Shipwright/soh/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c

263 lines
8.5 KiB
C

/*
* File: z_en_nwc.c
* Overlay: ovl_En_Nwc
* Description: Cluster of cucco chicks. Unfinished.
*/
#include "z_en_nwc.h"
#include "objects/object_nwc/object_nwc.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
void EnNwc_Init(Actor* thisx, GlobalContext* globalCtx);
void EnNwc_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnNwc_Update(Actor* thisx, GlobalContext* globalCtx);
void EnNwc_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnNwc_SetUpdate(EnNwc* this, EnNwcUpdateFunc updateFunc);
void EnNwc_ChickNoop(EnNwcChick* chick, EnNwc* this, GlobalContext* globalCtx);
void EnNwc_ChickBgCheck(EnNwcChick* chick, GlobalContext* globalCtx);
void EnNwc_ChickFall(EnNwcChick* chick, EnNwc* this, GlobalContext* globalCtx);
void EnNwc_UpdateChicks(EnNwc* this, GlobalContext* globalCtx);
void EnNwc_DrawChicks(EnNwc* this, GlobalContext* globalCtx);
void EnNwc_Idle(EnNwc* this, GlobalContext* globalCtx);
#define CHICK_BG_FLOOR (1 << 0)
#define CHICK_BG_WALL (1 << 1)
typedef enum {
/* 0 */ CHICK_NONE,
/* 1 */ CHICK_NORMAL
} ChickTypes;
const ActorInit En_Nwc_InitVars = {
ACTOR_EN_NWC,
ACTORCAT_PROP,
FLAGS,
OBJECT_NWC,
sizeof(EnNwc),
(ActorFunc)EnNwc_Init,
(ActorFunc)EnNwc_Destroy,
(ActorFunc)EnNwc_Update,
(ActorFunc)EnNwc_Draw,
NULL,
};
static ColliderJntSphElementInit sJntSphElementInit = {
{
ELEMTYPE_UNK1,
{ 0x00000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON,
OCELEM_NONE,
},
{ 0, { { 0, 0, 0 }, 10 }, 100 },
};
static ColliderJntSphInitType1 sJntSphInit = {
{
COLTYPE_HIT3,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
COLSHAPE_JNTSPH,
},
16,
NULL,
};
void EnNwc_SetUpdate(EnNwc* this, EnNwcUpdateFunc updateFunc) {
this->updateFunc = updateFunc;
}
void EnNwc_ChickNoop(EnNwcChick* chick, EnNwc* this, GlobalContext* globalCtx) {
}
void EnNwc_ChickBgCheck(EnNwcChick* chick, GlobalContext* globalCtx) {
CollisionPoly* outPoly;
s32 bgId;
Vec3f outPos;
f32 dy;
chick->bgFlags &= ~CHICK_BG_WALL & ~CHICK_BG_FLOOR;
outPos.x = chick->pos.x;
outPos.y = chick->pos.y;
outPos.z = chick->pos.z;
if (BgCheck_EntitySphVsWall1(&globalCtx->colCtx, &outPos, &chick->pos, &chick->lastPos, 10.0f, &chick->floorPoly,
20.0f)) {
chick->bgFlags |= CHICK_BG_WALL;
}
//! @bug The use of outPos here is totally wrong. Even if it didn't get overwritten
// by the wall check, it should add an offset to the y-value so the raycast
// doesn't go through the floor and cause the chicks to ignore all floors.
chick->floorY = BgCheck_EntityRaycastFloor3(&globalCtx->colCtx, &outPoly, &bgId, &outPos);
dy = chick->floorY - chick->pos.y;
if ((0.0f <= dy) && (dy < 40.0f)) {
chick->pos.y = chick->floorY;
chick->bgFlags |= CHICK_BG_FLOOR;
}
}
void EnNwc_ChickFall(EnNwcChick* chick, EnNwc* this, GlobalContext* globalCtx) {
chick->velY -= 0.1f;
if (chick->velY < -10.0f) {
chick->velY = -10.0f;
}
chick->pos.y += chick->velY;
EnNwc_ChickBgCheck(chick, globalCtx);
if (chick) {} // Needed for matching. Possibly from remnant of unfinished code?
