336 lines
11 KiB
C
336 lines
11 KiB
C
/*
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* File: z_en_hs.c
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* Overlay: ovl_En_Hs
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* Description: Carpenter's Son
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*/
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#include "z_en_hs.h"
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#include "vt.h"
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#include "objects/object_hs/object_hs.h"
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#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
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void EnHs_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnHs_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnHs_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnHs_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_80A6E9AC(EnHs* this, GlobalContext* globalCtx);
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void func_80A6E6B0(EnHs* this, GlobalContext* globalCtx);
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const ActorInit En_Hs_InitVars = {
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ACTOR_EN_HS,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_HS,
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sizeof(EnHs),
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(ActorFunc)EnHs_Init,
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(ActorFunc)EnHs_Destroy,
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(ActorFunc)EnHs_Update,
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(ActorFunc)EnHs_Draw,
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NULL,
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};
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_ON | AC_TYPE_ENEMY,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xFFCFFFFF, 0x00, 0x00 },
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TOUCH_NONE,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 40, 40, 0, { 0, 0, 0 } },
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};
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void func_80A6E3A0(EnHs* this, EnHsActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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void EnHs_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnHs* this = (EnHs*)thisx;
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s32 pad;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_hs_Skel_006260, &object_hs_Anim_0005C0, this->jointTable,
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this->morphTable, 16);
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Animation_PlayLoop(&this->skelAnime, &object_hs_Anim_0005C0);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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Actor_SetScale(&this->actor, 0.01f);
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if (!LINK_IS_ADULT) {
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this->actor.params = 0;
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} else {
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this->actor.params = 1;
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}
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if (this->actor.params == 1) {
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// "chicken shop (adult era)"
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osSyncPrintf(VT_FGCOL(CYAN) " ヒヨコの店(大人の時) \n" VT_RST);
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func_80A6E3A0(this, func_80A6E9AC);
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bool shouldSpawn;
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bool tradedMushroom = gSaveContext.itemGetInf[3] & 1;
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if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE)) {
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// To explain the logic because Fado and Grog are linked:
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// - If you have Cojiro, then spawn Grog and not Fado.
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// - If you don't have Cojiro but do have Odd Potion, spawn Fado and not Grog.
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// - If you don't have either, spawn Grog if you haven't traded the Odd Mushroom.
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// - If you don't have either but have traded the mushroom, don't spawn either.
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if (PLAYER_HAS_SHUFFLED_ADULT_TRADE_ITEM(ITEM_COJIRO)) {
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shouldSpawn = true;
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} else if (PLAYER_HAS_SHUFFLED_ADULT_TRADE_ITEM(ITEM_ODD_POTION)) {
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shouldSpawn = false;
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} else {
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shouldSpawn = !tradedMushroom;
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}
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} else {
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shouldSpawn = !tradedMushroom;
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}
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if (!shouldSpawn) {
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// "chicken shop closed"
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osSyncPrintf(VT_FGCOL(CYAN) " ヒヨコ屋閉店 \n" VT_RST);
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Actor_Kill(&this->actor);
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}
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} else {
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// "chicken shop (child era)"
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osSyncPrintf(VT_FGCOL(CYAN) " ヒヨコの店(子人の時) \n" VT_RST);
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func_80A6E3A0(this, func_80A6E9AC);
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}
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this->unk_2A8 = 0;
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this->actor.targetMode = 6;
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}
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void EnHs_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnHs* this = (EnHs*)thisx;
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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s32 func_80A6E53C(EnHs* this, GlobalContext* globalCtx, u16 textId, EnHsActionFunc actionFunc) {
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s16 yawDiff;
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if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
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func_80A6E3A0(this, actionFunc);
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return 1;
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}
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this->actor.textId = textId;
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yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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if ((ABS(yawDiff) <= 0x2150) && (this->actor.xzDistToPlayer < 100.0f)) {
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this->unk_2A8 |= 1;
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func_8002F2CC(&this->actor, globalCtx, 100.0f);
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}
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return 0;
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}
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void func_80A6E5EC(EnHs* this, GlobalContext* globalCtx) {
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if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
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func_80A6E3A0(this, func_80A6E6B0);
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}
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this->unk_2A8 |= 1;
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}
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void func_80A6E630(EnHs* this, GlobalContext* globalCtx) {
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(globalCtx)) {
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if (!gSaveContext.n64ddFlag) {
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func_80088AA0(180);
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}
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func_80A6E3A0(this, func_80A6E6B0);
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gSaveContext.eventInf[1] &= ~1;
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}
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this->unk_2A8 |= 1;
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}
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void func_80A6E6B0(EnHs* this, GlobalContext* globalCtx) {
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func_80A6E53C(this, globalCtx, 0x10B6, func_80A6E5EC);
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}
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void func_80A6E6D8(EnHs* this, GlobalContext* globalCtx) {
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if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
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func_80A6E3A0(this, func_80A6E9AC);
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}
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}
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void func_80A6E70C(EnHs* this, GlobalContext* globalCtx) {
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if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
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func_80A6E3A0(this, func_80A6E9AC);
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}
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}
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void func_80A6E740(EnHs* this, GlobalContext* globalCtx) {
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if (Actor_HasParent(&this->actor, globalCtx)) {
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this->actor.parent = NULL;
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func_80A6E3A0(this, func_80A6E630);
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} else {
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if (gSaveContext.n64ddFlag) {
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GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_LW_TRADE_COJIRO, GI_ODD_MUSHROOM);
