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* Added three sliders for multiplying damage: 1) Generic Slider, includes everything not multiplied by other sliders 2) Fall Damage Slider, includes all fall damage 3) Void Damage Slider, includes all void out damage * Included tooltips * Modified func_80837B18 to handle the modified flag the same as Player_InflictDamage does * hotfix of a dumb oversight * Fixed an oversight that led to compile failure on Linux and probably more things that weren't noticeable in unit testing * I keep missing dumb mistakes. I keep missing dumb mistakes. Is this the last dumb mistake I've missed? * Oh crud it's because I declared func_80837B18_modified after func_80837B18 isn't it? I am the ultimate dumbus.