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https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
32 lines
1.6 KiB
C
32 lines
1.6 KiB
C
#ifndef MISC_KAKUSIANA_ROOM_2_H
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#define MISC_KAKUSIANA_ROOM_2_H 1
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#include "align_asset_macro.h"
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#define dkakusiana_room_2Tex_001448 "__OTR__scenes/shared/kakusiana_scene/kakusiana_room_2Tex_001448"
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static const ALIGN_ASSET(2) char kakusiana_room_2Tex_001448[] = dkakusiana_room_2Tex_001448;
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#define dkakusiana_room_2Tex_001C48 "__OTR__scenes/shared/kakusiana_scene/kakusiana_room_2Tex_001C48"
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static const ALIGN_ASSET(2) char kakusiana_room_2Tex_001C48[] = dkakusiana_room_2Tex_001C48;
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#define dkakusiana_room_2DL_002650 "__OTR__scenes/shared/kakusiana_scene/kakusiana_room_2DL_002650"
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static const ALIGN_ASSET(2) char kakusiana_room_2DL_002650[] = dkakusiana_room_2DL_002650;
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#define dkakusiana_room_2DL_000F70 "__OTR__scenes/shared/kakusiana_scene/kakusiana_room_2DL_000F70"
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static const ALIGN_ASSET(2) char kakusiana_room_2DL_000F70[] = dkakusiana_room_2DL_000F70;
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#define dkakusiana_room_2DL_0011B0 "__OTR__scenes/shared/kakusiana_scene/kakusiana_room_2DL_0011B0"
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static const ALIGN_ASSET(2) char kakusiana_room_2DL_0011B0[] = dkakusiana_room_2DL_0011B0;
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#define dkakusiana_room_2DL_001378 "__OTR__scenes/shared/kakusiana_scene/kakusiana_room_2DL_001378"
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static const ALIGN_ASSET(2) char kakusiana_room_2DL_001378[] = dkakusiana_room_2DL_001378;
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#define dkakusiana_room_2DL_002818 "__OTR__scenes/shared/kakusiana_scene/kakusiana_room_2DL_002818"
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static const ALIGN_ASSET(2) char kakusiana_room_2DL_002818[] = dkakusiana_room_2DL_002818;
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#define dkakusiana_room_2DL_000A20 "__OTR__scenes/shared/kakusiana_scene/kakusiana_room_2DL_000A20"
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static const ALIGN_ASSET(2) char kakusiana_room_2DL_000A20[] = dkakusiana_room_2DL_000A20;
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#endif // MISC_KAKUSIANA_ROOM_2_H
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