-added", true);
// #endif
// }
}
//Writes a shuffled entrance to the specified node
static void WriteShuffledEntrance(std::string sphereString, Entrance* entrance) {
int16_t originalIndex = entrance->GetIndex();
int16_t destinationIndex = -1;
int16_t replacementIndex = entrance->GetReplacement()->GetIndex();
int16_t replacementDestinationIndex = -1;
std::string name = entrance->GetName();
std::string text = entrance->GetConnectedRegion()->regionName + " from " + entrance->GetReplacement()->GetParentRegion()->regionName;
// Track the reverse destination, useful for savewarp handling
if (entrance->GetReverse() != nullptr) {
destinationIndex = entrance->GetReverse()->GetIndex();
// When decouple is off we track the replacement's reverse destination, useful for recording visited entrances
if (!entrance->IsDecoupled()) {
replacementDestinationIndex = entrance->GetReplacement()->GetReverse()->GetIndex();
}
}
json entranceJson = json::object({
{"type", entrance->GetType()},
{"index", originalIndex},
{"destination", destinationIndex},
{"override", replacementIndex},
{"overrideDestination", replacementDestinationIndex},
});
jsonData["entrances"].push_back(entranceJson);
// When decoupled entrances is off, handle saving reverse entrances
if (entrance->GetReverse() != nullptr && !entrance->IsDecoupled()) {
json reverseEntranceJson = json::object({
{"type", entrance->GetReverse()->GetType()},
{"index", replacementDestinationIndex},
{"destination", replacementIndex},
{"override", destinationIndex},
{"overrideDestination", originalIndex},
});
jsonData["entrances"].push_back(reverseEntranceJson);
}
switch (gSaveContext.language) {
case LANGUAGE_ENG:
case LANGUAGE_FRA:
default:
jsonData["entrancesMap"][sphereString][name] = text;
break;
}
}
// Writes the settings (without excluded locations, starting inventory and tricks) to the spoilerLog document.
static void WriteSettings(const bool printAll = false) {
// auto parentNode = spoilerLog.NewElement("settings");
auto ctx = Rando::Context::GetInstance();
auto allOptionGroups = ctx->GetSettings()->GetOptionGroups();
for (const Rando::OptionGroup& optionGroup : allOptionGroups) {
if (optionGroup.GetName() == "Timesaver Settings") {
for (const Rando::Option* option : optionGroup.GetOptions()) {
if (option->GetName() == "Big Poe Target Count" || option->GetName() == "Cuccos to return" ||
option->GetName() == "Skip Epona Race" || option->GetName() == "Skip Tower Escape" ||
option->GetName() == "Skip Child Stealth" || option->GetName() == "Complete Mask Quest" ||
option->GetName() == "Skip Scarecrow's Song" ||
option->GetName() == "Enable Glitch-Useful Cutscenes") {
std::string settingName = optionGroup.GetName() + ":" + option->GetName();
jsonData["settings"][settingName] = option->GetSelectedOptionText();
}
}
continue;
}
if (optionGroup.GetContainsType() == Rando::OptionGroupType::DEFAULT && optionGroup.PrintInSpoiler()) {
for (const Rando::Option* option : optionGroup.GetOptions()) {
std::string settingName = optionGroup.GetName() + ":" + option->GetName();
jsonData["settings"][settingName] = option->GetSelectedOptionText();
}
}
}
// spoilerLog.RootElement()->InsertEndChild(parentNode);
// for (const uint32_t key : allLocations) {
// ItemLocation* location = GetLocation(key);
// settingsJsonData["locations"][location->GetName()] = location->GetPlacedItemName().english;
// }
}
// Writes the excluded locations to the spoiler log, if there are any.
static void WriteExcludedLocations() {
// auto parentNode = spoilerLog.NewElement("excluded-locations");
auto ctx = Rando::Context::GetInstance();
for (size_t i = 1; i < ctx->GetSettings()->GetExcludeLocationsOptions().size(); i++) {
for (const auto& location : ctx->GetSettings()->GetExcludeLocationsOptions()[i]) {
if (location->GetSelectedOptionIndex() == RO_LOCATION_INCLUDE) {
continue;
}
jsonData["excludedLocations"].push_back(RemoveLineBreaks(location->GetName()));
// tinyxml2::XMLElement* node = spoilerLog.NewElement("location");
// node->SetAttribute("name", RemoveLineBreaks(location->GetName()).c_str());
// parentNode->InsertEndChild(node);
}
}
// if (!parentNode->NoChildren()) {
// spoilerLog.RootElement()->InsertEndChild(parentNode);
// }
}
// Writes the starting inventory to the spoiler log, if there is any.
