mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
565 lines
19 KiB
C
565 lines
19 KiB
C
/*
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* File: z_en_daiku_kakariko.c
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* Overlay: ovl_En_Daiku_Kakariko
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* Description: Kakariko Village Carpenters
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*/
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#include "z_en_daiku_kakariko.h"
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#include "objects/object_daiku/object_daiku.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
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typedef enum {
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/* 0x0 */ CARPENTER_ICHIRO, // Red and purple pants, normal hair
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/* 0x1 */ CARPENTER_SABOORO, // Light blue pants
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/* 0x2 */ CARPENTER_JIRO, // Green pants
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/* 0x3 */ CARPENTER_SHIRO // Pink and purple pants, two-spiked hair
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} KakarikoCarpenterType;
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void EnDaikuKakariko_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnDaikuKakariko_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnDaikuKakariko_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnDaikuKakariko_Draw(Actor* thisx, GlobalContext* globalCtx);
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void EnDaikuKakariko_Wait(EnDaikuKakariko* this, GlobalContext* globalCtx);
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void EnDaikuKakariko_Run(EnDaikuKakariko* this, GlobalContext* globalCtx);
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const ActorInit En_Daiku_Kakariko_InitVars = {
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ACTOR_EN_DAIKU_KAKARIKO,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_DAIKU,
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sizeof(EnDaikuKakariko),
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(ActorFunc)EnDaikuKakariko_Init,
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(ActorFunc)EnDaikuKakariko_Destroy,
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(ActorFunc)EnDaikuKakariko_Update,
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(ActorFunc)EnDaikuKakariko_Draw,
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NULL,
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};
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_NONE,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_2,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0x00000000, 0x00, 0x00 },
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TOUCH_NONE,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 18, 66, 0, { 0, 0, 0 } },
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};
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static CollisionCheckInfoInit2 sColChkInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
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static DamageTable sDamageTable = {
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/* Deku nut */ DMG_ENTRY(0, 0x0),
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/* Deku stick */ DMG_ENTRY(0, 0x0),
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/* Slingshot */ DMG_ENTRY(0, 0x0),
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/* Explosive */ DMG_ENTRY(0, 0x0),
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/* Boomerang */ DMG_ENTRY(0, 0x0),
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/* Normal arrow */ DMG_ENTRY(0, 0x0),
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/* Hammer swing */ DMG_ENTRY(0, 0x0),
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/* Hookshot */ DMG_ENTRY(0, 0x0),
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/* Kokiri sword */ DMG_ENTRY(0, 0x0),
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/* Master sword */ DMG_ENTRY(0, 0x0),
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/* Giant's Knife */ DMG_ENTRY(0, 0x0),
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/* Fire arrow */ DMG_ENTRY(0, 0x0),
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/* Ice arrow */ DMG_ENTRY(0, 0x0),
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/* Light arrow */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
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/* Fire magic */ DMG_ENTRY(0, 0x0),
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/* Ice magic */ DMG_ENTRY(0, 0x0),
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/* Light magic */ DMG_ENTRY(0, 0x0),
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/* Shield */ DMG_ENTRY(0, 0x0),
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/* Mirror Ray */ DMG_ENTRY(0, 0x0),
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/* Kokiri spin */ DMG_ENTRY(0, 0x0),
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/* Giant spin */ DMG_ENTRY(0, 0x0),
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/* Master spin */ DMG_ENTRY(0, 0x0),
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/* Kokiri jump */ DMG_ENTRY(0, 0x0),
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/* Giant jump */ DMG_ENTRY(0, 0x0),
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/* Master jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 1 */ DMG_ENTRY(0, 0x0),
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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/* Hammer jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 2 */ DMG_ENTRY(0, 0x0),
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};
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typedef enum {
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/* 0 */ ENDAIKUKAKARIKO_ANIM_0,
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/* 1 */ ENDAIKUKAKARIKO_ANIM_1,
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/* 2 */ ENDAIKUKAKARIKO_ANIM_2,
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/* 3 */ ENDAIKUKAKARIKO_ANIM_3,
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/* 4 */ ENDAIKUKAKARIKO_ANIM_4,
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/* 5 */ ENDAIKUKAKARIKO_ANIM_5
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} EnDaikuKakarikoAnimation;
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static AnimationFrameCountInfo sAnimationInfo[] = {
