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36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#pragma once
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#include <vector>
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#include <optional>
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#include "Controller.h"
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class VirtualController final : public Ship::Controller {
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public:
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VirtualController(const std::string& CUID, const std::string& KeyName, bool Connected) {
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GUID = CUID;
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isConnected = Connected;
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ButtonName = KeyName;
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}
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std::map<std::vector<std::string>, int32_t> ReadButtonPress();
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void ReadFromSource(int32_t slot) override {}
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const char* GetControllerName() override { return GUID.c_str(); }
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const char* GetButtonName(int slot, int n64Button) override { return ButtonName.c_str(); }
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void WriteToSource(int32_t slot, ControllerCallback* controller) override { }
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bool Connected() const override { return isConnected; }
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bool CanRumble() const override { return false; }
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bool CanGyro() const override { return false; }
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void ClearRawPress() override {}
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int32_t ReadRawPress() override { return -1; }
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bool HasPadConf() const { return true; }
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std::optional<std::string> GetPadConfSection() { return "Unk"; }
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void CreateDefaultBinding(int32_t slot) override {}
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protected:
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std::string ButtonName;
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bool isConnected = false;
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std::string GetControllerType() { return "Unk"; }
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std::string GetConfSection() { return "Unk"; }
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std::string GetBindingConfSection() { return "Unk"; }
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};
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