static void WriteStartingInventory() {
auto ctx = Rando::Context::GetInstance();
const Rando::OptionGroup& optionGroup = ctx->GetSettings()->GetOptionGroup(RSG_STARTING_INVENTORY);
for (const Rando::OptionGroup* subGroup : optionGroup.GetSubGroups()) {
if (subGroup->GetContainsType() == Rando::OptionGroupType::DEFAULT) {
for (const Rando::Option* option : subGroup->GetOptions()) {
jsonData["settings"][option->GetName()] = option->GetSelectedOptionText();
}
}
}
}
// Writes the enabled tricks to the spoiler log, if there are any.
static void WriteEnabledTricks(tinyxml2::XMLDocument& spoilerLog) {
//auto parentNode = spoilerLog.NewElement("enabled-tricks");
auto ctx = Rando::Context::GetInstance();
for (const auto& setting : ctx->GetSettings()->GetOptionGroup(RSG_TRICKS).GetOptions()) {
if (setting->GetSelectedOptionIndex() != RO_GENERIC_ON/* || !setting->IsCategory(OptionCategory::Setting)*/) {
continue;
}
jsonData["enabledTricks"].push_back(RemoveLineBreaks(setting->GetName()).c_str());
//auto node = parentNode->InsertNewChildElement("trick");
//node->SetAttribute("name", RemoveLineBreaks(setting->GetName()).c_str());
}
// if (!parentNode->NoChildren()) {
// spoilerLog.RootElement()->InsertEndChild(parentNode);
//}
}
// Writes the enabled glitches to the spoiler log, if there are any.
// TODO: Implement Glitches
// static void WriteEnabledGlitches(tinyxml2::XMLDocument& spoilerLog) {
// auto parentNode = spoilerLog.NewElement("enabled-glitches");
// for (const auto& setting : Settings::glitchCategories) {
// if (setting->Value<uint8_t>() == 0) {
// continue;
// }
// auto node = parentNode->InsertNewChildElement("glitch-category");
// node->SetAttribute("name", setting->GetName().c_str());
// node->SetText(setting->GetSelectedOptionText().c_str());
// }
// for (const auto& setting : Settings::miscGlitches) {
// if (!setting->Value<bool>()) {
// continue;
// }
// auto node = parentNode->InsertNewChildElement("misc-glitch");
// node->SetAttribute("name", RemoveLineBreaks(setting->GetName()).c_str());
// }
// if (!parentNode->NoChildren()) {
// spoilerLog.RootElement()->InsertEndChild(parentNode);
// }
// }
// Writes the Master Quest dungeons to the spoiler log, if there are any.
static void WriteMasterQuestDungeons(tinyxml2::XMLDocument& spoilerLog) {
auto ctx = Rando::Context::GetInstance();
for (const auto* dungeon : ctx->GetDungeons()->GetDungeonList()) {
std::string dungeonName;
if (dungeon->IsVanilla()) {
continue;
}
jsonData["masterQuestDungeons"].push_back(dungeon->GetName());
}
}
// Writes the required trials to the spoiler log, if there are any.
static void WriteRequiredTrials() {
auto ctx = Rando::Context::GetInstance();
for (const auto& trial : ctx->GetTrials()->GetTrialList()) {
if (trial->IsRequired()) {
std::string trialName;
switch (gSaveContext.language) {
case LANGUAGE_FRA:
trialName = trial->GetName().GetFrench();
break;
case LANGUAGE_ENG:
default:
trialName = trial->GetName().GetEnglish();
break;
}
jsonData["requiredTrials"].push_back(RemoveLineBreaks(trialName));
}
}
}
// Writes the intended playthrough to the spoiler log, separated into spheres.
