Shipwright/soh/src/overlays/actors/ovl_En_Poh/z_en_poh.c

1203 lines
46 KiB
C

/*
* File: z_en_poh.c
* Overlay: ovl_En_Poh
* Description: Graveyard Poe
*/
#include "z_en_poh.h"
#include "objects/object_poh/object_poh.h"
#include "objects/object_po_composer/object_po_composer.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_12)
void EnPoh_Init(Actor* thisx, GlobalContext* globalCtx);
void EnPoh_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnPoh_Update(Actor* thisx, GlobalContext* globalCtx);
void EnPoh_UpdateLiving(Actor* thisx, GlobalContext* globalCtx);
void EnPoh_UpdateDead(Actor* thisx, GlobalContext* globalCtx);
void EnPoh_DrawRegular(Actor* thisx, GlobalContext* globalCtx);
void EnPoh_DrawComposer(Actor* thisx, GlobalContext* globalCtx);
void EnPoh_DrawSoul(Actor* thisx, GlobalContext* globalCtx);
void func_80ADEAC4(EnPoh* this, GlobalContext* globalCtx);
void EnPoh_Idle(EnPoh* this, GlobalContext* globalCtx);
void func_80ADEC9C(EnPoh* this, GlobalContext* globalCtx);
void EnPoh_Attack(EnPoh* this, GlobalContext* globalCtx);
void func_80ADEECC(EnPoh* this, GlobalContext* globalCtx);
void func_80ADF894(EnPoh* this, GlobalContext* globalCtx);
void EnPoh_ComposerAppear(EnPoh* this, GlobalContext* globalCtx);
void func_80ADEF38(EnPoh* this, GlobalContext* globalCtx);
void func_80ADF15C(EnPoh* this, GlobalContext* globalCtx);
void func_80ADF574(EnPoh* this, GlobalContext* globalCtx);
void func_80ADF5E0(EnPoh* this, GlobalContext* globalCtx);
void EnPoh_Disappear(EnPoh* this, GlobalContext* globalCtx);
void EnPoh_Appear(EnPoh* this, GlobalContext* globalCtx);
void EnPoh_Death(EnPoh* this, GlobalContext* globalCtx);
void func_80ADFE28(EnPoh* this, GlobalContext* globalCtx);
void func_80ADFE80(EnPoh* this, GlobalContext* globalCtx);
void func_80AE009C(EnPoh* this, GlobalContext* globalCtx);
void EnPoh_TalkRegular(EnPoh* this, GlobalContext* globalCtx);
void EnPoh_TalkComposer(EnPoh* this, GlobalContext* globalCtx);
static s16 D_80AE1A50 = 0;
const ActorInit En_Poh_InitVars = {
ACTOR_EN_POH,
ACTORCAT_ENEMY,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(EnPoh),
(ActorFunc)EnPoh_Init,
(ActorFunc)EnPoh_Destroy,
(ActorFunc)EnPoh_Update,
NULL,
NULL,
};
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_HIT3,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON,
OCELEM_ON,
},
{ 20, 40, 20, { 0, 0, 0 } },
};
static ColliderJntSphElementInit D_80AE1AA0[1] = {
{
{
ELEMTYPE_UNK0,
{ 0xFFCFFFFF, 0x00, 0x08 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_NONE,
OCELEM_ON,
},
{ 18, { { 0, 1400, 0 }, 10 }, 100 },
},
};
static ColliderJntSphInit sJntSphInit = {
{
COLTYPE_HIT3,
AT_ON | AT_TYPE_ENEMY,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_JNTSPH,
},
1,
D_80AE1AA0,
};
static CollisionCheckInfoInit sColChkInfoInit = { 4, 25, 50, 40 };
static DamageTable sDamageTable = {
/* Deku nut */ DMG_ENTRY(0, 0x0),
/* Deku stick */ DMG_ENTRY(2, 0x0),
/* Slingshot */ DMG_ENTRY(1, 0x0),
/* Explosive */ DMG_ENTRY(2, 0x0),
/* Boomerang */ DMG_ENTRY(1, 0x1),
/* Normal arrow */ DMG_ENTRY(2, 0x0),
/* Hammer swing */ DMG_ENTRY(2, 0x0),
/* Hookshot */ DMG_ENTRY(2, 0x1),
/* Kokiri sword */ DMG_ENTRY(1, 0x0),
/* Master sword */ DMG_ENTRY(2, 0x0),
/* Giant's Knife */ DMG_ENTRY(4, 0x0),
/* Fire arrow */ DMG_ENTRY(2, 0x0),
/* Ice arrow */ DMG_ENTRY(2, 0x0),
/* Light arrow */ DMG_ENTRY(2, 0x0),
/* Unk arrow 1 */ DMG_ENTRY(2, 0x0),
/* Unk arrow 2 */ DMG_ENTRY(2, 0x0),
/* Unk arrow 3 */ DMG_ENTRY(2, 0x0),
/* Fire magic */ DMG_ENTRY(0, 0x0),
/* Ice magic */ DMG_ENTRY(0, 0x0),
/* Light magic */ DMG_ENTRY(0, 0x0),
/* Shield */ DMG_ENTRY(0, 0x0),
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
/* Kokiri spin */ DMG_ENTRY(1, 0x0),
/* Giant spin */ DMG_ENTRY(4, 0x0),
/* Master spin */ DMG_ENTRY(2, 0x0),
/* Kokiri jump */ DMG_ENTRY(2, 0x0),
/* Giant jump */ DMG_ENTRY(8, 0x0),
/* Master jump */ DMG_ENTRY(4, 0x0),
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
/* Unblockable */ DMG_ENTRY(0, 0x0),
/* Hammer jump */ DMG_ENTRY(4, 0x0),
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
};
static EnPohInfo sPoeInfo[2] = {
{
{ 255, 170, 255 },
{ 100, 0, 150 },
18,
5,
248,
&gPoeDisappearAnim,
&gPoeFloatAnim,
&gPoeDamagedAnim,
&gPoeFleeAnim,
gPoeLanternDL,
gPoeBurnDL,
gPoeSoulDL,
},
{
{ 255, 255, 170 },
{ 0, 150, 0 },
9,
1,
244,
&gPoeComposerDisappearAnim,
&gPoeComposerFloatAnim,
&gPoeComposerDamagedAnim,
&gPoeComposerFleeAnim,
gPoeComposerLanternDL,
gPoeComposerBurnDL,
gPoeComposerSoulDL,
},
};
static Color_RGBA8 D_80AE1B4C = { 75, 20, 25, 255 };
static Color_RGBA8 D_80AE1B50 = { 80, 110, 90, 255 };
static Color_RGBA8 D_80AE1B54 = { 90, 85, 50, 255 };
static Color_RGBA8 D_80AE1B58 = { 100, 90, 100, 255 };
static InitChainEntry sInitChain[] = {
ICHAIN_F32(targetArrowOffset, 3200, ICHAIN_STOP),
};
static Vec3f D_80AE1B60 = { 0.0f, 3.0f, 0.0f };
