Shipwright/soh/src/overlays/actors/ovl_En_Cow/z_en_cow.c

510 lines
19 KiB
C

/*
* File: z_en_cow.c
* Overlay: ovl_En_Cow
* Description: Cow
*/
#include "z_en_cow.h"
#include "objects/object_cow/object_cow.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
void EnCow_Init(Actor* thisx, GlobalContext* globalCtx);
void EnCow_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnCow_Update(Actor* thisx, GlobalContext* globalCtx);
void EnCow_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_809DFE98(Actor* thisx, GlobalContext* globalCtx);
void func_809E0070(Actor* thisx, GlobalContext* globalCtx);
void func_809DF494(EnCow* this, GlobalContext* globalCtx);
void func_809DF6BC(EnCow* this, GlobalContext* globalCtx);
CowInfo EnCow_GetInfo(EnCow* this, GlobalContext* globalCtx);
void EnCow_MoveForRandomizer(EnCow* this, GlobalContext* globalCtx);
void func_809DF778(EnCow* this, GlobalContext* globalCtx);
void func_809DF7D8(EnCow* this, GlobalContext* globalCtx);
void func_809DF870(EnCow* this, GlobalContext* globalCtx);
void func_809DF8FC(EnCow* this, GlobalContext* globalCtx);
void func_809DF96C(EnCow* this, GlobalContext* globalCtx);
void func_809DFA84(EnCow* this, GlobalContext* globalCtx);
const ActorInit En_Cow_InitVars = {
ACTOR_EN_COW,
ACTORCAT_NPC,
FLAGS,
OBJECT_COW,
sizeof(EnCow),
(ActorFunc)EnCow_Init,
(ActorFunc)EnCow_Destroy,
(ActorFunc)EnCow_Update,
(ActorFunc)EnCow_Draw,
NULL,
};
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_ENEMY,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON,
OCELEM_ON,
},
{ 30, 40, 0, { 0, 0, 0 } },
};
static Vec3f D_809E010C = { 0.0f, -1300.0f, 1100.0f };
void func_809DEE00(Vec3f* vec, s16 rotY) {
f32 xCalc;
f32 rotCalcTemp;
rotCalcTemp = Math_CosS(rotY);
xCalc = (Math_SinS(rotY) * vec->z) + (rotCalcTemp * vec->x);
rotCalcTemp = Math_SinS(rotY);
vec->z = (Math_CosS(rotY) * vec->z) + (-rotCalcTemp * vec->x);
vec->x = xCalc;
}
void func_809DEE9C(EnCow* this) {
Vec3f vec;
vec.y = 0.0f;
vec.x = 0.0f;
vec.z = 30.0f;
func_809DEE00(&vec, this->actor.shape.rot.y);
this->colliders[0].dim.pos.x = this->actor.world.pos.x + vec.x;
this->colliders[0].dim.pos.y = this->actor.world.pos.y;
this->colliders[0].dim.pos.z = this->actor.world.pos.z + vec.z;
vec.x = 0.0f;
vec.y = 0.0f;
vec.z = -20.0f;
func_809DEE00(&vec, this->actor.shape.rot.y);
this->colliders[1].dim.pos.x = this->actor.world.pos.x + vec.x;
this->colliders[1].dim.pos.y = this->actor.world.pos.y;
this->colliders[1].dim.pos.z = this->actor.world.pos.z + vec.z;
}
void func_809DEF94(EnCow* this) {
Vec3f vec;
VEC_SET(vec, 0.0f, 57.0f, -36.0f);
func_809DEE00(&vec, this->actor.shape.rot.y);
this->actor.world.pos.x += vec.x;
this->actor.world.pos.y += vec.y;
this->actor.world.pos.z += vec.z;
}
void EnCow_Init(Actor* thisx, GlobalContext* globalCtx) {
EnCow* this = (EnCow*)thisx;
s32 pad;
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_COWS)) {
EnCow_MoveForRandomizer(thisx, globalCtx);
}
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 72.0f);
switch (this->actor.params) {
case 0:
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gCowBodySkel, NULL, this->jointTable, this->morphTable, 6);
