Shipwright/soh/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h

27 lines
688 B
C

#ifndef Z_EN_GE3_H
#define Z_EN_GE3_H
#include "ultra64.h"
#include "global.h"
#include "overlays/actors/ovl_En_GeldB/z_en_geldb.h"
struct EnGe3;
typedef void (*EnGe3ActionFunc)(struct EnGe3*, GlobalContext*);
typedef struct EnGe3 {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ SkelAnime skelAnime;
/* 0x01DC */ Vec3s jointTable[GELDB_LIMB_MAX];
/* 0x026C */ Vec3s morphTable[GELDB_LIMB_MAX];
/* 0x02FC */ s16 eyeIndex;
/* 0x02FE */ s16 blinkTimer;
/* 0x0300 */ Vec3s headRot;
/* 0x0306 */ Vec3s unk_306;
/* 0x030C */ u16 unk_30C;
/* 0x0310 */ EnGe3ActionFunc actionFunc;
} EnGe3; // size = 0x0314
#endif