mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-10-31 15:45:06 -04:00
73052617ed
* Changed OnReceiveItem hook to pass GetItemEntry, which required the following changes: Reworked the references to it in `z_parameter` to call a single function with the item return and hook call in it for ease of editing. Modified the pendingSale functionality to set and pass a modIndex value as well, as mod items (like randomizer) in shops still use the vanilla sale path. * Missed some files for the pendingSale changes. Also added Randomizer_Item_Give to the OnReceiveItem system. * Ice traps now trigger OnReceiveItem. * All ice traps truly do work now. As a side effect, item autosave doesn't work for shop/scrub/merchant transactions, requires new OnSaleEnded hook that can also call the autosave. * Removed unnecessary calls to ItemTable_RetrieveEntry where GetItemEntry properties were being used to call it. General code cleanup. * Added OnSaleEnd hook for when rupees are finished deducting after a sale. Migrated AutoSave to its own function, registered AutoSave function to OnReceiveItem and OnSaleEnd hooks to help with autsaving after buying items. Some futureproofing for AutoSave function with parameters for skipping autosave, for when transition end is migrated to AutoSave function (whether through direct call or through a hook). * Renamed hook paramaters, and registered hook function parameters, to a more descriptive alternative. * Missed a couple, fixed a typo. * One more missed paramater name refactor. Refactored all references to OnReceiveItem to OnItemReceive to mirror upcoming full hook refactor for name ordering conventions. Up-to-date with develop.
837 lines
29 KiB
C
837 lines
29 KiB
C
#ifndef Z64SAVE_H
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#define Z64SAVE_H
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#include <libultraship/libultra.h>
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#include "z64math.h"
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#include "z64audio.h"
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#include "soh/Enhancements/randomizer/randomizerTypes.h"
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#include "soh/Enhancements/randomizer/randomizer_inf.h"
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#include "soh/Enhancements/gameplaystats.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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typedef enum {
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/* 0x0 */ MAGIC_STATE_IDLE, // Regular gameplay
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/* 0x1 */ MAGIC_STATE_CONSUME_SETUP, // Sets the speed at which magic border flashes
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/* 0x2 */ MAGIC_STATE_CONSUME, // Consume magic until target is reached or no more magic is available
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/* 0x3 */ MAGIC_STATE_METER_FLASH_1, // Flashes border and freezes Dark Link
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/* 0x4 */ MAGIC_STATE_METER_FLASH_2, // Flashes border and draws yellow magic to preview target consumption
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/* 0x5 */ MAGIC_STATE_RESET, // Reset colors and return to idle
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/* 0x6 */ MAGIC_STATE_METER_FLASH_3, // Flashes border with no additional behaviour
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/* 0x7 */ MAGIC_STATE_CONSUME_LENS, // Magic slowly consumed by lens.
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/* 0x8 */ MAGIC_STATE_STEP_CAPACITY, // Step `magicCapacity` to full capacity
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/* 0x9 */ MAGIC_STATE_FILL, // Add magic until magicFillTarget is reached.
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/* 0xA */ MAGIC_STATE_ADD // Add requested magic
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} MagicState;
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typedef enum {
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/* 0 */ MAGIC_CONSUME_NOW, // Consume Magic immediately without preview
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/* 1 */ MAGIC_CONSUME_WAIT_NO_PREVIEW, // Sets consume target but waits to consume. No yellow magic preview to target consumption. Unused
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/* 2 */ MAGIC_CONSUME_NOW_ALT, // Identical behaviour to MAGIC_CONSUME_NOW. Unused
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/* 3 */ MAGIC_CONSUME_LENS, // Lens consumption
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/* 4 */ MAGIC_CONSUME_WAIT_PREVIEW, // Sets consume target but waits to consume. Draws yellow magic to target consumption
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/* 5 */ MAGIC_ADD // Sets a target to add magic
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} MagicChangeType;
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#define MAGIC_NORMAL_METER 0x30
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#define MAGIC_DOUBLE_METER (2 * MAGIC_NORMAL_METER)
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typedef struct {
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/* 0x00 */ u8 buttonItems[8]; // SOH [Enhancements] Changed from 4 to 8 to support Dpad equips
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/* 0x04 */ u8 cButtonSlots[7]; // SOH [Enhancements] Changed from 3 to 7 to support Dpad equips
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/* 0x08 */ u16 equipment; // a mask where each nibble corresponds to a type of equipment `EquipmentType`, and each nibble is a piece `EquipValue*`
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} ItemEquips; // size = 0x0A
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typedef struct {
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/* 0x00 */ u8 items[24];
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/* 0x18 */ s8 ammo[16];
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/* 0x28 */ u16 equipment; // a mask where each nibble corresponds to a type of equipment `EquipmentType`, and each bit to an owned piece `EquipInv*`
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/* 0x2C */ u32 upgrades;
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/* 0x30 */ u32 questItems;
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/* 0x34 */ u8 dungeonItems[20];
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/* 0x48 */ s8 dungeonKeys[19];
