Shipwright/soh/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c

321 lines
11 KiB
C

/*
* File: z_obj_warp2block.c
* Overlay: ovl_Obj_Warp2Block
* Description: Navi Infospot (Green, Time Block)
*/
#include "z_obj_warp2block.h"
#include "objects/object_timeblock/object_timeblock.h"
#include "vt.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_4 | ACTOR_FLAG_25 | ACTOR_FLAG_27)
void ObjWarp2block_Init(Actor* thisx, GlobalContext* globalCtx);
void ObjWarp2block_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ObjWarp2block_Update(Actor* thisx, GlobalContext* globalCtx);
void ObjWarp2block_Draw(Actor* thisx, GlobalContext* globalCtx);
void ObjWarp2block_Spawn(ObjWarp2block* this, GlobalContext* globalCtx);
s32 func_80BA1ECC(ObjWarp2block* this, GlobalContext* globalCtx);
void ObjWarp2block_SwapWithChild(ObjWarp2block* this, GlobalContext* globalCtx);
s32 func_80BA2218(ObjWarp2block* this, GlobalContext* globalCtx);
s32 func_80BA228C(ObjWarp2block* this, GlobalContext* globalCtx);
s32 func_80BA2304(ObjWarp2block* this, GlobalContext* globalCtx);
void ObjWarp2block_SetInactive(ObjWarp2block* this);
void ObjWarp2block_DoNothing(ObjWarp2block* this, GlobalContext* globalCtx);
void func_80BA24E8(ObjWarp2block* this);
void func_80BA24F8(ObjWarp2block* this, GlobalContext* globalCtx);
void func_80BA2600(ObjWarp2block* this);
void func_80BA2610(ObjWarp2block* this, GlobalContext* globalCtx);
const ActorInit Obj_Warp2block_InitVars = {
ACTOR_OBJ_WARP2BLOCK,
ACTORCAT_ITEMACTION,
FLAGS,
OBJECT_TIMEBLOCK,
sizeof(ObjWarp2block),
(ActorFunc)ObjWarp2block_Init,
(ActorFunc)ObjWarp2block_Destroy,
(ActorFunc)ObjWarp2block_Update,
(ActorFunc)ObjWarp2block_Draw,
NULL,
};
typedef struct {
/* 0x00 */ f32 scale;
/* 0x04 */ f32 focus;
/* 0x08 */ s16 params;
} Warp2BlockSpawnData; // size = 0x0C
static Warp2BlockSpawnData sSpawnData[] = {
{ 1.0f, 60.0f, 0x0018 },
{ 0.6f, 40.0f, 0x0019 },
};
static f32 sDistances[] = { 60.0f, 100.0f, 140.0f, 180.0f, 220.0f, 260.0f, 300.0f, 300.0f };
static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneForward, 1800, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 300, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 1500, ICHAIN_STOP),
};
static Color_RGB8 sColors[] = {
{ 100, 120, 140 }, { 80, 140, 200 }, { 100, 150, 200 }, { 100, 200, 240 },
{ 80, 110, 140 }, { 70, 160, 225 }, { 80, 100, 130 }, { 100, 110, 190 },
};
void ObjWarp2block_Spawn(ObjWarp2block* this, GlobalContext* globalCtx) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_DEMO_EFFECT, this->dyna.actor.world.pos.x,
this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z, 0, 0, 0,
sSpawnData[(this->dyna.actor.params >> 8) & 1].params);
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_DEMO_EFFECT, this->dyna.actor.child->world.pos.x,
this->dyna.actor.child->world.pos.y, this->dyna.actor.child->world.pos.z, 0, 0, 0,
sSpawnData[(this->dyna.actor.child->params >> 8) & 1].params);
}
s32 func_80BA1ECC(ObjWarp2block* this, GlobalContext* globalCtx) {
s32 pad;
Actor* temp_a3;
Player* player;
Vec3f sp20;
f32 temp_f2;
if (func_80043590(&this->dyna)) {
return 0;
}
temp_a3 = this->dyna.actor.child;
player = GET_PLAYER(globalCtx);
if ((this->dyna.actor.xzDistToPlayer <= sDistances[(((this->dyna.actor.params >> 0xB) & 7))]) ||