static void WritePlaythrough() {
// auto playthroughNode = spoilerLog.NewElement("playthrough");
auto ctx = Rando::Context::GetInstance();
for (uint32_t i = 0; i < ctx->playthroughLocations.size(); ++i) {
auto sphereNum = std::to_string(i);
std::string sphereString = "sphere ";
if (i < 10) sphereString += "0";
sphereString += sphereNum;
for (const RandomizerCheck key : ctx->playthroughLocations[i]) {
WriteLocation(sphereString, key, true);
}
}
// spoilerLog.RootElement()->InsertEndChild(playthroughNode);
}
//Write the randomized entrance playthrough to the spoiler log, if applicable
static void WriteShuffledEntrances() {
auto ctx = Rando::Context::GetInstance();
for (uint32_t i = 0; i < ctx->GetEntranceShuffler()->playthroughEntrances.size(); ++i) {
auto sphereNum = std::to_string(i);
std::string sphereString = "sphere ";
if (i < 10) sphereString += "0";
sphereString += sphereNum;
for (Entrance* entrance : ctx->GetEntranceShuffler()->playthroughEntrances[i]) {
WriteShuffledEntrance(sphereString, entrance);
}
}
}
Rando::ItemLocation* GetItemLocation(RandomizerGet item) {
auto ctx = Rando::Context::GetInstance();
return ctx->GetItemLocation(FilterFromPool(ctx->allLocations, [item, ctx](const RandomizerCheck loc) {
return ctx->GetItemLocation(loc)->GetPlacedRandomizerGet() == item;
})[0]);
}
// Writes the hints to the spoiler log, if they are enabled.
static void WriteHints() {
auto ctx = Rando::Context::GetInstance();
uint8_t language = ctx->GetOption(RSK_LANGUAGE).GetSelectedOptionIndex();
if (ctx->GetOption(RSK_SHUFFLE_WARP_SONGS)) {
jsonData["warpMinuetText"] = ctx->GetHint(RH_MINUET_WARP_LOC)->GetText().GetForLanguage(language);
jsonData["warpBoleroText"] = ctx->GetHint(RH_BOLERO_WARP_LOC)->GetText().GetForLanguage(language);
jsonData["warpSerenadeText"] = ctx->GetHint(RH_SERENADE_WARP_LOC)->GetText().GetForLanguage(language);
jsonData["warpRequiemText"] = ctx->GetHint(RH_REQUIEM_WARP_LOC)->GetText().GetForLanguage(language);
jsonData["warpNocturneText"] = ctx->GetHint(RH_NOCTURNE_WARP_LOC)->GetText().GetForLanguage(language);
jsonData["warpPreludeText"] = ctx->GetHint(RH_PRELUDE_WARP_LOC)->GetText().GetForLanguage(language);
}
jsonData["childAltar"]["hintText"] = ctx->GetHint(RH_ALTAR_CHILD)->GetText().GetForLanguage(language);
jsonData["adultAltar"]["hintText"] = ctx->GetHint(RH_ALTAR_ADULT)->GetText().GetForLanguage(language);
Rando::ItemLocation* emeraldLoc = GetItemLocation(RG_KOKIRI_EMERALD);
Rando::ItemLocation* rubyLoc = GetItemLocation(RG_GORON_RUBY);
Rando::ItemLocation* sapphireLoc = GetItemLocation(RG_ZORA_SAPPHIRE);
std::string emeraldArea;
std::string erubyArea;
std::string sapphireArea;
jsonData["childAltar"]["rewards"]["emeraldLoc"] = Rando::StaticData::GetLocation(emeraldLoc->GetRandomizerCheck())->GetName();
jsonData["childAltar"]["rewards"]["rubyLoc"] = Rando::StaticData::GetLocation(rubyLoc->GetRandomizerCheck())->GetName();
jsonData["childAltar"]["rewards"]["sapphireLoc"] =
Rando::StaticData::GetLocation(sapphireLoc->GetRandomizerCheck())->GetName();
Rando::ItemLocation* forestMedallionLoc = GetItemLocation(RG_FOREST_MEDALLION);
Rando::ItemLocation* fireMedallionLoc = GetItemLocation(RG_FIRE_MEDALLION);
Rando::ItemLocation* waterMedallionLoc = GetItemLocation(RG_WATER_MEDALLION);