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{ &object_daiku_Anim_001AB0, 1.0f, 2, -7.0f }, { &object_daiku_Anim_007DE0, 1.0f, 0, -7.0f },
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{ &object_daiku_Anim_00885C, 1.0f, 0, -7.0f }, { &object_daiku_Anim_000C44, 1.0f, 0, -7.0f },
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{ &object_daiku_Anim_000600, 1.0f, 0, -7.0f }, { &object_daiku_Anim_008164, 1.0f, 0, -7.0f },
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};
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void EnDaikuKakariko_ChangeAnim(EnDaikuKakariko* this, s32 index, s32* currentIndex) {
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f32 morphFrames;
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if ((*currentIndex < 0) || (index == *currentIndex)) {
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morphFrames = 0.0f;
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} else {
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morphFrames = sAnimationInfo[index].morphFrames;
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}
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Animation_Change(&this->skelAnime, sAnimationInfo[index].animation, 1.0f, 0.0f,
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Animation_GetLastFrame(sAnimationInfo[index].animation), sAnimationInfo[index].mode, morphFrames);
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*currentIndex = index;
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}
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void EnDaikuKakariko_Init(Actor* thisx, GlobalContext* globalCtx) {
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static u16 initFlags[] = { 0x0080, 0x00B0, 0x0070, 0x0470 }; // List of inital values for this->flags
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EnDaikuKakariko* this = (EnDaikuKakariko*)thisx;
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s32 pad;
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if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
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switch (globalCtx->sceneNum) {
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case SCENE_SPOT01:
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if (IS_DAY) {
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this->flags |= 1;
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this->flags |= initFlags[this->actor.params & 3];
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}
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break;
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case SCENE_KAKARIKO:
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if (IS_NIGHT) {
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this->flags |= 2;
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}
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break;
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case SCENE_DRAG:
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this->flags |= 4;
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break;
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}
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}
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if (!(this->flags & 7)) {
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Actor_Kill(&this->actor);
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}
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if (IS_NIGHT) {
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this->flags |= 8;
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}
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 40.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_daiku_Skel_007958, NULL, this->jointTable, this->morphTable,
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17);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, &sDamageTable, &sColChkInit);
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Animation_Change(&this->skelAnime, sAnimationInfo[ENDAIKUKAKARIKO_ANIM_0].animation, 1.0f, 0.0f,
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Animation_GetLastFrame(sAnimationInfo[ENDAIKUKAKARIKO_ANIM_0].animation),
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sAnimationInfo[ENDAIKUKAKARIKO_ANIM_0].mode, sAnimationInfo[ENDAIKUKAKARIKO_ANIM_0].morphFrames);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
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this->actor.gravity = 0.0f;
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this->runSpeed = 3.0f;
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this->actor.uncullZoneForward = 1200.0f;
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this->actor.targetMode = 6;
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this->currentAnimIndex = -1;
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if (this->flags & 0x40) {
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this->actor.gravity = -1.0f;
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}
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if (this->flags & 0x10) {
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EnDaikuKakariko_ChangeAnim(this, ENDAIKUKAKARIKO_ANIM_3, &this->currentAnimIndex);
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this->actionFunc = EnDaikuKakariko_Run;
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} else {
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if (this->flags & 8) {
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if (((this->actor.params & 3) == CARPENTER_SABOORO) || ((this->actor.params & 3) == CARPENTER_SHIRO)) {
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EnDaikuKakariko_ChangeAnim(this, ENDAIKUKAKARIKO_ANIM_5, &this->currentAnimIndex);
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this->flags |= 0x800;
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} else {
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EnDaikuKakariko_ChangeAnim(this, ENDAIKUKAKARIKO_ANIM_1, &this->currentAnimIndex);
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}
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this->skelAnime.curFrame = (s32)(Rand_ZeroOne() * this->skelAnime.endFrame);
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} else {
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EnDaikuKakariko_ChangeAnim(this, ENDAIKUKAKARIKO_ANIM_0, &this->currentAnimIndex);
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this->skelAnime.curFrame = (s32)(Rand_ZeroOne() * this->skelAnime.endFrame);
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}
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this->flags |= 0x100;
