Shipwright/soh/src/overlays/actors/ovl_En_Fu/z_en_fu.c

338 lines
12 KiB
C

/*
* File: z_en_fu.c
* Overlay: ovl_En_Fu
* Description: Windmill Man
*/
#include "z_en_fu.h"
#include "objects/object_fu/object_fu.h"
#include "scenes/indoors/hakasitarelay/hakasitarelay_scene.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4 | ACTOR_FLAG_25)
#define FU_RESET_LOOK_ANGLE (1 << 0)
#define FU_WAIT (1 << 1)
void EnFu_Init(Actor* thisx, GlobalContext* globalCtx);
void EnFu_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnFu_Update(Actor* thisx, GlobalContext* globalCtx);
void EnFu_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnFu_WaitChild(EnFu* this, GlobalContext* globalCtx);
void func_80A1DA04(EnFu* this, GlobalContext* globalCtx);
void EnFu_WaitAdult(EnFu* this, GlobalContext* globalCtx);
void EnFu_TeachSong(EnFu* this, GlobalContext* globalCtx);
void EnFu_WaitForPlayback(EnFu* this, GlobalContext* globalCtx);
void func_80A1DBA0(EnFu* this, GlobalContext* globalCtx);
void func_80A1DBD4(EnFu* this, GlobalContext* globalCtx);
void func_80A1DB60(EnFu* this, GlobalContext* globalCtx);
const ActorInit En_Fu_InitVars = {
ACTOR_EN_FU,
ACTORCAT_NPC,
FLAGS,
OBJECT_FU,
sizeof(EnFu),
(ActorFunc)EnFu_Init,
(ActorFunc)EnFu_Destroy,
(ActorFunc)EnFu_Update,
(ActorFunc)EnFu_Draw,
NULL,
};
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_ENEMY,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON,
OCELEM_ON,
},
{ 30, 40, 0, { 0, 0, 0 } },
};
static Vec3f sMtxSrc = {
700.0f,
700.0f,
0.0f,
};
typedef enum {
/* 0x00 */ FU_FACE_CALM,
/* 0x01 */ FU_FACE_MAD
} EnFuFace;
void EnFu_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnFu* this = (EnFu*)thisx;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
SkelAnime_InitFlex(globalCtx, &this->skelanime, &gWindmillManSkel, &gWindmillManPlayStillAnim, this->jointTable,
this->morphTable, FU_LIMB_MAX);
Animation_PlayLoop(&this->skelanime, &gWindmillManPlayStillAnim);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
Actor_SetScale(&this->actor, 0.01f);
if (!LINK_IS_ADULT) {
this->actionFunc = EnFu_WaitChild;
this->facialExpression = FU_FACE_CALM;
} else {
this->actionFunc = EnFu_WaitAdult;
this->facialExpression = FU_FACE_MAD;
this->skelanime.playSpeed = 2.0f;
}
this->behaviorFlags = 0;
this->actor.targetMode = 6;
}
void EnFu_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnFu* this = (EnFu*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
s32 func_80A1D94C(EnFu* this, GlobalContext* globalCtx, u16 textID, EnFuActionFunc actionFunc) {
s16 yawDiff;
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
this->actionFunc = actionFunc;
return true;
}
this->actor.textId = textID;
yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
if ((ABS(yawDiff) < 0x2301) && (this->actor.xzDistToPlayer < 100.0f)) {
func_8002F2CC(&this->actor, globalCtx, 100.0f);
} else {
this->behaviorFlags |= FU_RESET_LOOK_ANGLE;
}
return false;
}
void func_80A1DA04(EnFu* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
this->behaviorFlags &= ~FU_WAIT;
this->actionFunc = EnFu_WaitChild;
if (this->skelanime.animation == &gWindmillManPlayAndMoveHeadAnim) {
Animation_Change(&this->skelanime, &gWindmillManPlayStillAnim, 1.0f, 0.0f,
Animation_GetLastFrame(&gWindmillManPlayStillAnim), ANIMMODE_ONCE, -4.0f);
}
}
}
void EnFu_WaitChild(EnFu* this, GlobalContext* globalCtx) {