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/* 0x5B */ s8 defenseHearts;
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/* 0x5C */ s16 gsTokens;
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} Inventory; // size = 0x5E
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typedef struct {
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/* */ char buildVersion[50];
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/* */ s16 buildVersionMajor;
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/* */ s16 buildVersionMinor;
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/* */ s16 buildVersionPatch;
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/* */ u8 heartPieces;
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/* */ u8 heartContainers;
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/* */ u8 dungeonKeys[19];
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/* */ u32 playTimer;
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/* */ u32 pauseTimer;
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/* */ bool gameComplete;
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/* */ u32 timestamp[TIMESTAMP_MAX];
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/* */ u32 count[COUNT_MAX];
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/* */ u32 entrancesDiscovered[SAVEFILE_ENTRANCES_DISCOVERED_IDX_COUNT];
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/* */ u32 scenesDiscovered[SAVEFILE_SCENES_DISCOVERED_IDX_COUNT];
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/* */ u8 locationsSkipped[RC_MAX];
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} SohStats;
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typedef struct {
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/* 0x00 */ u32 chest;
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/* 0x04 */ u32 swch;
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/* 0x08 */ u32 clear;
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/* 0x0C */ u32 collect;
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/* 0x10 */ u32 unk;
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/* 0x14 */ u32 rooms;
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/* 0x18 */ u32 floors;
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} SavedSceneFlags; // size = 0x1C
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typedef struct {
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/* 0x00 */ s16 scene; // Upstream TODO: sceneId
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/* 0x02 */ Vec3s pos;
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/* 0x08 */ s16 angle;
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} HorseData; // size = 0x0A
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/**
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* The respawn mode names refer to the perceived player movement when respawning
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* "down": being on ground
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* "return": coming from the ground
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* "top": coming from the air
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*/
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typedef enum {
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/* 0x00 */ RESPAWN_MODE_DOWN, /* Normal Void Outs */
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/* 0x01 */ RESPAWN_MODE_RETURN, /* Grotto Returnpoints */
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/* 0x02 */ RESPAWN_MODE_TOP, /* Farore's Wind */
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/* 0x03 */ RESPAWN_MODE_MAX
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} RespawnMode;
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typedef struct {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ s16 yaw;
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/* 0x0E */ s16 playerParams;
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/* 0x10 */ s16 entranceIndex;
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/* 0x12 */ u8 roomIndex;
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/* 0x13 */ s8 data;
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/* 0x14 */ u32 tempSwchFlags;
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/* 0x18 */ u32 tempCollectFlags;
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} RespawnData; // size = 0x1C
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typedef struct {
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/* 0x00 */ Vec3i pos;
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/* 0x0C */ s32 yaw;
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/* 0x10 */ s32 playerParams;
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/* 0x14 */ s32 entranceIndex;
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/* 0x18 */ s32 roomIndex;
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/* 0x1C */ s32 set;
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/* 0x20 */ s32 tempSwchFlags;
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/* 0x24 */ s32 tempCollectFlags;
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} FaroresWindData; // size = 0x28
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typedef struct {
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RandomizerCheck check;
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RandomizerGetData get;
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} ItemLocationRando;
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typedef struct {
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RandomizerCheck check;
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char hintText[200];
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} HintLocationRando;
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typedef struct {
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RandomizerSettingKey key;
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u8 value;
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} RandoSetting;
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typedef struct {
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/* 0x0000 */ s32 entranceIndex; // start of `save` substruct, originally called "memory"
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/* 0x0004 */ s32 linkAge; // 0: Adult; 1: Child (see enum `LinkAge`)