Rando::ItemLocation* shadowMedallionLoc = GetItemLocation(RG_SHADOW_MEDALLION);
Rando::ItemLocation* spiritMedallionLoc = GetItemLocation(RG_SPIRIT_MEDALLION);
Rando::ItemLocation* lightMedallionLoc = GetItemLocation(RG_LIGHT_MEDALLION);
jsonData["adultAltar"]["rewards"]["forestMedallionLoc"] =
Rando::StaticData::GetLocation(forestMedallionLoc->GetRandomizerCheck())->GetName();
jsonData["adultAltar"]["rewards"]["fireMedallionLoc"] =
Rando::StaticData::GetLocation(fireMedallionLoc->GetRandomizerCheck())->GetName();
jsonData["adultAltar"]["rewards"]["waterMedallionLoc"] =
Rando::StaticData::GetLocation(waterMedallionLoc->GetRandomizerCheck())->GetName();
jsonData["adultAltar"]["rewards"]["shadowMedallionLoc"] =
Rando::StaticData::GetLocation(shadowMedallionLoc->GetRandomizerCheck())->GetName();
jsonData["adultAltar"]["rewards"]["spiritMedallionLoc"] =
Rando::StaticData::GetLocation(spiritMedallionLoc->GetRandomizerCheck())->GetName();
jsonData["adultAltar"]["rewards"]["lightMedallionLoc"] =
Rando::StaticData::GetLocation(lightMedallionLoc->GetRandomizerCheck())->GetName();
jsonData["ganonText"] = ctx->GetHint(RH_GANONDORF_NOHINT)->GetText().GetForLanguage(language);
if (ctx->GetOption(RSK_LIGHT_ARROWS_HINT)){
jsonData["ganonHintText"] = ctx->GetHint(RH_GANONDORF_HINT)->GetText().GetForLanguage(language);
jsonData["lightArrowHintLoc"] = GetLightArrowHintLoc();
jsonData["lightArrowArea"] = ::Hint(ctx->GetHint(RH_GANONDORF_HINT)->GetHintedArea()).GetText().GetEnglish();
jsonData["masterSwordHintLoc"] = GetMasterSwordHintLoc();
if (!ctx->GetOption(RSK_TRIAL_COUNT).Is(0)) {
jsonData["sheikText"] = ctx->GetHint(RH_SHEIK_LIGHT_ARROWS)->GetText().GetForLanguage(language);
}
}
if (ctx->GetOption(RSK_DAMPES_DIARY_HINT)){
jsonData["dampeText"] = ctx->GetHint(RH_DAMPES_DIARY)->GetText().GetForLanguage(language);
jsonData["dampeHintLoc"] = Rando::StaticData::GetLocation(ctx->GetHint(RH_DAMPES_DIARY)->GetHintedLocation())->GetName();
jsonData["dampeRegion"] = ::Hint(ctx->GetHint(RH_DAMPES_DIARY)->GetHintedArea()).GetText().GetEnglish();
}
if (ctx->GetOption(RSK_GREG_HINT)){
jsonData["gregText"] = ctx->GetHint(RH_GREG_RUPEE)->GetText().GetForLanguage(language);
jsonData["gregLoc"] = Rando::StaticData::GetLocation(ctx->GetHint(RH_GREG_RUPEE)->GetHintedLocation())->GetName();
jsonData["gregRegion"] = ::Hint(ctx->GetHint(RH_GREG_RUPEE)->GetHintedArea()).GetText().GetEnglish();
}
if (ctx->GetOption(RSK_SARIA_HINT)){
jsonData["sariaText"] = ctx->GetHint(RH_SARIA)->GetText().GetForLanguage(language);
jsonData["sariaHintLoc"] = Rando::StaticData::GetLocation(ctx->GetHint(RH_SARIA)->GetHintedLocation())->GetName();
jsonData["sariaRegion"] = ::Hint(ctx->GetHint(RH_SARIA)->GetHintedArea()).GetText().GetEnglish();
}
if (ctx->GetOption(RSK_FISHING_POLE_HINT)) {
jsonData["fishingPoleText"] = ctx->GetHint(RH_FISHING_POLE)->GetText().GetForLanguage(language);
jsonData["fishingPoleHintLoc"] = Rando::StaticData::GetLocation(ctx->GetHint(RH_FISHING_POLE)->GetHintedLocation())->GetName();
jsonData["fishingPoleRegion"] = ::Hint(ctx->GetHint(RH_FISHING_POLE)->GetHintedArea()).GetText().GetEnglish();
}
if (ctx->GetOption(RSK_GOSSIP_STONE_HINTS).Is(RO_GOSSIP_STONES_NONE)) {
return;
}
