Shipwright/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h

20 lines
439 B
C

#ifndef Z_EN_NUTSBALL_H
#define Z_EN_NUTSBALL_H
#include "ultra64.h"
#include "global.h"
struct EnNutsball;
typedef void (*EnNutsballActionFunc)(struct EnNutsball*, GlobalContext*);
typedef struct EnNutsball {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnNutsballActionFunc actionFunc;
/* 0x0150 */ s8 objBankIndex;
/* 0x0152 */ s16 timer;
/* 0x0154 */ ColliderCylinder collider;
} EnNutsball; // size = 0x01A0
#endif