Shipwright/soh/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.h

19 lines
422 B
C

#ifndef Z_OBJ_KIBAKO2_H
#define Z_OBJ_KIBAKO2_H
#include "ultra64.h"
#include "global.h"
struct ObjKibako2;
typedef void (*ObjKibako2ActionFunc)(struct ObjKibako2*, GlobalContext*);
typedef struct ObjKibako2 {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ ColliderCylinder collider;
/* 0x01B0 */ ObjKibako2ActionFunc actionFunc;
/* 0x01B4 */ s16 collectibleFlag;
} ObjKibako2; // size = 0x01B8
#endif