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/* 0x0008 */ s32 cutsceneIndex;
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/* 0x000C */ u16 dayTime; // "zelda_time"
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/* 0x0010 */ s32 nightFlag;
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/* 0x0014 */ s32 totalDays;
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/* 0x0018 */ s32 bgsDayCount; // increments with totalDays, can be cleared with `Environment_ClearBgsDayCount`
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/* 0x001C */ char newf[6]; // string "ZELDAZ". start of `info` substruct, originally called "information"
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/* 0x0022 */ u16 deaths;
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/* 0x0024 */ char playerName[8];
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/* 0x002C */ s16 n64ddFlag;
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/* 0x002E */ s16 healthCapacity; // "max_life"
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/* 0x0030 */ s16 health; // "now_life"
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/* 0x0032 */ s8 magicLevel; // 0 for no magic/new load, 1 for magic, 2 for double magic
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/* 0x0033 */ s8 magic; // current magic available for use
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/* 0x0034 */ s16 rupees;
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/* 0x0036 */ u16 swordHealth;
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/* 0x0038 */ u16 naviTimer;
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/* 0x003A */ u8 isMagicAcquired;
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/* 0x003B */ char unk_3B[0x01];
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/* 0x003C */ u8 isDoubleMagicAcquired;
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/* 0x003D */ u8 isDoubleDefenseAcquired;
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/* 0x003E */ u8 bgsFlag;
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/* 0x003F */ u8 ocarinaGameRoundNum;
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/* 0x0040 */ ItemEquips childEquips;
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/* 0x004A */ ItemEquips adultEquips;
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/* 0x0054 */ u32 unk_54; // this may be incorrect, currently used for alignment
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/* 0x0058 */ char unk_58[0x0E];
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/* 0x0066 */ s16 savedSceneNum; // Upstream TODO: sceneId
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/* 0x0068 */ ItemEquips equips;
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/* 0x0074 */ Inventory inventory;
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/* 0x00D4 */ SavedSceneFlags sceneFlags[124];
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/* 0x0E64 */ FaroresWindData fw;
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/* 0x0E8C */ char unk_E8C[0x10];
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/* 0x0E9C */ s32 gsFlags[6];
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/* 0x0EB4 */ char unk_EB4[0x4];
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/* 0x0EB8 */ s32 highScores[7];
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/* 0x0ED4 */ u16 eventChkInf[14]; // "event_chk_inf"
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/* 0x0EF0 */ u16 itemGetInf[4]; // "item_get_inf"
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/* 0x0EF8 */ u16 infTable[30]; // "inf_table"
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/* 0x0F34 */ char unk_F34[0x04];
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/* 0x0F38 */ u32 worldMapAreaData; // "area_arrival"
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/* 0x0F3C */ char unk_F3C[0x4];
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/* 0x0F40 */ u8 scarecrowLongSongSet;
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/* 0x0F41 */ OcarinaNote scarecrowLongSong[108]; // Upstream TODO: Audio
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/* 0x12A1 */ char unk_12A1[0x24];
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/* 0x12C5 */ u8 scarecrowSpawnSongSet;
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/* 0x12C6 */ OcarinaNote scarecrowSpawnSong[16]; // Upstream TODO: Audio
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/* 0x1346 */ char unk_1346[0x02];
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/* 0x1348 */ HorseData horseData;
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/* 0x1352 */ u16 checksum; // "check_sum"
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/* 0x1354 */ s32 fileNum; // "file_no"
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/* 0x1358 */ char unk_1358[0x0004];
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/* 0x135C */ s32 gameMode;
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/* 0x1360 */ s32 sceneSetupIndex; // "counter" // Upstream TODO: sceneLayer
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/* 0x1364 */ s32 respawnFlag; // "restart_flag"
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/* 0x1368 */ RespawnData respawn[RESPAWN_MODE_MAX]; // "restart_data"
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/* 0x13BC */ f32 entranceSpeed;
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/* 0x13C0 */ u16 entranceSound;
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/* 0x13C2 */ char unk_13C2[0x0001];
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/* 0x13C3 */ u8 retainWeatherMode;
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/* 0x13C4 */ s16 dogParams;
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/* 0x13C6 */ u8 textTriggerFlags;
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/* 0x13C7 */ u8 showTitleCard;
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/* 0x13C8 */ s16 nayrusLoveTimer;
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/* 0x13CA */ char unk_13CA[0x0002];
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/* 0x13CC */ s16 rupeeAccumulator;
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/* 0x13CE */ s16 timer1State;
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/* 0x13D0 */ s16 timer1Value;
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/* 0x13D2 */ s16 timer2State;
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/* 0x13D4 */ s16 timer2Value;
