Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_15.h

41 lines
2.2 KiB
C

#ifndef DUNGEONS_MIZUSIN_ROOM_15_H
#define DUNGEONS_MIZUSIN_ROOM_15_H 1
#include "align_asset_macro.h"
#define dMIZUsin_room_15DL_001990 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_15DL_001990"
static const ALIGN_ASSET(2) char MIZUsin_room_15DL_001990[] = dMIZUsin_room_15DL_001990;
#define dMIZUsin_room_15Tex_006C68 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_15Tex_006C68"
static const ALIGN_ASSET(2) char MIZUsin_room_15Tex_006C68[] = dMIZUsin_room_15Tex_006C68;
#define dMIZUsin_room_15Tex_006468 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_15Tex_006468"
static const ALIGN_ASSET(2) char MIZUsin_room_15Tex_006468[] = dMIZUsin_room_15Tex_006468;
#define dMIZUsin_room_15Tex_004468 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_15Tex_004468"
static const ALIGN_ASSET(2) char MIZUsin_room_15Tex_004468[] = dMIZUsin_room_15Tex_004468;
#define dMIZUsin_room_15Tex_003468 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_15Tex_003468"
static const ALIGN_ASSET(2) char MIZUsin_room_15Tex_003468[] = dMIZUsin_room_15Tex_003468;
#define dMIZUsin_room_15Tex_005468 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_15Tex_005468"
static const ALIGN_ASSET(2) char MIZUsin_room_15Tex_005468[] = dMIZUsin_room_15Tex_005468;
#define dMIZUsin_room_15Tex_005C68 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_15Tex_005C68"
static const ALIGN_ASSET(2) char MIZUsin_room_15Tex_005C68[] = dMIZUsin_room_15Tex_005C68;
#define dMIZUsin_room_15Tex_004C68 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_15Tex_004C68"
static const ALIGN_ASSET(2) char MIZUsin_room_15Tex_004C68[] = dMIZUsin_room_15Tex_004C68;
#define dMIZUsin_room_15Tex_003C68 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_15Tex_003C68"
static const ALIGN_ASSET(2) char MIZUsin_room_15Tex_003C68[] = dMIZUsin_room_15Tex_003C68;
#define dMIZUsin_room_15DL_002B98 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_15DL_002B98"
static const ALIGN_ASSET(2) char MIZUsin_room_15DL_002B98[] = dMIZUsin_room_15DL_002B98;
#define dMIZUsin_room_15Tex_002C68 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_15Tex_002C68"
static const ALIGN_ASSET(2) char MIZUsin_room_15Tex_002C68[] = dMIZUsin_room_15Tex_002C68;
#endif // DUNGEONS_MIZUSIN_ROOM_15_H