Shipwright/soh/soh/resource/importer/AudioSequenceFactory.cpp
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

55 lines
1.8 KiB
C++

#include "soh/resource/importer/AudioSequenceFactory.h"
#include "soh/resource/type/AudioSequence.h"
#include "spdlog/spdlog.h"
namespace Ship {
std::shared_ptr<Resource> AudioSequenceFactory::ReadResource(uint32_t version, std::shared_ptr<BinaryReader> reader)
{
auto resource = std::make_shared<AudioSequence>();
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (version)
{
case 2:
factory = std::make_shared<AudioSequenceFactoryV0>();
break;
}
if (factory == nullptr)
{
SPDLOG_ERROR("Failed to load AudioSequence with version {}", version);
return nullptr;
}
factory->ParseFileBinary(reader, resource);
return resource;
}
void Ship::AudioSequenceFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource)
{
std::shared_ptr<AudioSequence> audioSequence = std::static_pointer_cast<AudioSequence>(resource);
ResourceVersionFactory::ParseFileBinary(reader, audioSequence);
audioSequence->sequence.seqDataSize = reader->ReadInt32();
audioSequence->sequenceData.reserve(audioSequence->sequence.seqDataSize);
for (uint32_t i = 0; i < audioSequence->sequence.seqDataSize; i++) {
audioSequence->sequenceData.push_back(reader->ReadChar());
}
audioSequence->sequence.seqData = audioSequence->sequenceData.data();
audioSequence->sequence.seqNumber = reader->ReadUByte();
audioSequence->sequence.medium = reader->ReadUByte();
audioSequence->sequence.cachePolicy = reader->ReadUByte();
audioSequence->sequence.numFonts = reader->ReadUInt32();
for (uint32_t i = 0; i < 16; i++) {
audioSequence->sequence.fonts[i] = 0;
}
for (uint32_t i = 0; i < audioSequence->sequence.numFonts; i++) {
audioSequence->sequence.fonts[i] = reader->ReadUByte();
}
}
} // namespace Ship