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/* 0x13D6 */ s16 timerX[2];
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/* 0x13DA */ s16 timerY[2];
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/* 0x13DE */ char unk_13DE[0x0002];
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/* 0x13E0 */ u8 seqId;
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/* 0x13E1 */ u8 natureAmbienceId;
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/* 0x13E2 */ u8 buttonStatus[9]; // SOH [Enhancements] Changed from 5 to 9 to support Dpad equips
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/* 0x13E7 */ u8 unk_13E7; // alpha related
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/* 0x13E8 */ u16 unk_13E8; // alpha type?
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/* 0x13EA */ u16 unk_13EA; // also alpha type?
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/* 0x13EC */ u16 unk_13EC; // alpha type counter?
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/* 0x13EE */ u16 unk_13EE; // previous alpha type?
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/* 0x13F0 */ s16 magicState; // determines magic meter behavior on each frame
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/* 0x13F2 */ s16 prevMagicState; // used to resume the previous state after adding or filling magic
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/* 0x13F4 */ s16 magicCapacity; // maximum magic available
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/* 0x13F6 */ s16 magicFillTarget; // target used to fill magic. Target can either be full capacity (Magic_Fill, magic upgrades), or the saved magic amount (loading a file, game over)
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/* 0x13F8 */ s16 magicTarget; // target for magic to step to when adding or consuming magic
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/* 0x13FA */ u16 eventInf[4]; // "event_inf"
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/* 0x1402 */ u16 mapIndex; // intended for maps/minimaps but commonly used as the dungeon index
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/* 0x1404 */ u16 minigameState;
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/* 0x1406 */ u16 minigameScore; // "yabusame_total"
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/* 0x1408 */ char unk_1408[0x0001];
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/* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French
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/* 0x140A */ u8 audioSetting;
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/* 0x140B */ char unk_140B[0x0001];
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/* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold
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/* 0x140E */ u16 forcedSeqId; // immediately start playing the sequence if set
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/* 0x1410 */ u8 cutsceneTransitionControl; // context dependent usage: can either trigger a delayed fade or control fill alpha
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/* 0x1411 */ char unk_1411[0x0001];
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/* 0x1412 */ u16 nextCutsceneIndex;
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/* 0x1414 */ u8 cutsceneTrigger;
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/* 0x1415 */ u8 chamberCutsceneNum;
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/* 0x1416 */ u16 nextDayTime; // "next_zelda_time"
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/* 0x1418 */ u8 transFadeDuration;
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/* 0x1419 */ u8 transWipeSpeed;
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/* 0x141A */ u16 skyboxTime;
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/* 0x141C */ u8 dogIsLost;
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/* 0x141D */ u8 nextTransitionType;
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/* 0x141E */ char unk_141E[0x0002];
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/* 0x1420 */ s16 worldMapArea;
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/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
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/* 0x1424 */ s16 healthAccumulator;
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/* 0x1426 */ u16 pendingSale;
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/* 0x1428 */ u16 pendingSaleMod;
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// #region SOH [General]
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// Upstream TODO: Move these to their own struct or name to more obviously specific to SoH
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/* */ uint32_t isMasterQuest;
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/* */ u8 mqDungeonCount;
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/* */ u8 pendingIceTrapCount;
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/* */ SohStats sohStats;
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/* */ u8 temporaryWeapon;
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/* */ FaroresWindData backupFW;
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// #endregion
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// #region SOH [Randomizer]
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// Upstream TODO: Move these to their own struct or name to more obviously specific to Randomizer
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/* */ RandoSetting randoSettings[300];
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/* */ ItemLocationRando itemLocations[RC_MAX];
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/* */ HintLocationRando hintLocations[50];
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/* */ EntranceOverride entranceOverrides[ENTRANCE_OVERRIDES_MAX_COUNT];
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/* */ char childAltarText[250];
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/* */ char adultAltarText[750];
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/* */ char ganonHintText[150];
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/* */ char gregHintText[250];
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/* */ char ganonText[250];
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/* */ char dampeText[150];
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/* */ char warpMinuetText[100];
