mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-13 21:15:12 -05:00
87 lines
2.0 KiB
C
87 lines
2.0 KiB
C
#ifndef Z64INTERFACE_H
|
|
#define Z64INTERFACE_H
|
|
|
|
/**
|
|
* Button HUD Positions (Upper Left)
|
|
*/
|
|
#define A_BUTTON_X 186
|
|
#define A_BUTTON_Y 9
|
|
|
|
#define B_BUTTON_X 160
|
|
#define B_BUTTON_Y 17
|
|
|
|
#define C_LEFT_BUTTON_X 227
|
|
#define C_LEFT_BUTTON_Y 18
|
|
|
|
#define C_DOWN_BUTTON_X 249
|
|
#define C_DOWN_BUTTON_Y 34
|
|
|
|
#define C_RIGHT_BUTTON_X 271
|
|
#define C_RIGHT_BUTTON_Y 18
|
|
|
|
#define C_UP_BUTTON_X 254
|
|
#define C_UP_BUTTON_Y 16
|
|
|
|
#define DPAD_UP_X 279
|
|
#define DPAD_UP_Y 47
|
|
|
|
#define DPAD_DOWN_X 279
|
|
#define DPAD_DOWN_Y 79
|
|
|
|
#define DPAD_LEFT_X 263
|
|
#define DPAD_LEFT_Y 63
|
|
|
|
#define DPAD_RIGHT_X 295
|
|
#define DPAD_RIGHT_Y 63
|
|
|
|
#define DPAD_X 271
|
|
#define DPAD_Y 55
|
|
|
|
/**
|
|
* These are the colors for the hearts in the interface. The prim color is the red color of the heart
|
|
* for the base hearts, while the prim color for the double defense hearts is the white outline. The
|
|
* env color for the base hearts is the purple-ish outline, while the env color for the double defense
|
|
* hearts is the red color of the hearts.
|
|
*/
|
|
|
|
#define HEARTS_PRIM_R 255
|
|
#define HEARTS_PRIM_G 70
|
|
#define HEARTS_PRIM_B 50
|
|
|
|
#define HEARTS_ENV_R 50
|
|
#define HEARTS_ENV_G 40
|
|
#define HEARTS_ENV_B 60
|
|
|
|
#define HEARTS_DD_PRIM_R 255
|
|
#define HEARTS_DD_PRIM_G 255
|
|
#define HEARTS_DD_PRIM_B 255
|
|
|
|
#define HEARTS_DD_ENV_R 200
|
|
#define HEARTS_DD_ENV_G 0
|
|
#define HEARTS_DD_ENV_B 0
|
|
|
|
/**
|
|
* The burn and drown colors listed here are unused. Prerelease footage of the game confirms that at one
|
|
* point in development the orange color was to be used while taking damage from hot environments.
|
|
* Based on this, we can assume that the blue heart color was to be used while drowning.
|
|
* In the final game these environments only have a timer and do not damage you continuously.
|
|
*/
|
|
|
|
#define HEARTS_BURN_PRIM_R 255
|
|
#define HEARTS_BURN_PRIM_G 190
|
|
#define HEARTS_BURN_PRIM_B 0
|
|
|
|
#define HEARTS_BURN_ENV_R 255
|
|
#define HEARTS_BURN_ENV_G 0
|
|
#define HEARTS_BURN_ENV_B 0
|
|
|
|
#define HEARTS_DROWN_PRIM_R 100
|
|
#define HEARTS_DROWN_PRIM_G 100
|
|
#define HEARTS_DROWN_PRIM_B 255
|
|
|
|
#define HEARTS_DROWN_ENV_R 0
|
|
#define HEARTS_DROWN_ENV_G 0
|
|
#define HEARTS_DROWN_ENV_B 255
|
|
|
|
#endif
|