Shipwright/libultraship/libultraship/Lib/Fast3D/gfx_rendering_api.h

60 lines
2.3 KiB
C++

#ifndef GFX_RENDERING_API_H
#define GFX_RENDERING_API_H
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
#include <map>
#include <set>
struct ShaderProgram;
struct GfxClipParameters {
bool z_is_from_0_to_1;
bool invert_y;
};
enum FilteringMode {
THREE_POINT,
LINEAR,
NONE
};
struct GfxRenderingAPI {
struct GfxClipParameters (*get_clip_parameters)(void);
void (*unload_shader)(struct ShaderProgram *old_prg);
void (*load_shader)(struct ShaderProgram *new_prg);
struct ShaderProgram *(*create_and_load_new_shader)(uint64_t shader_id0, uint32_t shader_id1);
struct ShaderProgram *(*lookup_shader)(uint64_t shader_id0, uint32_t shader_id1);
void (*shader_get_info)(struct ShaderProgram *prg, uint8_t *num_inputs, bool used_textures[2]);
uint32_t (*new_texture)(void);
void (*select_texture)(int tile, uint32_t texture_id);
void (*upload_texture)(const uint8_t *rgba32_buf, uint32_t width, uint32_t height);
void (*set_sampler_parameters)(int sampler, bool linear_filter, uint32_t cms, uint32_t cmt);
void (*set_depth_test_and_mask)(bool depth_test, bool z_upd);
void (*set_zmode_decal)(bool zmode_decal);
void (*set_viewport)(int x, int y, int width, int height);
void (*set_scissor)(int x, int y, int width, int height);
void (*set_use_alpha)(bool use_alpha);
void (*draw_triangles)(float buf_vbo[], size_t buf_vbo_len, size_t buf_vbo_num_tris);
void (*init)(void);
void (*on_resize)(void);
void (*start_frame)(void);
void (*end_frame)(void);
void (*finish_render)(void);
int (*create_framebuffer)();
void (*update_framebuffer_parameters)(int fb_id, uint32_t width, uint32_t height, uint32_t msaa_level, bool opengl_invert_y, bool render_target, bool has_depth_buffer, bool can_extract_depth);
void (*start_draw_to_framebuffer)(int fb_id, float noise_scale);
void (*clear_framebuffer)(void);
void (*resolve_msaa_color_buffer)(int fb_id_target, int fb_id_source);
std::map<std::pair<float, float>, uint16_t> (*get_pixel_depth)(int fb_id, const std::set<std::pair<float, float>>& coordinates);
void *(*get_framebuffer_texture_id)(int fb_id);
void (*select_texture_fb)(int fb_id);
void (*delete_texture)(uint32_t texID);
void (*set_texture_filter)(FilteringMode mode);
FilteringMode(*get_texture_filter)(void);
};
#endif