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1e6ec1bdda
* Rename "SFX Editor" to "Audio Editor" * Move some functionality out into a new class `AudioCollection` * Add a tab to exclude sfx/sequences from shuffle pool --------- Co-authored-by: briaguya <briaguya@alice> Co-authored-by: briaguya <briaguya> Co-authored-by: David Chavez <david@dcvz.io>
7 lines
120 B
C
7 lines
120 B
C
#pragma once
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#include "stdint.h"
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void InitAudioEditor();
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void AudioEditor_RandomizeAll();
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void AudioEditor_ResetAll();
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