mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-11 12:05:09 -05:00
a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
344 lines
12 KiB
C
344 lines
12 KiB
C
#include "global.h"
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#include "vt.h"
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#include "soh/frame_interpolation.h"
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EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info"
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void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize) {
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u32 i;
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EffectSs* effectSs;
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EffectSsOverlay* overlay;
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for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) {
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overlay = &gEffectSsOverlayTable[i];
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osSyncPrintf("effect index %3d:size=%6dbyte romsize=%6dbyte\n", i,
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(uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart, overlay->vromEnd - overlay->vromStart);
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}
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sEffectSsInfo.table =
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GAMESTATE_ALLOC_MC(&globalCtx->state, tableSize * sizeof(EffectSs));
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ASSERT(sEffectSsInfo.table != NULL);
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sEffectSsInfo.searchStartIndex = 0;
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sEffectSsInfo.tableSize = tableSize;
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for (effectSs = &sEffectSsInfo.table[0]; effectSs < &sEffectSsInfo.table[sEffectSsInfo.tableSize]; effectSs++) {
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EffectSs_Reset(effectSs);
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}
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overlay = &gEffectSsOverlayTable[0];
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for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) {
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overlay->loadedRamAddr = NULL;
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overlay++;
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}
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}
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void EffectSs_ClearAll(GlobalContext* globalCtx) {
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u32 i;
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EffectSs* effectSs;
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EffectSsOverlay* overlay;
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void* addr;
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sEffectSsInfo.table = NULL;
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sEffectSsInfo.searchStartIndex = 0;
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sEffectSsInfo.tableSize = 0;
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// This code doesn't actually work, since table was just set to NULL and tableSize to 0
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for (effectSs = &sEffectSsInfo.table[0]; effectSs < &sEffectSsInfo.table[sEffectSsInfo.tableSize]; effectSs++) {
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EffectSs_Delete(effectSs);
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}
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overlay = &gEffectSsOverlayTable[0];
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for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) {
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addr = overlay->loadedRamAddr;
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if (addr != NULL) {
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ZELDA_ARENA_FREE_DEBUG(addr);
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}
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overlay->loadedRamAddr = NULL;
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overlay++;
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}
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}
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void EffectSs_Delete(EffectSs* effectSs) {
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if (effectSs->flags & 2) {
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Audio_StopSfxByPos(&effectSs->pos);
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}
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if (effectSs->flags & 4) {
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Audio_StopSfxByPos(&effectSs->vec);
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}
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EffectSs_Reset(effectSs);
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}
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void EffectSs_Reset(EffectSs* effectSs) {
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u32 i;
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effectSs->type = EFFECT_SS_TYPE_MAX;
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effectSs->accel.x = effectSs->accel.y = effectSs->accel.z = 0;
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effectSs->velocity.x = effectSs->velocity.y = effectSs->velocity.z = 0;
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effectSs->vec.x = effectSs->vec.y = effectSs->vec.z = 0;
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effectSs->pos.x = effectSs->pos.y = effectSs->pos.z = 0;
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effectSs->life = -1;
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effectSs->flags = 0;
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effectSs->priority = 128;
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effectSs->draw = NULL;
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effectSs->update = NULL;
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effectSs->gfx = NULL;
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effectSs->actor = NULL;
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for (i = 0; i < ARRAY_COUNT(effectSs->regs); i++) {
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effectSs->regs[i] = 0;
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}
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}
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s32 EffectSs_FindSlot(s32 priority, s32* pIndex) {
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s32 foundFree;
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s32 i;
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if (sEffectSsInfo.searchStartIndex >= sEffectSsInfo.tableSize) {
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sEffectSsInfo.searchStartIndex = 0;
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}
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// Search for a free slot
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i = sEffectSsInfo.searchStartIndex;
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foundFree = false;
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while (true) {
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if (sEffectSsInfo.table[i].life == -1) {
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foundFree = true;
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break;
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}
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i++;
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if (i >= sEffectSsInfo.tableSize) {
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i = 0; // Loop around the whole table
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}
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// After a full loop, break out
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if (i == sEffectSsInfo.searchStartIndex) {
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break;
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}
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}
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if (foundFree == true) {