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/* */ char warpBoleroText[100];
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/* */ char warpSerenadeText[100];
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/* */ char warpRequiemText[100];
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/* */ char warpNocturneText[100];
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/* */ char warpPreludeText[100];
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/* */ u8 seedIcons[5];
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/* */ u16 randomizerInf[9];
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/* */ u16 adultTradeItems;
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// #endregion
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} SaveContext; // size = 0x1428
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typedef enum {
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/* 0x00 */ BTN_ENABLED,
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/* 0xFF */ BTN_DISABLED = 0xFF
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} ButtonStatus;
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typedef enum {
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/* 0x00 */ CHAMBER_CS_FOREST,
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/* 0x01 */ CHAMBER_CS_FIRE,
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/* 0x02 */ CHAMBER_CS_WATER,
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/* 0x03 */ CHAMBER_CS_SPIRIT,
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/* 0x04 */ CHAMBER_CS_SHADOW,
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/* 0x05 */ CHAMBER_CS_LIGHT
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} ChamberCutsceneNum;
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typedef enum {
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/* 0x00 */ HS_HBA, // horseback archery
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/* 0x01 */ HS_POE_POINTS,
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/* 0x02 */ HS_FISHING,
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/* 0x03 */ HS_HORSE_RACE,
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/* 0x04 */ HS_MARATHON,
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/* 0x05 */ HS_UNK_05,
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/* 0x06 */ HS_DAMPE_RACE
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} HighScores;
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typedef enum {
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/* 0 */ SUNSSONG_INACTIVE,
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/* 1 */ SUNSSONG_START, // the suns ocarina effect signals that the song has finished playing
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/* 2 */ SUNSSONG_SPEED_TIME, // suns was played where time passes, speed up the advancement of time
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/* 3 */ SUNSSONG_SPECIAL // time does not advance, but signals the song was played. used for freezing redeads
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} SunsSongState;
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typedef enum {
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/* 0 */ GAMEMODE_NORMAL,
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/* 1 */ GAMEMODE_TITLE_SCREEN,
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/* 2 */ GAMEMODE_FILE_SELECT, // Note: only instance type transitions swap to file select
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/* 3 */ GAMEMODE_END_CREDITS
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} GameMode;
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typedef enum {
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/* 0 */ SCENE_LAYER_CHILD_DAY,
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/* 1 */ SCENE_LAYER_CHILD_NIGHT,
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/* 2 */ SCENE_LAYER_ADULT_DAY,
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/* 3 */ SCENE_LAYER_ADULT_NIGHT,
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/* 4 */ SCENE_LAYER_CUTSCENE_FIRST
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} SceneLayer;
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#define IS_CUTSCENE_LAYER (gSaveContext.sceneLayer >= SCENE_LAYER_CUTSCENE_FIRST)
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typedef enum {
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/* 0 */ LINK_AGE_ADULT,
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/* 1 */ LINK_AGE_CHILD
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} LinkAge;
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/*
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*
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* SaveContext flags
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*
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*/
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/*
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* SaveContext.eventChkInf
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*/
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#define EVENTCHKINF_02 0x02
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#define EVENTCHKINF_03 0x03
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#define EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD 0x04
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#define EVENTCHKINF_05 0x05
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#define EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD 0x07
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#define EVENTCHKINF_09 0x09
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#define EVENTCHKINF_0A 0x0A
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#define EVENTCHKINF_0B 0x0B
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#define EVENTCHKINF_0C 0x0C
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#define EVENTCHKINF_0F 0x0F
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#define EVENTCHKINF_10 0x10
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#define EVENTCHKINF_11 0x11
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#define EVENTCHKINF_12 0x12
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#define EVENTCHKINF_TALON_WOKEN_IN_CASTLE 0x13
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#define EVENTCHKINF_TALON_RETURNED_FROM_CASTLE 0x14
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#define EVENTCHKINF_15 0x15