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this->actionFunc = EnDaikuKakariko_Wait;
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}
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}
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void EnDaikuKakariko_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnDaikuKakariko* this = (EnDaikuKakariko*)thisx;
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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s32 EnDaikuKakariko_GetTalkState(EnDaikuKakariko* this, GlobalContext* globalCtx) {
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s32 talkState = 2;
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(globalCtx)) {
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switch (this->actor.textId) {
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case 0x6061:
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gSaveContext.infTable[23] |= 0x40;
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break;
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case 0x6064:
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gSaveContext.infTable[23] |= 0x100;
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break;
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}
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talkState = 0;
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}
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return talkState;
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}
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void EnDaikuKakariko_HandleTalking(EnDaikuKakariko* this, GlobalContext* globalCtx) {
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static s32 maskReactionSets[] = { 1, 2, 3, 4 };
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s16 sp26;
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s16 sp24;
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if (this->talkState == 2) {
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this->talkState = EnDaikuKakariko_GetTalkState(this, globalCtx);
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} else if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
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this->talkState = 2;
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} else {
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Actor_GetScreenPos(globalCtx, &this->actor, &sp26, &sp24);
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if ((sp26 >= 0) && (sp26 <= 320) && (sp24 >= 0) && (sp24 <= 240) && (this->talkState == 0) &&
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(func_8002F2CC(&this->actor, globalCtx, 100.0f) == 1)) {
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this->actor.textId = Text_GetFaceReaction(globalCtx, maskReactionSets[this->actor.params & 3]);
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if (this->actor.textId == 0) {
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switch (this->actor.params & 3) {
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case 0:
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if (this->flags & 8) {
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this->actor.textId = 0x5076;
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} else {
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this->actor.textId = 0x5075;
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}
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break;
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case 1:
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if (this->flags & 1) {
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this->actor.textId = 0x502A;
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} else {
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this->actor.textId = 0x5074;
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}
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break;
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case 2:
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if (this->flags & 1) {
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this->actor.textId = 0x506A;
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} else {
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this->actor.textId = 0x506B;
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}
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break;
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case 3:
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if (this->flags & 1) {
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this->actor.textId = 0x5077;
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} else {
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this->actor.textId = 0x5078;
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}
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break;
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}
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}
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}
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}
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}
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void EnDaikuKakariko_Talk(EnDaikuKakariko* this, GlobalContext* globalCtx) {
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if (SkelAnime_Update(&this->skelAnime)) {
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EnDaikuKakariko_ChangeAnim(this, ENDAIKUKAKARIKO_ANIM_3, &this->currentAnimIndex);
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}
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EnDaikuKakariko_HandleTalking(this, globalCtx);
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if (this->talkState == 0) {
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if (this->flags & 0x10) {
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EnDaikuKakariko_ChangeAnim(this, ENDAIKUKAKARIKO_ANIM_3, &this->currentAnimIndex);
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this->flags &= ~0x0300;
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this->actionFunc = EnDaikuKakariko_Run;
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return;
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}
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if (!(this->flags & 8)) {
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EnDaikuKakariko_ChangeAnim(this, ENDAIKUKAKARIKO_ANIM_0, &this->currentAnimIndex);
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}