static Vec3f D_80AE1B6C = { 0.0f, 0.0f, 0.0f };
void EnPoh_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnItem00* collectible;
EnPoh* this = (EnPoh*)thisx;
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
Collider_InitJntSph(globalCtx, &this->colliderSph);
Collider_SetJntSph(globalCtx, &this->colliderSph, &this->actor, &sJntSphInit, &this->colliderSphItem);
this->colliderSph.elements[0].dim.worldSphere.radius = 0;
this->colliderSph.elements[0].dim.worldSphere.center.x = this->actor.world.pos.x;
this->colliderSph.elements[0].dim.worldSphere.center.y = this->actor.world.pos.y;
this->colliderSph.elements[0].dim.worldSphere.center.z = this->actor.world.pos.z;
Collider_InitCylinder(globalCtx, &this->colliderCyl);
Collider_SetCylinder(globalCtx, &this->colliderCyl, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
this->unk_194 = 0;
this->unk_195 = 32;
this->visibilityTimer = Rand_S16Offset(700, 300);
this->lightNode = LightContext_InsertLight(globalCtx, &globalCtx->lightCtx, &this->lightInfo);
Lights_PointGlowSetInfo(&this->lightInfo, this->actor.home.pos.x, this->actor.home.pos.y, this->actor.home.pos.z,
255, 255, 255, 0);
if (this->actor.params >= 4) {
this->actor.params = EN_POH_NORMAL;
}
if (this->actor.params == EN_POH_RUPEE) {
D_80AE1A50++;
if (D_80AE1A50 >= 3) {
Actor_Kill(&this->actor);
} else {
collectible = Item_DropCollectible(globalCtx, &this->actor.world.pos, 0x4000 | ITEM00_RUPEE_BLUE);
if (collectible != NULL) {
collectible->actor.speedXZ = 0.0f;
}
}
} else if (this->actor.params == EN_POH_FLAT) {
if (Flags_GetSwitch(globalCtx, 0x28) || Flags_GetSwitch(globalCtx, 0x9)) {
Actor_Kill(&this->actor);
} else {
Flags_SetSwitch(globalCtx, 0x28);
}
} else if (this->actor.params == EN_POH_SHARP) {
if (Flags_GetSwitch(globalCtx, 0x29) || Flags_GetSwitch(globalCtx, 0x9)) {
Actor_Kill(&this->actor);
} else {
Flags_SetSwitch(globalCtx, 0x29);
}
}
if (this->actor.params < EN_POH_SHARP) {
this->objectIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_POH);
this->infoIdx = EN_POH_INFO_NORMAL;
this->actor.naviEnemyId = 0x44;
} else {
this->objectIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_PO_COMPOSER);
this->infoIdx = EN_POH_INFO_COMPOSER;
this->actor.naviEnemyId = 0x43;
}
this->info = &sPoeInfo[this->infoIdx];
if (this->objectIdx < 0) {
Actor_Kill(&this->actor);
}
}
void EnPoh_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnPoh* this = (EnPoh*)thisx;
LightContext_RemoveLight(globalCtx, &globalCtx->lightCtx, this->lightNode);
Collider_DestroyJntSph(globalCtx, &this->colliderSph);
Collider_DestroyCylinder(globalCtx, &this->colliderCyl);
if (this->actor.params == EN_POH_RUPEE) {
D_80AE1A50--;
}
}
void func_80ADE114(EnPoh* this) {
Animation_PlayLoop(&this->skelAnime, this->info->idleAnim);
this->unk_198 = Rand_S16Offset(2, 3);
this->actionFunc = func_80ADEAC4;
this->actor.speedXZ = 0.0f;
}
void EnPoh_SetupIdle(EnPoh* this) {
Animation_PlayLoop(&this->skelAnime, this->info->idleAnim2);
this->unk_198 = Rand_S16Offset(15, 3);
this->actionFunc = EnPoh_Idle;
}
void func_80ADE1BC(EnPoh* this) {
Animation_PlayLoop(&this->skelAnime, this->info->idleAnim2);
this->actionFunc = func_80ADEC9C;
this->unk_198 = 0;
this->actor.speedXZ = 2.0f;
}
void EnPoh_SetupAttack(EnPoh* this) {
if (this->infoIdx == EN_POH_INFO_NORMAL) {
Animation_MorphToLoop(&this->skelAnime, &gPoeAttackAnim, -6.0f);
} else {
Animation_PlayLoop(&this->skelAnime, &gPoeComposerAttackAnim);
}
this->unk_198 = 12;
this->actor.speedXZ = 0.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_LAUGH);
this->actionFunc = EnPoh_Attack;
}
void func_80ADE28C(EnPoh* this) {
if (this->infoIdx == EN_POH_INFO_NORMAL) {
Animation_MorphToPlayOnce(&this->skelAnime, &gPoeDamagedAnim, -6.0f);
} else {
Animation_PlayOnce(&this->skelAnime, &gPoeComposerDamagedAnim);
}
if (this->colliderCyl.info.acHitInfo->toucher.dmgFlags & 0x0001F824) {
this->actor.world.rot.y = this->colliderCyl.base.ac->world.rot.y;
} else {
this->actor.world.rot.y = Actor_WorldYawTowardActor(&this->actor, this->colliderCyl.base.ac) + 0x8000;
}
this->colliderCyl.base.acFlags &= ~AC_ON;
this->actor.speedXZ = 5.0f;
Actor_SetColorFilter(&this->actor, 0x4000, 0xFF, 0, 0x10);
this->actionFunc = func_80ADEECC;
}
void func_80ADE368(EnPoh* this) {
Animation_MorphToLoop(&this->skelAnime, this->info->fleeAnim, -5.0f);
this->actor.speedXZ = 5.0f;
this->actor.world.rot.y = this->actor.shape.rot.y + 0x8000;
this->colliderCyl.base.acFlags |= AC_ON;
this->unk_198 = 200;
this->actionFunc = func_80ADF894;
}
void EnPoh_SetupInitialAction(EnPoh* this) {
this->lightColor.a = 0;
this->actor.flags &= ~ACTOR_FLAG_0;
if (this->infoIdx == EN_POH_INFO_NORMAL) {
Animation_PlayOnceSetSpeed(&this->skelAnime, &gPoeAppearAnim, 0.0f);
this->actionFunc = func_80ADEF38;
} else {
Animation_PlayOnceSetSpeed(&this->skelAnime, &gPoeComposerAppearAnim, 1.0f);
