mirror of
https://github.com/HarbourMasters/Shipwright.git
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93d0d7443a
* LUS Cleanup: Removes GameSettings class. Moves code to Imgui. * Fixes more strdup problems and finalized removal of GameSetting. * Reverts changes to Directory.h * Update Directory.h * Fixes PR. * Update Directory.h * Update rando_main.cpp
61 lines
1.1 KiB
C++
61 lines
1.1 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include "StringHelper.h"
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#include <iostream>
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#if __has_include(<filesystem>)
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#include <filesystem>
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namespace fs = std::filesystem;
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#else
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#include <experimental/filesystem>
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namespace fs = std::experimental::filesystem;
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#endif
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#undef GetCurrentDirectory
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#undef CreateDirectory
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class Directory
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{
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public:
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#ifndef PATH_HACK
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static std::string GetCurrentDirectory() { return fs::current_path().string(); }
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#endif
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static bool Exists(const fs::path& path) { return fs::exists(path); }
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// Stupid hack because of Windows.h
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static void MakeDirectory(const std::string& path)
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{
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CreateDirectory(path);
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}
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static void CreateDirectory(const std::string& path)
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{
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try
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{
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fs::create_directories(path);
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}
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catch (...)
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{
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}
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}
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static std::vector<std::string> ListFiles(const std::string& dir)
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{
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std::vector<std::string> lst;
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if (Exists(dir))
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{
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for (auto& p : fs::recursive_directory_iterator(dir))
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{
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if (!p.is_directory())
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lst.push_back(p.path().generic_string());
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}
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}
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return lst;
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}
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};
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