(temp_a3->xzDistToPlayer <= sDistances[(((temp_a3->params >> 0xB) & 7))])) {
func_8002DBD0(&this->dyna.actor, &sp20, &player->actor.world.pos);
temp_f2 = (this->dyna.actor.scale.x * 50.0f) + 6.0f;
if (!(temp_f2 < fabsf(sp20.x)) && !(temp_f2 < fabsf(sp20.z))) {
return 0;
}
func_8002DBD0(temp_a3, &sp20, &player->actor.world.pos);
temp_f2 = (temp_a3->scale.x * 50.0f) + 6.0f;
if (!(temp_f2 < fabsf(sp20.x)) && !(temp_f2 < fabsf(sp20.z))) {
return 0;
}
} else {
return 0;
}
return 1;
}
void ObjWarp2block_SwapWithChild(ObjWarp2block* this, GlobalContext* globalCtx) {
Vec3f tempVec;
Vec3s tempRot;
s32 temp;
Math_Vec3f_Copy(&tempVec, &this->dyna.actor.world.pos);
Math_Vec3f_Copy(&this->dyna.actor.world.pos, &this->dyna.actor.child->world.pos);
Math_Vec3f_Copy(&this->dyna.actor.child->world.pos, &tempVec);
temp = this->dyna.actor.world.rot.y;
this->dyna.actor.world.rot.y = this->dyna.actor.child->world.rot.y;
this->dyna.actor.child->world.rot.y = temp;
temp = this->dyna.actor.shape.rot.y;
this->dyna.actor.shape.rot.y = this->dyna.actor.child->shape.rot.y;
this->dyna.actor.child->shape.rot.y = temp;
temp = this->dyna.actor.home.rot.z;
this->dyna.actor.home.rot.z = this->dyna.actor.child->home.rot.z;
this->dyna.actor.child->home.rot.z = temp;
Math_Vec3f_Copy(&tempVec, &this->dyna.actor.scale);
Math_Vec3f_Copy(&this->dyna.actor.scale, &this->dyna.actor.child->scale);
Math_Vec3f_Copy(&this->dyna.actor.child->scale, &tempVec);
Math_Vec3f_Copy(&tempVec, &this->dyna.actor.focus.pos);
Math_Vec3f_Copy(&this->dyna.actor.focus.pos, &this->dyna.actor.child->focus.pos);
Math_Vec3f_Copy(&this->dyna.actor.child->focus.pos, &tempVec);
tempRot = this->dyna.actor.focus.rot;
this->dyna.actor.focus.rot = this->dyna.actor.child->focus.rot;
this->dyna.actor.child->focus.rot = tempRot;
temp = this->dyna.actor.params & 0x7FFF;
this->dyna.actor.params = (this->dyna.actor.params & 0x8000) | (this->dyna.actor.child->params & 0x7FFF);
this->dyna.actor.child->params = (this->dyna.actor.child->params & 0x8000) | (temp & 0x7FFF);
if (Math3D_Vec3fDistSq(&this->dyna.actor.world.pos, &this->dyna.actor.home.pos) < 0.01f) {
Flags_UnsetSwitch(globalCtx, this->dyna.actor.params & 0x3F);
} else {
Flags_SetSwitch(globalCtx, this->dyna.actor.params & 0x3F);
}
}
s32 func_80BA2218(ObjWarp2block* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (func_80BA1ECC(this, globalCtx)) {
if (player->stateFlags2 & 0x1000000) {
func_8010BD58(globalCtx, OCARINA_ACTION_FREE_PLAY);
this->func_168 = func_80BA228C;
} else {
player->stateFlags2 |= 0x800000;
}
}
return 0;
}
s32 func_80BA228C(ObjWarp2block* this, GlobalContext* globalCtx) {
if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_04) {
this->func_168 = func_80BA2218;
}
if (globalCtx->msgCtx.lastPlayedSong == OCARINA_SONG_TIME) {
if (this->unk_172 == 0xFE) {
this->unk_16E = 0x6E;
} else {
this->unk_16E--;
if (this->unk_16E == 0) {
return 1;
}
}
}
return 0;
}
s32 func_80BA2304(ObjWarp2block* this, GlobalContext* globalCtx) {
s32 ret = this->func_168(this, globalCtx);
this->unk_172 = globalCtx->msgCtx.lastPlayedSong;
return ret;
}
void ObjWarp2block_Init(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2;
ObjWarp2block* this = (ObjWarp2block*)thisx;
CollisionHeader* collisionHeader;