this->actor.world.pos.y = this->actor.home.pos.y + 20.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_LAUGH);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_APPEAR);
this->actionFunc = EnPoh_ComposerAppear;
}
}
void func_80ADE48C(EnPoh* this) {
this->actor.speedXZ = 0.0f;
this->actor.world.rot.y = this->actor.shape.rot.y;
this->unk_198 = 0;
this->actor.naviEnemyId = 0xFF;
this->actor.flags &= ~ACTOR_FLAG_0;
this->actionFunc = func_80ADF15C;
}
void func_80ADE4C8(EnPoh* this) {
Animation_PlayOnce(&this->skelAnime, this->info->idleAnim2);
this->actionFunc = func_80ADF574;
this->actor.speedXZ = -5.0f;
}
void func_80ADE514(EnPoh* this) {
Animation_PlayLoop(&this->skelAnime, this->info->idleAnim);
this->unk_19C = this->actor.world.rot.y + 0x8000;
this->actionFunc = func_80ADF5E0;
this->actor.speedXZ = 0.0f;
}
void EnPoh_SetupDisappear(EnPoh* this) {
this->unk_194 = 32;
this->actor.speedXZ = 0.0f;
this->actor.world.rot.y = this->actor.shape.rot.y;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_DISAPPEAR);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_LAUGH);
this->actionFunc = EnPoh_Disappear;
}
void EnPoh_SetupAppear(EnPoh* this) {
this->unk_194 = 0;
this->actor.speedXZ = 0.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_APPEAR);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_LAUGH);
this->actionFunc = EnPoh_Appear;
}
void EnPoh_SetupDeath(EnPoh* this, GlobalContext* globalCtx) {
this->actor.update = EnPoh_UpdateDead;
this->actor.draw = EnPoh_DrawSoul;
this->actor.shape.shadowDraw = NULL;
Actor_SetScale(&this->actor, 0.01f);
this->actor.flags |= ACTOR_FLAG_4;
this->actor.gravity = -1.0f;
this->actor.shape.yOffset = 1500.0f;
this->actor.world.pos.y -= 15.0f;
if (this->infoIdx != EN_POH_INFO_COMPOSER) {
this->actor.shape.rot.x = -0x8000;
}
Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, 8);
this->unk_198 = 60;
this->actionFunc = EnPoh_Death;
}
void func_80ADE6D4(EnPoh* this) {
Lights_PointNoGlowSetInfo(&this->lightInfo, this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, 0, 0, 0, 0);
this->visibilityTimer = 0;
this->actor.shape.rot.y = 0;
this->lightColor.r = 0;
this->lightColor.a = 0;
this->actor.shape.yOffset = 0.0f;
this->actor.gravity = 0.0f;
this->actor.velocity.y = 0.0f;
if (this->actor.params >= EN_POH_SHARP) {
this->lightColor.g = 200;
this->lightColor.b = 0;
} else {
this->lightColor.g = 0;
this->lightColor.b = 200;
}
this->actor.scale.x = 0.0f;
this->actor.scale.y = 0.0f;
this->actor.shape.rot.x = 0;
this->actor.home.pos.y = this->actor.world.pos.y;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_METAL_BOX_BOUND);
this->actionFunc = func_80ADFE28;
}
void EnPoh_Talk(EnPoh* this, GlobalContext* globalCtx) {
this->actor.home.pos.y = this->actor.world.pos.y;
Actor_SetFocus(&this->actor, -10.0f);
this->colliderCyl.dim.radius = 13;
this->colliderCyl.dim.height = 30;
this->colliderCyl.dim.yShift = 0;
this->colliderCyl.dim.pos.x = this->actor.world.pos.x;
this->colliderCyl.dim.pos.y = this->actor.world.pos.y - 20.0f;
this->colliderCyl.dim.pos.z = this->actor.world.pos.z;
this->colliderCyl.base.ocFlags1 = OC1_ON | OC1_TYPE_PLAYER;
if (this->actor.params == EN_POH_FLAT || this->actor.params == EN_POH_SHARP) {
if (CHECK_QUEST_ITEM(QUEST_SONG_SUN)) {
this->actor.textId = 0x5000;
} else if (!Flags_GetSwitch(globalCtx, 0xA) && !Flags_GetSwitch(globalCtx, 0xB)) {
this->actor.textId = 0x500F;
} else if ((this->actor.params == EN_POH_FLAT && Flags_GetSwitch(globalCtx, 0xA)) ||
(this->actor.params == EN_POH_SHARP && Flags_GetSwitch(globalCtx, 0xB))) {
this->actor.textId = 0x5013;
} else {
this->actor.textId = 0x5012;
}
} else {
this->actor.textId = 0x5005;
}
this->unk_198 = 200;
this->unk_195 = 32;
this->actor.flags |= ACTOR_FLAG_0;
this->actionFunc = func_80ADFE80;
}
void func_80ADE950(EnPoh* this, s32 arg1) {
if (arg1) {
Audio_StopSfxByPosAndId(&this->actor.projectedPos, NA_SE_EN_PO_BIG_CRY - SFX_FLAG);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_LAUGH);
}
this->actionFunc = func_80AE009C;
}
void func_80ADE998(EnPoh* this) {
this->actionFunc = EnPoh_TalkRegular;
this->actor.home.pos.y = this->actor.world.pos.y - 15.0f;
}
void func_80ADE9BC(EnPoh* this) {
this->actionFunc = EnPoh_TalkComposer;
}
void EnPoh_MoveTowardsPlayerHeight(EnPoh* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
Math_StepToF(&this->actor.world.pos.y, player->actor.world.pos.y, 1.0f);
this->actor.world.pos.y += 2.5f * Math_SinS(this->unk_195 * 0x800);
if (this->unk_195 != 0) {
this->unk_195 -= 1;
}
if (this->unk_195 == 0) {
this->unk_195 = 32;
}
}
void func_80ADEA5C(EnPoh* this) {
if (Actor_WorldDistXZToPoint(&this->actor, &this->actor.home.pos) > 400.0f) {
this->unk_19C = Actor_WorldYawTowardPoint(&this->actor, &this->actor.home.pos);
}
Math_ScaledStepToS(&this->actor.world.rot.y, this->unk_19C, 0x71C);
}
