mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-16 14:35:06 -05:00
f52a2a6406
subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
146 lines
5.3 KiB
C
146 lines
5.3 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib [audio] example - Module playing (streaming)
|
|
*
|
|
* This example has been created using raylib 1.5 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
#define MAX_CIRCLES 64
|
|
|
|
typedef struct {
|
|
Vector2 position;
|
|
float radius;
|
|
float alpha;
|
|
float speed;
|
|
Color color;
|
|
} CircleWave;
|
|
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
|
|
|
|
InitAudioDevice(); // Initialize audio device
|
|
|
|
Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
|
|
YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
|
|
|
|
// Creates ome circles for visual effect
|
|
CircleWave circles[MAX_CIRCLES] = { 0 };
|
|
|
|
for (int i = MAX_CIRCLES - 1; i >= 0; i--)
|
|
{
|
|
circles[i].alpha = 0.0f;
|
|
circles[i].radius = (float)GetRandomValue(10, 40);
|
|
circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius));
|
|
circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius));
|
|
circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
|
|
circles[i].color = colors[GetRandomValue(0, 13)];
|
|
}
|
|
|
|
Music music = LoadMusicStream("resources/mini1111.xm");
|
|
music.looping = false;
|
|
float pitch = 1.0f;
|
|
|
|
PlayMusicStream(music);
|
|
|
|
float timePlayed = 0.0f;
|
|
bool pause = false;
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
UpdateMusicStream(music); // Update music buffer with new stream data
|
|
|
|
// Restart music playing (stop and play)
|
|
if (IsKeyPressed(KEY_SPACE))
|
|
{
|
|
StopMusicStream(music);
|
|
PlayMusicStream(music);
|
|
}
|
|
|
|
// Pause/Resume music playing
|
|
if (IsKeyPressed(KEY_P))
|
|
{
|
|
pause = !pause;
|
|
|
|
if (pause) PauseMusicStream(music);
|
|
else ResumeMusicStream(music);
|
|
}
|
|
|
|
if (IsKeyDown(KEY_DOWN)) pitch -= 0.01f;
|
|
else if (IsKeyDown(KEY_UP)) pitch += 0.01f;
|
|
|
|
SetMusicPitch(music, pitch);
|
|
|
|
// Get timePlayed scaled to bar dimensions
|
|
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*(screenWidth - 40);
|
|
|
|
// Color circles animation
|
|
for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
|
|
{
|
|
circles[i].alpha += circles[i].speed;
|
|
circles[i].radius += circles[i].speed*10.0f;
|
|
|
|
if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
|
|
|
|
if (circles[i].alpha <= 0.0f)
|
|
{
|
|
circles[i].alpha = 0.0f;
|
|
circles[i].radius = (float)GetRandomValue(10, 40);
|
|
circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius));
|
|
circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius));
|
|
circles[i].color = colors[GetRandomValue(0, 13)];
|
|
circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
|
|
}
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
for (int i = MAX_CIRCLES - 1; i >= 0; i--)
|
|
{
|
|
DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
|
|
}
|
|
|
|
// Draw time bar
|
|
DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
|
|
DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
|
|
DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
UnloadMusicStream(music); // Unload music stream buffers from RAM
|
|
|
|
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
} |