u16 textID = Text_GetFaceReaction(globalCtx, 0xB);
if (textID == 0) {
textID = (gSaveContext.eventChkInf[6] & 0x80) ? 0x5033 : 0x5032;
}
// if ACTOR_FLAG_8 is set and textID is 0x5033, change animation
// if func_80A1D94C returns 1, actionFunc is set to func_80A1DA04
if (func_80A1D94C(this, globalCtx, textID, func_80A1DA04)) {
if (textID == 0x5033) {
Animation_Change(&this->skelanime, &gWindmillManPlayAndMoveHeadAnim, 1.0f, 0.0f,
Animation_GetLastFrame(&gWindmillManPlayAndMoveHeadAnim), ANIMMODE_ONCE, -4.0f);
}
}
}
void GivePlayerRandoRewardSongOfStorms(EnFu* windmillGuy, GlobalContext* globalCtx, RandomizerCheck check) {
if (windmillGuy->actor.parent != NULL && windmillGuy->actor.parent->id == GET_PLAYER(globalCtx)->actor.id &&
!Flags_GetTreasure(globalCtx, 0x1F)) {
Flags_SetTreasure(globalCtx, 0x1F);
windmillGuy->actionFunc = func_80A1DBD4;
} else if (!Flags_GetTreasure(globalCtx, 0x1F)) {
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, GI_SONG_OF_STORMS);
func_8002F434(&windmillGuy->actor, globalCtx, getItemId, 10000.0f, 100.0f);
}
}
void func_WaitForSongGive(EnFu* this, GlobalContext* globalCtx) {
GivePlayerRandoRewardSongOfStorms(this, globalCtx, RC_SONG_FROM_WINDMILL);
}
void func_80A1DB60(EnFu* this, GlobalContext* globalCtx) {
if (globalCtx->csCtx.state == CS_STATE_IDLE) {
this->actionFunc = EnFu_WaitAdult;
gSaveContext.eventChkInf[5] |= 0x800;
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
}
if (gSaveContext.n64ddFlag) {
this->actionFunc = func_WaitForSongGive;
}
}
void func_80A1DBA0(EnFu* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
this->actionFunc = EnFu_WaitAdult;
}
}
void func_80A1DBD4(EnFu* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (gSaveContext.n64ddFlag && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING)) {
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_03;
}
if (globalCtx->msgCtx.ocarinaMode >= OCARINA_MODE_04) {
this->actionFunc = EnFu_WaitAdult;
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
this->actor.flags &= ~ACTOR_FLAG_16;
} else if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_03) {
func_80078884(NA_SE_SY_CORRECT_CHIME);
this->actionFunc = func_80A1DB60;
this->actor.flags &= ~ACTOR_FLAG_16;
if (!gSaveContext.n64ddFlag) {
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gSongOfStormsCs);
gSaveContext.cutsceneTrigger = 1;
Item_Give(globalCtx, ITEM_SONG_STORMS);
}
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_00;
gSaveContext.eventChkInf[6] |= 0x20;
} else if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_02) {
player->stateFlags2 &= ~0x1000000;
this->actionFunc = EnFu_WaitAdult;
} else if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_01) {
player->stateFlags2 |= 0x800000;
}
}
void EnFu_WaitForPlayback(EnFu* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
player->stateFlags2 |= 0x800000;
// if dialog state is 7, player has played back the song
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_SONG_DEMO_DONE) {
func_8010BD58(globalCtx, OCARINA_ACTION_PLAYBACK_STORMS);
this->actionFunc = func_80A1DBD4;
}
}
void EnFu_TeachSong(EnFu* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
player->stateFlags2 |= 0x800000;
// if dialog state is 2, start song demonstration
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING) {
this->behaviorFlags &= ~FU_WAIT;
Audio_OcaSetInstrument(4); // seems to be related to setting instrument type