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*pIndex = i;
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return 0;
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}
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// If all slots are in use, search for a slot with a lower priority
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// Note that a lower priority is representend by a higher value
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i = sEffectSsInfo.searchStartIndex;
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while (true) {
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// Equal priority should only be considered "lower" if flag 0 is set
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if ((priority <= sEffectSsInfo.table[i].priority) &&
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!((priority == sEffectSsInfo.table[i].priority) && (sEffectSsInfo.table[i].flags & 1))) {
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break;
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}
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i++;
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if (i >= sEffectSsInfo.tableSize) {
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i = 0; // Loop around the whole table
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}
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// After a full loop, return 1 to indicate that we failed to find a suitable slot
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if (i == sEffectSsInfo.searchStartIndex) {
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return 1;
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}
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}
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*pIndex = i;
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return 0;
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}
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void EffectSs_Insert(GlobalContext* globalCtx, EffectSs* effectSs) {
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s32 index;
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if (FrameAdvance_IsEnabled(globalCtx) != true) {
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if (EffectSs_FindSlot(effectSs->priority, &index) == 0) {
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sEffectSsInfo.searchStartIndex = index + 1;
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sEffectSsInfo.table[index] = *effectSs;
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}
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}
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}
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// original name: "EffectSoftSprite2_makeEffect"
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void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* initParams) {
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s32 index;
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u32 overlaySize;
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EffectSsOverlay* overlayEntry;
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EffectSsInit* initInfo;
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overlayEntry = &gEffectSsOverlayTable[type];
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ASSERT(type < EFFECT_SS_TYPE_MAX);
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if (EffectSs_FindSlot(priority, &index) != 0) {
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// Abort because we couldn't find a suitable slot to add this effect in
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return;
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}
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sEffectSsInfo.searchStartIndex = index + 1;
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overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart;
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if (overlayEntry->vramStart == NULL) {
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// "Not an overlay"
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osSyncPrintf("EffectSoftSprite2_makeEffect():オーバーレイではありません。\n");
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initInfo = overlayEntry->initInfo;
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} else {
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if (overlayEntry->loadedRamAddr == NULL) {
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overlayEntry->loadedRamAddr = ZELDA_ARENA_MALLOC_RDEBUG(overlaySize);
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if (overlayEntry->loadedRamAddr == NULL) {
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osSyncPrintf(VT_FGCOL(RED));
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// "The memory of %d byte cannot be secured. Therefore, the program cannot be loaded.
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// What a dangerous situation! Naturally, effects will not produced either."
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osSyncPrintf("EffectSoftSprite2_makeEffect():zelda_malloc_r()により,%"
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"dbyteのメモリ確保ができま\nせん。そのため、プログラムのロードも\n出来ません。ただいま危険"
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"な状態です!\nもちろん,エフェクトも出ません。\n",
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overlaySize);
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osSyncPrintf(VT_RST);
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return;
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}
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Overlay_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
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overlayEntry->loadedRamAddr);
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osSyncPrintf(VT_FGCOL(GREEN));
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osSyncPrintf("EFFECT SS OVL:SegRom %08x %08x, Seg %08x %08x, RamStart %08x, type: %d\n",
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overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
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overlayEntry->loadedRamAddr, type);
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osSyncPrintf(VT_RST);
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}
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initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
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? (void*)((uintptr_t)overlayEntry->initInfo -
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((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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}
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if (initInfo->init == NULL) {
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// "Effects have already been loaded, but the constructor is NULL so the addition will not occur.
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// Please fix this. (Waste of memory) %08x %d"
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osSyncPrintf("EffectSoftSprite2_makeEffect():すでにエフェクトはロード済みで\nすが,"
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"コンストラクターがNULLなので追加をやめます。\n直してください。(メモリーの無駄) %08x %d\n",
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initInfo, type);
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return;
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}
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// Delete the previous effect in the slot, in case the slot wasn't free
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EffectSs_Delete(&sEffectSsInfo.table[index]);
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sEffectSsInfo.table[index].type = type;
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sEffectSsInfo.table[index].priority = priority;
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sEffectSsInfo.table[index].epoch++;
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if (initInfo->init(globalCtx, index, &sEffectSsInfo.table[index], initParams) == 0) {
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osSyncPrintf(VT_FGCOL(GREEN));
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// "Construction failed for some reason. The constructor returned an error.
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// Ceasing effect addition."
