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26 lines
1.2 KiB
C
26 lines
1.2 KiB
C
#ifndef DUNGEONS_HIDAN_ROOM_11_H
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#define DUNGEONS_HIDAN_ROOM_11_H 1
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#include "align_asset_macro.h"
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#define dHIDAN_room_11DL_0009E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11DL_0009E0"
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static const ALIGN_ASSET(2) char HIDAN_room_11DL_0009E0[] = dHIDAN_room_11DL_0009E0;
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#define dHIDAN_room_11Tex_0033D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11Tex_0033D8"
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static const ALIGN_ASSET(2) char HIDAN_room_11Tex_0033D8[] = dHIDAN_room_11Tex_0033D8;
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#define dHIDAN_room_11Tex_0027D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11Tex_0027D8"
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static const ALIGN_ASSET(2) char HIDAN_room_11Tex_0027D8[] = dHIDAN_room_11Tex_0027D8;
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#define dHIDAN_room_11DL_001908 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11DL_001908"
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static const ALIGN_ASSET(2) char HIDAN_room_11DL_001908[] = dHIDAN_room_11DL_001908;
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#define dHIDAN_room_11Tex_002FD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11Tex_002FD8"
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static const ALIGN_ASSET(2) char HIDAN_room_11Tex_002FD8[] = dHIDAN_room_11Tex_002FD8;
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#define dHIDAN_room_11DL_002628 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11DL_002628"
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static const ALIGN_ASSET(2) char HIDAN_room_11DL_002628[] = dHIDAN_room_11DL_002628;
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#endif // DUNGEONS_HIDAN_ROOM_11_H
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