mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-18 07:25:16 -05:00
c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/**
|
|
* File: SetAnimatedMaterialList.cpp
|
|
* Description: Defines a class SetAnimatedMaterialList to enable ZRoom to declare
|
|
* ZTextureAnimations, using that ZResource to do the work.
|
|
*/
|
|
#include "SetAnimatedMaterialList.h"
|
|
|
|
#include "Globals.h"
|
|
#include "Utils/BitConverter.h"
|
|
#include "Utils/StringHelper.h"
|
|
#include "ZFile.h"
|
|
#include "ZRoom/ZRoom.h"
|
|
#include "ZTextureAnimation.h"
|
|
|
|
SetAnimatedMaterialList::SetAnimatedMaterialList(ZFile* nParent)
|
|
: ZRoomCommand(nParent), textureAnimation(nParent)
|
|
{
|
|
}
|
|
|
|
void SetAnimatedMaterialList::ParseRawData()
|
|
{
|
|
ZRoomCommand::ParseRawData();
|
|
textureAnimation.ExtractFromFile(segmentOffset);
|
|
}
|
|
|
|
void SetAnimatedMaterialList::DeclareReferences(const std::string& prefix)
|
|
{
|
|
textureAnimation.SetName(textureAnimation.GetDefaultName(prefix.c_str()));
|
|
textureAnimation.DeclareReferences(prefix);
|
|
textureAnimation.GetSourceOutputCode(prefix);
|
|
}
|
|
|
|
std::string SetAnimatedMaterialList::GetBodySourceCode() const
|
|
{
|
|
std::string listName;
|
|
Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "AnimatedMaterial", listName,
|
|
parent->workerID);
|
|
return StringHelper::Sprintf("SCENE_CMD_ANIMATED_MATERIAL_LIST(%s)", listName.c_str());
|
|
}
|
|
|
|
std::string SetAnimatedMaterialList::GetCommandCName() const
|
|
{
|
|
return "SCmdTextureAnimations";
|
|
}
|
|
|
|
RoomCommand SetAnimatedMaterialList::GetRoomCommand() const
|
|
{
|
|
return RoomCommand::SetAnimatedMaterialList;
|
|
}
|