355 lines
12 KiB
C
355 lines
12 KiB
C
/*
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* File: z_obj_timeblock.c
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* Overlay: ovl_Obj_Timeblock
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* Description: Song of Time Block
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*/
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#include "z_obj_timeblock.h"
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#include "objects/object_timeblock/object_timeblock.h"
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#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_FREEZE_OCARINA | ACTOR_FLAG_NO_LOCKON)
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void ObjTimeblock_Init(Actor* thisx, PlayState* play);
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void ObjTimeblock_Destroy(Actor* thisx, PlayState* play);
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void ObjTimeblock_Update(Actor* thisx, PlayState* play);
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void ObjTimeblock_Draw(Actor* thisx, PlayState* play);
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void ObjTimeblock_SetupNormal(ObjTimeblock* this);
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void ObjTimeblock_SetupAltBehaviorVisible(ObjTimeblock* this);
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void ObjTimeblock_SetupAltBehaviourNotVisible(ObjTimeblock* this);
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s32 ObjTimeblock_WaitForOcarina(ObjTimeblock* this, PlayState* play);
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s32 ObjTimeblock_WaitForSong(ObjTimeblock* this, PlayState* play);
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void ObjTimeblock_DoNothing(ObjTimeblock* this, PlayState* play);
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void ObjTimeblock_Normal(ObjTimeblock* this, PlayState* play);
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void ObjTimeblock_AltBehaviorVisible(ObjTimeblock* this, PlayState* play);
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void ObjTimeblock_AltBehaviourNotVisible(ObjTimeblock* this, PlayState* play);
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const ActorInit Obj_Timeblock_InitVars = {
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ACTOR_OBJ_TIMEBLOCK,
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ACTORCAT_ITEMACTION,
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FLAGS,
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OBJECT_TIMEBLOCK,
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sizeof(ObjTimeblock),
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(ActorFunc)ObjTimeblock_Init,
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(ActorFunc)ObjTimeblock_Destroy,
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(ActorFunc)ObjTimeblock_Update,
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(ActorFunc)ObjTimeblock_Draw,
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NULL,
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};
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typedef struct {
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/* 0x00 */ f32 scale;
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/* 0x04 */ f32 height;
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/* 0x08 */ s16 demoEffectParams;
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} ObjTimeblockSizeOptions; // size = 0x0C
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static ObjTimeblockSizeOptions sSizeOptions[] = {
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{ 1.0, 60.0, 0x0018 },
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{ 0.60, 40.0, 0x0019 },
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};
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static f32 sRanges[] = { 60.0, 100.0, 140.0, 180.0, 220.0, 260.0, 300.0, 300.0 };
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static InitChainEntry sInitChain[] = {
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ICHAIN_U8(targetMode, 2, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 1800, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 300, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 1500, ICHAIN_STOP),
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};
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static Color_RGB8 sPrimColors[] = {
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{ 100, 120, 140 }, { 80, 140, 200 }, { 100, 150, 200 }, { 100, 200, 240 },
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{ 80, 110, 140 }, { 70, 160, 225 }, { 80, 100, 130 }, { 100, 110, 190 },
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};
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u32 ObjTimeblock_CalculateIsVisible(ObjTimeblock* this) {
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if (!((this->dyna.actor.params >> 10) & 1)) {
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if (this->unk_177 == 0) {
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return this->unk_175;
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} else {
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u8 temp = ((this->dyna.actor.params >> 15) & 1) ? true : false;
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if (this->unk_177 == 1) {
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return this->unk_174 ^ temp;
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} else {
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u8 linkIsYoung = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? true : false;
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return this->unk_174 ^ temp ^ linkIsYoung;
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}
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}
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} else {
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return (((this->dyna.actor.params >> 15) & 1) ? true : false) ^ this->unk_174;
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}
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}
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void ObjTimeblock_SpawnDemoEffect(ObjTimeblock* this, PlayState* play) {
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Actor_Spawn(&play->actorCtx, play, ACTOR_DEMO_EFFECT, this->dyna.actor.world.pos.x,
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this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z, 0, 0, 0,
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sSizeOptions[(this->dyna.actor.params >> 8) & 1].demoEffectParams, true);
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}
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void ObjTimeblock_ToggleSwitchFlag(PlayState* play, s32 flag) {
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if (Flags_GetSwitch(play, flag)) {
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Flags_UnsetSwitch(play, flag);
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} else {
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Flags_SetSwitch(play, flag);
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}
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}
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void ObjTimeblock_Init(Actor* thisx, PlayState* play) {
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ObjTimeblock* this = (ObjTimeblock*)thisx;
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s32 pad;
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CollisionHeader* colHeader = NULL;
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DynaPolyActor_Init(&this->dyna, DPM_UNK);
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this->dyna.actor.world.rot.z = this->dyna.actor.shape.rot.z = 0;
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CollisionHeader_GetVirtual(&gSongOfTimeBlockCol, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
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Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
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Actor_SetScale(&this->dyna.actor, sSizeOptions[(this->dyna.actor.params >> 8) & 1].scale);
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if ((this->dyna.actor.params >> 6) & 1) {
