mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-14 21:45:16 -05:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
50 lines
2.7 KiB
C
50 lines
2.7 KiB
C
#ifndef INDOORS_MAHOUYA_SCENE_H
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#define INDOORS_MAHOUYA_SCENE_H 1
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#include "align_asset_macro.h"
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#define dmahouya_sceneTex_000A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_000A20"
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static const ALIGN_ASSET(2) char mahouya_sceneTex_000A20[] = dmahouya_sceneTex_000A20;
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#define dmahouya_sceneTex_001220 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_001220"
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static const ALIGN_ASSET(2) char mahouya_sceneTex_001220[] = dmahouya_sceneTex_001220;
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#define dmahouya_sceneTex_001A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_001A20"
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static const ALIGN_ASSET(2) char mahouya_sceneTex_001A20[] = dmahouya_sceneTex_001A20;
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#define dmahouya_sceneTex_002A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_002A20"
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static const ALIGN_ASSET(2) char mahouya_sceneTex_002A20[] = dmahouya_sceneTex_002A20;
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#define dmahouya_sceneTex_003A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_003A20"
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static const ALIGN_ASSET(2) char mahouya_sceneTex_003A20[] = dmahouya_sceneTex_003A20;
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#define dmahouya_sceneTex_004A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_004A20"
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static const ALIGN_ASSET(2) char mahouya_sceneTex_004A20[] = dmahouya_sceneTex_004A20;
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#define dmahouya_sceneTex_005220 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_005220"
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static const ALIGN_ASSET(2) char mahouya_sceneTex_005220[] = dmahouya_sceneTex_005220;
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#define dmahouya_sceneTex_006220 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_006220"
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static const ALIGN_ASSET(2) char mahouya_sceneTex_006220[] = dmahouya_sceneTex_006220;
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#define dmahouya_sceneTex_007220 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_007220"
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static const ALIGN_ASSET(2) char mahouya_sceneTex_007220[] = dmahouya_sceneTex_007220;
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#define dmahouya_sceneTex_007A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_007A20"
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static const ALIGN_ASSET(2) char mahouya_sceneTex_007A20[] = dmahouya_sceneTex_007A20;
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#define dmahouya_sceneTex_008A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_008A20"
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static const ALIGN_ASSET(2) char mahouya_sceneTex_008A20[] = dmahouya_sceneTex_008A20;
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#define dmahouya_sceneTex_009220 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_009220"
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static const ALIGN_ASSET(2) char mahouya_sceneTex_009220[] = dmahouya_sceneTex_009220;
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#define dmahouya_sceneTex_009A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_009A20"
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static const ALIGN_ASSET(2) char mahouya_sceneTex_009A20[] = dmahouya_sceneTex_009A20;
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#define dmahouya_sceneCollisionHeader_0009F4 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneCollisionHeader_0009F4"
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static const ALIGN_ASSET(2) char mahouya_sceneCollisionHeader_0009F4[] = dmahouya_sceneCollisionHeader_0009F4;
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#endif // INDOORS_MAHOUYA_SCENE_H
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