Animation_PlayLoop(&this->skelAnime, &gCowBodyChewAnim);
Collider_InitCylinder(globalCtx, &this->colliders[0]);
Collider_SetCylinder(globalCtx, &this->colliders[0], &this->actor, &sCylinderInit);
Collider_InitCylinder(globalCtx, &this->colliders[1]);
Collider_SetCylinder(globalCtx, &this->colliders[1], &this->actor, &sCylinderInit);
func_809DEE9C(this);
this->actionFunc = func_809DF96C;
if (globalCtx->sceneNum == SCENE_LINK_HOME) {
if (!LINK_IS_ADULT && !CVar_GetS32("gCowOfTime", 0)) {
Actor_Kill(&this->actor);
return;
}
if (!(gSaveContext.eventChkInf[1] & 0x4000)) {
Actor_Kill(&this->actor);
return;
}
}
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_COW, this->actor.world.pos.x,
this->actor.world.pos.y, this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0, 1);
this->unk_278 = Rand_ZeroFloat(1000.0f) + 40.0f;
this->unk_27A = 0;
this->actor.targetMode = 6;
DREG(53) = 0;
break;
case 1:
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gCowTailSkel, NULL, this->jointTable, this->morphTable, 6);
Animation_PlayLoop(&this->skelAnime, &gCowTailIdleAnim);
this->actor.update = func_809DFE98;
this->actor.draw = func_809E0070;
this->actionFunc = func_809DFA84;
func_809DEF94(this);
this->actor.flags &= ~ACTOR_FLAG_0;
this->unk_278 = ((u32)(Rand_ZeroFloat(1000.0f)) & 0xFFFF) + 40.0f;
break;
}
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
Actor_SetScale(&this->actor, 0.01f);
this->unk_276 = 0;
}
void EnCow_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnCow* this = (EnCow*)thisx;
if (this->actor.params == 0) {
Collider_DestroyCylinder(globalCtx, &this->colliders[0]);
Collider_DestroyCylinder(globalCtx, &this->colliders[1]);
}
}
void func_809DF494(EnCow* this, GlobalContext* globalCtx) {
if (this->unk_278 > 0) {
this->unk_278 -= 1;
} else {
this->unk_278 = Rand_ZeroFloat(500.0f) + 40.0f;
Animation_Change(&this->skelAnime, &gCowBodyChewAnim, 1.0f, this->skelAnime.curFrame,
Animation_GetLastFrame(&gCowBodyChewAnim), ANIMMODE_ONCE, 1.0f);
}
if ((this->actor.xzDistToPlayer < 150.0f) && (!(this->unk_276 & 2))) {
this->unk_276 |= 2;
if (this->skelAnime.animation == &gCowBodyChewAnim) {
this->unk_278 = 0;
}
}
this->unk_27A += 1;
if (this->unk_27A >= 0x31) {
this->unk_27A = 0;
}
// (1.0f / 100.0f) instead of 0.01f below is necessary so 0.01f doesn't get reused mistakenly
if (this->unk_27A < 0x20) {
this->actor.scale.x = ((Math_SinS(this->unk_27A << 0xA) * (1.0f / 100.0f)) + 1.0f) * 0.01f;
} else {
this->actor.scale.x = 0.01f;
}
if (this->unk_27A >= 0x11) {
this->actor.scale.y = ((Math_SinS((this->unk_27A << 0xA) - 0x4000) * (1.0f / 100.0f)) + 1.0f) * 0.01f;
} else {
this->actor.scale.y = 0.01f;
}
}
void func_809DF6BC(EnCow* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
this->actor.flags &= ~ACTOR_FLAG_16;
Message_CloseTextbox(globalCtx);
this->actionFunc = func_809DF96C;
}
}
void func_809DF730(EnCow* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
this->actor.flags &= ~ACTOR_FLAG_16;
this->actionFunc = func_809DF96C;
}
}
CowInfo EnCow_GetInfo(EnCow* this, GlobalContext* globalCtx) {
