Shipwright/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.h

27 lines
722 B
C

#ifndef Z_EN_HORSE_LINK_CHILD_H
#define Z_EN_HORSE_LINK_CHILD_H
#include "ultra64.h"
#include "global.h"
struct EnHorseLinkChild;
typedef void (*EnHorseLinkChildActionFunc)(struct EnHorseLinkChild*, GlobalContext*);
typedef struct EnHorseLinkChild {
/* 0x0000 */ Actor actor;
/* 0x014C */ s32 action;
/* 0x0150 */ s32 animationIdx;
/* 0x0154 */ Skin skin;
/* 0x01E4 */ s32 timer;
/* 0x01E8 */ s32 unk_1E8;
/* 0x01EC */ u8 eyeTexIndex;
/* 0x01F0 */ s32 unk_1F0;
/* 0x01F4 */ ColliderCylinder bodyCollider;
/* 0x0240 */ ColliderJntSph headCollider;
/* 0x0260 */ ColliderJntSphElement headElements[1];
/* 0x02A0 */ s32 unk_2A0;
} EnHorseLinkChild; // size = 0x02A4
#endif