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this->unk_177 = 0;
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} else {
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this->unk_177 = ((this->dyna.actor.params & 0x3F) < 0x38) ? 2 : 1;
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}
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this->songObserverFunc = ObjTimeblock_WaitForOcarina;
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Actor_SetFocus(&this->dyna.actor, sSizeOptions[(this->dyna.actor.params >> 8) & 1].height);
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this->unk_174 = (Flags_GetSwitch(play, this->dyna.actor.params & 0x3F)) ? true : false;
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this->unk_175 = ((this->dyna.actor.params >> 15) & 1) ? true : false;
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this->isVisible = ObjTimeblock_CalculateIsVisible(this);
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if (!((this->dyna.actor.params >> 10) & 1)) {
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ObjTimeblock_SetupNormal(this);
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} else if (this->isVisible) {
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ObjTimeblock_SetupAltBehaviorVisible(this);
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} else {
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ObjTimeblock_SetupAltBehaviourNotVisible(this);
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}
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// "Block of time"
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osSyncPrintf("時のブロック (<arg> %04xH <type> save:%d color:%d range:%d move:%d)\n", (u16)this->dyna.actor.params,
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this->unk_177, this->dyna.actor.home.rot.z & 7, (this->dyna.actor.params >> 11) & 7,
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(this->dyna.actor.params >> 10) & 1);
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}
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void ObjTimeblock_Destroy(Actor* thisx, PlayState* play) {
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s32 pad;
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ObjTimeblock* this = (ObjTimeblock*)thisx;
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DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
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}
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u8 ObjTimeblock_PlayerIsInRange(ObjTimeblock* this, PlayState* play) {
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if (this->isVisible && func_80043590(&this->dyna)) {
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return false;
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}
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if (this->dyna.actor.xzDistToPlayer <= sRanges[(this->dyna.actor.params >> 11) & 7]) {
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Vec3f distance;
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f32 blockSize;
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func_8002DBD0(&this->dyna.actor, &distance, &GET_PLAYER(play)->actor.world.pos);
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blockSize = this->dyna.actor.scale.x * 50.0f + 6.0f;
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// Return true if player's xz position is not inside the block
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if (blockSize < fabsf(distance.x) || blockSize < fabsf(distance.z)) {
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return true;
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}
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}
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return false;
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}
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s32 ObjTimeblock_WaitForOcarina(ObjTimeblock* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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if (ObjTimeblock_PlayerIsInRange(this, play)) {
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if (player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) {
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func_8010BD58(play, OCARINA_ACTION_FREE_PLAY);
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this->songObserverFunc = ObjTimeblock_WaitForSong;
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} else {
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player->stateFlags2 |= PLAYER_STATE2_NEAR_OCARINA_ACTOR;
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}
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}
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return false;
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}
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s32 ObjTimeblock_WaitForSong(ObjTimeblock* this, PlayState* play) {
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if (play->msgCtx.ocarinaMode == OCARINA_MODE_04) {
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this->songObserverFunc = ObjTimeblock_WaitForOcarina;
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}
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if (play->msgCtx.lastPlayedSong == OCARINA_SONG_TIME) {
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if (this->unk_172 == 254) {
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this->songEndTimer = 110;
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} else {
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this->songEndTimer--;
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if (this->songEndTimer == 0) {
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return true;
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}
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}
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}
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return false;
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}
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void ObjTimeblock_SetupDoNothing(ObjTimeblock* this) {
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this->actionFunc = ObjTimeblock_DoNothing;
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}
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void ObjTimeblock_DoNothing(ObjTimeblock* this, PlayState* play) {
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}
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void ObjTimeblock_SetupNormal(ObjTimeblock* this) {
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this->actionFunc = ObjTimeblock_Normal;
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}
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void ObjTimeblock_Normal(ObjTimeblock* this, PlayState* play) {
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u32 newIsVisible;
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if (this->songObserverFunc(this, play) && this->demoEffectTimer <= 0) {
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ObjTimeblock_SpawnDemoEffect(this, play);
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this->demoEffectTimer = 160;
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// Possibly points the camera to this actor
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OnePointCutscene_Attention(play, &this->dyna.actor);
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// "◯◯◯◯ Time Block Attention Camera (frame counter %d)\n"
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osSyncPrintf("◯◯◯◯ Time Block 注目カメラ (frame counter %d)\n", play->state.frames);
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this->demoEffectFirstPartTimer = 12;
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if (this->unk_177 == 0) {
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this->dyna.actor.params ^= 0x8000;
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} else {
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ObjTimeblock_ToggleSwitchFlag(play, this->dyna.actor.params & 0x3F);
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}
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}
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this->unk_172 = play->msgCtx.lastPlayedSong;