for (const RandomizerCheck key : Rando::StaticData::gossipStoneLocations) { //RANDOTODO should be merged with static hints, iterate over hint keys
Rando::Hint* hint = ctx->GetHint((RandomizerHintKey)(key - RC_COLOSSUS_GOSSIP_STONE + 1));
Rando::ItemLocation* hintedLocation = ctx->GetItemLocation(hint->GetHintedLocation());
std::string hintTextString = hint->GetText().GetForLanguage(language);
HintType hintType = hint->GetHintType();
std::string textStr = hintTextString;
std::string name = Rando::StaticData::GetLocation(key)->GetName();
jsonData["hints"][name]["hint"] = textStr;
jsonData["hints"][name]["distribution"] = hint->GetDistribution();
jsonData["hints"][name]["type"] = hintTypeNames[(int)hintType];
if (hintType == HINT_TYPE_ITEM_LOCATION || hintType == HINT_TYPE_ITEM_AREA || hintType == HINT_TYPE_WOTH) {
jsonData["hints"][name]["item"] = hintedLocation->GetPlacedItemName().GetEnglish();
jsonData["hints"][name]["location"] = Rando::StaticData::GetLocation(hintedLocation->GetRandomizerCheck())->GetName();
}
if (hintType != HINT_TYPE_TRIAL && hintType != HINT_TYPE_JUNK) {
jsonData["hints"][name]["area"] = ::Hint(hint->GetHintedArea()).GetText().Capitalize().GetEnglish();
}
}
}
static void WriteAllLocations() {
auto ctx = Rando::Context::GetInstance();
for (const RandomizerCheck key : ctx->allLocations) {
Rando::ItemLocation* location = ctx->GetItemLocation(key);
std::string placedItemName;
switch (ctx->GetOption(RSK_LANGUAGE).GetSelectedOptionIndex()) {
case 0:
default:
placedItemName = location->GetPlacedItemName().english;
break;
case 2:
placedItemName = location->GetPlacedItemName().french;
break;
}
// If it's a simple item (not an ice trap, doesn't have a price)
// just add the name of the item and move on
if (!location->HasCustomPrice() &&
location->GetPlacedRandomizerGet() != RG_ICE_TRAP) {
jsonData["locations"][Rando::StaticData::GetLocation(location->GetRandomizerCheck())->GetName()] = placedItemName;
continue;
}
// We're dealing with a complex item, build out the json object for it
jsonData["locations"][Rando::StaticData::GetLocation(location->GetRandomizerCheck())->GetName()]["item"] = placedItemName;
if (location->HasCustomPrice()) {
jsonData["locations"][Rando::StaticData::GetLocation(location->GetRandomizerCheck())->GetName()]["price"] =
location->GetPrice();
}
if (location->IsHintedAt()) {
hintedLocations.emplace(Rando::StaticData::GetLocation(key)->GetHintKey(), location);
}
if (location->GetPlacedRandomizerGet() == RG_ICE_TRAP) {
switch (ctx->GetOption(RSK_LANGUAGE).GetSelectedOptionIndex()) {
case 0:
default:
jsonData["locations"][Rando::StaticData::GetLocation(location->GetRandomizerCheck())->GetName()]["model"] =
Rando::StaticData::RetrieveItem(ctx->overrides[location->GetRandomizerCheck()].LooksLike()).GetName().english;
jsonData["locations"][Rando::StaticData::GetLocation(location->GetRandomizerCheck())->GetName()]["trickName"] =
ctx->overrides[location->GetRandomizerCheck()].GetTrickName().english;
break;
case 2:
jsonData["locations"][Rando::StaticData::GetLocation(location->GetRandomizerCheck())->GetName()]["model"] =
Rando::StaticData::RetrieveItem(ctx->overrides[location->GetRandomizerCheck()].LooksLike()).GetName().french;
jsonData["locations"][Rando::StaticData::GetLocation(location->GetRandomizerCheck())->GetName()]["trickName"] =