func_8010BD58(globalCtx, OCARINA_ACTION_TEACH_STORMS);
this->actionFunc = EnFu_WaitForPlayback;
}
}
void EnFu_WaitAdult(EnFu* this, GlobalContext* globalCtx) {
static s16 yawDiff;
Player* player = GET_PLAYER(globalCtx);
yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
if ((gSaveContext.eventChkInf[5] & 0x800)) {
func_80A1D94C(this, globalCtx, 0x508E, func_80A1DBA0);
} else if (player->stateFlags2 & 0x1000000) {
this->actor.textId = 0x5035;
Message_StartTextbox(globalCtx, this->actor.textId, NULL);
this->actionFunc = gSaveContext.n64ddFlag ? func_80A1DBD4 : EnFu_TeachSong;
this->behaviorFlags |= FU_WAIT;
} else if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
this->actionFunc = func_80A1DBA0;
} else if (ABS(yawDiff) < 0x2301) {
if (this->actor.xzDistToPlayer < 100.0f) {
this->actor.textId = 0x5034;
func_8002F2CC(&this->actor, globalCtx, 100.0f);
player->stateFlags2 |= 0x800000;
}
}
}
void EnFu_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnFu* this = (EnFu*)thisx;
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
Actor_MoveForward(&this->actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
if ((!(this->behaviorFlags & FU_WAIT)) && (SkelAnime_Update(&this->skelanime) != 0)) {
Animation_Change(&this->skelanime, this->skelanime.animation, 1.0f, 0.0f,
Animation_GetLastFrame(this->skelanime.animation), ANIMMODE_ONCE, 0.0f);
}
this->actionFunc(this, globalCtx);
if ((this->behaviorFlags & FU_RESET_LOOK_ANGLE)) {
Math_SmoothStepToS(&this->lookAngleOffset.x, 0, 6, 6200, 100);
Math_SmoothStepToS(&this->lookAngleOffset.y, 0, 6, 6200, 100);
Math_SmoothStepToS(&this->unk_2A2.x, 0, 6, 6200, 100);
Math_SmoothStepToS(&this->unk_2A2.y, 0, 6, 6200, 100);
this->behaviorFlags &= ~FU_RESET_LOOK_ANGLE;
} else {
func_80038290(globalCtx, &this->actor, &this->lookAngleOffset, &this->unk_2A2, this->actor.focus.pos);
}
}
s32 EnFu_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnFu* this = (EnFu*)thisx;
s32 pad;
if (limbIndex == FU_LIMB_UNK) {
return false;
}
switch (limbIndex) {
case FU_LIMB_HEAD:
rot->x += this->lookAngleOffset.y;
rot->z += this->lookAngleOffset.x;
break;
case FU_LIMB_CHEST_MUSIC_BOX:
break;
}
if (!(this->behaviorFlags & FU_WAIT)) {
return false;
}
if (limbIndex == FU_LIMB_CHEST_MUSIC_BOX) {
rot->y += (Math_SinS((globalCtx->state.frames * (limbIndex * 50 + 0x814))) * 200.0f);
rot->z += (Math_CosS((globalCtx->state.frames * (limbIndex * 50 + 0x940))) * 200.0f);
}
return false;
}
void EnFu_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
EnFu* this = (EnFu*)thisx;
if (limbIndex == FU_LIMB_HEAD) {
Matrix_MultVec3f(&sMtxSrc, &this->actor.focus.pos);
}
}
void EnFu_Draw(Actor* thisx, GlobalContext* globalCtx) {
static void* sEyesSegments[] = { gWindmillManEyeClosedTex, gWindmillManEyeAngryTex };
static void* sMouthSegments[] = { gWindmillManMouthOpenTex, gWindmillManMouthAngryTex };
s32 pad;
EnFu* this = (EnFu*)thisx;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_800943C8(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyesSegments[this->facialExpression]));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthSegments[this->facialExpression]));
SkelAnime_DrawFlexOpa(globalCtx, this->skelanime.skeleton, this->skelanime.jointTable, this->skelanime.dListCount,
EnFu_OverrideLimbDraw, EnFu_PostLimbDraw, this);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}