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#define EVENTCHKINF_16 0x16
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#define EVENTCHKINF_EPONA_OBTAINED 0x18
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#define EVENTCHKINF_1B 0x1B
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#define EVENTCHKINF_1C 0x1C
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#define EVENTCHKINF_1D 0x1D
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#define EVENTCHKINF_1E 0x1E
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#define EVENTCHKINF_20 0x20
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#define EVENTCHKINF_21 0x21
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#define EVENTCHKINF_22 0x22
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#define EVENTCHKINF_23 0x23
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#define EVENTCHKINF_25 0x25
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#define EVENTCHKINF_2A 0x2A
|
|
#define EVENTCHKINF_2B 0x2B
|
|
#define EVENTCHKINF_2C 0x2C
|
|
#define EVENTCHKINF_2D 0x2D
|
|
#define EVENTCHKINF_2F 0x2F
|
|
#define EVENTCHKINF_30 0x30
|
|
#define EVENTCHKINF_31 0x31
|
|
#define EVENTCHKINF_32 0x32
|
|
#define EVENTCHKINF_33 0x33
|
|
#define EVENTCHKINF_37 0x37
|
|
#define EVENTCHKINF_38 0x38
|
|
#define EVENTCHKINF_39 0x39
|
|
#define EVENTCHKINF_3A 0x3A
|
|
#define EVENTCHKINF_3B 0x3B
|
|
#define EVENTCHKINF_3C 0x3C
|
|
|
|
// 0x40
|
|
#define EVENTCHKINF_40_INDEX 4
|
|
#define EVENTCHKINF_40_SHIFT 0
|
|
#define EVENTCHKINF_40_MASK (1 << EVENTCHKINF_40_SHIFT)
|
|
#define EVENTCHKINF_OBTAINED_ZELDAS_LETTER ((EVENTCHKINF_40_INDEX << 4) | EVENTCHKINF_40_SHIFT)
|
|
|
|
#define EVENTCHKINF_41 0x41
|
|
#define EVENTCHKINF_42 0x42
|
|
#define EVENTCHKINF_43 0x43
|
|
#define EVENTCHKINF_45 0x45
|
|
#define EVENTCHKINF_48 0x48
|
|
#define EVENTCHKINF_49 0x49
|
|
#define EVENTCHKINF_4A 0x4A
|
|
#define EVENTCHKINF_4B 0x4B
|
|
#define EVENTCHKINF_4C 0x4C
|
|
#define EVENTCHKINF_4D 0x4D
|
|
#define EVENTCHKINF_4E 0x4E
|
|
#define EVENTCHKINF_4F 0x4F
|
|
#define EVENTCHKINF_50 0x50
|
|
#define EVENTCHKINF_51 0x51
|
|
#define EVENTCHKINF_52 0x52
|
|
#define EVENTCHKINF_54 0x54
|
|
#define EVENTCHKINF_55 0x55
|
|
#define EVENTCHKINF_59 0x59
|
|
#define EVENTCHKINF_5A 0x5A
|
|
#define EVENTCHKINF_5B 0x5B
|
|
#define EVENTCHKINF_5C 0x5C
|
|
#define EVENTCHKINF_65 0x65
|
|
#define EVENTCHKINF_67 0x67
|
|
#define EVENTCHKINF_68 0x68
|
|
#define EVENTCHKINF_RAISED_LAKE_HYLIA_WATER 0x69
|
|
#define EVENTCHKINF_TALON_WOKEN_IN_KAKARIKO 0x6A
|
|
|
|
// 0x6B
|
|
#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_INDEX 6
|
|
#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT 11
|
|
#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_MASK (1 << EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT)
|
|
#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO ((EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_INDEX << 4) | EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT)
|
|
|
|
#define EVENTCHKINF_6E 0x6E
|
|
#define EVENTCHKINF_6F 0x6F
|
|
#define EVENTCHKINF_70 0x70
|
|
#define EVENTCHKINF_71 0x71
|
|
#define EVENTCHKINF_72 0x72
|
|
#define EVENTCHKINF_73 0x73
|
|
#define EVENTCHKINF_74 0x74
|
|
#define EVENTCHKINF_75 0x75
|
|
#define EVENTCHKINF_76 0x76
|
|
#define EVENTCHKINF_77 0x77
|
|
#define EVENTCHKINF_78 0x78
|
|
#define EVENTCHKINF_80 0x80
|
|
#define EVENTCHKINF_82 0x82
|
|
#define EVENTCHKINF_8C 0x8C
|
|
#define EVENTCHKINF_8D 0x8D
|
|
#define EVENTCHKINF_8E 0x8E
|
|
#define EVENTCHKINF_8F 0x8F
|
|
|
|
// 0x90-0x93
|
|
// carpenters freed from the gerudo
|
|
#define EVENTCHKINF_CARPENTERS_FREE_INDEX 9
|
|
#define EVENTCHKINF_CARPENTERS_FREE_SHIFT(n) (0 + (n))
|
|
#define EVENTCHKINF_CARPENTERS_FREE_MASK(n) (1 << EVENTCHKINF_CARPENTERS_FREE_SHIFT(n))
|
|
#define EVENTCHKINF_CARPENTERS_FREE(n) ((EVENTCHKINF_CARPENTERS_FREE_INDEX << 4) | EVENTCHKINF_CARPENTERS_FREE_SHIFT(n))
|
|
#define EVENTCHKINF_CARPENTERS_FREE_MASK_ALL (\
|
|
EVENTCHKINF_CARPENTERS_FREE_MASK(0) \
|
|
| EVENTCHKINF_CARPENTERS_FREE_MASK(1) \
|
|
| EVENTCHKINF_CARPENTERS_FREE_MASK(2) \
|
|
| EVENTCHKINF_CARPENTERS_FREE_MASK(3) )
|
|
#define GET_EVENTCHKINF_CARPENTERS_FREE_ALL() \
|
|
CHECK_FLAG_ALL(gSaveContext.eventChkInf[EVENTCHKINF_CARPENTERS_FREE_INDEX], EVENTCHKINF_CARPENTERS_FREE_MASK_ALL)
|
|
|
|
#define EVENTCHKINF_94 0x94
|
|
#define EVENTCHKINF_95 0x95
|
|
#define EVENTCHKINF_96 0x96
|
|
#define EVENTCHKINF_9C 0x9C
|
|
#define EVENTCHKINF_A0 0xA0
|
|
#define EVENTCHKINF_A1 0xA1
|
|
#define EVENTCHKINF_A3 0xA3
|
|
#define EVENTCHKINF_A4 0xA4
|
|
#define EVENTCHKINF_A5 0xA5
|
|
#define EVENTCHKINF_A6 0xA6
|
|
#define EVENTCHKINF_A7 0xA7
|
|
#define EVENTCHKINF_A8 0xA8
|
|
#define EVENTCHKINF_A9 0xA9
|
|
#define EVENTCHKINF_AA 0xAA
|
|
#define EVENTCHKINF_AC 0xAC
|
|
#define EVENTCHKINF_AD 0xAD
|
|
#define EVENTCHKINF_B0 0xB0
|
|
#define EVENTCHKINF_B1 0xB1
|
|
#define EVENTCHKINF_B2 0xB2
|
|
#define EVENTCHKINF_B3 0xB3
|
|
#define EVENTCHKINF_B4 0xB4
|
|
#define EVENTCHKINF_B5 0xB5
|
|
#define EVENTCHKINF_B6 0xB6
|
|
#define EVENTCHKINF_B7 0xB7
|
|
#define EVENTCHKINF_B8 0xB8
|
|
#define EVENTCHKINF_B9 0xB9
|
|
#define EVENTCHKINF_BA 0xBA
|
|
#define EVENTCHKINF_BB 0xBB
|
|
#define EVENTCHKINF_BC 0xBC
|
|
#define EVENTCHKINF_BD 0xBD
|
|
#define EVENTCHKINF_BE 0xBE
|
|
#define EVENTCHKINF_BF 0xBF
|
|
#define EVENTCHKINF_C0 0xC0
|
|
#define EVENTCHKINF_C1 0xC1
|
|
#define EVENTCHKINF_C3 0xC3
|
|
#define EVENTCHKINF_C4 0xC4
|
|
#define EVENTCHKINF_C5 0xC5
|
|
#define EVENTCHKINF_C6 0xC6
|
|
#define EVENTCHKINF_C7 0xC7
|
|
#define EVENTCHKINF_C8 0xC8
|
|
#define EVENTCHKINF_C9 0xC9
|
|
|
|
// 0xD0-0xD6
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_INDEX 13
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT 0
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT 1
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT 2
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT 3
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT 4
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT 5
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT 6
