Shipwright/soh/src/code/z_debug.c
Malkierian 33aef87907
CVar Macro Cleanup (#4062)
* Standardized CVar macros to have `CVAR_` at the front instead of the end.
Removed excluded and replaced sequence macros.

* Missed a few developer CVars outside of `SohMenuBar.cpp`

* 1 more.
2024-04-21 10:25:06 -05:00

276 lines
8.4 KiB
C

#include "global.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
typedef struct {
u8 x;
u8 y;
u8 colorId;
char text[0x15];
} PrintTextBuffer;
typedef struct {
u16 push;
u16 held;
} InputCombo;
GameInfo* gGameInfo;
s32 D_8015FA94; // no known symbols
PrintTextBuffer D_8015FA98[0x16];
s16 D_8011E0B0 = 0; // PrintTextBuffer index
Color_RGBA8 printTextColors[] = {
{ 255, 255, 32, 192 }, { 255, 150, 128, 192 }, { 128, 96, 0, 64 }, { 192, 128, 16, 128 },
{ 255, 192, 32, 128 }, { 230, 230, 220, 64 }, { 128, 150, 255, 128 }, { 128, 255, 32, 128 },
};
InputCombo inputCombos[REG_GROUPS] = {
{ BTN_L, BTN_CUP }, //REG
{ BTN_L, BTN_CLEFT }, //SREG
{ BTN_L, BTN_CDOWN }, //OREG
{ BTN_L, BTN_A }, //PREG
{ BTN_R, BTN_CDOWN }, //QREG
{ BTN_L, BTN_CRIGHT }, //MREG
{ BTN_L, BTN_R }, //YREG
{ BTN_L, BTN_DLEFT }, //DREG
{ BTN_L, BTN_DRIGHT }, //UREG
{ BTN_L, BTN_DUP }, //IREG
{ BTN_L, BTN_B }, //ZREG
{ BTN_L, BTN_Z }, //CREG
{ BTN_L, BTN_DDOWN }, //NREG
{ BTN_R, BTN_A }, //KREG
{ BTN_R, BTN_B }, //XREG
{ BTN_R, BTN_Z }, //cREG
{ BTN_R, BTN_L }, //sREG
{ BTN_R, BTN_CUP }, //iREG
{ BTN_R, BTN_CRIGHT }, //WREG
{ BTN_R, BTN_DLEFT }, //AREG
{ BTN_R, BTN_CLEFT }, //VREG
{ BTN_R, BTN_START }, //HREG
{ BTN_L, BTN_START }, //GREG
{ BTN_R, BTN_DRIGHT }, //mREG
{ BTN_R, BTN_DUP }, //nREG
{ BTN_START, BTN_R }, //BREG
{ BTN_START, BTN_A }, //dREG
{ BTN_START, BTN_B }, //kREG
{ BTN_START, BTN_CRIGHT }, //bREG
};
char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
// initialize GameInfo
void func_800636C0(void) {
s32 i;
gGameInfo = (GameInfo*)SYSTEM_ARENA_MALLOC_DEBUG(sizeof(GameInfo));
gGameInfo->regPage = 0;
gGameInfo->regGroup = 0;
gGameInfo->regCur = 0;
gGameInfo->dpadLast = 0;
gGameInfo->repeat = 0;
for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++) {
gGameInfo->data[i] = 0;
}
}
// Called when free movement is active.
// 8011D394 to enable camera debugger
void func_8006375C(s32 arg0, s32 arg1, const char* text) {
}
// Copy Camera Debugger Text
void func_8006376C(u8 x, u8 y, u8 colorId, const char* text) {
PrintTextBuffer* buf;
char* bufText;
s16 i;
buf = &D_8015FA98[D_8011E0B0];
if (D_8011E0B0 < 0x16) {
buf->x = x;
buf->y = y;
buf->colorId = colorId;
i = 0;
bufText = buf->text;
while ((*bufText++ = *text++)) {
if (i++ > 0x14) {
break;
}
}
*bufText = '\0';
D_8011E0B0++;
}
}
// Draw Text
void func_80063828(GfxPrint* printer) {
s32 i;
Color_RGBA8* color;
PrintTextBuffer* buffer;
char* text;
i = 0;
if (D_8011E0B0 > 0) {
do {
buffer = &D_8015FA98[i];
text = buffer->text;
color = &printTextColors[buffer->colorId];
GfxPrint_SetColor(printer, color->r, color->g, color->b, color->a);
GfxPrint_SetPos(printer, buffer->x, buffer->y);
GfxPrint_Printf(printer, "%s", text);
i += 1;
} while (i < D_8011E0B0);
}
}
// Edit REG
void func_8006390C(Input* input) {
s32 dpad;
s32 regGroup;
s32 increment;
InputCombo* input_combo;
s32 i;
if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))