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if ((this->flags & 0x800) == 0) {
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this->flags &= ~0x0200;
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this->flags |= 0x100;
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}
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this->actionFunc = EnDaikuKakariko_Wait;
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}
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}
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void EnDaikuKakariko_Wait(EnDaikuKakariko* this, GlobalContext* globalCtx) {
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EnDaikuKakariko_HandleTalking(this, globalCtx);
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if (SkelAnime_Update(&this->skelAnime)) {
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EnDaikuKakariko_ChangeAnim(this, ENDAIKUKAKARIKO_ANIM_0, &this->currentAnimIndex);
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}
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if (this->talkState != 0) {
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if (!(this->flags & 8)) {
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EnDaikuKakariko_ChangeAnim(this, ENDAIKUKAKARIKO_ANIM_4, &this->currentAnimIndex);
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}
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if (!(this->flags & 0x800)) {
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this->flags |= 0x200;
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this->flags &= ~0x0100;
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}
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this->actionFunc = EnDaikuKakariko_Talk;
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}
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}
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void EnDaikuKakariko_StopRunning(EnDaikuKakariko* this, GlobalContext* globalCtx) {
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if (SkelAnime_Update(&this->skelAnime)) {
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this->timer--;
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if (this->timer <= 0) {
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EnDaikuKakariko_ChangeAnim(this, ENDAIKUKAKARIKO_ANIM_3, &this->currentAnimIndex);
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this->actionFunc = EnDaikuKakariko_Run;
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} else {
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this->skelAnime.curFrame = this->skelAnime.startFrame;
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}
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}
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EnDaikuKakariko_HandleTalking(this, globalCtx);
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if (this->talkState != 0) {
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this->flags |= 0x200;
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EnDaikuKakariko_ChangeAnim(this, ENDAIKUKAKARIKO_ANIM_4, &this->currentAnimIndex);
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this->actionFunc = EnDaikuKakariko_Talk;
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}
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}
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void EnDaikuKakariko_Run(EnDaikuKakariko* this, GlobalContext* globalCtx) {
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s32 pad;
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Path* path;
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Vec3s* pathPos;
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f32 xDist;
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f32 zDist;
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s16 runAngle;
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f32 runDist;
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s16 angleStepDiff;
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s32 run;
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do {
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path = &globalCtx->setupPathList[(this->actor.params >> 8) & 0xFF];
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pathPos = &((Vec3s*)SEGMENTED_TO_VIRTUAL(path->points))[this->waypoint];
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xDist = pathPos->x - this->actor.world.pos.x;
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zDist = pathPos->z - this->actor.world.pos.z;
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runAngle = Math_FAtan2F(xDist, zDist) * (32768.0f / M_PI);
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runDist = sqrtf((xDist * xDist) + (zDist * zDist));
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run = false;
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if (runDist <= 10.0f) {
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if (this->pathContinue == false) {
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this->waypoint++;
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if (this->waypoint >= path->count) {
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if (this->flags & 0x20) {
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this->waypoint = path->count - 2;
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this->pathContinue = true;
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this->run = run = false;
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if (this->flags & 0x400) {
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this->timer = 2;
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EnDaikuKakariko_ChangeAnim(this, ENDAIKUKAKARIKO_ANIM_0, &this->currentAnimIndex);
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this->actionFunc = EnDaikuKakariko_StopRunning;
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return;
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}
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} else {
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this->waypoint = 0;
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run = true;
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}
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} else {
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this->run = run = true;
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}
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} else {
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this->waypoint--;
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if (this->waypoint < 0) {