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osSyncPrintf("EffectSoftSprite2_makeEffect():"
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"何らかの理由でコンストラクト失敗。コンストラクターがエラーを返しました。エフェクトの追加を中"
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"止します。\n");
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osSyncPrintf(VT_RST);
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EffectSs_Reset(&sEffectSsInfo.table[index]);
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}
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}
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void EffectSs_Update(GlobalContext* globalCtx, s32 index) {
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EffectSs* effectSs = &sEffectSsInfo.table[index];
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if (effectSs->update != NULL) {
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effectSs->velocity.x += effectSs->accel.x;
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effectSs->velocity.y += effectSs->accel.y;
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effectSs->velocity.z += effectSs->accel.z;
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effectSs->pos.x += effectSs->velocity.x;
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effectSs->pos.y += effectSs->velocity.y;
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effectSs->pos.z += effectSs->velocity.z;
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effectSs->update(globalCtx, index, effectSs);
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}
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}
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void EffectSs_UpdateAll(GlobalContext* globalCtx) {
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s32 i;
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for (i = 0; i < sEffectSsInfo.tableSize; i++) {
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if (sEffectSsInfo.table[i].life > -1) {
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sEffectSsInfo.table[i].life--;
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if (sEffectSsInfo.table[i].life < 0) {
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EffectSs_Delete(&sEffectSsInfo.table[i]);
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}
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}
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if (sEffectSsInfo.table[i].life > -1) {
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EffectSs_Update(globalCtx, i);
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}
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}
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}
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void EffectSs_Draw(GlobalContext* globalCtx, s32 index) {
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EffectSs* effectSs = &sEffectSsInfo.table[index];
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if (effectSs->draw != NULL) {
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FrameInterpolation_RecordOpenChild(effectSs, effectSs->epoch);
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effectSs->draw(globalCtx, index, effectSs);
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FrameInterpolation_RecordCloseChild();
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}
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}
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// original name: "EffectSoftSprite2_disp"
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void EffectSs_DrawAll(GlobalContext* globalCtx) {
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Lights* lights = LightContext_NewLights(&globalCtx->lightCtx, globalCtx->state.gfxCtx);
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s32 i;
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Lights_BindAll(lights, globalCtx->lightCtx.listHead, NULL);
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Lights_Draw(lights, globalCtx->state.gfxCtx);
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for (i = 0; i < sEffectSsInfo.tableSize; i++) {
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if (sEffectSsInfo.table[i].life > -1) {
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if ((sEffectSsInfo.table[i].pos.x > 32000.0f) || (sEffectSsInfo.table[i].pos.x < -32000.0f) ||
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(sEffectSsInfo.table[i].pos.y > 32000.0f) || (sEffectSsInfo.table[i].pos.y < -32000.0f) ||
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(sEffectSsInfo.table[i].pos.z > 32000.0f) || (sEffectSsInfo.table[i].pos.z < -32000.0f)) {
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osSyncPrintf(VT_FGCOL(RED));
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// "Since the position is outside the area, delete it.
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// Effect label No. %d: Please respond by the program.
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// Here is ==> pos (%f, %f, %f) and the label is in z_effect_soft_sprite_dlftbls.decl."
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osSyncPrintf("EffectSoftSprite2_disp():位置が領域外のため "
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"削除します。エフェクトラベルNo.%d:プログラムの方で対応をお願いします。ここです ==> "
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"pos(%f, %f, %f)で、ラベルはz_effect_soft_sprite_dlftbls.declにあります。\n",
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sEffectSsInfo.table[i].type, sEffectSsInfo.table[i].pos.x, sEffectSsInfo.table[i].pos.y,
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sEffectSsInfo.table[i].pos.z);
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osSyncPrintf(VT_FGCOL(GREEN));
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// "If you are using pos for something else, consult me."
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osSyncPrintf("もし、posを別のことに使っている場合相談に応じます。\n");
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osSyncPrintf(VT_RST);
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EffectSs_Delete(&sEffectSsInfo.table[i]);
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} else {
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EffectSs_Draw(globalCtx, i);
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}
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}
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}
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}
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s16 func_80027DD4(s16 arg0, s16 arg1, s32 arg2) {
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s16 ret = (arg2 == 0) ? arg1 : (arg0 + (s32)((arg1 - arg0) / (f32)arg2));
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return ret;
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}
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s16 func_80027E34(s16 arg0, s16 arg1, f32 arg2) {
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return (arg1 - arg0) * arg2 + arg0;
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}
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u8 func_80027E84(u8 arg0, u8 arg1, f32 arg2) {
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return arg2 * ((f32)arg1 - (f32)arg0) + arg0;
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}
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