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if (this->demoEffectFirstPartTimer > 0) {
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this->demoEffectFirstPartTimer--;
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if (this->demoEffectFirstPartTimer == 0) {
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if (this->unk_177 == 0) {
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this->unk_175 = ((this->dyna.actor.params >> 15) & 1) ? true : false;
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} else {
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this->unk_174 = (Flags_GetSwitch(play, this->dyna.actor.params & 0x3F)) ? true : false;
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}
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}
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}
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newIsVisible = ObjTimeblock_CalculateIsVisible(this);
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if (this->unk_177 == 1 && newIsVisible != this->isVisible) {
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ObjTimeblock_SetupDoNothing(this);
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}
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this->isVisible = newIsVisible;
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if (this->demoEffectTimer == 50) {
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func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
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}
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}
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void func_80BA06AC(ObjTimeblock* this, PlayState* play) {
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s32 switchFlag = this->dyna.actor.params & 0x3F;
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this->unk_172 = play->msgCtx.lastPlayedSong;
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if (this->demoEffectFirstPartTimer > 0 && --this->demoEffectFirstPartTimer == 0) {
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this->unk_174 = (Flags_GetSwitch(play, switchFlag)) ? true : false;
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}
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this->isVisible = ObjTimeblock_CalculateIsVisible(this);
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this->unk_176 = (Flags_GetSwitch(play, switchFlag)) ? true : false;
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}
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void ObjTimeblock_SetupAltBehaviorVisible(ObjTimeblock* this) {
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this->actionFunc = ObjTimeblock_AltBehaviorVisible;
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}
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void ObjTimeblock_AltBehaviorVisible(ObjTimeblock* this, PlayState* play) {
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if (this->songObserverFunc(this, play) && this->demoEffectTimer <= 0) {
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this->demoEffectFirstPartTimer = 12;
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ObjTimeblock_SpawnDemoEffect(this, play);
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this->demoEffectTimer = 160;
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OnePointCutscene_Attention(play, &this->dyna.actor);
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// "Time Block Attention Camera (frame counter)"
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osSyncPrintf("◯◯◯◯ Time Block 注目カメラ (frame counter %d)\n", play->state.frames);
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ObjTimeblock_ToggleSwitchFlag(play, this->dyna.actor.params & 0x3F);
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}
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func_80BA06AC(this, play);
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if (this->demoEffectTimer == 50) {
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func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
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}
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if (!this->isVisible && this->demoEffectTimer <= 0) {
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ObjTimeblock_SetupAltBehaviourNotVisible(this);
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}
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}
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void ObjTimeblock_SetupAltBehaviourNotVisible(ObjTimeblock* this) {
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this->actionFunc = ObjTimeblock_AltBehaviourNotVisible;
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}
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void ObjTimeblock_AltBehaviourNotVisible(ObjTimeblock* this, PlayState* play) {
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s32 switchFlag = this->dyna.actor.params & 0x3F;
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s8 switchFlagIsSet = (Flags_GetSwitch(play, switchFlag)) ? true : false;
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if (this->unk_176 ^ switchFlagIsSet && switchFlagIsSet ^ (((this->dyna.actor.params >> 15) & 1) ? true : false)) {
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if (this->demoEffectTimer <= 0) {
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ObjTimeblock_SpawnDemoEffect(this, play);
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this->demoEffectTimer = 160;
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}
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this->demoEffectFirstPartTimer = 12;
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}
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func_80BA06AC(this, play);
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if (this->isVisible && this->demoEffectTimer <= 0) {
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ObjTimeblock_SetupAltBehaviorVisible(this);
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}
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}
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void ObjTimeblock_Update(Actor* thisx, PlayState* play) {
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ObjTimeblock* this = (ObjTimeblock*)thisx;
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this->actionFunc(this, play);
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if (this->demoEffectTimer > 0) {
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this->demoEffectTimer--;
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}
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if (this->isVisible) {
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func_8003EC50(play, &play->colCtx.dyna, this->dyna.bgId);
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} else {
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func_8003EBF8(play, &play->colCtx.dyna, this->dyna.bgId);
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}
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}
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void ObjTimeblock_Draw(Actor* thisx, PlayState* play) {
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if (((ObjTimeblock*)thisx)->isVisible) {
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Color_RGB8* primColor = &sPrimColors[thisx->home.rot.z & 7];
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OPEN_DISPS(play->state.gfxCtx);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (CVarGetInteger(CVAR_COSMETIC("World.BlockOfTime.Changed"), 0)) {
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Color_RGB8 color = CVarGetColor24(CVAR_COSMETIC("World.BlockOfTime.Value"), *primColor);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, color.r, color.g, color.b, 255);
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} else {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, primColor->r, primColor->g, primColor->b, 255);
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}
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gSPDisplayList(POLY_OPA_DISP++, gSongOfTimeBlockDL);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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}
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