mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 11:22:17 -05:00
33aef87907
* Standardized CVar macros to have `CVAR_` at the front instead of the end. Removed excluded and replaced sequence macros. * Missed a few developer CVars outside of `SohMenuBar.cpp` * 1 more.
276 lines
8.4 KiB
C
276 lines
8.4 KiB
C
#include "global.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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typedef struct {
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u8 x;
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u8 y;
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u8 colorId;
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char text[0x15];
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} PrintTextBuffer;
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typedef struct {
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u16 push;
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u16 held;
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} InputCombo;
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GameInfo* gGameInfo;
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s32 D_8015FA94; // no known symbols
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PrintTextBuffer D_8015FA98[0x16];
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s16 D_8011E0B0 = 0; // PrintTextBuffer index
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Color_RGBA8 printTextColors[] = {
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{ 255, 255, 32, 192 }, { 255, 150, 128, 192 }, { 128, 96, 0, 64 }, { 192, 128, 16, 128 },
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{ 255, 192, 32, 128 }, { 230, 230, 220, 64 }, { 128, 150, 255, 128 }, { 128, 255, 32, 128 },
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};
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InputCombo inputCombos[REG_GROUPS] = {
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{ BTN_L, BTN_CUP }, //REG
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{ BTN_L, BTN_CLEFT }, //SREG
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{ BTN_L, BTN_CDOWN }, //OREG
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{ BTN_L, BTN_A }, //PREG
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{ BTN_R, BTN_CDOWN }, //QREG
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{ BTN_L, BTN_CRIGHT }, //MREG
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{ BTN_L, BTN_R }, //YREG
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{ BTN_L, BTN_DLEFT }, //DREG
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{ BTN_L, BTN_DRIGHT }, //UREG
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{ BTN_L, BTN_DUP }, //IREG
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{ BTN_L, BTN_B }, //ZREG
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{ BTN_L, BTN_Z }, //CREG
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{ BTN_L, BTN_DDOWN }, //NREG
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{ BTN_R, BTN_A }, //KREG
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{ BTN_R, BTN_B }, //XREG
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{ BTN_R, BTN_Z }, //cREG
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{ BTN_R, BTN_L }, //sREG
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{ BTN_R, BTN_CUP }, //iREG
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{ BTN_R, BTN_CRIGHT }, //WREG
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{ BTN_R, BTN_DLEFT }, //AREG
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{ BTN_R, BTN_CLEFT }, //VREG
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{ BTN_R, BTN_START }, //HREG
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{ BTN_L, BTN_START }, //GREG
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{ BTN_R, BTN_DRIGHT }, //mREG
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{ BTN_R, BTN_DUP }, //nREG
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{ BTN_START, BTN_R }, //BREG
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{ BTN_START, BTN_A }, //dREG
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{ BTN_START, BTN_B }, //kREG
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{ BTN_START, BTN_CRIGHT }, //bREG
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};
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char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
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// initialize GameInfo
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void func_800636C0(void) {
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s32 i;
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gGameInfo = (GameInfo*)SYSTEM_ARENA_MALLOC_DEBUG(sizeof(GameInfo));
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gGameInfo->regPage = 0;
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gGameInfo->regGroup = 0;
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gGameInfo->regCur = 0;
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gGameInfo->dpadLast = 0;
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gGameInfo->repeat = 0;
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for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++) {
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gGameInfo->data[i] = 0;
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}
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}
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// Called when free movement is active.