struct CowInfo cowInfo;
cowInfo.randomizerInf = -1;
cowInfo.randomizerCheck = RC_UNKNOWN_CHECK;
switch (globalCtx->sceneNum) {
case SCENE_SOUKO: // Lon Lon Tower
if (this->actor.world.pos.x == -229 && this->actor.world.pos.z == 157) {
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LLR_TOWER_LEFT_COW;
cowInfo.randomizerCheck = RC_LLR_TOWER_LEFT_COW;
} else if (this->actor.world.pos.x == -142 && this->actor.world.pos.z == -140) {
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LLR_TOWER_RIGHT_COW;
cowInfo.randomizerCheck = RC_LLR_TOWER_RIGHT_COW;
}
break;
case SCENE_MALON_STABLE:
if (this->actor.world.pos.x == 116 && this->actor.world.pos.z == -254) {
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LLR_STABLES_RIGHT_COW;
cowInfo.randomizerCheck = RC_LLR_STABLES_RIGHT_COW;
} else if (this->actor.world.pos.x == -122 && this->actor.world.pos.z == -254) {
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LLR_STABLES_LEFT_COW;
cowInfo.randomizerCheck = RC_LLR_STABLES_LEFT_COW;
}
break;
case SCENE_KAKUSIANA: // Grotto
if (this->actor.world.pos.x == 2444 && this->actor.world.pos.z == -471) {
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_DMT_COW_GROTTO_COW;
cowInfo.randomizerCheck = RC_DMT_COW_GROTTO_COW;
} else if (this->actor.world.pos.x == 3485 && this->actor.world.pos.z == -291) {
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_HF_COW_GROTTO_COW;
cowInfo.randomizerCheck = RC_HF_COW_GROTTO_COW;
}
break;
case SCENE_LINK_HOME:
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_LINKS_HOUSE_COW;
cowInfo.randomizerCheck = RC_KF_LINKS_HOUSE_COW;
break;
case SCENE_LABO: // Impa's house
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_KAK_IMPAS_HOUSE_COW;
cowInfo.randomizerCheck = RC_KAK_IMPAS_HOUSE_COW;
break;
case SCENE_SPOT09: // Gerudo Valley
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_GV_COW;
cowInfo.randomizerCheck = RC_GV_COW;
break;
case SCENE_BDAN: // Jabu's Belly
cowInfo.randomizerInf = RAND_INF_COWS_MILKED_JABU_JABUS_BELLY_MQ_COW;
cowInfo.randomizerCheck = RC_JABU_JABUS_BELLY_MQ_COW;
break;
}
return cowInfo;
}
void EnCow_MoveForRandomizer(EnCow* this, GlobalContext* globalCtx) {
// Only move the cow body (the tail will be moved with the body)
if (this->actor.params != 0) {
return;
}
// Move left cow in lon lon tower
if (globalCtx->sceneNum == SCENE_SOUKO && this->actor.world.pos.x == -108 && this->actor.world.pos.z == -65) {
this->actor.world.pos.x = -229.0f;
this->actor.world.pos.z = 157.0f;
this->actor.shape.rot.y = 15783.0f;
// Move right cow in lon lon stable
} else if (globalCtx->sceneNum == SCENE_MALON_STABLE && this->actor.world.pos.x == -3 && this->actor.world.pos.z == -254) {
this->actor.world.pos.x += 119.0f;
}
}
void EnCow_SetCowMilked(EnCow* this, GlobalContext* globalCtx) {
CowInfo cowInfo = EnCow_GetInfo(this, globalCtx);
Player* player = GET_PLAYER(globalCtx);
player->pendingFlag.flagID = cowInfo.randomizerInf;
player->pendingFlag.flagType = FLAG_RANDOMIZER_INF;
}
void func_809DF778(EnCow* this, GlobalContext* globalCtx) {
if (Actor_HasParent(&this->actor, globalCtx)) {
this->actor.parent = NULL;