void func_80ADEAC4(EnPoh* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
if (Animation_OnFrame(&this->skelAnime, 0.0f) && this->unk_198 != 0) {
this->unk_198--;
}
EnPoh_MoveTowardsPlayerHeight(this, globalCtx);
if (this->actor.xzDistToPlayer < 200.0f) {
func_80ADE1BC(this);
} else if (this->unk_198 == 0) {
EnPoh_SetupIdle(this);
}
if (this->lightColor.a == 255) {
func_8002F974(&this->actor, NA_SE_EN_PO_FLY - SFX_FLAG);
}
}
void EnPoh_Idle(EnPoh* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
Math_StepToF(&this->actor.speedXZ, 1.0f, 0.2f);
if (Animation_OnFrame(&this->skelAnime, 0.0f) && this->unk_198 != 0) {
this->unk_198--;
}
func_80ADEA5C(this);
EnPoh_MoveTowardsPlayerHeight(this, globalCtx);
if (this->actor.xzDistToPlayer < 200.0f && this->unk_198 < 19) {
func_80ADE1BC(this);
} else if (this->unk_198 == 0) {
if (Rand_ZeroOne() < 0.1f) {
func_80ADE514(this);
} else {
func_80ADE114(this);
}
}
if (this->lightColor.a == 255) {
func_8002F974(&this->actor, NA_SE_EN_PO_FLY - SFX_FLAG);
}
}
void func_80ADEC9C(EnPoh* this, GlobalContext* globalCtx) {
Player* player;
s16 facingDiff;
player = GET_PLAYER(globalCtx);
SkelAnime_Update(&this->skelAnime);
if (this->unk_198 != 0) {
this->unk_198--;
}
facingDiff = this->actor.yawTowardsPlayer - player->actor.shape.rot.y;
if (facingDiff >= 0x3001) {
Math_ScaledStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer + 0x3000, 0x71C);
} else if (facingDiff < -0x3000) {
Math_ScaledStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer - 0x3000, 0x71C);
} else {
Math_ScaledStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 0x71C);
}
EnPoh_MoveTowardsPlayerHeight(this, globalCtx);
if (this->actor.xzDistToPlayer > 280.0f) {
EnPoh_SetupIdle(this);
} else if (this->unk_198 == 0 && this->actor.xzDistToPlayer < 140.0f &&
!Player_IsFacingActor(&this->actor, 0x2AAA, globalCtx)) {
EnPoh_SetupAttack(this);
}
if (this->lightColor.a == 255) {
func_8002F974(&this->actor, NA_SE_EN_PO_FLY - SFX_FLAG);
}
}
void EnPoh_Attack(EnPoh* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
if (Animation_OnFrame(&this->skelAnime, 0.0f)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_KANTERA);
if (this->unk_198 != 0) {
this->unk_198--;
}
}
EnPoh_MoveTowardsPlayerHeight(this, globalCtx);
if (this->unk_198 >= 10) {
Math_ScaledStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 0xE38);
} else if (this->unk_198 == 9) {
this->actor.speedXZ = 5.0f;
this->skelAnime.playSpeed = 2.0f;
} else if (this->unk_198 == 0) {
EnPoh_SetupIdle(this);
this->unk_198 = 23;
}
}
void func_80ADEECC(EnPoh* this, GlobalContext* globalCtx) {
Math_StepToF(&this->actor.speedXZ, 0.0f, 0.5f);
if (SkelAnime_Update(&this->skelAnime)) {
if (this->actor.colChkInfo.health != 0) {
func_80ADE368(this);
} else {
func_80ADE48C(this);
}
}
}
void func_80ADEF38(EnPoh* this, GlobalContext* globalCtx) {
if (SkelAnime_Update(&this->skelAnime)) {
this->lightColor.a = 255;
this->visibilityTimer = Rand_S16Offset(700, 300);
this->actor.flags |= ACTOR_FLAG_0;
EnPoh_SetupIdle(this);
} else if (this->skelAnime.curFrame > 10.0f) {
this->lightColor.a = ((this->skelAnime.curFrame - 10.0f) * 0.05f) * 255.0f;
}
if (this->skelAnime.playSpeed < 0.5f && this->actor.xzDistToPlayer < 280.0f) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_APPEAR);
this->skelAnime.playSpeed = 1.0f;
}
}
void EnPoh_ComposerAppear(EnPoh* this, GlobalContext* globalCtx) {
if (SkelAnime_Update(&this->skelAnime)) {
this->lightColor.a = 255;
this->visibilityTimer = Rand_S16Offset(700, 300);
this->actor.flags |= ACTOR_FLAG_0;
EnPoh_SetupIdle(this);
} else {
this->lightColor.a = CLAMP_MAX((s32)(this->skelAnime.curFrame * 25.5f), 255);
}
}
void func_80ADF15C(EnPoh* this, GlobalContext* globalCtx) {
Vec3f vec;
f32 multiplier;
f32 newScale;
s32 pad;
s32 pad1;
this->unk_198++;
if (this->unk_198 < 8) {
if (this->unk_198 < 5) {
vec.y = Math_SinS((this->unk_198 * 0x1000) - 0x4000) * 23.0f + (this->actor.world.pos.y + 40.0f);
multiplier = Math_CosS((this->unk_198 * 0x1000) - 0x4000) * 23.0f;
vec.x = Math_SinS(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x4800) * multiplier +
this->actor.world.pos.x;
vec.z = Math_CosS(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x4800) * multiplier +
this->actor.world.pos.z;
} else {
vec.y = (this->actor.world.pos.y + 40.0f) + (15.0f * (this->unk_198 - 5));
vec.x =
Math_SinS(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x4800) * 23.0f + this->actor.world.pos.x;
vec.z =
Math_CosS(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x4800) * 23.0f + this->actor.world.pos.z;
}
EffectSsDeadDb_Spawn(globalCtx, &vec, &D_80AE1B60, &D_80AE1B6C, this->unk_198 * 10 + 80, 0, 255, 255, 255, 255,
0, 0, 255, 1, 9, 1);
vec.x = (this->actor.world.pos.x + this->actor.world.pos.x) - vec.x;
vec.z = (this->actor.world.pos.z + this->actor.world.pos.z) - vec.z;
