20 lines
571 B
C
20 lines
571 B
C
#ifndef Z_OBJ_MURE2_H
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#define Z_OBJ_MURE2_H
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#include "ultra64.h"
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#include "global.h"
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struct ObjMure2;
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typedef void (*ObjMure2ActionFunc)(struct ObjMure2*, GlobalContext*);
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typedef struct ObjMure2 {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ObjMure2ActionFunc actionFunc;
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/* 0x0150 */ Actor* actorSpawnPtrList[12]; // pointers to all of the actors spawned by the parent
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/* 0x0180 */ u16 currentActorNum; // used to keep track of of the index to actorSpawnPtrList
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/* 0x0184 */ f32 unk_184; // some sort of distance
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} ObjMure2; // size = 0x0188
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#endif
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