this->actionFunc = func_809DF730;
} else {
func_8002F434(&this->actor, globalCtx, GI_MILK, 10000.0f, 100.0f);
}
}
void func_809DF7D8(EnCow* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
this->actor.flags &= ~ACTOR_FLAG_16;
Message_CloseTextbox(globalCtx);
this->actionFunc = func_809DF778;
func_8002F434(&this->actor, globalCtx, GI_MILK, 10000.0f, 100.0f);
}
}
void func_809DF870(EnCow* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
if (Inventory_HasEmptyBottle()) {
Message_ContinueTextbox(globalCtx, 0x2007);
this->actionFunc = func_809DF7D8;
} else {
Message_ContinueTextbox(globalCtx, 0x2013);
this->actionFunc = func_809DF6BC;
}
}
}
void func_809DF8FC(EnCow* this, GlobalContext* globalCtx) {
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
this->actionFunc = func_809DF870;
} else {
this->actor.flags |= ACTOR_FLAG_16;
func_8002F2CC(&this->actor, globalCtx, 170.0f);
this->actor.textId = 0x2006;
}
func_809DF494(this, globalCtx);
}
bool EnCow_HasBeenMilked(EnCow* this, GlobalContext* globalCtx) {
CowInfo cowInfo = EnCow_GetInfo(this, globalCtx);
return Flags_GetRandomizerInf(cowInfo.randomizerInf);
}
void EnCow_GivePlayerRandomizedItem(EnCow* this, GlobalContext* globalCtx) {
if (!EnCow_HasBeenMilked(this, globalCtx)) {
CowInfo cowInfo = EnCow_GetInfo(this, globalCtx);
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(cowInfo.randomizerCheck, GI_MILK);
GiveItemEntryFromActor(&this->actor, globalCtx, itemEntry, 10000.0f, 100.0f);
} else {
// once we've gotten the rando reward from the cow,
// return them to the their default action function
this->actionFunc = func_809DF96C;
}
}
void func_809DF96C(EnCow* this, GlobalContext* globalCtx) {
if ((globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_00) || (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_04)) {
if (DREG(53) != 0) {
if (this->unk_276 & 4) {
this->unk_276 &= ~0x4;
DREG(53) = 0;
} else {
if ((this->actor.xzDistToPlayer < 150.0f) &&
(ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) < 0x61A8)) {
DREG(53) = 0;
// when randomized with cowsanity, if we haven't gotten the
// reward from this cow yet, give that, otherwise use the
// vanilla cow behavior
if (gSaveContext.n64ddFlag &&
Randomizer_GetSettingValue(RSK_SHUFFLE_COWS) &&
!EnCow_HasBeenMilked(this, globalCtx)) {
EnCow_SetCowMilked(this, globalCtx);
// setting the ocarina mode here prevents intermittent issues
// with the item get not triggering until walking away
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_00;
this->actionFunc = EnCow_GivePlayerRandomizedItem;
return;
}
this->actionFunc = func_809DF8FC;
this->actor.flags |= ACTOR_FLAG_16;
func_8002F2CC(&this->actor, globalCtx, 170.0f);
this->actor.textId = 0x2006;
} else {
this->unk_276 |= 4;
}
}
} else {
this->unk_276 &= ~0x4;
}
}
func_809DF494(this, globalCtx);
}
void func_809DFA84(EnCow* this, GlobalContext* globalCtx) {
if (this->unk_278 > 0) {
this->unk_278--;
} else {
this->unk_278 = Rand_ZeroFloat(200.0f) + 40.0f;
Animation_Change(&this->skelAnime, &gCowTailIdleAnim, 1.0f, this->skelAnime.curFrame,
Animation_GetLastFrame(&gCowTailIdleAnim), ANIMMODE_ONCE, 1.0f);