EffectSsDeadDb_Spawn(globalCtx, &vec, &D_80AE1B60, &D_80AE1B6C, this->unk_198 * 10 + 80, 0, 255, 255, 255, 255,
0, 0, 255, 1, 9, 1);
vec.x = this->actor.world.pos.x;
vec.z = this->actor.world.pos.z;
EffectSsDeadDb_Spawn(globalCtx, &vec, &D_80AE1B60, &D_80AE1B6C, this->unk_198 * 10 + 80, 0, 255, 255, 255, 255,
0, 0, 255, 1, 9, 1);
if (this->unk_198 == 1) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_EXTINCT);
}
} else if (this->unk_198 == 28) {
EnPoh_SetupDeath(this, globalCtx);
} else if (this->unk_198 >= 19) {
newScale = (28 - this->unk_198) * 0.001f;
this->actor.world.pos.y += 5.0f;
this->actor.scale.z = newScale;
this->actor.scale.y = newScale;
this->actor.scale.x = newScale;
}
if (this->unk_198 == 18) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_DEAD2);
}
}
void func_80ADF574(EnPoh* this, GlobalContext* globalCtx) {
if (SkelAnime_Update(&this->skelAnime)) {
this->actor.world.rot.y = this->actor.shape.rot.y;
EnPoh_SetupIdle(this);
this->unk_198 = 23;
} else {
Math_StepToF(&this->actor.speedXZ, 0.0f, 0.5f);
this->actor.shape.rot.y += 0x1000;
}
}
void func_80ADF5E0(EnPoh* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
if (Math_ScaledStepToS(&this->actor.world.rot.y, this->unk_19C, 1820) != 0) {
EnPoh_SetupIdle(this);
}
if (this->actor.xzDistToPlayer < 200.0f) {
func_80ADE1BC(this);
}
EnPoh_MoveTowardsPlayerHeight(this, globalCtx);
}
void EnPoh_Disappear(EnPoh* this, GlobalContext* globalCtx) {
if (this->unk_194 != 0) {
this->unk_194--;
}
this->actor.world.rot.y += 0x1000;
EnPoh_MoveTowardsPlayerHeight(this, globalCtx);
this->lightColor.a = this->unk_194 * 7.96875f;
if (this->unk_194 == 0) {
this->visibilityTimer = Rand_S16Offset(100, 50);
EnPoh_SetupIdle(this);
}
}
void EnPoh_Appear(EnPoh* this, GlobalContext* globalCtx) {
this->unk_194++;
this->actor.world.rot.y -= 0x1000;
EnPoh_MoveTowardsPlayerHeight(this, globalCtx);
this->lightColor.a = this->unk_194 * 7.96875f;
if (this->unk_194 == 32) {
this->visibilityTimer = Rand_S16Offset(700, 300);
this->unk_194 = 0;
EnPoh_SetupIdle(this);
}
}
void func_80ADF894(EnPoh* this, GlobalContext* globalCtx) {
f32 multiplier;
SkelAnime_Update(&this->skelAnime);
multiplier = Math_SinS(this->unk_195 * 0x800) * 3.0f;
this->actor.world.pos.x -= multiplier * Math_CosS(this->actor.shape.rot.y);
this->actor.world.pos.z += multiplier * Math_SinS(this->actor.shape.rot.y);
Math_ScaledStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer + 0x8000, 0x71C);
EnPoh_MoveTowardsPlayerHeight(this, globalCtx);
if (this->unk_198 == 0 || this->actor.xzDistToPlayer > 250.0f) {
this->actor.world.rot.y = this->actor.shape.rot.y;
EnPoh_SetupIdle(this);
}
func_8002F974(&this->actor, NA_SE_EN_PO_AWAY - SFX_FLAG);
}
void EnPoh_Death(EnPoh* this, GlobalContext* globalCtx) {
s32 objId;
if (this->unk_198 != 0) {
this->unk_198--;
}
if (this->actor.bgCheckFlags & 1) {
objId = (this->infoIdx == EN_POH_INFO_COMPOSER) ? OBJECT_PO_COMPOSER : OBJECT_POH;
EffectSsHahen_SpawnBurst(globalCtx, &this->actor.world.pos, 6.0f, 0, 1, 1, 15, objId, 10,
this->info->lanternDisplayList);
func_80ADE6D4(this);
} else if (this->unk_198 == 0) {
Actor_Kill(&this->actor);
return;
}
Actor_MoveForward(&this->actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 10.0f, 10.0f, 4);
}
void func_80ADFA90(EnPoh* this, s32 arg1) {
f32 multiplier;
this->lightColor.a = CLAMP(this->lightColor.a + arg1, 0, 255);
if (arg1 < 0) {
multiplier = this->lightColor.a * (1.0f / 255);
this->actor.scale.x = this->actor.scale.z = 0.0056000002f * multiplier + 0.0014000001f;
this->actor.scale.y = (0.007f - 0.007f * multiplier) + 0.007f;
} else {
multiplier = 1.0f;
this->actor.scale.x = this->actor.scale.y = this->actor.scale.z = this->lightColor.a * (0.007f / 0xFF);
this->actor.world.pos.y = this->actor.home.pos.y + (1.0f / 17.0f) * this->lightColor.a;
}
this->lightColor.r = this->info->lightColor.r * multiplier;
this->lightColor.g = this->info->lightColor.g * multiplier;
this->lightColor.b = this->info->lightColor.b * multiplier;
Lights_PointNoGlowSetInfo(&this->lightInfo, this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, this->info->lightColor.r, this->info->lightColor.g,
this->info->lightColor.b, this->lightColor.a * (200.0f / 255));
}
void func_80ADFE28(EnPoh* this, GlobalContext* globalCtx) {
this->actor.home.pos.y += 2.0f;
func_80ADFA90(this, 20);
if (this->lightColor.a == 255) {
EnPoh_Talk(this, globalCtx);
}
}
void func_80ADFE80(EnPoh* this, GlobalContext* globalCtx) {
if (this->unk_198 != 0) {
this->unk_198--;
}
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
if (this->actor.params >= EN_POH_SHARP) {
func_80ADE9BC(this);
} else {
func_80ADE998(this);
}
return;
}
if (this->unk_198 == 0) {
func_80ADE950(this, 1);
this->actor.flags &= ~ACTOR_FLAG_16;
return;
}
if (this->colliderCyl.base.ocFlags1 & OC1_HIT) {
this->actor.flags |= ACTOR_FLAG_16;
func_8002F2F4(&this->actor, globalCtx);
} else {