return;
regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
dpad = input->cur.button & (BTN_DUP | BTN_DLEFT | BTN_DRIGHT | BTN_DDOWN);
if (CHECK_BTN_ALL(input->cur.button, BTN_L) || CHECK_BTN_ALL(input->cur.button, BTN_R) ||
CHECK_BTN_ALL(input->cur.button, BTN_START)) {
input_combo = inputCombos;
for (i = 0; i < REG_GROUPS; i++) {
if (~(~input_combo->push | input->cur.button) || ~(~input_combo->held | input->press.button)) {
input_combo++;
} else {
break;
}
}
if (i < REG_GROUPS) {
if (i == gGameInfo->regGroup) {
gGameInfo->regPage = (gGameInfo->regPage + 1) % (REG_PAGES + 1);
return;
}
gGameInfo->regGroup = i;
gGameInfo->regPage = 0;
}
} else {
switch (gGameInfo->regPage - 1) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
if (dpad == gGameInfo->dpadLast) {
gGameInfo->repeat--;
if (gGameInfo->repeat < 0) {
gGameInfo->repeat = 1;
} else {
dpad ^= gGameInfo->dpadLast;
}
} else {
gGameInfo->repeat = 0x10;
gGameInfo->dpadLast = dpad;
}
increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? 1000
: CHECK_BTN_ALL(input->cur.button, BTN_A) ? 100
: CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10
: 1)
: CHECK_BTN_ANY(dpad, BTN_DLEFT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? -1000
: CHECK_BTN_ALL(input->cur.button, BTN_A) ? -100
: CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10
: -1)
: 0;
gGameInfo->data[gGameInfo->regCur + regGroup] += increment;
if (CHECK_BTN_ANY(dpad, BTN_DUP)) {
gGameInfo->regCur--;
if (gGameInfo->regCur < 0) {
gGameInfo->regCur = REG_PER_PAGE - 1;
}
} else if (CHECK_BTN_ANY(dpad, BTN_DDOWN)) {
gGameInfo->regCur++;
if (gGameInfo->regCur >= REG_PER_PAGE) {
gGameInfo->regCur = 0;
}
}
if (iREG(0)) {
iREG(0) = 0;
func_800AA000(0, iREG(1), iREG(2), iREG(3));
}
}
}
}
// Draw Memory Viewer
void func_80063C04(GfxPrint* printer) {
s32 i;
s32 page = (gGameInfo->regPage * REG_PER_PAGE) - REG_PER_PAGE;
s32 regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
s32 pad;
char name[3];
if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))
return;
// set up register name string
name[0] = 'R';
name[1] = regChar[gGameInfo->regGroup]; // r_group type char
name[2] = '\0';
GfxPrint_SetColor(printer, 0, 128, 128, 128);
for (i = 0; i != REG_PER_PAGE; i++) {
if (i == gGameInfo->regCur) {
GfxPrint_SetColor(printer, 0, 255, 255, 255);
}
GfxPrint_SetPos(printer, 3, i + 5);
GfxPrint_Printf(printer, "%s%02d%6d", &name, page + i, gGameInfo->data[i + regGroup]);
if (i == gGameInfo->regCur) {
GfxPrint_SetColor(printer, 0, 128, 128, 128);
}
}
}
void func_80063D7C(GraphicsContext* gfxCtx) {
Gfx* sp7C;
Gfx* sp78;
GfxPrint printer;
Gfx* tempRet;
if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) || GameInteractor_NoUIActive()) {
return;
}
OPEN_DISPS(gfxCtx);
GfxPrint_Init(&printer);
sp78 = POLY_OPA_DISP;
tempRet = Graph_GfxPlusOne(POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, tempRet);
GfxPrint_Open(&printer, tempRet);
if ((OREG(0) == 1) || (OREG(0) == 8)) {
func_80063828(&printer);
}
if (gGameInfo->regPage != 0) {
func_80063C04(&printer);
}
D_8011E0B0 = 0;
sp7C = GfxPrint_Close(&printer);
gSPEndDisplayList(sp7C++);
Graph_BranchDlist(sp78, sp7C);
POLY_OPA_DISP = sp7C;
CLOSE_DISPS(gfxCtx);
GfxPrint_Destroy(&printer);
}