Shipwright/soh/src/overlays/actors/ovl_En_Si/z_en_si.c

156 lines
4.8 KiB
C

/*
* File: z_en_si.c
* Overlay: En_Si
* Description: Gold Skulltula token
*/
#include "z_en_si.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_9)
void EnSi_Init(Actor* thisx, GlobalContext* globalCtx);
void EnSi_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnSi_Update(Actor* thisx, GlobalContext* globalCtx);
void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx);
s32 func_80AFB748(EnSi* this, GlobalContext* globalCtx);
void func_80AFB768(EnSi* this, GlobalContext* globalCtx);
void func_80AFB89C(EnSi* this, GlobalContext* globalCtx);
void func_80AFB950(EnSi* this, GlobalContext* globalCtx);
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_NO_PUSH | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000090, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON | BUMP_HOOKABLE,
OCELEM_ON,
},
{ 20, 18, 2, { 0, 0, 0 } },
};
static CollisionCheckInfoInit2 D_80AFBADC = { 0, 0, 0, 0, MASS_IMMOVABLE };
const ActorInit En_Si_InitVars = {
ACTOR_EN_SI,
ACTORCAT_ITEMACTION,
FLAGS,
OBJECT_ST,
sizeof(EnSi),
(ActorFunc)EnSi_Init,
(ActorFunc)EnSi_Destroy,
(ActorFunc)EnSi_Update,
(ActorFunc)EnSi_Draw,
NULL,
};
void EnSi_Init(Actor* thisx, GlobalContext* globalCtx) {
EnSi* this = (EnSi*)thisx;
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &D_80AFBADC);
Actor_SetScale(&this->actor, 0.025f);
this->unk_19C = 0;
this->actionFunc = func_80AFB768;
this->actor.shape.yOffset = 42.0f;
}
void EnSi_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnSi* this = (EnSi*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
s32 func_80AFB748(EnSi* this, GlobalContext* globalCtx) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
}
return 0;
}
void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_13)) {
this->actionFunc = func_80AFB89C;
} else {
Math_SmoothStepToF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
Actor_SetScale(&this->actor, this->actor.scale.x);
this->actor.shape.rot.y += 0x400;
if (!Player_InCsMode(globalCtx)) {
func_80AFB748(this, globalCtx);
if (this->collider.base.ocFlags2 & OC2_HIT_PLAYER) {
this->collider.base.ocFlags2 &= ~OC2_HIT_PLAYER;
Item_Give(globalCtx, ITEM_SKULL_TOKEN);
if (CVar_GetS32("gSkulltulaFreeze", 0) != 1) {
player->actor.freezeTimer = 20;
}
Message_StartTextbox(globalCtx, 0xB4, NULL);
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
this->actionFunc = func_80AFB950;
} else {
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}
}
}
void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
Math_SmoothStepToF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
Actor_SetScale(&this->actor, this->actor.scale.x);
this->actor.shape.rot.y += 0x400;
if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_13)) {
Item_Give(globalCtx, ITEM_SKULL_TOKEN);
Message_StartTextbox(globalCtx, 0xB4, NULL);
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
this->actionFunc = func_80AFB950;
}
}
void func_80AFB950(EnSi* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (Message_GetState(&globalCtx->msgCtx) != TEXT_STATE_CLOSING && CVar_GetS32("gSkulltulaFreeze", 0) != 1) {
player->actor.freezeTimer = 10;
} else {
SET_GS_FLAGS((this->actor.params & 0x1F00) >> 8, this->actor.params & 0xFF);
Actor_Kill(&this->actor);
}
}
void EnSi_Update(Actor* thisx, GlobalContext* globalCtx) {
EnSi* this = (EnSi*)thisx;
Actor_MoveForward(&this->actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
this->actionFunc(this, globalCtx);
Actor_SetFocus(&this->actor, 16.0f);
}
void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnSi* this = (EnSi*)thisx;
if (this->actionFunc != func_80AFB950) {
func_8002ED80(&this->actor, globalCtx, 0);
func_8002EBCC(&this->actor, globalCtx, 0);
GetItem_Draw(globalCtx, GID_SKULL_TOKEN_2);
}
}