}
void EnNwc_UpdateChicks(EnNwc* this, GlobalContext* globalCtx) {
static EnNwcChickFunc chickActionFuncs[] = { EnNwc_ChickNoop, EnNwc_ChickFall };
EnNwcChick* chick = this->chicks;
ColliderJntSphElement* element = this->collider.elements;
Vec3f prevChickPos;
s32 i;
f32 test;
prevChickPos.y = 99999.9f;
for (i = 0; i < this->count; i++, prevChickPos = chick->pos, chick++, element++) {
Math_Vec3f_Copy(&chick->lastPos, &chick->pos);
chickActionFuncs[chick->type](chick, this, globalCtx);
element->dim.worldSphere.center.x = chick->pos.x;
element->dim.worldSphere.center.y = chick->pos.y;
element->dim.worldSphere.center.z = chick->pos.z;
test = chick->pos.y - prevChickPos.y;
if (fabsf(test) < 10.0f) {
f32 dx = chick->pos.x - prevChickPos.x;
f32 dz = chick->pos.z - prevChickPos.z;
test = SQ(dx) + SQ(dz);
if (test < SQ(10.0f)) {
if (test != 0.0f) {
chick->pos.x += dx / sqrtf(test);
chick->pos.z += dz / sqrtf(test);
} else {
chick->pos.x += 1.0f;
chick->pos.z += 1.0f;
}
}
}
}
}
void EnNwc_DrawChicks(EnNwc* this, GlobalContext* globalCtx) {
s32 i;
Gfx* dList1;
Gfx* dList2;
Gfx* dList3;
MtxF floorMat;
EnNwcChick* chick;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093C80(globalCtx);
dList1 = POLY_XLU_DISP;
dList2 = dList1 + 3 * this->count + 1;
dList3 = dList2 + 2 * this->count + 1;
gSPDisplayList(dList1++, gCuccoChickSetupBodyDL);
gSPDisplayList(dList2++, gCuccoChickSetupEyeDL);
gSPDisplayList(dList3++, gCuccoChickSetupBeakDL);
chick = this->chicks;
for (i = 0; i < this->count; i++, chick++) {
if (chick->type != CHICK_NONE) {
Mtx* mtx;
FrameInterpolation_RecordOpenChild(chick, chick->epoch);
Matrix_SetTranslateRotateYXZ(chick->pos.x, chick->pos.y + chick->height, chick->pos.z, &chick->rot);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
mtx = MATRIX_NEWMTX(globalCtx->state.gfxCtx);
gDPSetEnvColor(dList1++, 0, 100, 255, 255);
gSPMatrix(dList1++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(dList1++, gCuccoChickBodyDL);
gSPMatrix(dList2++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(dList2++, gCuccoChickEyesDL);
gSPMatrix(dList3++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(dList3++, gCuccoChickBeakDL);
FrameInterpolation_RecordCloseChild();
}
}
chick = this->chicks;
POLY_XLU_DISP = dList3;
func_80094044(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, gCuccoChickSetupShadowDL);
for (i = 0; i < this->count; i++, chick++) {
if ((chick->type != CHICK_NONE) && (chick->floorPoly != NULL)) {
FrameInterpolation_RecordOpenChild(chick, chick->epoch * 25);
func_80038A28(chick->floorPoly, chick->pos.x, chick->floorY, chick->pos.z, &floorMat);
Matrix_Put(&floorMat);
Matrix_RotateY(chick->rot.y * (M_PI / 0x8000), MTXMODE_APPLY);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gCuccoChickShadowDL);
FrameInterpolation_RecordCloseChild();
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnNwc_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnNwc* this = (EnNwc*)thisx;
ColliderJntSphElementInit elementInits[16];
ColliderJntSphElementInit* element;
EnNwcChick* chick;
s32 i;
element = sJntSphInit.elements = elementInits;
for (i = 0; i < 16; i++, element++) {
*element = sJntSphElementInit;
}
Collider_InitJntSph(globalCtx, &this->collider);
Collider_SetJntSphAllocType1(globalCtx, &this->collider, &this->actor, &sJntSphInit);
this->count = 16;
chick = this->chicks;
for (i = 0; i < this->count; i++, chick++) {
chick->epoch++;
chick->type = CHICK_NORMAL;
chick->pos.x = thisx->world.pos.x + ((Rand_ZeroOne() * 100.0f) - 50.0f);
chick->pos.y = thisx->world.pos.y + 20.0f;
chick->pos.z = thisx->world.pos.z + ((Rand_ZeroOne() * 100.0f) - 50.0f);
chick->height = 5;
}
EnNwc_SetUpdate(this, EnNwc_Idle);
}
void EnNwc_Destroy(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnNwc* this = (EnNwc*)thisx;
Collider_FreeJntSph(globalCtx, &this->collider);
}
void EnNwc_Idle(EnNwc* this, GlobalContext* globalCtx) {
EnNwc_UpdateChicks(this, globalCtx);
}
void EnNwc_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnNwc* this = (EnNwc*)thisx;
this->updateFunc(this, globalCtx);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
void EnNwc_Draw(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnNwc* this = (EnNwc*)thisx;
EnNwc_DrawChicks(this, globalCtx);
}