Shipwright/soh/src/overlays/actors/ovl_En_Crow/z_en_crow.h

26 lines
642 B
C

#ifndef Z_EN_CROW_H
#define Z_EN_CROW_H
#include "ultra64.h"
#include "global.h"
struct EnCrow;
typedef void (*EnCrowActionFunc)(struct EnCrow*, GlobalContext*);
typedef struct EnCrow {
/* 0x0000 */ Actor actor;
/* 0x014C */ Vec3f bodyPartsPos[4];
/* 0x017C */ SkelAnime skelAnime;
/* 0x01C0 */ EnCrowActionFunc actionFunc;
/* 0x01C4 */ s16 timer;
/* 0x01C6 */ s16 aimRotX;
/* 0x01C8 */ s16 aimRotY;
/* 0x01CA */ Vec3s jointTable[9];
/* 0x0200 */ Vec3s morphTable[9];
/* 0x0238 */ ColliderJntSph collider;
/* 0x0258 */ ColliderJntSphElement colliderItems[1];
} EnCrow; // size = 0x0298
#endif