collisionHeader = NULL;
this->dyna.actor.world.rot.z = this->dyna.actor.shape.rot.z = 0;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
Actor_SetScale(&this->dyna.actor, sSpawnData[(this->dyna.actor.params >> 8) & 1].scale);
this->func_168 = func_80BA2218;
Actor_SetFocus(&this->dyna.actor, sSpawnData[(this->dyna.actor.params >> 8) & 1].focus);
if ((this->dyna.actor.params >> 0xF) & 1) {
func_80BA24E8(this);
if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
this->dyna.actor.draw = NULL;
}
DynaPolyActor_Init(&this->dyna, 0);
CollisionHeader_GetVirtual(&gSongOfTimeBlockCol, &collisionHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, collisionHeader);
} else {
ObjWarp2block_SetInactive(this);
}
osSyncPrintf("時のブロック(ワープ2) (<arg> %04xH <type> color:%d range:%d)\n", this->dyna.actor.params & 0xFFFF,
this->dyna.actor.home.rot.z & 7, (this->dyna.actor.params >> 0xB) & 7);
}
void ObjWarp2block_Destroy(Actor* thisx, GlobalContext* globalCtx) {
ObjWarp2block* this = (ObjWarp2block*)thisx;
if ((this->dyna.actor.params >> 0xF) & 1) {
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
}
void ObjWarp2block_SetInactive(ObjWarp2block* this) {
this->actionFunc = ObjWarp2block_DoNothing;
this->dyna.actor.draw = NULL;
}
void ObjWarp2block_DoNothing(ObjWarp2block* this, GlobalContext* globalCtx) {
}
void func_80BA24E8(ObjWarp2block* this) {
this->actionFunc = func_80BA24F8;
}
void func_80BA24F8(ObjWarp2block* this, GlobalContext* globalCtx) {
Actor* current = globalCtx->actorCtx.actorLists[ACTORCAT_ITEMACTION].head;
while (current != NULL) {
if (current->id == ACTOR_OBJ_WARP2BLOCK && !((current->params >> 0xF) & 1) &&
((this->dyna.actor.params & 0x3F) == (current->params & 0x3F))) {
this->dyna.actor.child = current;
if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
ObjWarp2block_SwapWithChild(this, globalCtx);
this->dyna.actor.draw = ObjWarp2block_Draw;
}
func_80BA2600(this);
return;
}
current = current->next;
}
this->unk_174++;
if (this->unk_174 > 60) {
osSyncPrintf(VT_COL(RED, WHITE));
osSyncPrintf("Error : 時のブロック(ワープ2)が対でセットされていません(%s %d)\n", __FILE__, __LINE__);
osSyncPrintf(VT_RST);
Actor_Kill(&this->dyna.actor);
}
}
void func_80BA2600(ObjWarp2block* this) {
this->actionFunc = func_80BA2610;
}
void func_80BA2610(ObjWarp2block* this, GlobalContext* globalCtx) {
if ((func_80BA2304(this, globalCtx) != 0) && (this->unk_16C <= 0)) {
ObjWarp2block_Spawn(this, globalCtx);
this->unk_16C = 0xA0;
OnePointCutscene_Attention(globalCtx, &this->dyna.actor);
this->unk_170 = 0xC;
}
if (this->unk_170 > 0) {
this->unk_170--;
if (this->unk_170 == 0) {
ObjWarp2block_SwapWithChild(this, globalCtx);
}
}
if (this->unk_16C == 0x32) {
func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
}
}
void ObjWarp2block_Update(Actor* thisx, GlobalContext* globalCtx) {
ObjWarp2block* this = (ObjWarp2block*)thisx;
this->actionFunc(this, globalCtx);
if (this->unk_16C > 0) {
this->unk_16C--;
}
}
void ObjWarp2block_Draw(Actor* thisx, GlobalContext* globalCtx) {
Color_RGB8* sp44;
sp44 = &sColors[thisx->home.rot.z & 7];
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sp44->r, sp44->g, sp44->b, 255);
gSPDisplayList(POLY_OPA_DISP++, gSongOfTimeBlockDL);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}