this->actor.flags &= ~ACTOR_FLAG_16;
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliderCyl.base);
}
this->actor.world.pos.y = Math_SinS(this->unk_195 * 0x800) * 5.0f + this->actor.home.pos.y;
if (this->unk_195 != 0) {
this->unk_195 -= 1;
}
if (this->unk_195 == 0) {
this->unk_195 = 32;
}
this->colliderCyl.dim.pos.y = this->actor.world.pos.y - 20.0f;
Actor_SetFocus(&this->actor, -10.0f);
Lights_PointNoGlowSetInfo(&this->lightInfo, this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, this->info->lightColor.r, this->info->lightColor.g,
this->info->lightColor.b, this->lightColor.a * (200.0f / 255));
}
void func_80AE009C(EnPoh* this, GlobalContext* globalCtx) {
func_80ADFA90(this, -13);
if (this->lightColor.a == 0) {
Actor_Kill(&this->actor);
}
}
void EnPoh_TalkRegular(EnPoh* this, GlobalContext* globalCtx) {
if (this->actor.textId != 0x5005) {
func_80ADFA90(this, -13);
} else {
func_8002F974(&this->actor, NA_SE_EN_PO_BIG_CRY - SFX_FLAG);
}
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) {
if (Message_ShouldAdvance(globalCtx)) {
Audio_StopSfxByPosAndId(&this->actor.projectedPos, NA_SE_EN_PO_BIG_CRY - SFX_FLAG);
if (globalCtx->msgCtx.choiceIndex == 0) {
if (Inventory_HasEmptyBottle()) {
this->actor.textId = 0x5008;
Item_Give(globalCtx, ITEM_POE);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_BIG_GET);
} else {
this->actor.textId = 0x5006;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_LAUGH);
}
} else {
this->actor.textId = 0x5007;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_LAUGH);
}
Message_ContinueTextbox(globalCtx, this->actor.textId);
}
} else if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
func_80ADE950(this, 0);
}
}
void EnPoh_TalkComposer(EnPoh* this, GlobalContext* globalCtx) {
func_8002F974(&this->actor, NA_SE_EN_PO_BIG_CRY - SFX_FLAG);
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) {
if (Message_ShouldAdvance(globalCtx)) {
if (globalCtx->msgCtx.choiceIndex == 0) {
if (!Flags_GetSwitch(globalCtx, 0xB) && !Flags_GetSwitch(globalCtx, 0xA)) {
this->actor.textId = 0x5010;
} else {
this->actor.textId = 0x5014;
}
Message_ContinueTextbox(globalCtx, this->actor.textId);
} else {
if (this->actor.params == EN_POH_SHARP) {
Flags_SetSwitch(globalCtx, 0xB);
} else {
Flags_SetSwitch(globalCtx, 0xA);
}
func_80ADE950(this, 1);
}
}
} else if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
if (this->actor.textId == 0x5000) {
Flags_SetSwitch(globalCtx, 9);
}
func_80ADE950(this, 1);
}
}
void func_80AE032C(EnPoh* this, GlobalContext* globalCtx) {
if (this->colliderCyl.base.acFlags & AC_HIT) {
this->colliderCyl.base.acFlags &= ~AC_HIT;
if (this->actor.colChkInfo.damageEffect != 0 || this->actor.colChkInfo.damage != 0) {
if (Actor_ApplyDamage(&this->actor) == 0) {
Enemy_StartFinishingBlow(globalCtx, &this->actor);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_DEAD);
} else {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_DAMAGE);
}
func_80ADE28C(this);
}
}
}
void EnPoh_UpdateVisibility(EnPoh* this) {
if (this->actionFunc != EnPoh_Appear && this->actionFunc != EnPoh_Disappear && this->actionFunc != func_80ADEF38 &&
this->actionFunc != EnPoh_ComposerAppear) {
if (this->visibilityTimer != 0) {
this->visibilityTimer--;
}
if (this->lightColor.a == 255) {
if (this->actor.isTargeted) {
this->unk_194++;
this->unk_194 = CLAMP_MAX(this->unk_194, 20);
} else {
this->unk_194 = 0;
}
if ((this->unk_194 == 20 || this->visibilityTimer == 0) &&
(this->actionFunc == func_80ADEAC4 || this->actionFunc == EnPoh_Idle ||
this->actionFunc == func_80ADEC9C || this->actionFunc == func_80ADF894 ||
this->actionFunc == func_80ADF5E0)) {
EnPoh_SetupDisappear(this);
}
} else if (this->lightColor.a == 0 && this->visibilityTimer == 0 &&
(this->actionFunc == func_80ADEAC4 || this->actionFunc == EnPoh_Idle ||
this->actionFunc == func_80ADEC9C || this->actionFunc == func_80ADF5E0)) {
EnPoh_SetupAppear(this);
}
}
}
void EnPoh_Update(Actor* thisx, GlobalContext* globalCtx) {
EnPoh* this = (EnPoh*)thisx;
if (Object_IsLoaded(&globalCtx->objectCtx, this->objectIdx)) {
this->actor.objBankIndex = this->objectIdx;
this->actor.update = EnPoh_UpdateLiving;
Actor_SetObjectDependency(globalCtx, &this->actor);
if (this->infoIdx == EN_POH_INFO_NORMAL) {
SkelAnime_Init(globalCtx, &this->skelAnime, &gPoeSkel, &gPoeFloatAnim, this->jointTable, this->morphTable,
21);
this->actor.draw = EnPoh_DrawRegular;
} else {
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gPoeComposerSkel, &gPoeComposerFloatAnim, this->jointTable,
this->morphTable, 12);
this->actor.draw = EnPoh_DrawComposer;
this->colliderSph.elements[0].dim.limb = 9;
this->colliderSph.elements[0].dim.modelSphere.center.y *= -1;
this->actor.shape.rot.y = this->actor.world.rot.y = -0x4000;
this->colliderCyl.dim.radius = 20;
this->colliderCyl.dim.height = 55;
this->colliderCyl.dim.yShift = 15;
}
