mirror of
https://github.com/HarbourMasters/Shipwright.git
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c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
#include "SetPathways.h"
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#include "Globals.h"
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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#include "ZFile.h"
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#include "ZRoom/ZRoom.h"
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SetPathways::SetPathways(ZFile* nParent) : ZRoomCommand(nParent), pathwayList(nParent)
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{
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}
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void SetPathways::DeclareReferences([[maybe_unused]] const std::string& prefix)
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{
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if (segmentOffset != 0)
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{
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std::string varName =
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StringHelper::Sprintf("%sPathway_%06X", prefix.c_str(), segmentOffset);
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parent->AddDeclarationPlaceholder(segmentOffset, varName);
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}
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}
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void SetPathways::ParseRawDataLate()
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{
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if (Globals::Instance->game == ZGame::MM_RETAIL)
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{
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auto numPaths = zRoom->GetDeclarationSizeFromNeighbor(segmentOffset) / 8;
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pathwayList.SetNumPaths(numPaths);
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}
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if (Globals::Instance->otrMode)
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{
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auto zPath = (ZPath*)parent->FindResource(segmentOffset);
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if (zPath != nullptr)
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pathwayList = *zPath;
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}
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pathwayList.ExtractFromFile(segmentOffset);
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}
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void SetPathways::DeclareReferencesLate(const std::string& prefix)
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{
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std::string varName = StringHelper::Sprintf("%sPathway_%06X", prefix.c_str(), segmentOffset);
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pathwayList.SetName(varName);
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pathwayList.DeclareReferences(prefix);
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pathwayList.GetSourceOutputCode(prefix);
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}
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std::string SetPathways::GetBodySourceCode() const
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{
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std::string listName;
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Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "Path", listName, parent->workerID);
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return StringHelper::Sprintf("SCENE_CMD_PATH_LIST(%s)", listName.c_str());
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}
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std::string SetPathways::GetCommandCName() const
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{
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return "SCmdPathList";
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}
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RoomCommand SetPathways::GetRoomCommand() const
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{
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return RoomCommand::SetPathways;
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}
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