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this->waypoint = 1;
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this->pathContinue = false;
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this->run = run = false;
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if (this->flags & 0x400) {
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this->timer = 2;
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EnDaikuKakariko_ChangeAnim(this, ENDAIKUKAKARIKO_ANIM_0, &this->currentAnimIndex);
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this->actionFunc = EnDaikuKakariko_StopRunning;
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return;
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}
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} else {
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run = true;
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}
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}
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}
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} while (run);
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angleStepDiff = Math_SmoothStepToS(&this->actor.shape.rot.y, runAngle, 1, 5000, 0);
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this->actor.world.rot.y = this->actor.shape.rot.y;
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if (this->run == false) {
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if (angleStepDiff == 0) {
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this->run = true;
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} else {
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this->actor.speedXZ = 0.0f;
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}
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}
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if (this->run == true) {
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Math_SmoothStepToF(&this->actor.speedXZ, this->runSpeed, 0.8f, runDist, 0.0f);
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}
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Actor_MoveForward(&this->actor);
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if (this->flags & 0x40) {
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
|
|
} else if (this->flags & 0x80) {
|
|
this->runFlag |= 1;
|
|
this->flags &= ~0x0080;
|
|
} else if (this->runFlag & 1) {
|
|
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
|
|
this->runFlag &= ~1;
|
|
}
|
|
|
|
SkelAnime_Update(&this->skelAnime);
|
|
EnDaikuKakariko_HandleTalking(this, globalCtx);
|
|
|
|
if (this->talkState != 0) {
|
|
this->flags |= 0x200;
|
|
EnDaikuKakariko_ChangeAnim(this, ENDAIKUKAKARIKO_ANIM_4, &this->currentAnimIndex);
|
|
this->actionFunc = EnDaikuKakariko_Talk;
|
|
}
|
|
}
|
|
|
|
void EnDaikuKakariko_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|
EnDaikuKakariko* this = (EnDaikuKakariko*)thisx;
|
|
s32 pad;
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
s32 pad2;
|
|
|
|
if (this->currentAnimIndex == 3) {
|
|
if (((s32)this->skelAnime.curFrame == 6) || ((s32)this->skelAnime.curFrame == 15)) {
|
|
Audio_PlayActorSound2(&this->actor, NA_SE_EN_MORIBLIN_WALK);
|
|
}
|
|
}
|
|
|
|
Collider_UpdateCylinder(&this->actor, &this->collider);
|
|
|
|
if (this->flags & 4) {
|
|
this->collider.dim.pos.x -= 27;
|
|
this->collider.dim.pos.z -= 27;
|
|
this->collider.dim.radius = 63;
|
|
}
|
|
|
|
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
|
|
|
this->actionFunc(this, globalCtx);
|
|
|
|
this->npcInfo.unk_18.x = player->actor.focus.pos.x;
|
|
this->npcInfo.unk_18.y = player->actor.focus.pos.y;
|
|
this->npcInfo.unk_18.z = player->actor.focus.pos.z;
|
|
|
|
if (this->flags & 0x100) {
|
|
this->neckAngleTarget.x = 5900;
|
|
this->flags |= 0x1000;
|
|
func_80034A14(&this->actor, &this->npcInfo, 0, 2);
|
|
} else if (this->flags & 0x200) {
|
|
this->neckAngleTarget.x = 5900;
|
|
this->flags |= 0x1000;
|
|
func_80034A14(&this->actor, &this->npcInfo, 0, 4);
|
|
}
|
|
|
|
Math_SmoothStepToS(&this->neckAngle.x, this->neckAngleTarget.x, 1, 1820, 0);
|
|
}
|
|
|
|
s32 EnDaikuKakariko_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
|
|
void* thisx) {
|
|
EnDaikuKakariko* this = (EnDaikuKakariko*)thisx;
|
|
Vec3s angle;
|
|
|
|
switch (limbIndex) {
|
|
case 8:
|
|
angle = this->npcInfo.unk_0E;
|
|
Matrix_RotateX(-(angle.y * (M_PI / 32768.0f)), MTXMODE_APPLY);
|
|
Matrix_RotateZ(-(angle.x * (M_PI / 32768.0f)), MTXMODE_APPLY);
|
|
break;
|
|
case 15:
|
|
Matrix_Translate(1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
|
angle = this->npcInfo.unk_08;
|
|
|
|
if (this->flags & 0x1000) {
|
|
osSyncPrintf("<%d>\n", this->neckAngle.x);
|
|
Matrix_RotateX((angle.y + this->neckAngle.y) * (M_PI / 32768.0f), MTXMODE_APPLY);
|
|
Matrix_RotateZ((angle.x + this->neckAngle.x) * (M_PI / 32768.0f), MTXMODE_APPLY);
|
|
} else {
|
|
Matrix_RotateX(angle.y * (M_PI / 32768.0f), MTXMODE_APPLY);
|
|
Matrix_RotateZ(angle.x * (M_PI / 32768.0f), MTXMODE_APPLY);
|
|
}
|
|
|
|
Matrix_Translate(-1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void EnDaikuKakariko_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
|
|
static Gfx* carpenterHeadDLists[] = { object_daiku_DL_005BD0, object_daiku_DL_005AC0, object_daiku_DL_005990,
|
|
object_daiku_DL_005880 };
|
|
static Vec3f unkVec = { 700.0f, 1100.0f, 0.0f };
|
|
EnDaikuKakariko* this = (EnDaikuKakariko*)thisx;
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
if (limbIndex == 15) {
|
|
Matrix_MultVec3f(&unkVec, &this->actor.focus.pos);
|
|
gSPDisplayList(POLY_OPA_DISP++, carpenterHeadDLists[this->actor.params & 3]);
|
|
}
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
|
}
|
|
|
|
void EnDaikuKakariko_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
EnDaikuKakariko* this = (EnDaikuKakariko*)thisx;
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
func_80093D18(globalCtx->state.gfxCtx);
|
|
|
|
if ((thisx->params & 3) == CARPENTER_ICHIRO) {
|
|
gDPSetEnvColor(POLY_OPA_DISP++, 170, 10, 70, 255);
|
|
} else if ((thisx->params & 3) == CARPENTER_SABOORO) {
|
|
gDPSetEnvColor(POLY_OPA_DISP++, 170, 200, 255, 255);
|
|
} else if ((thisx->params & 3) == CARPENTER_JIRO) {
|
|
gDPSetEnvColor(POLY_OPA_DISP++, 0, 230, 70, 255);
|
|
} else if ((thisx->params & 3) == CARPENTER_SHIRO) {
|
|
gDPSetEnvColor(POLY_OPA_DISP++, 200, 0, 150, 255);
|
|
}
|
|
|
|
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
|
EnDaikuKakariko_OverrideLimbDraw, EnDaikuKakariko_PostLimbDraw, thisx);
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
|
}
|