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_ZL_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_EPONA_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SUNS_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SARIA_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SOT_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_STORMS_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_ZL ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_EPONA ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SUNS ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SARIA ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SOT ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_STORMS ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT)
|
|
|
|
// 0xDA-0xDE
|
|
#define EVENTCHKINF_DA_DB_DC_DD_DE_INDEX 13
|
|
#define EVENTCHKINF_DA_MASK (1 << 10)
|
|
#define EVENTCHKINF_DB_MASK (1 << 11)
|
|
#define EVENTCHKINF_DC_MASK (1 << 12)
|
|
#define EVENTCHKINF_DD_MASK (1 << 13)
|
|
#define EVENTCHKINF_DE_MASK (1 << 14)
|
|
|
|
|
|
/*
|
|
* SaveContext.itemGetInf
|
|
*/
|
|
|
|
#define ITEMGETINF_TALON_BOTTLE 0x02
|
|
#define ITEMGETINF_03 0x03
|
|
#define ITEMGETINF_04 0x04
|
|
#define ITEMGETINF_05 0x05
|
|
#define ITEMGETINF_06 0x06
|
|
#define ITEMGETINF_07 0x07
|
|
#define ITEMGETINF_08 0x08
|
|
#define ITEMGETINF_09 0x09
|
|
#define ITEMGETINF_0A 0x0A
|
|
#define ITEMGETINF_0B 0x0B
|
|
#define ITEMGETINF_0C 0x0C
|
|
#define ITEMGETINF_0D 0x0D
|
|
#define ITEMGETINF_0E 0x0E
|
|
#define ITEMGETINF_0F 0x0F
|
|
#define ITEMGETINF_10 0x10
|
|
#define ITEMGETINF_11 0x11
|
|
#define ITEMGETINF_12 0x12
|
|
#define ITEMGETINF_13 0x13
|
|
#define ITEMGETINF_15 0x15
|
|
#define ITEMGETINF_16 0x16
|
|
#define ITEMGETINF_17 0x17
|
|
|
|
// 0x18-0x1A
|
|
#define ITEMGETINF_18_19_1A_INDEX 1
|
|
#define ITEMGETINF_18_SHIFT 8
|
|
#define ITEMGETINF_19_SHIFT 9
|
|
#define ITEMGETINF_1A_SHIFT 10
|
|
#define ITEMGETINF_18_MASK (1 << ITEMGETINF_18_SHIFT)
|
|
#define ITEMGETINF_19_MASK (1 << ITEMGETINF_19_SHIFT)
|
|
#define ITEMGETINF_1A_MASK (1 << ITEMGETINF_1A_SHIFT)
|
|
#define ITEMGETINF_18 ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_18_SHIFT)
|
|
#define ITEMGETINF_19 ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_19_SHIFT)
|
|
#define ITEMGETINF_1A ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_1A_SHIFT)
|
|
|
|
#define ITEMGETINF_1B 0x1B
|
|
#define ITEMGETINF_1C 0x1C
|
|
#define ITEMGETINF_1D 0x1D
|
|
#define ITEMGETINF_1E 0x1E
|
|
#define ITEMGETINF_1F 0x1F
|
|
#define ITEMGETINF_23 0x23
|
|
#define ITEMGETINF_24 0x24
|
|
#define ITEMGETINF_25 0x25
|
|
#define ITEMGETINF_26 0x26
|
|
#define ITEMGETINF_2A 0x2A
|
|
#define ITEMGETINF_2C 0x2C
|
|
#define ITEMGETINF_2E 0x2E
|
|
#define ITEMGETINF_30 0x30
|
|
#define ITEMGETINF_31 0x31
|
|
#define ITEMGETINF_38 0x38
|
|
#define ITEMGETINF_39 0x39
|
|
#define ITEMGETINF_3A 0x3A
|
|
#define ITEMGETINF_3B 0x3B
|
|
#define ITEMGETINF_3F 0x3F
|
|
|
|
|
|
/*
|
|
* SaveContext.infTable
|
|
*/
|
|
|
|
#define INFTABLE_00 0x00
|
|
#define INFTABLE_01 0x01
|
|
#define INFTABLE_03 0x03
|
|
#define INFTABLE_05 0x05
|
|
#define INFTABLE_0C 0x0C
|
|
#define INFTABLE_0E 0x0E
|
|
#define INFTABLE_10 0x10
|
|
#define INFTABLE_15 0x15
|
|
#define INFTABLE_17 0x17
|
|
#define INFTABLE_19 0x19
|
|
#define INFTABLE_1E 0x1E
|
|
#define INFTABLE_22 0x22
|
|
#define INFTABLE_24 0x24
|
|
#define INFTABLE_26 0x26
|
|
#define INFTABLE_28 0x28
|
|
#define INFTABLE_2A 0x2A
|
|
#define INFTABLE_2B 0x2B
|
|
#define INFTABLE_2E 0x2E
|
|
#define INFTABLE_2F 0x2F
|
|
#define INFTABLE_30 0x30
|
|
#define INFTABLE_41 0x41
|
|
#define INFTABLE_47 0x47
|
|
#define INFTABLE_51 0x51
|
|
#define INFTABLE_59 0x59
|
|
#define INFTABLE_61 0x61
|
|
#define INFTABLE_66 0x66
|
|
#define INFTABLE_6A 0x6A
|
|
#define INFTABLE_6C 0x6C
|
|
#define INFTABLE_71 0x71
|
|
#define INFTABLE_76 0x76
|
|
#define INFTABLE_77 0x77
|
|
#define INFTABLE_TALKED_TO_TALON_IN_RANCH_HOUSE 0x7E
|
|
#define INFTABLE_84 0x84
|
|
#define INFTABLE_85 0x85
|
|
#define INFTABLE_8B 0x8B
|
|
#define INFTABLE_8C 0x8C
|
|
#define INFTABLE_8D 0x8D
|
|
#define INFTABLE_8E 0x8E
|
|
#define INFTABLE_94 0x94
|
|
#define INFTABLE_97 0x97
|
|
#define INFTABLE_9A 0x9A
|
|
#define INFTABLE_A2 0xA2
|
|
#define INFTABLE_AB 0xAB
|
|
#define INFTABLE_B0 0xB0
|
|
#define INFTABLE_B1 0xB1
|
|
#define INFTABLE_B4 0xB4
|
|
#define INFTABLE_B6 0xB6
|
|
#define INFTABLE_B7 0xB7
|
|
#define INFTABLE_B8 0xB8
|
|
#define INFTABLE_B9 0xB9
|
|
#define INFTABLE_BC 0xBC
|
|
#define INFTABLE_C0 0xC0
|
|
#define INFTABLE_C1 0xC1
|
|
#define INFTABLE_C2 0xC2
|
|
#define INFTABLE_C3 0xC3
|
|
#define INFTABLE_C4 0xC4
|
|
#define INFTABLE_C5 0xC5
|
|
#define INFTABLE_C6 0xC6
|
|
#define INFTABLE_C7 0xC7
|
|
#define INFTABLE_C8 0xC8
|
|
#define INFTABLE_C9 0xC9
|
|
#define INFTABLE_CA 0xCA
|
|
#define INFTABLE_CB 0xCB
|
|
#define INFTABLE_CC 0xCC
|
|
#define INFTABLE_CD 0xCD
|
|
#define INFTABLE_CE 0xCE
|
|
#define INFTABLE_D0 0xD0
|
|
#define INFTABLE_D2 0xD2
|
|
#define INFTABLE_D4 0xD4
|
|
#define INFTABLE_D6 0xD6
|
|
#define INFTABLE_D8 0xD8
|
|
#define INFTABLE_D9 0xD9
|
|
#define INFTABLE_E0 0xE0
|
|
#define INFTABLE_E3 0xE3
|
|
#define INFTABLE_E6 0xE6
|
|
#define INFTABLE_EB 0xEB
|
|
#define INFTABLE_F0 0xF0
|
|
#define INFTABLE_F4 0xF4
|
|
#define INFTABLE_F8 0xF8
|
|
#define INFTABLE_FC 0xFC
|
|
#define INFTABLE_109 0x109
|
|
#define INFTABLE_10A 0x10A
|
|
#define INFTABLE_10B 0x10B
|
|
#define INFTABLE_10C 0x10C
|
|
#define INFTABLE_10D 0x10D
|
|
#define INFTABLE_10E 0x10E
|
|
#define INFTABLE_10F 0x10F
|
|
#define INFTABLE_113 0x113
|
|
#define INFTABLE_11A 0x11A
|
|
#define INFTABLE_11E 0x11E
|
|
#define INFTABLE_124 0x124
|
|
#define INFTABLE_129 0x129
|
|
#define INFTABLE_12A 0x12A
|
|
#define INFTABLE_138 0x138
|
|
#define INFTABLE_139 0x139
|
|
#define INFTABLE_140 0x140
|
|
#define INFTABLE_141 0x141
|
|
#define INFTABLE_142 0x142
|
|
#define INFTABLE_143 0x143
|
|
#define INFTABLE_144 0x144
|
|
#define INFTABLE_145 0x145
|
|
#define INFTABLE_146 0x146
|
|
#define INFTABLE_147 0x147
|
|
#define INFTABLE_160 0x160
|
|
#define INFTABLE_161 0x161
|
|
#define INFTABLE_162 0x162
|
|
#define INFTABLE_163 0x163
|
|
#define INFTABLE_164 0x164
|
|
#define INFTABLE_166 0x166
|
|
#define INFTABLE_16A 0x16A
|
|
#define INFTABLE_16C 0x16C
|
|
#define INFTABLE_170 0x170
|
|
#define INFTABLE_171 0x171
|
|
#define INFTABLE_172 0x172
|
|
#define INFTABLE_176 0x176
|
|
#define INFTABLE_178 0x178
|
|
#define INFTABLE_17C 0x17C
|
|
#define INFTABLE_17F 0x17F
|
|
#define INFTABLE_190 0x190
|
|
#define INFTABLE_191 0x191
|
|
#define INFTABLE_192 0x192
|
|
#define INFTABLE_193 0x193
|
|
#define INFTABLE_195 0x195
|
|
#define INFTABLE_196 0x196
|
|
#define INFTABLE_197 0x197
|
|
#define INFTABLE_198 0x198
|
|
|
|
// 0x199-0x19F
|
|
