Shipwright/soh/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.h

20 lines
571 B
C

#ifndef Z_OBJ_MURE2_H
#define Z_OBJ_MURE2_H
#include "ultra64.h"
#include "global.h"
struct ObjMure2;
typedef void (*ObjMure2ActionFunc)(struct ObjMure2*, GlobalContext*);
typedef struct ObjMure2 {
/* 0x0000 */ Actor actor;
/* 0x014C */ ObjMure2ActionFunc actionFunc;
/* 0x0150 */ Actor* actorSpawnPtrList[12]; // pointers to all of the actors spawned by the parent
/* 0x0180 */ u16 currentActorNum; // used to keep track of of the index to actorSpawnPtrList
/* 0x0184 */ f32 unk_184; // some sort of distance
} ObjMure2; // size = 0x0188
#endif