Shipwright/soh/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.h
M4xw 39cc86c260 git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:51:23 +01:00

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C

#ifndef Z_BG_JYA_BOMBCHUIWA_H
#define Z_BG_JYA_BOMBCHUIWA_H
#include "ultra64.h"
#include "global.h"
struct BgJyaBombchuiwa;
typedef void (*BgJyaBombchuiwaActionFunc)(struct BgJyaBombchuiwa*, GlobalContext*);
typedef struct BgJyaBombchuiwa {
/* 0x0000 */ Actor actor;
/* 0x014C */ BgJyaBombchuiwaActionFunc actionFunc;
/* 0x0150 */ ColliderJntSph collider;
/* 0x0170 */ ColliderJntSphElement colliderItems;
/* 0x01B0 */ f32 lightRayIntensity;
/* 0x01B4 */ s16 timer;
/* 0x01B6 */ u8 drawFlags; // Used to determine how the actor is drawn.
} BgJyaBombchuiwa; // size = 0x01B8
#endif