this->actor.flags &= ~ACTOR_FLAG_4;
EnPoh_SetupInitialAction(this);
}
}
void func_80AE067C(EnPoh* this) {
s16 temp_var;
if (this->actionFunc == EnPoh_Attack) {
this->lightColor.r = CLAMP_MAX((s16)(this->lightColor.r + 5), 255);
this->lightColor.g = CLAMP_MIN((s16)(this->lightColor.g - 5), 50);
temp_var = this->lightColor.b - 5;
this->lightColor.b = CLAMP_MIN(temp_var, 0);
} else if (this->actionFunc == func_80ADF894) {
this->lightColor.r = CLAMP_MAX((s16)(this->lightColor.r + 5), 80);
this->lightColor.g = CLAMP_MAX((s16)(this->lightColor.g + 5), 255);
temp_var = this->lightColor.b + 5;
this->lightColor.b = CLAMP_MAX(temp_var, 225);
} else if (this->actionFunc == func_80ADEECC) {
if (this->actor.colorFilterTimer & 2) {
this->lightColor.r = 0;
this->lightColor.g = 0;
this->lightColor.b = 0;
} else {
this->lightColor.r = 80;
this->lightColor.g = 255;
this->lightColor.b = 225;
}
} else {
this->lightColor.r = CLAMP_MAX((s16)(this->lightColor.r + 5), 255);
this->lightColor.g = CLAMP_MAX((s16)(this->lightColor.g + 5), 255);
if (this->lightColor.b >= 211) {
temp_var = this->lightColor.b - 5;
this->lightColor.b = CLAMP_MIN(temp_var, 210);
} else {
temp_var = this->lightColor.b + 5;
this->lightColor.b = CLAMP_MAX(temp_var, 210);
}
}
}
void func_80AE089C(EnPoh* this) {
f32 rand;
if ((this->actionFunc == func_80ADEF38 || this->actionFunc == EnPoh_ComposerAppear) &&
this->skelAnime.curFrame < 12.0f) {
this->envColor.r = this->envColor.g = this->envColor.b = (s16)(this->skelAnime.curFrame * 16.66f) + 55;
this->envColor.a = this->skelAnime.curFrame * (100.0f / 6.0f);
} else {
rand = Rand_ZeroOne();
this->envColor.r = (s16)(rand * 30.0f) + 225;
this->envColor.g = (s16)(rand * 100.0f) + 155;
this->envColor.b = (s16)(rand * 160.0f) + 95;
this->envColor.a = 200;
}
}
void EnPoh_UpdateLiving(Actor* thisx, GlobalContext* globalCtx) {
EnPoh* this = (EnPoh*)thisx;
s32 pad;
Vec3f vec;
s32 sp38;
if (this->colliderSph.base.atFlags & AT_HIT) {
this->colliderSph.base.atFlags &= ~AT_HIT;
func_80ADE4C8(this);
}
func_80AE032C(this, globalCtx);
EnPoh_UpdateVisibility(this);
this->actionFunc(this, globalCtx);
Actor_MoveForward(&this->actor);
if (this->actionFunc == EnPoh_Attack && this->unk_198 < 10) {
this->actor.flags |= ACTOR_FLAG_24;
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->colliderSph.base);
}
Collider_UpdateCylinder(&this->actor, &this->colliderCyl);
if ((this->colliderCyl.base.acFlags & AC_ON) && this->lightColor.a == 255) {
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->colliderCyl.base);
}
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliderCyl.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliderSph.base);
Actor_SetFocus(&this->actor, 42.0f);
if (this->actionFunc != func_80ADEECC && this->actionFunc != func_80ADF574) {
if (this->actionFunc == func_80ADF894) {
this->actor.shape.rot.y = this->actor.world.rot.y + 0x8000;
} else {
this->actor.shape.rot.y = this->actor.world.rot.y;
}
}
vec.x = this->actor.world.pos.x;
vec.y = this->actor.world.pos.y + 20.0f;
vec.z = this->actor.world.pos.z;
this->actor.floorHeight =
BgCheck_EntityRaycastFloor4(&globalCtx->colCtx, &this->actor.floorPoly, &sp38, &this->actor, &vec);
func_80AE089C(this);
this->actor.shape.shadowAlpha = this->lightColor.a;
}
s32 EnPoh_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx,
Gfx** gfxP) {
EnPoh* this = (EnPoh*)thisx;
if ((this->lightColor.a == 0 || limbIndex == this->info->unk_6) ||
(this->actionFunc == func_80ADF15C && this->unk_198 >= 2)) {
*dList = NULL;
} else if (this->actor.params == EN_POH_FLAT && limbIndex == 0xA) {
// Replace Sharp's head with Flat's
*dList = gPoeComposerFlatHeadDL;
}
if (limbIndex == 0x13 && this->infoIdx == EN_POH_INFO_NORMAL) {
gDPPipeSync((*gfxP)++);
gDPSetEnvColor((*gfxP)++, this->lightColor.r, this->lightColor.g, this->lightColor.b, this->lightColor.a);
}
return false;
}
void EnPoh_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfxP) {
EnPoh* this = (EnPoh*)thisx;
Collider_UpdateSpheres(limbIndex, &this->colliderSph);
if (this->actionFunc == func_80ADF15C && this->unk_198 >= 2 && limbIndex == this->info->unk_7) {
gSPMatrix((*gfxP)++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList((*gfxP)++, this->info->burnDisplayList);
}
if (limbIndex == this->info->unk_6) {
if (this->actionFunc == func_80ADF15C && this->unk_198 >= 19 && 0.0f != this->actor.scale.x) {
f32 mtxScale = 0.01f / this->actor.scale.x;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
}
Matrix_Get(&this->unk_368);
if (this->actionFunc == func_80ADF15C && this->unk_198 == 27) {
this->actor.world.pos.x = this->unk_368.xw;
this->actor.world.pos.y = this->unk_368.yw;
this->actor.world.pos.z = this->unk_368.zw;
}
Lights_PointGlowSetInfo(&this->lightInfo, this->colliderSph.elements[0].dim.worldSphere.center.x,
this->colliderSph.elements[0].dim.worldSphere.center.y,