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Randomizer_ConsumeAdultTradeItem(globalCtx, ITEM_COJIRO);
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GiveItemEntryFromActor(&this->actor, globalCtx, itemEntry, 10000.0f, 50.0f);
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} else {
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s32 itemId = GI_ODD_MUSHROOM;
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func_8002F434(&this->actor, globalCtx, itemId, 10000.0f, 50.0f);
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}
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}
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this->unk_2A8 |= 1;
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}
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void func_80A6E7BC(EnHs* this, GlobalContext* globalCtx) {
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) {
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switch (globalCtx->msgCtx.choiceIndex) {
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case 0:
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func_80A6E3A0(this, func_80A6E740);
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if (gSaveContext.n64ddFlag) {
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GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_LW_TRADE_COJIRO, GI_ODD_MUSHROOM);
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Randomizer_ConsumeAdultTradeItem(globalCtx, ITEM_COJIRO);
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GiveItemEntryFromActor(&this->actor, globalCtx, itemEntry, 10000.0f, 50.0f);
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} else {
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s32 itemId = GI_ODD_MUSHROOM;
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func_8002F434(&this->actor, globalCtx, itemId, 10000.0f, 50.0f);
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}
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break;
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case 1:
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Message_ContinueTextbox(globalCtx, 0x10B4);
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func_80A6E3A0(this, func_80A6E70C);
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break;
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}
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Animation_Change(&this->skelAnime, &object_hs_Anim_0005C0, 1.0f, 0.0f,
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Animation_GetLastFrame(&object_hs_Anim_0005C0), ANIMMODE_LOOP, 8.0f);
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}
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this->unk_2A8 |= 1;
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}
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void func_80A6E8CC(EnHs* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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Message_ContinueTextbox(globalCtx, 0x10B3);
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func_80A6E3A0(this, func_80A6E7BC);
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Animation_Change(&this->skelAnime, &object_hs_Anim_000528, 1.0f, 0.0f,
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Animation_GetLastFrame(&object_hs_Anim_000528), ANIMMODE_LOOP, 8.0f);
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}
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if (this->unk_2AA > 0) {
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this->unk_2AA--;
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if (this->unk_2AA == 0) {
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func_8002F7DC(&player->actor, NA_SE_EV_CHICKEN_CRY_M);
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}
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}
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this->unk_2A8 |= 1;
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}
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void func_80A6E9AC(EnHs* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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s16 yawDiff;
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if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
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if (func_8002F368(globalCtx) == 7) {
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player->actor.textId = 0x10B2;
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func_80A6E3A0(this, func_80A6E8CC);
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Animation_Change(&this->skelAnime, &object_hs_Anim_000304, 1.0f, 0.0f,
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Animation_GetLastFrame(&object_hs_Anim_000304), ANIMMODE_LOOP, 8.0f);
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this->unk_2AA = 40;
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func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
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} else {
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player->actor.textId = 0x10B1;
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func_80A6E3A0(this, func_80A6E6D8);
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}
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} else {
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yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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this->actor.textId = 0x10B1;
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if ((ABS(yawDiff) <= 0x2150) && (this->actor.xzDistToPlayer < 100.0f)) {
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func_8002F298(&this->actor, globalCtx, 100.0f, 7);
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}
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}
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}
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void EnHs_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnHs* this = (EnHs*)thisx;
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s32 pad;
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Collider_UpdateCylinder(thisx, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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Actor_MoveForward(&this->actor);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
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if (SkelAnime_Update(&this->skelAnime)) {
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this->skelAnime.curFrame = 0.0f;
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}
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this->actionFunc(this, globalCtx);
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if (this->unk_2A8 & 1) {
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func_80038290(globalCtx, &this->actor, &this->unk_29C, &this->unk_2A2, this->actor.focus.pos);
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this->unk_2A8 &= ~1;
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} else {
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Math_SmoothStepToS(&this->unk_29C.x, 12800, 6, 6200, 100);
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Math_SmoothStepToS(&this->unk_29C.y, 0, 6, 6200, 100);
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Math_SmoothStepToS(&this->unk_2A2.x, 0, 6, 6200, 100);
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Math_SmoothStepToS(&this->unk_2A2.y, 0, 6, 6200, 100);
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}
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}
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s32 EnHs_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
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EnHs* this = (EnHs*)thisx;
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switch (limbIndex) {
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case 9:
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rot->x += this->unk_29C.y;
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rot->z += this->unk_29C.x;
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break;
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case 10:
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*dList = NULL;
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return false;
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case 11:
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*dList = NULL;
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return false;
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case 12:
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if (this->actor.params == 1) {
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*dList = NULL;
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return false;
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}
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break;
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case 13:
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if (this->actor.params == 1) {
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*dList = NULL;
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return false;
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}
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break;
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}
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return false;
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}
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void EnHs_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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static Vec3f D_80A6EDFC = { 300.0f, 1000.0f, 0.0f };
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EnHs* this = (EnHs*)thisx;
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if (limbIndex == 9) {
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Matrix_MultVec3f(&D_80A6EDFC, &this->actor.focus.pos);
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}
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}
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void EnHs_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnHs* this = (EnHs*)thisx;
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func_800943C8(globalCtx->state.gfxCtx);
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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EnHs_OverrideLimbDraw, EnHs_PostLimbDraw, this);
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}
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