}
if ((this->actor.xzDistToPlayer < 150.0f) &&
(ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) >= 0x61A9) && (!(this->unk_276 & 2))) {
this->unk_276 |= 2;
if (this->skelAnime.animation == &gCowTailIdleAnim) {
this->unk_278 = 0;
}
}
}
void EnCow_Update(Actor* thisx, GlobalContext* globalCtx2) {
EnCow* this = (EnCow*)thisx;
GlobalContext* globalCtx = globalCtx2;
s16 targetX;
s16 targetY;
Player* player = GET_PLAYER(globalCtx);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliders[0].base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliders[1].base);
Actor_MoveForward(thisx);
Actor_UpdateBgCheckInfo(globalCtx, thisx, 0.0f, 0.0f, 0.0f, 4);
if (SkelAnime_Update(&this->skelAnime) != 0) {
if (this->skelAnime.animation == &gCowBodyChewAnim) {
Audio_PlayActorSound2(thisx, NA_SE_EV_COW_CRY);
Animation_Change(&this->skelAnime, &gCowBodyMoveHeadAnim, 1.0f, 0.0f,
Animation_GetLastFrame(&gCowBodyMoveHeadAnim), ANIMMODE_ONCE, 1.0f);
} else {
Animation_Change(&this->skelAnime, &gCowBodyChewAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gCowBodyChewAnim),
ANIMMODE_LOOP, 1.0f);
}
}
this->actionFunc(this, globalCtx);
if ((thisx->xzDistToPlayer < 150.0f) &&
(ABS(Math_Vec3f_Yaw(&thisx->world.pos, &player->actor.world.pos)) < 0xC000)) {
targetX = Math_Vec3f_Pitch(&thisx->focus.pos, &player->actor.focus.pos);
targetY = Math_Vec3f_Yaw(&thisx->focus.pos, &player->actor.focus.pos) - thisx->shape.rot.y;
if (targetX > 0x1000) {
targetX = 0x1000;
} else if (targetX < -0x1000) {
targetX = -0x1000;
}
if (targetY > 0x2500) {
targetY = 0x2500;
} else if (targetY < -0x2500) {
targetY = -0x2500;
}
} else {
targetY = 0;
targetX = 0;
}
Math_SmoothStepToS(&this->someRot.x, targetX, 0xA, 0xC8, 0xA);
Math_SmoothStepToS(&this->someRot.y, targetY, 0xA, 0xC8, 0xA);
}
void func_809DFE98(Actor* thisx, GlobalContext* globalCtx) {
EnCow* this = (EnCow*)thisx;
s32 pad;
if (SkelAnime_Update(&this->skelAnime) != 0) {
if (this->skelAnime.animation == &gCowTailIdleAnim) {
Animation_Change(&this->skelAnime, &gCowTailSwishAnim, 1.0f, 0.0f,
Animation_GetLastFrame(&gCowTailSwishAnim), ANIMMODE_ONCE, 1.0f);
} else {
Animation_Change(&this->skelAnime, &gCowTailIdleAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gCowTailIdleAnim),
ANIMMODE_LOOP, 1.0f);
}
}
this->actionFunc(this, globalCtx);
}
s32 EnCow_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnCow* this = (EnCow*)thisx;
if (limbIndex == 2) {
rot->y += this->someRot.y;
rot->x += this->someRot.x;
}
if (limbIndex == 5) {
*dList = NULL;
}
return false;
}
void EnCow_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
EnCow* this = (EnCow*)thisx;
if (limbIndex == 2) {
Matrix_MultVec3f(&D_809E010C, &this->actor.focus.pos);
}
}
void EnCow_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnCow* this = (EnCow*)thisx;
func_800943C8(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnCow_OverrideLimbDraw, EnCow_PostLimbDraw, this);
}
void func_809E0070(Actor* thisx, GlobalContext* globalCtx) {
EnCow* this = (EnCow*)thisx;
func_800943C8(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
NULL, NULL, this);
}