ctx->overrides[location->GetRandomizerCheck()].GetTrickName().french;
break;
}
}
}
}
const char* SpoilerLog_Write() {
auto ctx = Rando::Context::GetInstance();
auto spoilerLog = tinyxml2::XMLDocument(false);
spoilerLog.InsertEndChild(spoilerLog.NewDeclaration());
auto rootNode = spoilerLog.NewElement("spoiler-log");
spoilerLog.InsertEndChild(rootNode);
jsonData.clear();
jsonData["version"] = (char*) gBuildVersion;
jsonData["seed"] = ctx->GetSettings()->GetSeedString();
jsonData["finalSeed"] = ctx->GetSettings()->GetSeed();
// Write Hash
int index = 0;
for (uint8_t seed_value : ctx->hashIconIndexes) {
jsonData["file_hash"][index] = seed_value;
index++;
}
WriteSettings();
WriteExcludedLocations();
WriteStartingInventory();
WriteEnabledTricks(spoilerLog);
//if (Settings::Logic.Is(LOGIC_GLITCHED)) {
// WriteEnabledGlitches(spoilerLog);
//}
WriteMasterQuestDungeons(spoilerLog);
WriteRequiredTrials();
WritePlaythrough();
ctx->playthroughLocations.clear();
ctx->playthroughBeatable = false;
WriteHints();
WriteShuffledEntrances();
WriteAllLocations();
if (!std::filesystem::exists(LUS::Context::GetPathRelativeToAppDirectory("Randomizer"))) {
std::filesystem::create_directory(LUS::Context::GetPathRelativeToAppDirectory("Randomizer"));
}
std::string jsonString = jsonData.dump(4);
std::ostringstream fileNameStream;
for (uint8_t i = 0; i < ctx->hashIconIndexes.size(); i ++) {
if (i) {
fileNameStream << '-';
}
if (ctx->hashIconIndexes[i] < 10) {
fileNameStream << '0';
}
fileNameStream << std::to_string(ctx->hashIconIndexes[i]);
}
std::string fileName = fileNameStream.str();
std::ofstream jsonFile(LUS::Context::GetPathRelativeToAppDirectory(
(std::string("Randomizer/") + fileName + std::string(".json")).c_str()));
jsonFile << std::setw(4) << jsonString << std::endl;
jsonFile.close();
CVarSetString("gSpoilerLog", (std::string("./Randomizer/") + fileName + std::string(".json")).c_str());
// Note: probably shouldn't return this without making sure this string is stored somewhere, but
// this return value is currently only used in playthrough.cpp as a true/false. Even if the pointer
// is no longer valid it would still not be nullptr if the spoilerfile was written, so it works but
// should probably be changed for correctness later on.
return fileName.c_str();
}
void PlacementLog_Msg(std::string_view msg) {
placementtxt += msg;
}
void PlacementLog_Clear() {
placementtxt = "";
}
bool PlacementLog_Write() {
auto placementLog = tinyxml2::XMLDocument(false);
placementLog.InsertEndChild(placementLog.NewDeclaration());
auto rootNode = placementLog.NewElement("placement-log");
placementLog.InsertEndChild(rootNode);
// rootNode->SetAttribute("version", Settings::version.c_str());
// rootNode->SetAttribute("seed", Settings::seed);
// TODO: Do we even use this?
// WriteSettings(placementLog, true); // Include hidden settings.
// WriteExcludedLocations(placementLog);
// WriteStartingInventory(placementLog);
WriteEnabledTricks(placementLog);
//WriteEnabledGlitches(placementLog);
WriteMasterQuestDungeons(placementLog);
//WriteRequiredTrials(placementLog);
placementtxt = "\n" + placementtxt;
auto node = rootNode->InsertNewChildElement("log");
auto contentNode = node->InsertNewText(placementtxt.c_str());
contentNode->SetCData(true);
return true;
}