30 lines
767 B
C
30 lines
767 B
C
#ifndef Z_BG_MIZU_WATER_H
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#define Z_BG_MIZU_WATER_H
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#include "ultra64.h"
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#include "global.h"
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struct BgMizuWater;
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typedef void (*BgMizuWaterActionFunc)(struct BgMizuWater*, GlobalContext*);
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typedef struct BgMizuWater {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ BgMizuWaterActionFunc actionFunc;
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/* 0x0150 */ s32 type;
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/* 0x0154 */ f32 targetY;
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/* 0x0158 */ f32 baseY;
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/* 0x015C */ s32 switchFlag; // only used for types 2-4
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} BgMizuWater; // size = 0x0160
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#define WATER_TEMPLE_WATER_F3_Y 765.0f
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#define WATER_TEMPLE_WATER_F2_Y 445.0f
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#define WATER_TEMPLE_WATER_F1_Y -15.0f
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#define WATER_TEMPLE_WATER_B1_Y -835.0f
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#define WATER_TEMPLE_WATER_F3_FLAG 0x1E
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#define WATER_TEMPLE_WATER_F2_FLAG 0x1D
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#define WATER_TEMPLE_WATER_F1_FLAG 0x1C
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#endif
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