this->colliderSph.elements[0].dim.worldSphere.center.z, this->envColor.r,
this->envColor.g, this->envColor.b, this->envColor.a * (200.0f / 255));
}
}
void EnPoh_DrawRegular(Actor* thisx, GlobalContext* globalCtx) {
EnPoh* this = (EnPoh*)thisx;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80AE067C(this);
func_80093D18(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
if (this->lightColor.a == 255 || this->lightColor.a == 0) {
gDPSetEnvColor(POLY_OPA_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, this->lightColor.a);
gSPSegment(POLY_OPA_DISP++, 0x08, D_80116280 + 2);
POLY_OPA_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_OPA_DISP);
} else {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->lightColor.a);
gSPSegment(POLY_XLU_DISP++, 0x08, D_80116280);
POLY_XLU_DISP = SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_XLU_DISP);
}
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, this->envColor.r, this->envColor.g, this->envColor.b, 255);
Matrix_Put(&this->unk_368);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, this->info->lanternDisplayList);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnPoh_DrawComposer(Actor* thisx, GlobalContext* globalCtx) {
EnPoh* this = (EnPoh*)thisx;
Color_RGBA8* sp90;
Color_RGBA8* phi_t0;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80AE067C(this);
if (this->actor.params == EN_POH_SHARP) {
sp90 = &D_80AE1B4C;
phi_t0 = &D_80AE1B54;
} else {
sp90 = &D_80AE1B50;
phi_t0 = &D_80AE1B58;
}
if (this->lightColor.a == 255 || this->lightColor.a == 0) {
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_EnvColor(globalCtx->state.gfxCtx, this->lightColor.r, this->lightColor.g, this->lightColor.b,
this->lightColor.a));
gSPSegment(POLY_OPA_DISP++, 0x0A,
Gfx_EnvColor(globalCtx->state.gfxCtx, sp90->r, sp90->g, sp90->b, this->lightColor.a));
gSPSegment(POLY_OPA_DISP++, 0x0B,
Gfx_EnvColor(globalCtx->state.gfxCtx, phi_t0->r, phi_t0->g, phi_t0->b, this->lightColor.a));
gSPSegment(POLY_OPA_DISP++, 0x0C, D_80116280 + 2);
POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw,
&this->actor, POLY_OPA_DISP);
} else {
func_80093D18(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_EnvColor(globalCtx->state.gfxCtx, this->lightColor.r, this->lightColor.g, this->lightColor.b,
this->lightColor.a));
gSPSegment(POLY_XLU_DISP++, 0x0A,
Gfx_EnvColor(globalCtx->state.gfxCtx, sp90->r, sp90->g, sp90->b, this->lightColor.a));
gSPSegment(POLY_XLU_DISP++, 0x0B,
Gfx_EnvColor(globalCtx->state.gfxCtx, phi_t0->r, phi_t0->g, phi_t0->b, this->lightColor.a));
gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw,
&this->actor, POLY_XLU_DISP);
}
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, this->envColor.r, this->envColor.g, this->envColor.b, 255);
Matrix_Put(&this->unk_368);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, this->info->lanternDisplayList);
gSPDisplayList(POLY_OPA_DISP++, gPoeComposerLanternBottomDL);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, sp90->r, sp90->g, sp90->b, 255);
gSPDisplayList(POLY_OPA_DISP++, gPoeComposerLanternTopDL);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnPoh_UpdateDead(Actor* thisx, GlobalContext* globalCtx) {
EnPoh* this = (EnPoh*)thisx;
this->actionFunc(this, globalCtx);
if (this->actionFunc != EnPoh_Death) {
this->visibilityTimer++;
}
func_80AE089C(this);
}
void EnPoh_DrawSoul(Actor* thisx, GlobalContext* globalCtx) {
EnPoh* this = (EnPoh*)thisx;
OPEN_DISPS(globalCtx->state.gfxCtx);
if (this->actionFunc == EnPoh_Death) {
func_80093D18(globalCtx->state.gfxCtx);
gDPSetEnvColor(POLY_OPA_DISP++, this->envColor.r, this->envColor.g, this->envColor.b, 255);
Lights_PointGlowSetInfo(&this->lightInfo, this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, this->envColor.r, this->envColor.g, this->envColor.b, 200);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, this->info->lanternDisplayList);
if (this->infoIdx == EN_POH_INFO_COMPOSER) {
Color_RGBA8* envColor = (this->actor.params == EN_POH_SHARP) ? &D_80AE1B4C : &D_80AE1B50;
s32 pad;
gSPDisplayList(POLY_OPA_DISP++, gPoeComposerLanternBottomDL);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, envColor->r, envColor->g, envColor->b, 255);
gSPDisplayList(POLY_OPA_DISP++, gPoeComposerLanternTopDL);
}
} else {
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 0x20, 0x40, 1, 0,
(this->visibilityTimer * this->info->unk_8) % 512U, 0x20, 0x80));
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, this->info->primColor.r, this->info->primColor.g,
this->info->primColor.b, this->lightColor.a);
gDPSetEnvColor(POLY_XLU_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, 255);
Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000) * 9.58738e-05f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, this->info->soulDisplayList);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}