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// 8011D394 to enable camera debugger
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void func_8006375C(s32 arg0, s32 arg1, const char* text) {
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}
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// Copy Camera Debugger Text
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void func_8006376C(u8 x, u8 y, u8 colorId, const char* text) {
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PrintTextBuffer* buf;
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char* bufText;
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s16 i;
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buf = &D_8015FA98[D_8011E0B0];
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if (D_8011E0B0 < 0x16) {
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buf->x = x;
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buf->y = y;
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buf->colorId = colorId;
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i = 0;
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bufText = buf->text;
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while ((*bufText++ = *text++)) {
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if (i++ > 0x14) {
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break;
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}
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}
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*bufText = '\0';
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D_8011E0B0++;
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}
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}
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// Draw Text
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void func_80063828(GfxPrint* printer) {
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s32 i;
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Color_RGBA8* color;
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PrintTextBuffer* buffer;
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char* text;
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i = 0;
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if (D_8011E0B0 > 0) {
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do {
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buffer = &D_8015FA98[i];
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text = buffer->text;
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color = &printTextColors[buffer->colorId];
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GfxPrint_SetColor(printer, color->r, color->g, color->b, color->a);
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GfxPrint_SetPos(printer, buffer->x, buffer->y);
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GfxPrint_Printf(printer, "%s", text);
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i += 1;
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} while (i < D_8011E0B0);
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}
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}
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// Edit REG
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void func_8006390C(Input* input) {
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s32 dpad;
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s32 regGroup;
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s32 increment;
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InputCombo* input_combo;
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s32 i;
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if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))
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return;
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regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
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dpad = input->cur.button & (BTN_DUP | BTN_DLEFT | BTN_DRIGHT | BTN_DDOWN);
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if (CHECK_BTN_ALL(input->cur.button, BTN_L) || CHECK_BTN_ALL(input->cur.button, BTN_R) ||
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CHECK_BTN_ALL(input->cur.button, BTN_START)) {
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input_combo = inputCombos;
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for (i = 0; i < REG_GROUPS; i++) {
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if (~(~input_combo->push | input->cur.button) || ~(~input_combo->held | input->press.button)) {
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input_combo++;
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} else {
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break;
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}
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}
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if (i < REG_GROUPS) {
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if (i == gGameInfo->regGroup) {
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gGameInfo->regPage = (gGameInfo->regPage + 1) % (REG_PAGES + 1);
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return;
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}
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gGameInfo->regGroup = i;
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gGameInfo->regPage = 0;
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}
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} else {
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switch (gGameInfo->regPage - 1) {
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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if (dpad == gGameInfo->dpadLast) {
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gGameInfo->repeat--;
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if (gGameInfo->repeat < 0) {
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gGameInfo->repeat = 1;
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} else {
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dpad ^= gGameInfo->dpadLast;
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}
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} else {
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gGameInfo->repeat = 0x10;
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gGameInfo->dpadLast = dpad;
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}
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increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? 1000
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: CHECK_BTN_ALL(input->cur.button, BTN_A) ? 100
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: CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10
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: 1)
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: CHECK_BTN_ANY(dpad, BTN_DLEFT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? -1000
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: CHECK_BTN_ALL(input->cur.button, BTN_A) ? -100
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: CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10
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: -1)
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: 0;
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gGameInfo->data[gGameInfo->regCur + regGroup] += increment;
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if (CHECK_BTN_ANY(dpad, BTN_DUP)) {
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gGameInfo->regCur--;
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if (gGameInfo->regCur < 0) {
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gGameInfo->regCur = REG_PER_PAGE - 1;
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}
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} else if (CHECK_BTN_ANY(dpad, BTN_DDOWN)) {
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gGameInfo->regCur++;
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if (gGameInfo->regCur >= REG_PER_PAGE) {
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gGameInfo->regCur = 0;
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}
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}
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if (iREG(0)) {
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iREG(0) = 0;
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func_800AA000(0, iREG(1), iREG(2), iREG(3));
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}
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}
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}
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}
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// Draw Memory Viewer
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void func_80063C04(GfxPrint* printer) {
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s32 i;
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s32 page = (gGameInfo->regPage * REG_PER_PAGE) - REG_PER_PAGE;
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s32 regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
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s32 pad;
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char name[3];
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if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))
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return;
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// set up register name string
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name[0] = 'R';
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name[1] = regChar[gGameInfo->regGroup]; // r_group type char
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name[2] = '\0';
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GfxPrint_SetColor(printer, 0, 128, 128, 128);
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for (i = 0; i != REG_PER_PAGE; i++) {
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if (i == gGameInfo->regCur) {
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GfxPrint_SetColor(printer, 0, 255, 255, 255);
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}
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GfxPrint_SetPos(printer, 3, i + 5);
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GfxPrint_Printf(printer, "%s%02d%6d", &name, page + i, gGameInfo->data[i + regGroup]);
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if (i == gGameInfo->regCur) {
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GfxPrint_SetColor(printer, 0, 128, 128, 128);
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}
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}
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}
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void func_80063D7C(GraphicsContext* gfxCtx) {
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Gfx* sp7C;
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Gfx* sp78;
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GfxPrint printer;
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Gfx* tempRet;
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if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) || GameInteractor_NoUIActive()) {
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return;
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}
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OPEN_DISPS(gfxCtx);
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GfxPrint_Init(&printer);
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sp78 = POLY_OPA_DISP;
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tempRet = Graph_GfxPlusOne(POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, tempRet);
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GfxPrint_Open(&printer, tempRet);
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if ((OREG(0) == 1) || (OREG(0) == 8)) {
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func_80063828(&printer);
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}
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if (gGameInfo->regPage != 0) {
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func_80063C04(&printer);
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}
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D_8011E0B0 = 0;
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sp7C = GfxPrint_Close(&printer);
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gSPEndDisplayList(sp7C++);
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Graph_BranchDlist(sp78, sp7C);
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POLY_OPA_DISP = sp7C;
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CLOSE_DISPS(gfxCtx);
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GfxPrint_Destroy(&printer);
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}
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