#define INFTABLE_199_19A_19B_19C_19D_19E_19F_INDEX 25
|
|
#define INFTABLE_199_MASK (1 << 9)
|
|
#define INFTABLE_19A_MASK (1 << 10)
|
|
#define INFTABLE_19B_MASK (1 << 11)
|
|
#define INFTABLE_19C_MASK (1 << 12)
|
|
#define INFTABLE_19D_MASK (1 << 13)
|
|
#define INFTABLE_19E_MASK (1 << 14)
|
|
#define INFTABLE_19F_MASK (1 << 15)
|
|
|
|
// 0x1A0-0x1AF
|
|
#define INFTABLE_1AX_INDEX 26
|
|
#define INFTABLE_1A0_SHIFT 0
|
|
#define INFTABLE_1A1_SHIFT 1
|
|
#define INFTABLE_1A2_SHIFT 2
|
|
#define INFTABLE_1A3_SHIFT 3
|
|
#define INFTABLE_1A4_SHIFT 4
|
|
#define INFTABLE_1A5_SHIFT 5
|
|
#define INFTABLE_1A6_SHIFT 6
|
|
#define INFTABLE_1A7_SHIFT 7
|
|
#define INFTABLE_1A8_SHIFT 8
|
|
#define INFTABLE_1A9_SHIFT 9
|
|
#define INFTABLE_1AB_SHIFT 11
|
|
#define INFTABLE_1AD_SHIFT 13
|
|
|
|
// 0x1D0-0x1DF
|
|
#define INFTABLE_1DX_INDEX 29
|
|
|
|
|
|
/*
|
|
* SaveContext.eventInf
|
|
*/
|
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// 0x00-0x0F
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// horses related
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#define EVENTINF_HORSES_INDEX 0
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#define EVENTINF_HORSES_STATE_SHIFT 0
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#define EVENTINF_HORSES_HORSETYPE_SHIFT 4
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#define EVENTINF_HORSES_05_SHIFT 5
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#define EVENTINF_HORSES_06_SHIFT 6
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#define EVENTINF_HORSES_08_SHIFT 8
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#define EVENTINF_HORSES_0A_SHIFT 10
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#define EVENTINF_HORSES_0F_SHIFT 15 // unused?
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#define EVENTINF_HORSES_STATE_MASK (0xF << EVENTINF_HORSES_STATE_SHIFT)
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#define EVENTINF_HORSES_HORSETYPE_MASK (1 << EVENTINF_HORSES_HORSETYPE_SHIFT)
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#define EVENTINF_HORSES_05_MASK (1 << EVENTINF_HORSES_05_SHIFT)
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#define EVENTINF_HORSES_06_MASK (1 << EVENTINF_HORSES_06_SHIFT)
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#define EVENTINF_HORSES_0F_MASK (1 << EVENTINF_HORSES_0F_SHIFT)
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#define EVENTINF_HORSES_05 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_05_SHIFT)
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#define EVENTINF_HORSES_06 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_06_SHIFT)
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// Used in z_en_ta (Talon) to store Cucco game winning status
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// and in z_en_ge1 (Gerudo) to store archery in-progress status
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#define EVENTINF_HORSES_08 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_08_SHIFT)
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#define EVENTINF_CUCCO_GAME_WON EVENTINF_HORSES_08
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// Used in z_en_ta (Talon) and z_en_ma3 (Malon) to store minigame finishing status
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#define EVENTINF_HORSES_0A ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_0A_SHIFT)
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#define EVENTINF_CUCCO_GAME_FINISHED EVENTINF_HORSES_0A
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typedef enum {
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/* 0 */ EVENTINF_HORSES_STATE_0,
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/* 1 */ EVENTINF_HORSES_STATE_1,
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/* 2 */ EVENTINF_HORSES_STATE_2,
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/* 3 */ EVENTINF_HORSES_STATE_3,
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/* 4 */ EVENTINF_HORSES_STATE_4,
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/* 5 */ EVENTINF_HORSES_STATE_5,
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/* 6 */ EVENTINF_HORSES_STATE_6,
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/* 7 */ EVENTINF_HORSES_STATE_7
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} EventInfHorsesState;
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// "InRaceSeq"
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#define GET_EVENTINF_HORSES_STATE() \
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((gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & EVENTINF_HORSES_STATE_MASK) >> EVENTINF_HORSES_STATE_SHIFT)
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#define SET_EVENTINF_HORSES_STATE(v) \
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_STATE_MASK) | \
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((v) << EVENTINF_HORSES_STATE_SHIFT)
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#define GET_EVENTINF_HORSES_HORSETYPE() \
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((gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & EVENTINF_HORSES_HORSETYPE_MASK) >> EVENTINF_HORSES_HORSETYPE_SHIFT)
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#define SET_EVENTINF_HORSES_HORSETYPE(v) \
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_HORSETYPE_MASK) | \
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((v) << EVENTINF_HORSES_HORSETYPE_SHIFT)
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#define SET_EVENTINF_HORSES_0F(v) \
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_0F_MASK) | ((v) << EVENTINF_HORSES_0F_SHIFT)
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#define EVENTINF_10 0x10
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// 0x20-0x24
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#define EVENTINF_20_21_22_23_24_INDEX 2
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#define EVENTINF_20_MASK (1 << 0)
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#define EVENTINF_21_MASK (1 << 1)
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#define EVENTINF_22_MASK (1 << 2)
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#define EVENTINF_23_MASK (1 << 3)
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#define EVENTINF_24_MASK (1 << 4)
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#define EVENTINF_30 0x30
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#endif
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